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UDGxKnight last won the day on October 31 2024
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Well I am assuming it must be a difference in time zones cuz it should be out later today at least for me. However, I doubt the vote starts later. My guess is it will start some time after the release of Extinction because then Rag will be the only map left with a voted creature to release.
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Fear Ascended and Fantastic Tames: Dreadmare are live!
UDGxKnight replied to StudioWildcard's topic in Announcements
Games cost constant money to make and maintain. Period. Aberration is a no fly map soooo…. No duh sherlock?… -
As the Title says every time I change maps on single player for ASA I get removed from the tribe in the previous map and lose ownership of my stuff. Now I am mainly just curious if this is a widespread issue or a just me thing or if it has been addressed. I can’t seem to find anything so I was confused. I don’t remember having this issue on ASE when I played on Xbox. Edit: I am running mods if that makes a difference
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Sunken Scoop 22: New Sizes, New Sunken and more!
UDGxKnight replied to ashgcy's topic in General Discussion
I love the progress on this mod. Everything I could want from a Water focused Ark *edited cuz I noticed I used "an" instead of "a", oops bad grammar lol*- 5 replies
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It's called random drops for a reason? I have gotten plenty of non-primitive/ramshackle ones. Sure though let's just live in conspiracy world and be mad about every tiny addition to the game.
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Community Crunch 384: Dreadnoughtus Concept Art!
UDGxKnight replied to StudioWildcard's topic in Announcements
Everyone unreasonably upset about the lack of trailer please go touch grass, take a deep breath, and realize that the lack of a trailer is not the end of your world. Good lord people get unreasonable about silly things in this day and age -
Smile! ASA certification builds have been submitted 🙂
UDGxKnight replied to StudioWildcard's topic in Announcements
100% this, all the genetic code has been edited by the Overseer's and such to make the creatures more susceptible to being "tamed" and modified appearances/abilities for their environment -
Smile! ASA certification builds have been submitted 🙂
UDGxKnight replied to StudioWildcard's topic in Announcements
Sure some of the models could use some updating, but you seem to be ignoring my point of the models in Ark 2 look different for a reason. Also using the word "accurate" when it comes to things extinct pre-human history(exceptions like mammoths clearly), is like pissing in the wind because nobody has seen them alive to confirm these "accuracies." -
Smile! ASA certification builds have been submitted 🙂
UDGxKnight replied to StudioWildcard's topic in Announcements
Why would you use models for a separate game when remastering a separate game? Ark 2 models show a progression of the Ark species after living on the new planet, wouldnt make sense to use them in Ark 1 -
Giant Beetle is like my second most wanted thing so I will take either lol. Goliath, Hercules, Atlas, or Rhinoceros feel like any of those could make an impressive mount. Flight capabilities, maybe a ramming mechanic, impaling?, tossing like they do in beetle fights. So many possibilities
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Those were fun days for sure but I am glad the bosses were given arenas instead. Though I am not looking to tame bosses in the case of my spider suggestion
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Nah, nothing that intense. Like a large generic tarantula or wolf spider that is large enough to hunt Dino's but comparable in strength to a tier less than a rex? Or same tier if feeling adventurous but that seems like too much.
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I hope so too, I really do. The giant bugs are just really cool. I have always wanted a like giant beetle or a spider that hunts Dinos but is actually a threat unlike the araneo