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crixuss

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  1. i've tried it many many many many times. it does not display in which case you shouldn't have to jump through so many hoops to trigger it to work.. lets just get it fixed or implement it into the game so its actually a thing. would be nice
  2. that only works if you aren't in the tribe i'm pretty sure. if you are in the tribe and you walk up to a structure and press said button... in my case its H ... it shows nothing because on the other end of the system i'm assuming it wont display because its technically reset as long as i'm standing on it/near it
  3. They should turn off or reduce the need for walking imprint for dinosaurs. It's unrealistic to expect us to keep cryoing and retossing of dinos just to find out they want another walk. I usually hatch and raise a bunch of dinos at once, like 25 to 100. So, if a lot of them need walks, the cryosickness cooldown adds up. With the current setup, if 75% of my dinos from a batch of 25 need walks, it takes at least 90 minutes just for the cryosickness timer. And that doesn't even count the time to cryo and release them. Maybe they could change how cryosickness works, so dinosaurs only suffer a max of 5 minutes of torpor. because some dinosaurs, like carcharodontosaurs, can take a long time ( like 2+hrs) to wake up if you accidentally release them. Last time I did a batch of 60 carcharodontosaurs, it was a hassle. Not everyone plays on unofficial servers, and the issue isn't limited to PvE players. i personally hate the generic response.. its literaly just a number setting in their files that they can turn down or even turn off until they can figure out a way to fix the damn thing. why keep it in there and put that burden on the player base? something this simple shouldn't be justified or settled with some generic ingame fix ... its when its obviously not intended/broken
  4. it would be nice if you could see your decay timer on your own structures. we lost a bunch of vacuum cubes cause apparently they weren't snapped together properly and had they seen the tool tip ui timer they would have seen that the timer was way less than what it should have been.
  5. if they increased rates it would also make it more competitive against tribes that are exploiting such as duping methods and such
  6. i'm just hoping they fix the walking imprint sessions. i started walking the baby on one server and damn near walked into the next server just to get the god damn imprint. longest imprint walk session i had was 15 mins
  7. Tribal imprinting. allow tribemates to help contribute to the imprinting process. if a member of the tribe can ride your 100% giga out and die on it then the tribe should be able to help replace that 100% imprint. its either this or completely revamp the entire imprinting system its the single worst mechanic in the game. if the metal i farm can be used by the entire tribe, then why wouldn't everyone be able to help contribute to the imprint? if the meat i farm can be used to feed the tribes creatures then so should the imprint on creatures. the number of times people have literally asked me to sign into their personal steam account to do imprints is overwhelming. you'd think as a game developer you'd want to limit the amount of toxicity in one community. its bad enough you allow multiple characters across all servers increasing the ability for tribes to get insided but now you openly allow people to swap and risk their account just to apply an imprint... i just don't see the god damn difference why not cut out all the bullpoop and just open tribal imprinting ?
  8. just need to implement tribal imprinting. why would the meat you farm be used for dinos you didn''t hatch? everything goes to the tribe at some point so why wouldn't the imprint?
  9. i've always thought it would be awesome if people could put an imprint on a creature and then have everyone willing to contribute to helping that imprint grow. the meat i collect is used by everyone else anyways so why not imprint?
  10. picking up the doed with a flyer completely sucks and its been this way since it entered the game and never once has been improved upon. nor have they introduced another dino that can compare. the next problem with the doed once you have mastered picking the thing up is the effective hit range is very small compared to the anky. lets say you are flying it with an argy, now you are getting clipped on every piece of pixel in the game and spend more time trying to reestablish the grab instead of actually making contact with materials AND LETS NOT EVEN TALK ABOUT RIDING AROUND ON A BOAT/RAFT WITH THE DOED.. cause that is out of the question. it would be nice if you could actually farm effectively with the doed without fear of being frustrated to the point you want to unclaim it every time you go do a stone run.
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