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Posts posted by Tylanater

  1. It sounds good on paper but I think in reality it would be a nightmare to design and balance. At a certain point all smaller dinos are just completely useless which is already an issue in ark. Also every dino needs a unique animation for killing every other dino in the game or dinos have different damage multipliers against each other which makes it impossible to memorize their damage. I think base damage is pretty good how it is now. Base damage of a tamed rex is gonna be higher than a raptor with like 1k melee. On boosted servers things can get silly but that doesn't really happen on normal servers.

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  2. Hopefully they will axe the spam meta and the way breeding works. These are why servers lag so bad and there's no server hardware that's gonna fix that. In fact I'm sure Ark 2 is gonna have better graphics so if they keep the current systems it will probably be worse. It will be interesting to see how they try to deal with spam though because spam is one of the most important things in pvp and the only thing that would really change it is some sort of structure limit radius or something. As far as breeding goes they will need some sort of stricter tame limit as well because there's no server that's gonna be able to handle peoples 300 gigas breeding + the bloodstalkers and stegos and everything else in one big base.

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  3. I love ark but almost every design decision in this game favors cheaters on a fundamental level to a point where it will never be possible for the game to be enforceable (see current state of pvp in ark 1). I'll provide some examples below of what I mean. 

    Enforcement effectiveness: It means almost nothing to be banned when leveling in this game has been made a joke. You can do a note run on the island in 3 minutes and be level 72 and ready to aimbot again. Run the swamp cave once or twice if you're feeling spicy and wanna get 105 in an hour or two. 

    Transferring items and dinos: probably leads to thousands of different duping methods across the games life. If transferring was restricted to character only this would be much less of a concern. 

    Cave base meta: Easy to hide your duped gear/duping builds/whatever else when no one can see your base and its not viable to live on land. 

    Cryos/teleporters/transmitters/smaller vaults/etc: You literally couldn't purposefully make it easier to make mesh bases more viable. Imagine living in a mesh hole before extinction. Did it happen? I'm sure, but it's a million times more inconvenient and not nearly as effective. 

    -INI file editing: No other shooter would allow this on official pvp servers. Wildcard has stated that they will not enforce ini which is weird but if that's the case stop adding dinos with crazy visual effects that disadvantage people who don't cheat with ini file editing. Also remove things like plant z flashbang and plant species x vision obstruction. Again, preferably just don't allow ini files to be edited on official servers but otherwise added visual impairments is just punishing you for not cheating, which is probably why about 80% plus of pvp players use an INI. It's so bad people don't wanna play with me cause I don't use an ini and am at such a huge disadvantage. 

    -Headshot damage on players. Should just be removed. Some people will complain about realism but the fact is that no military or police force trains to shoot for the head. It's more realistic to shoot for center mass. Obviously people will still use chest aimbots but it would be far less devastating than headshot multiplers. Also wildcard seemingly is unable to enforce aimbot so this would lessen the effects of aimbotters. 

    Specific to ORP servers but how are pincodes disabled on everything EXCEPT gates that people use to ORP abuse and block their caves from ever being raided on an alt account? Just disable them. 

    Near infinite breeding: Makes this game a goldmine for RMTers. There's pretty much no point to play small tribes unless you are looking to RMT which is ironic because unclaiming dinos is disabled in small tribes but why would you ever need to unclaim a dino when you can just throw someone a cryopod. There's thousands of discords selling dinos for real life money. If you don't believe me just look up giga on ebay and look how many postings there are. Most of it is done through discord as well. If the breeding was limited to 20/20 mutations like it was originally intended this would be far less of an issue.

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  4. 21 hours ago, Utfilthy said:

    I personally dont mind grinding... I just hate raising on 1x. At the end of the day its still a game and IMO taking 8-9 real life days to raise a giga or tuso to full imprint is still a little too long. If you have the time to do that and still enjoy the game, congrats to you. Some of us have real life commitments but would still like to exist on official servers. Stop acting like we dont all benefit from boosted rates... Even you.

    I mean I don't disagree that breeding takes too long but people are crying over no 2x evo weekend when we just got out of constant 3x. There was always 0% chance of evo this weekend lol. The evo weekends rarely have breeding bonuses anyways.

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  5. only reason breeding is slow is because people like the infinite grind. There was only supposed to be 20/20 mutations and it was a bug that you could go beyond. However people didn't want them to change it so they didn't thus creating an infinite breeding grind. What they should do is nerf breeding to what it was inteded, 20/20 mutations which would cut back on the grind significantly and also fix the balance issues of having 2k+melee gigas, manas, stalkers etc. But of course all the same people would complain about that.

  6. 11 minutes ago, xXxDeimos said:

    Sandbox game, survival part was removed a few years ago when everyone learned how to level and the order to tame.  Not much of a sandbox when its just a dirty grind that messes up when they reboot the servers for the upteenth time over the weekend when most people are on.  But you keep collecting your single stone and being content :)

    people didn't learn to level, they added OP notes to the game to get level 70 in two minutes also aided by the fact that they doubled all rates permanently twice now. The game has permanent 4x rates and people still cry everytime there's not a 2x weekend. Go play unofficial or call of duty if you want 0 grinding in a survival game

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  7. I know battle metrics uses steams api but I'm not really sure how all that stuff works. Is there a way that wildcard would be able to block using tracking sites for ark 2? I assume it is too late for ark 1 but the whole tracking meta of ark has been a huge issue for years now. I think it would turn off a lot of new players from ark 2.

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  8. Pretty sure there's max of everything on PvE, 1x PvP, and Small tribes PvP except for the new R variants and rockdrakes since they were just made breedable. They probably aren't that far away either though. There's so many increased rates these days plus the egg incubator and maewing that the breeding is a lot faster.

  9. 9 hours ago, DeliaHaze20 said:

    it better have pvp i want to kill people i need to release some repressed rage!

    I highly doubt they would do no PvP. The question is how are they changing it because I also doubt it will be the same. The above post is right that remaining community is mostly PvE but PvP community is still large and I'd bet that PvP has a way larger potential community. Pretty much 90% of people I knew that liked PvP quit a long time ago due to the atrocious state of PvP ever since server transferring and then extinction came out.

    • Like 2
  10.  think the game is gonna be very different. I wouldn't be surprised if they go with a better form of ORP, raid times, safe areas of the map, a combination of that or something new entirely. No way to know until they say though.

  11. Ark uses Nitrado for servers so it's not like they just have some potatoes in their offices that could be better. The reason for poor performance is the mechanic and rules of the game. Essentially, the only things that lag the servers are people have wayyyy too much spam, there needs to be a much more strict structure limit, and people have way too many dinos out, especially now during the event. One tribe alone on small tribes is going to have out 100+ gigas alone which is going to cause crazy lag. There's no magic servers that could fix these issues. Wildcard needs to change the rules of the game but they won't because people will cry. Hopefully in Ark 2 they think about how the mechanics affect server performance more.

  12. 7 hours ago, APerson12 said:

    tek adds a reason to progress. without it, why would you beat the bosses? why not just stay on a shack on the beach?

    That argument could be made for all of PvE unfortunately. Once you make a stone hut with wood spike walls you're practically invincible. There's lots of reasons though, look at Legacy Primitive servers. They were quite popular when the only thing they did was cut out explosives and electronics and add nothing. This was replaced by an even better system primitive plus which was considered by many in pvp and pve to be the most fun than the game has been when the servers were new and worked but unfortunately primitive plus was left behind, probably because it's too hard to maintain essentially 2 different games at once. 

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