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DeliaHaze20

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Everything posted by DeliaHaze20

  1. I will share an opinion I do find it weird how they made her lesbian out of the blue but the whole brown skin thing I kind of just assumed she was super tanned you know since she's a paleontologist working in the sun all day. Also I guess it doesn't matter since the animated series isn't confirmed as canon or whatever.
  2. I am too also very excited for this not only for the possibility of making some really cool skins but also the monetize it for myself making skins will also be a great way of making some extra dimes on the side if you know what I mean😁 I've already told my tribe and they all think it's a cool idea.
  3. you should know there's no Confirmation that these skins would be paid or monetized in any way shape and form My guess there's two routes for this it could either be a free market of player driven skin economy Or to do what they did with rust and make them paid. If a player created a skin chances are is going to be the player that made the skin will get Money too which (depending on how cool the skin is) would be a nice income
  4. You should be able to Make your own custom skin I'm guessing you will need to use the dev kit.
  5. If you start a new game the rhyniognatha is definitely one the most useful creatures to ever have.
  6. My only guess is it's going to work the same way the game rust works a player makes his own skin on whatever it is he wants to make a skin on and use it on a single player and official and the skin will simply download in the background of when you're playing As someone who has played rust this is actually something I would mind having in ark Well you can make a skin In the dev kit normally you won't be able to use it on servers such as official or anything like that. This new cosmetic system will allow you to use those skins on official unofficial so on and so forth.
  7. remove the dinosaur auto gather cap perhaps even improve it by adding in a Option in the behavior settings will continue to swing until it is slot capped. This will improve quality of life between PVE and PVP respectively And make the game generally less frustrating/tedious.
  8. So anyway I feel like we should get back on topic i've already talked to my tribe which is PVP they said that removing this feature or improving in some way would be a good quality of life i'll also talk to my PVE server they said the same thing also no one does the giant pen thing with Dinosaurs on wonder due to renderange issues you still comprised of the same tedious having to hop off your Bird hop on to the anky and swing rinse and repeat I feel like they should implement the feature if not similar to this to make farming more enjoyable And given how most quality lives to farming are in future DLCs which is going to be usually a year or two away I feel like they should implement something to make farming Less tedious and annoying.
  9. True just like Elden ring eventually it will die down.
  10. yes I do need to have the last comment or else I'm not going to be able to sleep at night.
  11. Well you do you buddy I'm not going to tell you How to play the game even though our first conversation was unpleasant to begin with i've already talked to a bunch of people both PVP and PVE and they think this is a good idea regardless but instead of arguing with some stranger on the internet lets just agree to disagree cuz at the end of the day I couldn't care less Plus if I really want to insult you I would have been kicked 😁
  12. But getting past all that I would really like the farm by myself in a more efficient way than having to bother one of my tribe mate who is either raising or doing something otherwise more important. also my tribe has a lot of downtime meaning a lot of my farming partners are not on until later on tonight.
  13. I'm going to answer those questions This whole form realistically was to See if anyone else is having the same issues as I am 1. (If you're not mounted they automatically harvest) Again the 50% of the overall weight problem it's impractical 2. (If you put them on wander they will continue to move around the area and continue to automatically harvest) That's inefficient also the 50% overall weight problem again it's impractical Like why even Implement this in the first place if it's only 50% most people aren't even going to put up with that they're going to have to have another person. It should not be hard for the devs to make a feature on a tame where they continue to swing even though they are Overweight I work full job hours and I do not have hours out of my time after work for hours of farming burns me out on his game I feel that if the tame swung while I carried it around to rock to rock it would improve the speed at which I gather resources (That sounds like pretty good auto-harvesting to me. It's not a factory, it's a single creature. ARK isn't a city builder game, it's not an automation game, it's not a resource management game, it's an "open world survival crafting" game) I take it you haven't played ASA yet.... they're literally adding automation into the game through either DLCs or updates hell you can even siphon materials from tek dedicated storage Which is technically classified as automation because it's doing it for you. (What game(s) are you trying to compare ARK to, did you come here from Factorio? What other open-world-survival-crafting games do you think have better auto-harvesting mechanics than this one?) You pretty much answered the question for me Factorio and satisfactory Are both really good examples of automation also doesn't hurt the fact that they're fun as hell to play. and palworld I hear it has really good automation mechanics. (As was already explained, when they reach 50% of their maximum weight capacity they stop auto-harvesting. If you want to tame them as auto-harvesters then you put all of their post-tame levels in to Weight.) Yes if you have read my previous comment you have known that I have mentioned this. )No, 50% of their weight makes a lot of sense. Again they're individual creatures, not factories. A creature that over-weights itself and can't move would be a pretty stupid idea.) No it's actually a really bad idea what's the point of adding in a feature like this if it's only 50% of their overall weight like who the hell is going to use this feature to its fullest most people I know have to do it the hard way getting off and on their tames that's inefficient boring getting burnt on this game and ways I can't even explain. (Please give examples of open-world-survival-crafting games that have more/better auto-harvesting.) I really don't want to tell you how to use the internet.
  14. Sure I just set up TPs at every single mountain consuming large amounts of element to boot Simply put that's not going to happen especially when transfers open up it's not going to be a fun time. And you're on 1X getting a cap takes a good hour.
  15. If this is what wild card thinks is a good auto harvest it's a complete joke I've seen video games with better mechanics than this sometimes after hitting a few rocks they just stop completely this is not a complete feature and they need to redo it. According to my testing there seems to be a sort of weight limit to them when on auto harvesting they will stop swinging eventually. It's impossible to get a overweight anky I've tested this with all the farming dinos I know it's the same case throughout. This is asa they're supposed to be introducing quality live Improvements and this is one of my most anticipated. The fact that they made it 50% of its weight is ridiculous this is not efficient by any means it should continue to harvest regardless of its own weight.
  16. I've noticed when I'm out farming solo which takes a lot of time by the way my anky oftentimes swing randomly at metal nodes before I get on it I was thinking why don't they implement a feature called auto harvest I see they try to implement this feature but it's either not working properly or not implemented in a way that Adds quality life to the game so if wild card is looking at this please add a feature called auto harvesting where I don't have to get off my tame and get it on another just to hit a rock my tame should be doing that for me.
  17. Just a little confused are you starting a Mega tribe from the ground up? or is this a pre-existing Mega tribe alliance?
  18. Rock Drakes Besides traversal I never really had much of a use for them even outside the map
  19. as someone that plays PVP there's a lot of broken things in this also there's way too much to read you should probably try to simplify a lot of other things also a spider really shouldn't be that tanky.
  20. I'm just going to be letting everyone here know that I'm going to be using this creature (slightly modified) for gen 2 I hope to see you all there when the time comes!😀
  21. Common name: Habrosaurus Species: Habrosaurus dilatus Time: late Maastrichtian Diet: Carnivore Temperament: Aggressive This is Habrosaurus, an amphibian mutated and changed by element and radiation into a monster lurking beneath the irradiated molten element of the red zone. Wild: It spends most of its time in the molten element lakes of the red zone Hunting prey near the shores of the lakes waiting for prey to ambush careful going near the shores of the molten element lakes It will try to hypnotize your tame with it’s glowing external gills in to going in to the Molten element. Domesticated: With this unusual body Mutated by the element It’s able to become fully semi aquatic not needing water or molten element to Survive. this creature is extremely Radioactive just being near the thing will give you a dose of rads. take extra precautions Dealing with this creature Because it’s able to shoot out a long distance stream of purple water that is extremely Radioactive. well it’s radiation may be extremely dangerous It can be helpful as well rumors going around saying its radiation is somehow helping with breeding. ???: this creature is in pain survivor. a cry for help disguised as a lure will you kindly put it out of its misery? Or utilize its hatred? General Behavior: Habrosaurus will be seen swimming in the element lakes when a tamed creature enters it’s line of sight it will flash it’s glowing external gills and hypnotize your tame for 7 Seconds after that your tame will snap out of it and Habrosaurus will turn aggressive. I was thinking it will lay beneath the molten element near shores and if your tame gets in its sight it will then hypnotize it After which it will turn aggressive. i like to think the behavior for this creature is very similar to the zombie sauropod in the show Primal. completely ravenous and will stop at nothing to get to you. (Abilities and Passive effects) Radioactive AOE: Just being around this creature will irradiate Wild creatures And enemy players and tames will not irradiate ally players and tames. Irradiate: nearby breeding pairs will have an increased chance for a mutation, a good percentage increase. Silica/black pearl Harvester: Using its unusual mouth it is able to scoop up clams such as silica and black pearls even giving black pearls a weight reduction. Radioactive healing: habro will heal in radioactive zones if there’s Radiation it will heal from it a 30% health regen. (not from it own radiation) Immunity to Cnidaria: cnidaria roam the molten element rivers of aberration it only makes sense to make it immune to them It also makes a good biotoxin harvester. Aestivate: It’s able to Curl up and form a skin and mucus cocoon Around itself This will slow down its hunger Allowing it to survive without food for a vary long time and be generally easy to keep around the base. Notable idea: I was wrestling with the idea that it will be able to climb up vertical walls/cliffs but it will use a lot of stamina. and not very good at it. It's unable to climb down or move Side to side on the wall/cliffs it can only go up. (This is to help with falling into crevices/pits or generally helping to travel). (Attacks) Radioactive Spray: a boiling continuous jet of radioactive purple water like substance that deals a decent Amount of damage itself. (scales with melee damage) and will Leave behind purple radioactive puddles. you can drench your enemies in The longer you spray them the more you Irradiate them Thus increasing in radiation damage over time accompanying with it a new fluid gauge when using your spray You use fluid If the fluid gauge runs out you can no longer spray The fluid gauge will recharge over time taking heavily from the hunger bar So keep it stocked with food cuz if the food bar runs out your fluid runs out. (Note the radiation from this attack is unique Where only this attack does the following) (Base damage 40) (Side note the radiation from this attack will not affect radiation immune creatures for Balance reasons It will still do damage but will not apply to radiation debuff that goes along with it). bite: As the name implies a simple bite. (Base damage 65) (used for harvesting black pearls and silica). 360 degree tail whip: With the other half of the creature’s body being essentially a long tail might as well use it. With knockback. Sirens lure: a simple cry/roar But for 7 seconds any wild or enemy creatures will be hypnotized and be lured in Will not cause wild creatures to aggro (Has a cooldown). Devour: it is able to swallow and eat whole small creatures such as for an example the dodo and lystrosaurus Doing so will restore 450 food and 50 HP the way this will work is by looking down over a small creature a crosshair will appear it will turn green if it able to eat it red if not. With this attack it is able to pick up players and attempt to swallow them use a plant species Z fruit and throw it down its throat for it to drop you. (With recoil animation) (Breeding) Mating will be relatively normal the eggs themselves are not. When the egg is laid it becomes sticky being able to toss it out and have it stick to any surface also its Radioactive you will need hazmat gear to get near it you can even stick it to your fellow tribe members. be careful hatching eggs in bulk the highest level will turn cannibalistic if not claimed. (Another idea I had is that you set the male onto mating. That will proceed to make a spermatophore in its inventory you then give the spermatophore to a female by putting it into her inventory and sitting her on to mate. The spermatophore will be used. an egg will shortly be made after that). (Taming) To begin taming first you are going to need a good amount of small creatures such as dodos you’re also going to need a good amount of mushroom stew for the taming process to begin you’re going to need to lure it out of the molten element lake then the fun begins you’re going to be poisoning it so feed all your small crittersThe mushroom stew every time it eats one it’s torpor will go up but this creature is extremely ravenous and won’t be an easy task once knocked out it’ll be a standard knockout tame from there (I should also point out I’m not very good at taming Ideas) (Details/about) As you may have already guessed this tame is radiation themed mutated by its environment it’s aggressive it will kill anything it can. I was thinking of a special saddle making it so you can go in the element river and not get hurt or irradiated. essentially a andrewsarchus saddle But without a gun obviously cockpit type saddle like the magmasaur. you will be immune to spores cannot be picked off or even hurt by small flying creatures. You can even go into the molten element. The saddle It will be Animated And when you get in it closes and And when you get out it opens. a good tame to travel the red zone with. Instead of coming up with something that will just overshadow another or make another thing obsolete, I decided to create a creature that will fit its own niche in its environment and be for both playstyles. It will be pretty fast on land But an even faster swimmer. the stat arrangement will be in between spino and megalosaurus. also unlike most creature submissions I have seen This creature is particularly useful on other maps too If not even more so. also as a small detail do not feed it mushroom stew! Feel free to share your ideas in the comments. Wildcard looks at them too. Sources: Habrosaurus - Wikipedia
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