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3 Gathering Thatch

About aknarts

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  • Birthday 06/28/1986

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  1. Well the issue is that as Linux people we are also somewhat likely to be hosting some of the servers for ARK... And if we cannot access the stuff we host why host it at all. The blunder with the 301 was from the beginning, even the server binary was not OK, it required a library that they did not ship with it(you could either get the library yourself or the next patch removed the dependency). Now the client did not get built/uploaded? Come on, you can build server and client at the same time with one command... My CI can do it for you as it does for all my UE4 projects... and run some
  2. I do not care about the client. I care about the server for my community. I mean I can just shoot myself in a leg now because all of my servers are dead.
  3. Linux Dedicated Server does not contain the Executable for the server!
  4. Private server Map name? It is not Aberration
  5. Am I the only one getting the segfault on the server side? I literally used the setting posted here and the server will not launch... /home/steam/ARK/ShooterGame/Binaries/Linux/ShooterGameServer PGARK?RCONPort=32360?Port=7807?QueryPort=27018?OverrideOfficialDifficulty=5.0?listen -ForceAllowCaveFlyers -OnlyAutoDestroyCoreStructures -RaidDinoCharacterFoodDrainMultiplier -NoTransferFromFiltering -UseBattlEye Using binned. 4.5.1-0+UE4 7038 3077 402 6 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 346110 Signal 11 caught. EngineCrashHan
  6. You still need the launch options, map name and stuff(I suspect that to be the name you select while generating). Although it should be possible to do the generation on the server side. You also sort of need the location to put it into on the server as that might be different from the single player
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