Hey Jeremy, thanks for the answer to my question but I think I may have confused you with how I phrased it?
I was mainly trying to determine if the dispatchers in question didn't exist already because there was something special about the ShooterCharSpawn/Died dispatchers that are bindable from outside of the GameMode - and all you need is a reference to attach your logic to those events.
I certainly don't have the knowledge of UE4 that you or really any of the designers/programmers under ARK's various studios, but from my understanding it would be "relatively" simple to call a dispatcher each - in the GameMode that is bindable - after say the respawn has completed and when a player has been given their character(if they've been on the server before and aren't dead) that passes through the ShooterChar/controller reference so we can do whatever it is we like already.
I'm technically already doing with my Admin Command Menu mod what you suggested - though with a different approach, but the actor goes into stasis so timers won't work(to my knowledge anyway) so I'll be looking into using either a timeline or I'll experiment with the Map Extension route, but my main purpose for trying to get such dispatchers callable and bindable like the existing ShooterChar ones is currently due to the way in which I have to detect players, it increases RAM usage on servers considerably because the server needs to keep the actor in RAM and processing at all times(the logic runs from an event that never ends - it just delays before it goes back to the start - but can be stopped via a Gate when required).
Thanks,
-WM