Jump to content

SapphireSam7

Members
  • Posts

    457
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by SapphireSam7

  1. Honestly, as someone who spent a few years on Xbox running a server before moving to the PC/Steam to do so - even with all the mods out there, there isn't a single one that does everything that Prim+ does. You can create a similar feel for it, but they just aren't the same. Some have tried, but a lot of what makes Prim+ great just doesn't come through all the way. Honestly I was surprised when I moved to steam that someone hadn't already started creating a Prim+ 2.0 where all original items were included and new items were added. Instead it almost seems as though most authors are choose not to out of care for the original, even though it isn't available as a mod anymore. My group LOVED Prim+ on Xbox. Even with all its faults we often ran a map with it. For all the reasons you list and more. We always felt that the tek aspect was fun, but it took a lot away from the survival experience. I know not all feel the same, but that is how it was for us. And if paying for it to get added was an option we would all do so in a heart beat. Ever since this post and another with the new suggestion voting method came out way back when, I crossed my fingers and hoped something would be said or done. I would have even voted for a fund drive if that is what was holding them back. A weekend drive to earn some funds to bring Prime+ back up to par? I would be 100% all over that. But instead nothing. If I recall correctly they have basically stated on Twitter that is is a loss cause due to lack of interest. Not that it seemed they considered the fact that the lack of interest may have had less to do with the mode and more to do with it being broken for so long. It isn't really fair to judge a semi-working mode that still has its own glitches against another mode that hasn't received any true updates or fixes in years. But that could be just my own opinion. At this point, they should, at the very least, get it up to fully functional as a mode before transitioning all attention to Ark 2 and/or open up the mod again so that those that wish to take it on could. And perhaps if those that took it on as a mod again do well enough, it could be added back as a Prim+ 2.0 for all to play. Since a mode and mod are two different things, there is no reason why they couldn't do both.
  2. While I can't speak on the first portion of your statement, I didn't start playing until after Scorched Earth's release so I am not 100% how the release went, I do agree 100% with the second part of your statement. (though I do play with some who were and have gained some insight over the years) Now I do not want it misunderstood that I would prefer that PvE take precedence over PvP. I would merely hope that both be given consideration with the items released. There are many aspects that have been argued for and against even just here in the suggestion page about the balance being a bit tilted in one direction or another over time and it would be nice if that were a bit straightened out. I understand the need for give and take to a degree, but there should always be a limit as to how much give can be given without taking too much. As for the last portion, I too hope there is a better progressional outline with Ark 2. It is one of the areas of Ark I have often found lacking. Primitive+ added a good flow to what could be considered the early engrams, but the time between where they maxed out and Tek seemed stunted at best. Items and resources to bridge that gap would be most appreciated.
  3. Not saying that this is 100% how it would be done, but how I see it happening. For example; If you started up a game using official engram settings, then all items from both Primitive Plus and Official Game would be learnable by default. There may be some restructuring or reorganizing of some in the engram list to make them all fit progressionally together, but they would all exist for the player to learn. The few that would not be would be those that are maps specific. However, not all players may be interested in using all the items from both modes. After all, some of those that play Primitive Plus as it is do so because it doesn't have some advanced Industrial or Tek items because they prefer to play without those engrams. So for the sake of customizing for those players it has been suggested that there be a checkbox for Tek Engrams and Industrial Engrams that could be turned off and on. The other suggestion would be to simply have a checkbox for each engram that you could manually turn on and off as you wish. Which is something you can already do through the game.ini file for hosted and PC maps. However grouping them together as Tek Engrams and Industrial Engrams could simplify that process for those that simply wanted the original Primitive Plus feel to the game. The group I play with would probably go for a mix. We would select for the Industrial Items to be checked on, but tek to be checked off. We feel that the industrial/electrical items fit progressionally and that the Tek Items change the feel of the game and prefer to play without them. Essentially you would be able to choose between Tek and/or Lumber while eating pizza if you chose to set it up as such. In the end, adding the Primitive Plus items to the main game would assist with a few things. Since they would be part of the main game, several of the items that are "broken" in Primitive Plus would be fixed by default as they are working in the main game. (kibble, events, creature TLC, etc...) It would allow the main game the use of the Primitive Plus gardening items to be incorporated into the taming method officially which could give herbivores more options for taming. As it is the carnivores have several and the herbivores have few. It would expand and blow up the Farming/Gardening and Cooking aspect of the game, which could be a hefty win for those that would love to use it. It would add new decorative tiers which have been asked for since players began to realize that they haven't added anything since Scorched Earth and we are now several maps overdue. Structure Tiers specific to Primitive Plus could get an updated which could include the Large Walls, Triangle Pieces, and the Stairs/Ramp items. Which were skipped when those items were initially added. If Dino's or Drops went missing, the would do so for all so Wild Card may be in a bit more of a rush to actually get them up and running again. Adding the engrams would add several progressional steps to the items you can build if arranged properly (I created an excel spreadsheet to organize them all and it really does fit well with a few name changes and such here and there) It would give player's more options for customizable gameplay. Such as choosing between the hammer and the longneck for taming. Or to upgrade to higher level bows vs guns and ammo. Allows those who have been playing Primitive Plus the chance to expand to other maps and actually use them and explore them fully without losing out with each. To which I am referring the use of the items dedicated to the new maps as well as the saddles for the creatures on the. This note could also earn them some funds and not all Primitive Plus players have purchased the newer maps as they would be able to utilize the items above listed. And those are just a few of the reason I can think of on short time.
  4. Not really. Making it part of the main game would actually be to incorporate it as standard items to the series. So really it would be accessible by everyone because the game wouldn't exist without the items unless you specifically set it up as such. And as a single player, you too could have the setting to add and/or remove Tek and/or Industrial items through check box or individual engram removal selections. Everyone, regardless of game mode or play style would have access to both Primitive and Standard game engrams if it were incorporated. Honestly I am not sure how you came to the conclusion that single player would be left out. The Single Player version of the game is based off the Official/Standard version of the game and that is where we are suggesting they go.
  5. Personally I don't see why we would need to invest at all in Primitive Plus financially. Wildcard made the decision to add it and therefore by default, should maintain it. However, that said, as they are not doing anything for it at that point. Cutting out events, new creatures, new maps, and items such as the TLC and letting it run as is.... Something needs to be done. I am personally am still of the mind that they should add it to the main game and have a few official server's thrown up that remove the Industrial and Tek Engrams so it would act as though it were a primitive map. The checkbox that remove those Industrial and Tek Engrams could then also be added to unofficial so they could set it up the same way. I have spoken with quiet a few who would love to play a Primitive Game that includes the Primitive Plus items and Industrial even - removing only Tek from the equation since between the standard early game and the Primitive early game you would could really get creative with the items. At the end, the idea is that the mode isn't completely removed, but set up so it is easier to maintain and utilize the best aspects that come with it without all the problems it currently has. Technically, though not cleanly stated through this site, they did mention in the discord at one point that due to the low numbers that the servers have that it is not a priority at this point. And that while they realize that it is not functioning and that could be a reason why the numbers are so low, they don't feel the manpower and funds needed to get it back up to speed are a priority. It is a messed up cycle. Personally I had hoped that when they released the so-called "mode" questionnaire, that being a "mode" itself - and the only alternative mode for console - it would have been mentioned and that they may have been able to better gauge the interest in the mode through it. However they refused to acknowledge it instead and focused mainly on modes for PC players and didn't even mention it. At this point it seems they simply don't care. So while I agree 100% that they do something. Or even get a clear statement as to the future of the mode - whether that be that they work on it or not, they seem to prefer to leave things open ended just in case they want to do something with them at some point...
  6. Hello, There are two posts on this subject you may want to look into; One was suggestion made when the forum was reformatted and the other a weigh-in discussion regarding some options. Unfortunately while the interest has been there for both, nothing has been really addressed with either. If you would like to add your voice to the idea however, these are the two you may want to look at. *Personally I am of the frame of mind that the items should be added with some minor stipulations as to some menu set up options. More info on that is listed on the two posts.
  7. Love the Art. Beautiful Images. Wish we had more to the crunch though. Not necessarily dates or even sneak peaks but perhaps a look into discussions and suggestions? Pick one or two that have risen in popularity and talk about them? It doesn't have to be definite work towards any issues - but a discussion piece based on the player comments on the posts. There were for a few weeks and it was fun reading about them. Sort of like a "Spotlight on this Suggestion" or something.
  8. I upvoted this month's ago, but only recently realized how odd it seems that it doesn't already autoharvest. There are creatures that auto harvest other resources. Below are a few that I have started playing around with. Some I just set on their target for the occasional harvest - others are set to wander within a leashed parameter. Moschops - Fiber, Thatch, Wood, Berries Therizi & Beaver - Wood, Thatch, Doed - Stone Gatcha - Flint, Stone, Thatch, Wood I know there are probably others out there - but one thing I have noticed is that there is no creature for metal. All those that harvest it that I have tried do not do so automatically. Now I know one of the worries is that they could make the process too easy or convenient. To combat that I would suggest that they simply do not harvest the item without a character in render. It requires the use of the location to be thought through a bit more. Sticking the creature in a random field wouldn't do one any good if they were not in render long enough to make it worth it. So you would need to live or work near a few nodes to make it really worth it. Given, this may be a bit more difficult on some maps, the official storyline maps specifically. As the other maps seems to be a bit friendlier with a spackling of nodes across the maps in larger groupings. So that would be one aspect of consideration. It would be a nice addition, if even only as a game ini setting.
  9. Goodness, I just re-read this thread for the fun of it, it is a thought and idea that I get can get behind 100%. And good heavens, I am all over it in here. ? That doesn't change much though. I still think it is a game mode that should be included. For all the reasons previously mentioned and all those that may come. Here are a few listed previously and some that may be new; Easier Updates; one less mode to worry about updating when doing so = less breaking of forgotten game mode. Improvements to Early Game; more options and items to work with Item progression; Primitive Industrial to Modern Industrial; Other Mortar and Pestle forms before the Chem bench; More building items to the main game including actual building tiers Better lighting options. Early game items specific storage prior to tek dedicated storage More Recipes, gardening, and cooking Mutton comparative for herbivores (plants) Additional tool/weapon options for harvest and character personalization Item use alternatives. Map access. (currently Primitive Plus has not been updated to all the later maps so not all of the items are available for use nor are all creatures feasibly tameable without access to the saddles) Those who choose to play Primitive and select checkbox to build such a server could still do so if the checkbox scenario early described on this post was implemented. Those who choose to play Primitive could start participating in events again if the mode was built into the main game. More decorative and realistic looking items to work with. And I am sure there are more, and I would love to hear them if it will keep this post active. ?
  10. Thank you very much for this Event. As an Unofficial Cluster Owner/Admin whose rates are a bit raised over standard, the last event, while great for some didn't really give us a lot to work with. We had fun with the cakes, but that was pretty much it. This event however, has the whole group excited. Even more so with the Sunglasses. Just one more part of the character outfit we can skin to cover the rest of the body so we don't have to wear the swimsuits mixed with everyday outfits. Now we are just missing something for the hands and feet... For the feet...sandals maybe? Flip-flops? For the hands... A wristband? Just something to put over your normal clothes to make it look like you are truly and fully dressed for the beach. If not this time around perhaps next time? And the colors, Awesome! Can't wait to go out and catch them.
  11. So.... to summarize.... 1. PC gets Crystal Isles today - No estimation for Console release 2. The "Anniversary Event" gives us a new dino, dodos with hats, a cake item (that may vanish when the event is over like other event items), slightly adjusted rates, and 5 new chibis. 3. The ability to smelt chibis in a forge into a new chibis (is it just me or does that sound a little disturbing?) 4. New "Time Capsule" like servers - which are just really old versions of the game. Pretty much primitive plus without primitive plus items. 5. A new method of purchasing the game It is a lot, but still I have to say I am somewhat disappointed in the event. All those previous to this were far superior. We recieved new skins, color, and seasonal items. Whereas with this event.... one seasonal item. I thought this was supposed to be a party to celebrate the last five years? At the very least I had imagine some party decorative like presents, balloons, or perhaps a weapon skin that shoots streamers. Not to mention some fun colors in the wild. And don't take this the wrong way, I am happy for you, glad you made it this far, I just had been imagining items that would put it in line with previous events. So Congratulations on making it this far. I will look forward to the next event to actually go out and tame some colors.
  12. Agreed. I have said it in on many different occasions. Many of which are throughout this thread. I hope we hear something someday.
  13. Agreed. This weigh in post has been around for a while now and it would be nice for it to get some recognition of some sort. The description of the post has a handful of options listed and at this point- I would just like to know which they were leaning towards. I LOVE the primitive plus items and would love to see them added to the game and possibly expanded upon for the upper level tiered items at some point. It seems to be but a dream , but I still cross my fingers it will some day come to be. ?
  14. Those are again though, just a few items for building tiers that already existed. And like you said, we only got some of the S+ items, a watered down version of the mod essentially. What I am referring too are not individual items or a few additional pieces for existing building tiers, but entire tiers. Such as the lumber, cement, or brick from Primitive plus. A set of structures crafted by using new materials to give us a new look.
  15. I love the idea of the Crystal Isle map. I do not watch a lot of map videos, but I have watched some for this one and it looks pretty amazing. Plus, I wasn't a fan of the Genesis map with the separated biomes, the unbuildable zones, and the harshness of the biomes. The biomes are fun, but I kinda miss transition zones between them. And I like the idea of some new creatures (even if this is for only one). My interests in breeding has died down since the creatures I normally breed weren't included in the X-creature list. Which would have given me an incentive to re-breed my lines. Some of the new ones are cool, but they don't excite me as much as I had hoped. And while it is fun to look through the mods, as a console player I know the chances of being able to use them is minimal. Everytime a modder posts a mod with new items to build with, as a builder it is both exciting and saddening. I love the idea of using them, but know we probably won't be able to. I mean really, we have gotten some random building items with Aberration (cliff platforms), Extinction (tek bridge), and Genesis (water platforms) - but we haven't received a true building tier of items since Scorched Earth (adobe). So I am going to try and keep the exciting for Crystal Isle alive until it arrives - but for the rest.... Not as exciting for how I play - though I know that may be just for me. I am sure there are others out there that are ecstatic for the other items posted.
  16. Honestly, as a console player, I have never really noticed extended load times. There is a brief load when switching game types (primitive plus vs original game play), however once switched, it I don't plan to go between the two it usually loads just as it would if I were in the other. At least it did before I did my test run prior to opening of the map for my cluster to play on. (popped on a single player to see what was "broken" and if it was still playable) Dang, I was hoping the drops would have been address by now. It was a while ago that we put a map up and noticed the issue. We were happy to have a workaround then and felt bad for those playing officially who may have been playing without them completely. As for the rest, I completely agree. Something needs to be said and hopefully they let us know which direction they are going to take it. Are they going to drop it completely (in which case someone may want to make a mod for it), are they going to incorporate it with an optional modern engrams on/off option, or are they going to update it in it current seperate game mode set? Honestly I am good without a time frame at this point, I would just like to know which way they are going to take it.
  17. About a month or so ago I temporarily opened a PVE Primitive Plus map for the cluster I admin for to play on. We tend to do so at least once a year to play around with it. The map we chose was Ragnarok. And the biggest issue we had at the time were the lack of drops. They simply didn't exist. Luckily, in using the beacon app, I was able to place a few of the items typically found in drops into a few of the creature codes. It wasn't the best way to get blueprints in the game, but it worked for us. I read soon after we closed that one of the last fall updates had caused some issue, some major, some small. I am not sure however which have been fixed nor which may remain as issues. Personally though, it is my favorite way to play. There are a lot more PVE elements with the food, decoratives, and such that I prefer 110% over what we have in the base game. The base game just misses out on a lot of early game items that primite plus has to offer. Which is why I am a fan of the two having at least the option to be used together. You would get a lot more out of the early game and still have access to some of the end game items. As it is, for console players, it is very much so one way or the other. Primitive Plus or Standard. Now on the question as how well a single player version would work... It may not be a bad idea to load one up and just see what it looks like. Use some cheats, do a trial, and if enough works for you - restart and play through.
  18. Once upon a time, waiting for the Community Crunch was exciting. So much going on. Fixes, changes, things being added and discussed. But now, it is rather sad. For a few weeks items with the most votes in the suggestion section were discussed... then that stopped. For a few weeks we received mod competition news and snippets... then the competition came to a close. For a few weeks we were given sneak peeks into the next DLC... then that too faded away. For a few weeks we were given random notes about QOL changes and updates.... that too is now silent. For a time there were things to read about and see, now all we are getting is a slightly revamped holiday update, which based on how well the last few worked, does not inspire much confidence. In fact, there is a chance the cluster I manage will be voting to turn the event off after the trouble with the last few. The communication is nice, far more so than Atlas where there is nothing, however it is not what it used to be. I understand that it may be busy and that hard defined dates and defined changes are difficult to release - but at this point a possibility or discussion is better than what we are given. That said, thank you for what we have been given, and please, rethink the Community Crunch's of the future and give us a bit more.
  19. Thus far this is more of a discussion line than it is a reality of what is going happen. If you read the original post it suggested a few possible futures for Primitive Plus and this is where participants in the conversation have discussed those outlined. So as far as losing everything on your friends server, it is hard to say since they haven't really updated this thread officially. At least not so much that I have seen. I would love it if they would, but they seem to be radio-silent on the subject.
  20. Taming and Breeding rates aside, as those seem to be the main point on conversation in the 3 pages of comments I just read through.... I must say I am ready to start hunting out these new chibis. They are new and there is so much to learn about them since not much was said. Are they pets that follow you around? Something you keep in your inventory? Shoulder pets? Something you can place? Are they breedable? Which creatures will we find? Are they too going to be seasonally colored? So much to learn and figure out with these new pets. I can't wait to hunt a few of them down! And I must say It is nice to see the ugly sweater additions. They still aren't the full santa, elf, snowman, or pluffy snowsuit skins I have been hoping to see, but they are something more than the hat skins we have been given year after year. It just one more clothing item, but it something different and we will not at least be able to wear two holiday themed suit pieces. Thanks WC!
  21. Wow, there are some really angry people on here... Perhaps it is because I play on an unofficial server cluster - but the issues that seem to be bothering everyone else, haven't really affected our gameplay at all. We have received no additional lag or trama with the event, and everything seems to be working same as always, with minimal issue. That said, there are many people on the cluster I play on who are very excited to see the event extended to hunt some more colors and kill a few more turkeys to craft a few more skins from the event. We would like to see more new content for genesis. If not "brand new" creatures - if there are no more to show, then perhaps an image of the reskinning that another creature may receive that has thus far not been released. We did get an image with a few of the re-skinned creatures during the stream, but there are hopefully more out there and I would love to get a sneak peek as to which they are.
  22. @GambyGamby I agree with part of this statement. The unicorns need something more. While it is fun to think you have tamed a Unicorn - unless they are boosted unofficially- they are difficult to find and to tame at a decent level. Even harder to get a breeding pair at decent level. And then once you do, you have to wonder why (at least I do, not all may feel the same)... They are essentially an off-white equus with a horn on their head. They don't seem to provide anything over a normal equus, and honestly with the lack of colors and color mutations - they are pretty dull. Personally I tend to go more for the aberrant equus' with the patterns and colors. For that reason I think they should have some sort of boost, much like aberrant creatures did over the standards and how Genesis is said to do so over the aberrant creatures. They should also have color regions - possibly unique to them. They should still spawn in as white (unless an event is on), but should at least have a chance for a color mutation while raising them. The note I can't agree with is the addition of the wings for the reason @Joebl0w13 mentioned. A Unicorn and a Pegasus are quite different as the article lists. And combining them could remove the chance of having a Pegasus added to the game in the future. It may be a long shot that it ever will, but if so, it could be a difficult tame. Such as having to tame them the same way you do an equus or a unicorn. Meaning that you would have to sneak up on them after they land to apply the initial feeding. They could then fly into the sky and possibly toss your character to the ground if you do not feed them when prompted. It could make it very different to tame them. And if limited to an event tame, a weather induced spawning (like a phoenix), or as something that appears only during certain hours of the day and limited to one wild on the map at a time. It would increase the difficulty to find and tame them - and worth it too as one of the only tames you could fly on and also use as a taming device (through the kick effect when landed). That all however, may be suited for further discussion elsewhere. On the note of the topic of the Community Crunch however, I was happy to see the image of another item added and example patch notes that we may see. When comparing it to the google sheet however, I noticed that a lot of items are still listed as New and Archived over anything else. It would be nice to get some additional discussion on these items as well as recently discussed, added or commented posts from the suggestion section of the forum, or even some news on the weigh in documents that seem to have fallen to the weigh-side - such as the events discussion or that of the future of primitive plus. I have been following the later since the start and there hasn't been much commented or said on it for some time by developers.
  23. I would have to agree. I would rather get the creature or the saddle - not necessarily both. Which seems to be the case with this one - the creature having been released earlier. At this point, I would even be happy to get a sneak peak to which creatures would be getting a "Genesis Makeover" since it seems like there may be many that will that haven't been announced beyond the image provided during the live stream. I love to breed and would like to get an idea as to which creatures I may be able to work with in comparison to what I work with now. As far as the Turkey Event - Love the colors. They seem to be coming through well. Though I was a little disappointed that all we received were again hat skins, and not the other armor skins to go with them; pants, leggings, gloves, and shirts. They are cute, and fun - but they don't really go with the clothing options we have. And the Turkey's themselves are cute - cute destructive little birds. Just wish we got a little more from them such as Turkey Legs you could cook, feathers to craft a cap, or a few non-"super" turkey's we could tame that could drop dodo-sized eggs. Perhaps one day. ? As is, still enjoying the event - and hope it expands year by year from where we are now.
  24. As a console player, I haven't had much of a chance to play with mods beyond those pieces and parts we have been provided as they are added into the main game. That said however, I have to say I still enjoy reading these spotlights and interviews. Even if I can't use them, I like to imagine the possibilities - and should I ever switch to PC - these interviews are a great way to see what out there is being worked on and is considering going forward over those that may not be updating as regularly. So thanks for adding them! ? On the mod itself, I can see the pros and cons to having NPC's in the wild running about, some related to storyline, gameplay, PvE vs PvP, etc... If the opportunity was given to consoles however, I would be using them. And if we had them, a mod like this would be a great way to use them and make it feel village-like. So I think it is an awesome idea that I hope to someday play around with. If not with my current method of play - than with another.
  25. Can't wait for this event! It is going to be fun! I share these Community Crunches and those on my cluster are excited! And while happy for the candies, and the speed boosts they normally come with, it would be nice to have some Halloween themed colors mixed in - and possibly some "costume" skins sets that are more than just a hat/helmet skin. We do appreciate and enjoy the skins provided, but it would be nice to get a couple full set costumes to mix things up. Kings, Queens, Knights, Pirates, Explorer's, Scientists, etc... If not this year then perhaps some other time around. A few days away and counting!
×
×
  • Create New...