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Posts posted by TheTrueSpider
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On 4/14/2024 at 6:20 PM, PrimalNacho said:
I get what ur saying, but there won’t be anything new to rag other than it looking prettier. Why is this a problem? Since it takes quite a while to revamp maps, were going to get a map that although most people love, there won’t be anything new to it. With no new content players will quickly find themselves bored by the map and will have to await x amount of months till new content releases.
Idrc on which ark the Gigantoraptor ends up in as long as rag has new content.
I’m kinda the opposite lol, but maybe that’s cuz I don’t really care about rag.
idc if it gets another vote, and you have a point, it probably does deserve one considering we’ll have had the raptor for probably close to a year before rag releases
either way though I would prefer if the raptor still gets moved over as it was intended to be unique to rag and I don’t see a reason to undo that
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On 4/14/2024 at 2:41 PM, Brettskii said:
well im not talking about a mini game reward system. im talking about spending $$ so i don't need to waste an hour finding bpearls or grinding the same mission. I know genesis has the hlna store but im talking about a real store where i can buy currency to spend in game or just buy the items flat out. Diablo you can buy currency to spend in game. Why let all the other game companies rake in the money?
Nah screw that. Micro transactions don’t belong in survival games
why would you buy a game and then pay extra to not have to actually play it
if you don’t like grinding mats then I’m sorry to say, but maybe Ark, and survival games in general just aren’t for you
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Another empty crunch, 3x is nice tho
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23 hours ago, Brettskii said:
please add a in game store that i can buy the resources i don't want to farm. give us the meat and tatos!
Wait for Genesis, in game shop is pointless in a survival game like ark
what if they added one to minecraft where instead of mining for diamonds I just spam beat a mini game until I could buy a full set of diamond gear
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23 hours ago, PrimalNacho said:
Pls give rag a unique creature and let the gigantoraptor stick to the island🙏🙏
Why? The raptor was already voted in for rag and you’re getting probably at least a year of it being on island, if that’s not long enough then you’ll probably never tame the one you want anyway
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On this topic: a pirate theme for center
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let’s be real, black pearls are absolutely awful to obtain on scorched earth.
the only method as of right now is to kill death worms (already fairly uncommon) and hope it maybe drops 4-6 bps on kill (not even guaranteed or good amount)
my suggestion? Increase the amount given by deathworms, and give a guaranteed amount for alphas like with alpha mosas and tusos
Also, I think that black pearl resource nodes (like the ones on ab) should be added to the bottom of the scar, so there’s still risk getting them but at least you can get them
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Agreed, bring back the electrical outlet and give it this role 100%
reduces the lag of having 8 generators to power a base pre tek(the limit doesn’t work, just like turret and structure cap there’s ways around it)
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Okay so the railway tracks are pretty cool. However, much like many things put out by wildcard, they're not perfect. So let's see what we can do to improve them.
My first problem came when I tried to place them down. they work fine on the ground, but I ran into problems the moment I tried using them on a platform made of ceilings.
The tracks don't snap to pre-existing support structures (foundations, ceilings, pillars, etc.). Why? I don't know about you, but I want to build an actual train station, with structures around it. But okay, we can at least free hand it. So I grabbed a ladder and lined it up, after which I found out that I couldn't snap another track to it, due to a lack of foundation support, despite being placed on a very supported platform of ceilings on pillars. No matter, they have a pillar snap on the corner. I'll place it again hanging off slightly so I can pull a pillar to the ground. Oh? Never mind then. The pillar snap point on the track, used to give it foundation support, is OBSTRUCTED by the track itself.
This has likely been unnoticed as it only applies to tracks placed on platforms (even though the pillar snap was easily clear of the actual platform).
So, how about we change a few things here;
1) I propose letting it snap to the edges of ceilings foundations, and the tops of pillars. This allows them to snap easily to pre-existing structures rather than having to build something around the tracks.
2) If you choose to snap it, or freehand on a platform, it should be counted as part of the building it was placed on, and be subject to the same foundation support as it.
3) The obstructed pillar snap point when it's place on a platform needs to be fixed, that's just silly.
P.s. every time I mention a "platform", I'm referring to a large flat structure built from ceilings on top of pillars being used as support stilts. I am NOT referring to train platforms or platform saddles.
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7 hours ago, DWeric said:
coming center is good news for us. but I think wild card have to do creature vote for rag.
They use gigantoraptor for island contents and say gigantoraptor will update basic game. it means rag cant have their own creature.
they already said the gigantoraptor is only temporarily on island. it'll be removed from island spawns when rag releases in 5 years
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8 hours ago, Romuluas said:
Is there another DLC coming with The Centre that isn't apart of the Bob's Tall Tales Pack?
Perhaps a DLC expansion similar to Bob's Tall Tales but for community maps?
Like and expansion pass for the Centre, Ragnarok and Valguero with maybe new fantasy items?
Also when will be be getting the next community creature vote soon, I miss going through new submissions and having that fun again.
i highly doubt it
seem to remember them saying the packs are exclusive to canon maps
but hey, maybe if they need to milk us some more they'll consider it- 1
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5 hours ago, ArminPlugin said:
Wnats about Custom Cosmetic System
- Phase 2, launching April 1, will automatically download them in the background when encountered during gameplay. Note: Clients can disable usage of these globally or per-Mod-ID. Servers can disable globally or use a whitelist (we suggest servers use our official whitelist, which will be the default). The cosmetics allowed on official servers will be dynamically-white-listed on a daily basis by Overwolf and Studio Wildcard to avoid any exploity or issue-causing cosmetics.
Where is that?
yeah wildcard, where is it?
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8 hours ago, Collprince said:
no one cares about center, do not focus on center over abb. abb is way too important for grinding and just a way better map in general. its just island 2.0
yeah no.
They're not releasing the maps in order of "importance" or "grinding"
It's about drip feeding content/making it in the same order as on ASE.
There's also the many people, who, myself included, do care about the center and want it to come out with a proper tlc as it never got any love on ASE.
Also also, ab has barely been started, meanwhile center is basically ready, they just need to do the final touches and make the shasta. why would they completely stop that and delay it behind every other so called "important" dlc. it would make no sense, just like you.- 3
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Just now, Joebl0w13 said:
I don't set the times. 🤪
Yeah ik lol, just frustrated
they’re blatantly shafting all eu players now, yet more proof that they don’t care about anything but how much money they can squeeze us for
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3 hours ago, Joebl0w13 said:
They said: 4PM PST
6pm PST now
how about a reliable time?
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On 3/30/2024 at 9:29 AM, MMaas said:
Except you could not repair them if someone else decided to pilar a beach or so. I know there were workarounds but just try see it from a fresh build character without acces to teksuits, trying to build his first farm.
Not everyone starts with lvl 100 on day 1.Yeah ik but my point is that regardless of whatever problems the pipes had, the railways are almost guaranteed to have all of them and then some.
just because a bad mechanic exists/used to exist isn’t an excuse for future mechanics to make the same mistake
in fact I’d argue that because pipes had issues like that, they should have seen the issues with the railroad and not added it, unless they’ve found a solution that thus far eludes me
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2 hours ago, St1ckyBandit said:
The only way I see the train being useful is if it can carry unlimited or at least an astronomical amount of weight. Maybe have the tracks go from your forge to a nearby metal mountain. Of course it would still get outclassed by a teleporter but could be a decent primitive option with the right set up.
It's gonna be hard to protect though.
Yeah I just see it being used by lots of large tribes and taking up massive swathes of land, essentially adding an item that forces players to pillar huge areas just to use it
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Just now, TheTrueSpider said:
Bro why did you even bring it forward to the 31st. You could’ve just kept it at the 1st and it would’ve been fine
speaks further volumes about the incompetence of the management/public relations teams at wildcard
I must say, however
I’m impressed
you actually managed to share a screenshot of the actual map and a creature. The only other pre release ss we ever got was a mugshot of a raptor
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Bro why did you even bring it forward to the 31st. You could’ve just kept it at the 1st and it would’ve been fine
speaks further volumes about the incompetence of the management/public relations teams at wildcard
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22 hours ago, MMaas said:
If you ever had a battle on ASE PvE to get your plumbing done when not building on a beach you'll know what the proper answere to that question should be.
Pipes were never an issue tho, they didn’t prevent building for other tribes, they could go through the air, and you could snap yours to someone else’s to prevent everyone having to pipe across the map
the railroad seems big enough to warrant preventing other people building near it, as it’s something you travel on, you don’t want other tribes blocking it
it definitely can’t go through the air
and it probably won’t have shared snapping cuz otherwise people would just be able to block you by putting a train in the middle of your route
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On 3/22/2024 at 6:30 PM, Qwertymine said:
My one problem with this is that it completely removes the need for other shoulder pets that are on the map, namely the Vulture.
The level thing is fine, no complaints there, but heat resistance is much more befitting of the Vulture, who could use its wings to shade you, and is often found in the dunes, the hottest parts of the map. The Jerboa was a popular shoulder mount for obvious reasons in ASE, but there should be a little more nuance to the choice come ASA
Yeah i can see that, kinda forgot the vulture existed lol
my main thing was just having a heat resistance shoulder pet on scorched in general, considering we have the otter on island for cold and ferox's always give the same for both regardless of level -
anyone else worried about how the trains will work on PvE?
rn it just sounds like an absolute nightmare of land claiming with whole stretches of land taken by a single tribe's railroad.- 1
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21 minutes ago, ElementZeroS7L said:
Okay, so, in comparison to previous weeks, this was "marginally" better. But I do mean marginally better. There is still a severe lack of transparency here, and before all you lug-heads start throwin out "March 31st," for just a moment stop yourselves and let's take account of how many dates they've already buggered up and missed. We're at a point where until some of us see a REAL commitment to transparency for the content we've ALREADY PAID FOR, you can expect that we are not going to just believe what they say. Or did none of you ever read the story of The Boy Who Cried Wolf?
Scorched Earth - Dec 2023, then March 2024, then April 1st, and now they say March 31st, shah, okay
The Center - May 2024, then end of Feb, now, Who the hell even knows
What we've seen is a dedication to pushing microtransactions and other ilk, that none of us asked for or paid for. If they get SE out on March 31st or even April 1st, yes, I will be pleasantly surprised and will be spinning up a server for my community. That being said, you are a fool if you just blindly believe a thing WC says with no evidence to support their statement other than rendered "art" that features nothing but microtransaction content and Pay 2 Win content.
You want people to not make posts about "where's SE?" Yah? Then back those people up and demand for full transparency. Demand that WC show it. Let us see it. Screenshots. In-Game Video. Content that showcases what we have already PAID for, technically twice, if you bought everything in SE. Stop giving in to your Saviour complex and take stock of the fact that you PAID for a FULL GAME and as of yet, you've received NOTHING that you PAID for, just like all the rest of us. And, hey man, it's cool honey bunny if you think it's copacetic waiting till whenever for the content you paid for, but keep in mind, many of us, yah, we are NOT cool with it. So please, just go sit back down in your booth and have a nice tall milkshake.Amen
i agree with everything you said, but I just have a feeling that scorched is gonna be released on time. Idk maybe I’ve got Stockholm syndrome with wc or something lmao
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Jerboas on ASE were pretty mid tbh, so let’s fix that
First, being the main shoulder pet on scorched, they should have an insulation bonus when being carried, similar to an otter. But instead of mainly cold resistance with a little heat res like the otter, swap that around so they specialise at keeping you cool. This should be affected by the melee stat, just like otters as well.
second, they should be able to spawn at the normal level ranges, rather than all of them being level 1 regardless of server settings.
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Black Pearls On Scorched Earth
in Game Suggestions
Posted
Sounds to me like you just got crazy lucky on those first 12. Bps aren’t a guaranteed drop so it’s not a bug, just a poorly thought out feature.
and the phoenixes to my knowledge don’t passively drop bps, which would be another good way to source them, making the phoenixes no longer a useless trophy tame