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Qwertymine

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Posts posted by Qwertymine

  1. My one problem with this is that it completely removes the need for other shoulder pets that are on the map, namely the Vulture. 

    The level thing is fine, no complaints there, but heat resistance is much more befitting of the Vulture, who could use its wings to shade you, and is often found in the dunes, the hottest parts of the map. The Jerboa was a popular shoulder mount for obvious reasons in ASE, but there should be a little more nuance to the choice come ASA

  2. The cost of taming the definitely needs rethinking, it shouldn't take 25 level 199 Rock Drakes to potentially tame. A small game carnivore shouldn't use Giganotosaurus and Carchars as its "kibble".

  3. Perhaps for standard attacks, though I'm not confident in this game's ability when it comes to stuff like this. If the system hasn't updated yet, then some creatures will likely have problems with how their attacks operate. I know in ASE, if you attacked too fast with the Stego, the animation would play but no damage would be done.

    It'd be nice, but I limit my expectations as to what Wildcard can actually pull off.

  4. On 2/13/2024 at 11:50 AM, MalarOpossum867 said:

    Did you know that before v240.0, there were only two types of meat, Raw Meat and Raw Prime Meat. Fish meat didn't exist until that patch.

    Yes, I fail to see how that justifies meat types specific to one or two creatures. 

    Fish Meat is dropped by 10 species, four of which are some of the must abundant species in the game. Raw Meat is dropped by everything else aside from the Ovis. 

  5. 14 minutes ago, MalarOpossum867 said:

    Yes, something to tame Sarcos with!

    Sarcosuchus was much more suited to eating fish, changing its preference to simply fish meat works better, and that's already an existing food type. 

     

    Again, this is why the kibble system was simplified. It's not an approachable system to have thirty different kinds of meats, especially when they only come from two or three creatures. 

  6. On 2/8/2024 at 5:48 PM, MalarOpossum867 said:

    There are only 2 amphibians in ARK! Also, doesn't it make zero sense for Raptors or Mammoths to drop the same type of meat as Scorpions or Toads?

    Not the issue. Yeah, it probably doesn't make sense, but neither does every creature dropping the same kind of Hide, or even different insects dropping the same kind of Chitin because it'll be different thicknesses and compositions. 

    Lore-wise they obviously don't, but gameplay-wise its better that they do. Like you said, there's only two amphibians in the game, do they really need a unique meat type?

  7. On 2/4/2024 at 3:07 PM, MalarOpossum867 said:

    I think that the element for the metal in ARK is iron. There should also be different types of meat, like:

    • Bird Meat (dropped by Argentavis, Pelagornis, Ichthyornis, Dodo, etc.)
    • Small Dinosaur Meat (dropped by Compy, Pegomastax, Troodon, Dilo, etc.)
    • Medium Dinosaur Meat (dropped by Ankylo, Trike, Stego, Raptor, etc.)
    • Large Dinosaur Meat (dropped by Allosaurus, Carno, Therizino, Diplodocus, etc.)
    • Massive Dinosaur Meat (dropped by Rex, Spino, and Yuty)
    • Colossal Dinosaur Meat (dropped by Bronto, Carchar, and Giga)
    • Mega-Colossal Dinosaur Meat (only dropped by Titanosaur)
    • Small Reptile Meat (dropped by Dimorphodon and Titanoboa)
    • Medium Reptile Meat (dropped by Turtle, Ichthyosaurus, Ptero, Kapro, etc.)
    • Large Reptile Meat (dropped by Tapejara, Sarco, and Plesiosaur)
    • Massive Reptile Meat (dropped by Quetzal and Mosasaur)
    • Special Reptile Meat (only dropped by Liopleurodon)
    • Small Mammal Meat (dropped by Onyc, and Otter)
    • Medium Mammal Meat (dropped by Beaver, Gigantopithecus, Phiomia, Chalicotherium, etc.)
    • Large Mammal Meat (dropped by Paracer, Mammoth, Rhino, Ovis, etc.)
    • Synapsid Meat (dropped by Lystrosaurus, Moschops, Dimetrodon, and Purlovia)
    • Amphibian Meat (dropped by Toad and Diplocaulus)
    • Small Fish Meat (dropped by Coel, Piranha, and Salmon)
    • Medium Fish Meat (dropped by Angler, Eel, and Manta)
    • Large Fish Meat (dropped by Megalodon, Dunkleosteus, and Leedsichthys)
    • Squid Meat (dropped by Ammonite and Tusoteuthis)
    • Small Arthropod Meat (dropped by Ant, Dragonfly, Trilobite, Dung Beetle, etc.)
    • Medium Arthropod Meat (dropped by Spider, Scorpion, Arthropluera, Achatina, etc.)
    • Large Arthropod Meat (only dropped by Rhyniognatha)

    Unfortunately, this is counterproductive to the not so distant Kibble Rework, where specialized wants were put aside in favor of a more generalized and easy to understand system. 

    Having whole meat types only be dropped by one or two creatures just muddies the waters of gameplay and makes it all less cohesive. 

  8. On 1/16/2024 at 11:01 AM, Scheneighnay said:

    Female megaloceros just needs some utility in general.

    The iguanodon's inability to defend itself despite the dossier indicating otherwise also needs to be looked at separately.

    Gallimimus can outrun anything on the Island already, which isn't what I'm asking for the Equus to do.

    That's the point. The Equus isn't quite as fast as these mounts, but it has the stats and abilities to handle itself in situations where the others can't. Female Megaloceros or Gallimimus will basically never win a fight by themselves, and the Iguanodon struggles but can manage, whereas Equus can pretty handily manage a majority of fights. That's without mentioning its got good stats, a KO kick that can end fights early and be used as a tame assistant, and usefulness as a mobile crafting station. The only situation I can ever really see an Equus speed buff being necessary is on Aberration because Aberrant Raptors still have that stupid pounce attack. 

  9. On 1/16/2024 at 9:25 AM, UDGxKnight said:

    If they are just an annoyance, they should stay that way as well then. Not my fault the devs said they would think about giving the wolves saddles. ALSO I HEAVILY disagree they would be too strong with armor considering nonsense like Shadowmanes exist. Wolves don't even have bleed, all they have is a pack bonus and a strength howl. 

    Holding wolves in comparison to Shadowmanes is terrible for balance. I guess the Rex should be allowed more things because the Giga and Carchar are stronger? Or maybe the Thyla needs a buff because Rock Drakes are better?

  10. Here's some quick ones.

    Updated gliding mechanics. At the end of ASE, the Drake was super clunky and dated compared to the Maewing. Giving it a smoother glide with less weight to it would really increase the Drakes enjoyability factor, and with the directional jump, it'd really allow the Drake to stay viable as a travel mount. 

    Climbing works fine in my experience, but sometimes you go in awkward directions when jumping off a wall. 

     

    As for new abilities, I think an addition to its ability to track Reapers would be nice. It alerts to wild and enemy Reapers, but should either ping them or maybe receive a buff called Alert, increasing their speed or something to help the either win or escape the coming fight.

    A Charge Attack wouldn't go unnoticed either. For a species that apparently naturally opposes Reapers and Nameless, Drakes really have nothing to truly combat them. Having a Charge Resource Pool that they can either create their own Charge aura with or use focused attacks to deal damage and debuff creatures would really help sell them as Reaper Rivals. Maybe beams that are focused out of their feathers? Or the classic breath attack. 

  11. The only creatures that really fit that bill of being large but no titanic are the Bronto, Giga, Carchar, and Megachelon (And probably the Dreadnoughtus when they add it), so I'm really not sure how useful this would really be. They take up an incredible amount of teleporter space, and without a really good line, I'd personally take 2 150 Rexes over a single 150 Giga, just because of how their stats work. This is without mentioning the Bronto and Megachelon really wouldn't be good in any fight, and the Dreadnoughtus will be native to a map that doesn't need teleporters for the boss fights.

  12. On 1/10/2024 at 9:12 AM, UDGxKnight said:

    Direwolves should get a saddle before Purlovia do if we are gonna go that route.

    Absolutely not. There's a reason wolves don't have armor in the first place. Even before their TLC, the devs recognized they'd be too strong with armor. 

     

    Purlovia in comparison, are only notable for being an annoyance in the wild. 

  13. On the flip side, they're much more equipped to handle a pack of Raptors than other terrestrial transport mounts like the Female Megaloceros, Iguanodon, or the Gallimimus. This is without mentioning the other useful features it has. 

    The Equus doesn't need it all.

  14. 21 hours ago, yarnevk said:

    You do realize the game has mythical fantastical creatures in it as well - are you going to delete them for not being boringly realistic?   

    You really should watch some lore videos - the entire point is that it is an ark not to preserve things as they was, but to mix and match different epics to force chaos for things to evolve quickly to survive.  That included genetically engineering creatures.  That is why there is large mammals living alongside large dinos.   That is why they have more predators than there is prey to sustain.  That is why you can tame a rex. That is why the island itself is not a realistic ecosystem.  Read/Listen to Helen Walkers journals as she notes much of this.

     

    Problem is, the Arks were made to test survivors, but many of the creatures are far less effective at surviving than their real life counterparts would be. It really works against the believability of the lore and gameplay. 

  15. On 12/11/2023 at 10:25 PM, JJacky said:

    The bug is now balanced. No more zipping around the map while carrying large dinos. Wanna farm? Use an argy.

    This was never an issue people brought up when the Tek Skiff did the same thing... 

    Literally just apply this change to enemy dinos and its fine, like I said, the Rhynio is clear progression past using an Argy. 

    On 12/11/2023 at 10:25 PM, JJacky said:

    Taming difficulty has not reflected the usefulness of the tame before and should not now. Troodons are still ass to tame, but quite useless (yes even in pvp).

    This is more reflecting on the uselessness of the Troodon, and really has nothing to do with the Rhynio. Troodon is also pretty easy to work around with baby dinos, Rhynio far less so. 

  16. 21 hours ago, JJacky said:

    I am super happy that the bug was hit hard with the nerf bat. It was so riddiculously OP it's not even funny. Now let's see where do I start...

    Flies faster than a ptera. Carries bigger dinos than a quezt. Surpasses the argy as a farming utility dino  Has riddiculous amounts of tankiness. Has high stats across the board. Has multiple different attacks. Walks on water. Swims like a dolphin.

    These gotta be the dumbest complaints ever. 

    It's literally progression, is every dino supposed to be good at one thing? Because that's how we get poop like the Giga, which is literally only used for its high damage and is useless in every other regard. 

    Rhynio is probably the hardest creature to tame right now, and even once all the DLC creatures come out, it'll still be top 5 because you need 1. Good Dinos 2. To find a high level Rhynio with a good stat role 3. Successfully get that dino impregnated 4. Give that dino all its random cravings 5. Actually get the Rhynio to be born without the parent dying (Apparently some dinos are dying before the baby is born) and 6. Hopefully get all the stats you want when the baby is born. 

    It's the quintessential end-game tame, you literally need other end-game dinos to get a good one. 

    Sorry, but all that deserves to be a cut above other creatures. Maybe rather than nerf the Rhynio, recognize the Ptera and Argy are early-midgame tames, the Quetz has needed help for years, its high stats only come in when you put the effort in to get them, multiple attacks isn't really a balance issue, walking on water really isn't either, and while it may be a bit fast underwater, it has nothing on underwater tames that'll smoke it for being in their zone. 

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