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3 Gathering Thatch

About urmas

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  1. i have tested and for me seem that issue is that freezeing comes when stuff is going to be renderd out. That so called perimeter is just distance when behind you your base starts rendering out.
  2. urmas

    Higher tier kibble = faster tame?

    i testd singleplayer raptor and higher kibble worked same like preferred kibble
  3. i believe official s+ is like vanilla s+ items. If currently in unofficial vanilla stuff have that 30 sec timer to take back and it works then i believe no conflicts for your s+ mod.
  4. urmas

    Double character problem

    you can join 201 and see what game is offering for you. new character or joining into excisting one. You can just join server and look and then return to main menu without creating new character.
  5. urmas

    corrupted wyvern?

    i think corrupted dinos should get some kind of buff if they enter into city or another protected area what kill them in like 30 seconds. As with story these obelisks should protect us against corrupted creatures.
  6. urmas

    Giga allowed in abberation now?

    i think they mean creatures what added with extinction that all them except snow owl as it is flyer
  7. urmas

    Taxidermy - A Pointless Roleplayer Feature?

    It is decoration. Some players are happy to live in ugly nothing personal boxes when some players want to build base what looks unique.
  8. urmas

    Extinction Explorer Map and Resource map

    if looking wiki history then for example abbreation launched 12 dec and maps were created to wiki 14th and 15th december. So i think current extinction will take about same time.
  9. urmas

    A Bridge From Herb to Mainland Reportable?

    Easyest way to solve that is build very high bridge so even raft + brontosaurus can fit. I dont know how good you re in bridge building. In case if you need help of bridge building. Then here is video what teaching how to build high bridge with floating bridge technology it is very cheap in deep water compared to pillared bridge.
  10. I think all problems must be solved by that way that first step is to figure out what is real problem and then solve it. Current your solution is just changeing pillars more and more looking like houses so in one point you see that there is spam of houses but it is argueable is that house with functionality or just cool thing or something else. That solveing path leads into dead end and makes problem even more worse. First step should be collecting ideas why players spamming with pillars not makeing pillars spam impossible. Resource location problem: Someone just build into valuable resource spawning area and resource is gone for everyone. Pillars as resource protection solution: most rare resources have spawn area protection by default. For example no one cant build anything in rich metal, crystal etc area. tribes have special structure what dont affect spawning what tribe can put forr protect resources to avoid building. That structure is limited for example every tribe can build only 10. Territory problems: Someone build something so close to my base as game allows and after that i cant build anything even exactly next to my base wall. Lag and crash issues if too many are going to build lots of stuff too close to each other. Pillars as territory protectionsolution: make that foundations and pillars claim some area to us. That territory what they claim for us is depending on number of foundations what we own that area. Pillars as protecting roadssolution: makeing into game paths where players cant build anything.