TheLegendaryArkaius

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14 Gathering Thatch

About TheLegendaryArkaius

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  1. Spawn Override for The Island

    I'm gonna go off on a limb here and say that the Redwood entries are NOT working. I've tried to spawn Arthropluera in the redwoods using both the normal entry and the PGM entry. Nothing. This time I know the config is correct because things are spawing in this time.
  2. Spawn Override for The Island

    Update. I accidentally broke carno island. First everything was overspawning... now it's entirely barren. I'm going to see what I did wrong... and hopefully fix it.
  3. Spawn Override for The Island

    So... I've found the problem after a whole day of this nonsense... Spaces. Yup. ... **** me.
  4. Spawn Override for The Island

    So... Nothing? I'm just gonna conclude that everyone has been lying about this config option. I've done research. I've checked the config so many times. and... nothing. Nothing on the config settings are spawning. The only thing I've noticed is an increased amount of normal spawns. Which is far from the desired result.
  5. Spawn Override for The Island

    So... I have been messing with this "AddNPC" config for a while now. It's not working. I've even replaced the values with 1 and higher. Nothing here is spawning. I was hoping to use this config to help cave creatures spawn above ground... since they are bugged. Any idea what I'm doing wrong? (I am using the island map.) ------- Game.ini ------- ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_C",NPCSpawnEntries= ((AnEntryName="SpiderJun",EntryWeight=0.04,NPCsToSpawnStrings=("SpiderS_Character_BP_C")), (AnEntryName="BatJun",EntryWeight=0.06,NPCsToSpawnStrings=("Bat_Character_BP_C")), (AnEntryName="MegasaurJun",EntryWeight=0.08,NPCsToSpawnStrings=("Megalosaurus_Character_BP_C")), (AnEntryName="WaterJugJun",EntryWeight=0.04,NPCsToSpawnStrings=("Jugbug_Water_Character_BP_C")), (AnEntryName="MothJun",EntryWeight=0.03,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits= ((NPCClassString="SpiderS_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03), (NPCClassString="Bat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03), (NPCClassString="Megalosaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="Jugbug_Water_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02), (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03))) ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries= ((AnEntryName="ScarabSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("DungBeetle_Character_BP_C"))), NPCSpawnLimits= ((NPCClassString="DungBeetle_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))) ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp_C",NPCSpawnEntries= ((AnEntryName="SpiderSwamp",EntryWeight=0.02,NPCsToSpawnStrings=("SpiderS_Character_BP_C")), (AnEntryName="CentiSwamp",EntryWeight=0.01,NPCsToSpawnStrings=("Arthro_Character_BP_C"))), NPCSpawnLimits= ((NPCClassString="SpiderS_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05), (NPCClassString="Arthro_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))) ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesTheRedwoods_C",NPCSpawnEntries= ((AnEntryName="CentiRed",EntryWeight=0.03,NPCsToSpawnStrings=("Arthro_Character_BP_C")), (AnEntryName="MothRed",EntryWeight=0.05,NPCsToSpawnStrings=("Moth_Character_BP_C"))), NPCSpawnLimits= ((NPCClassString="Arthro_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="Moth_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03))) ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_C",NPCSpawnEntries= ((AnEntryName="BatMount",EntryWeight=0.04,NPCsToSpawnStrings=("Bat_Character_BP_C")), (AnEntryName="MegasaurMount",EntryWeight=0.03,NPCsToSpawnStrings=("Megalosaurus_Character_BP_C")), (AnEntryName="OilJugMount",EntryWeight=0.02,NPCsToSpawnStrings=("Jugbug_Oil_Character_BP_C")), (AnEntryName="LizardMount",EntryWeight=0.05,NPCsToSpawnStrings=("SpineyLizard_Character_BP_C")), (AnEntryName="GolemMount",EntryWeight=0.01,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))), NPCSpawnLimits= ((NPCClassString="Bat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.04), (NPCClassString="Megalosaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="Jugbug_Oil_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="SpineyLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03), (NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01))) ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland_C",NPCSpawnEntries= ((AnEntryName="WormCarn",EntryWeight=0.008,NPCsToSpawnStrings=("Deathworm_Character_BP_C")), (AnEntryName="MegaWormCarn",EntryWeight=0.001,NPCsToSpawnStrings=("MegaDeathworm_Character_BP_C")), (AnEntryName="MantisCarn",EntryWeight=0.02,NPCsToSpawnStrings=("Mantis_Character_BP_C")), (AnEntryName="VultureCarn",EntryWeight=0.04,NPCsToSpawnStrings=("Vulture_Character_BP_C"))), NPCSpawnLimits= ((NPCClassString="Deathworm_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="MegaDeathworm_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03))) ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGigant_C",NPCSpawnEntries= ((AnEntryName="FireWyvernG",EntryWeight=0.01,NPCsToSpawnStrings=("Wyvern_Character_BP_Fire_C")), (AnEntryName="PoisonWyvernG",EntryWeight=0.01,NPCsToSpawnStrings=("Wyvern_Character_BP_Poison_C")), (AnEntryName="LightningWyvernG",EntryWeight=0.01,NPCsToSpawnStrings=("Wyvern_Character_BP_Lightning_C")), (AnEntryName="AlphaWyvernG",EntryWeight=0.001,NPCsToSpawnStrings=("MegaWyvern_Character_BP_Fire_C"))), NPCSpawnLimits= ((NPCClassString="Wyvern_Character_BP_Fire_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="Wyvern_Character_BP_Poison_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="Wyvern_Character_BP_Lightning_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="MegaWyvern_Character_BP_Fire_C",MaxPercentageOfDesiredNumToAllow=0.01))) ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_C",NPCSpawnEntries= ((AnEntryName="JerboaGrass",EntryWeight=0.05,NPCsToSpawnStrings=("Jerboa_Character_BP_C")), (AnEntryName="MantisGrass",EntryWeight=0.03,NPCsToSpawnStrings=("Mantis_Character_BP_C")), (AnEntryName="CamelGrass",EntryWeight=0.04,NPCsToSpawnStrings=("camelsaurus_Character_BP_C"))), NPCSpawnLimits= ((NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05), (NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01), (NPCClassString="camelsaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.03))) ConfigAddNPCSpawnEntriesContainer= (NPCSpawnEntriesContainerClassString="DinoSpawnEntriesDamiensAtoll_C",NPCSpawnEntries= ((AnEntryName="JerboaHavenSpawner",EntryWeight=0.04,NPCsToSpawnStrings=("Jerboa_Character_BP_C"))), NPCSpawnLimits= ((NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))
  6. Mantis Equipment Bug

    Yo! I must ask a question. What map is everyone with this problem playing on? Island? Scorched? Center? Other? Also. Does anyone here have mods installed? Specifically mods that "add" items and engrams?
  7. Mantis Equipment Bug

    Now I guess we wait... Unless others would like to confirm this issue...
  8. Mantis Equipment Bug

    So... Small problem. For some reason... I couldn't copy/paste like I thought I could. So I just took a screen capture instead. I hope this helps... Here is the error message that appears when the game crashes due to the Mantis Equipment Bug:
  9. Mantis Equipment Bug

    You should probably post the logs anyway... The more info they have... The more likely this bug will get fixed. I'm literally about to crash my own game (again) just to get the error message. Good thing I've made backups...
  10. Kentrosaurus - Empathy and Vengeance Mechanic

    Thanks. In all honesty the bumping was a "mess up" on my part from a long time ago. Aside from the "topic restored" post... Also... I'd like to think it is already pretty strong, considering it pierces armor. Like mantas... *shudders* Also... no offence... but I can't quite understand that last sentence there...
  11. Ornimegalonyx Common Name: Orni Species: Ornimegalonyx Artemacies Time: Late Pleistocene Diet: Carnivore Temperament: Temporal Wild: Do not be fooled by its skittish demeanor. Ornimegalonyx is perhaps one of the most dangerous... yet cunning creatures I've found on the island so far. Using its eyes to track the movements of predators and prey alike, nothing usually gets past this creature's watching eyes. On the rare occasion that it finds itself in danger, it will use its long yet surprisingly strong legs to flee from danger. If all else fails... it may try to lure its attacker into other nearby carnivores. Known Info: The Orni is known to be a typically passive creature. Roaming along the forest floor or perching in large trees. However, I've observed a radical change in its behavior during the nocturnal hours. Ornimegalonyx Artemacies become extremely aggressive towards anything that enters their line of sight. This wouldn't be so dangerous if it weren't for the chance that multitudes of them can lock on to the same target from large distances. To top it off... Ornis will often choose to attack their prey's most lethal points... resulting in sharp pains and sluggish movement. Domesticated: Most tribes don't see this creature as an asset in any traditional fashion. Although... Cautionary tribes often tame the Orni for its long scope vision and its ability to produce a loud trill when it spots danger. Though... there appears to be far more use in taming an Orni, as its attack patterns are anything but random. A tamed orni is thought to be trained to attack its enemy with surprisingly high accuracy. Its talons can be used for precision strikes that can pacify an enemy for a short time. If anything, don't judge this creature by looks... ---------------------------------------------------------------------------- Explanation: This creature was interesting to think about. I've seen multiple complaints on how most "PvP" consists of just flyers grabbing and dropping players. An interesting conundrum that may need some balancing IMO. That's where this creature comes in. (It was either this or the IDEA that the Chalicotherium could "knock" players out of enemy bird's talons with boulders). Taming: Standard Knockout Tame (Cannot be ridden) In the Wild: During the day, the Orni is usually skittish. If it is aware of your presence... it will begin to stare you down from a long distance. If you approach or attack... it will flee by running. At night, this creature will attack players and small creatures on sight whilst flying around. In either instance... if the orni takes too much damage or topor... it will flee by flying away (rather than running)... Abilities: - Ground Movement: The orni will primarily act as a land creature. Running across the ground at high speeds to follow or wander. It will begin flying on two occasions: If it hits deep water... or if it is actively attacking something. This is slightly unique due to the fact that this would be the only flying creature that follows the player on foot... rather than flying. - Nerve Damage: The debuff that comes with this creature's attack. This attack is able to reduce the speed of its target. One of the perks of this debuff is the fact that it can pacify the grips of other creatures, Causing opposing/wild creatures to loosen their grip if they have grappled a target (Perlovia, Kaprosuchus, Thyloceo, Megalosaurus, and Any flyer with the ability to grab and carry, will be unable to grab their targets for as long as the effect lasts). It will also loosen the muscles of Humans, Creatures, and Mantids (Causing melee damage to be halved and rendering the mantis' weapons useless for a short time). Also... humans will NOT be able to drag bodies while this effect is present. This effect is timed of course. - Telescope Vision: It has a LARGE aggression range compared to most tamed creatures. It will attack ANYTHING from a few meters away in a large area on Neutral or Aggressive while making an audible (long distance and continuous) shrieking sound (So the player can hunt down the source). However, if put on passive it could make a loud (single long distance) shrieking sound to warn players that something is attacking a tribe building or creature. Regardless of aggression type... there would be an option to enable the shrieking/alarm. Best to put this creature on a rooftop for maximum coverage... (Unlike the meso... The Orni will only warn players of danger AFTER initial damage has been done, but it has the option to find the source and create a long distance alarm following the warning.) - Abduction Prevention: A small change would be sufficient for making this work. The tamed Orni's attack should automatically target and prioritize any creature or person that drags or grabs their allies. (Taming one of these is a must to make imprisonment via other tribes, tougher). Pros (Strengths): Its attacks cause a debilitating debuff. Runs faster on land than most flyers can walk (Fast Runner). Is a reasonably fast flyer (Faster than an Argent... Slower than a Pteranadon). It can free other players from the grips of animals and the dragging of other players. It can efficiently warn its tribe of attacking creatures and enemy tribes from far distances. It can disable and weaken the melee damage of other creatures and humans (Only allowing them to attack with 1/2 of the output damage). Cons (Weaknesses): Has a moderate health pool... but takes the flyer bonus damage and has a headshot multiplier. It cannot be mounted nor saddled... which means no defense or resistance options. If not careful... Its large line of sight could get you and your tribe in trouble (When put on neutral or aggressive). Its ability to pacify grabbing/dragging can very detrimental depending on the situation (EG: You are already miles in the air when your Orni frees you from an Argent's grip). While useful as a support... Its actual base attack is pretty low (not compy low). Fun Fact: "Artemacies" Is also a mix of two Latin words roughly meaning "Skilled Eyes". (This one was a bit tougher to put together) ---------------------------------------------------------------------------- If you don't like the idea of the dino... Perhaps check out the Nerve Mechanic... and tell me what you think of that. ----------------------------------------------------------------------------
  12. Gorgonopsid Common Name: Gorgonops Species: Gorgonopsid Pergomaxilla Time: Late Permian Diet: Carnivore Temperament: Competitive Wild: Unlike other predators, Gorgonopsid Pergomaxilla will only specifically hunt and attack creatures of "prime" quality. Surprisingly, gorgos mostly seem to attack other carnivores on sight, thus prioritizing carnivore kills over herbivores and omnivores. This leads me to believe that Gorgos seem to be very tolerant of other creatures until a possible "rivaling" creature arrives. Known Info: The strong jaws of an angry Gorgonops is nothing to take lightly. The gorgonops is probably the wiliest carnivore I've seen so far... Able to cause problems for even the strongest of predators. The strength behind its jaws allows it to deliver a devastating bone-crushing bite. A bite that can become continuously stronger with every successful impact. Indeed, this is a predator best avoided. Domesticated: Taming this creature is no easy feat. The gorgo's thick skin allows it to resist being tranqed under any normal circumstance. As a hunter, the only possible way to bend its will is it give it a formidable challenge. Gorgos work differently from other tamed creatures. While it remains loyal to its owner... it will not fight as hard as it once has. Though... I have heard stories of gorgos surviving against large and powerful creatures without the help of its tribe. Truly a mysterious creature... ---------------------------------------------------------------------------- Explanation: Like the kentrosaurus, this idea came to mind whilst thinking about base defenses (Players vs. Offline Players). I'd like to say that the Gorgo has a new mechanic in mind... as well as infusing a few mechanics that are yet to exist (...or not). Taming: See: Offical 'Troodon' Dossier (I personally liked the idea of a "sacrificial tame" ;D) In the Wild: Gorgos will often wander by their lonesome. They will often attack carnivores... but will prioritize carnivores that drop Prime Meat over others (Rex, Spino, Ect.). Herbivores, Ominivores, and Humans will NOT get targeted by Gorgos... even if they are close. However... Gorgo WILL attack anything that attacks it. Abilities: - Apathy Boost: The gorgo will gain increased damage and speed values when its owner or human tribe members are not present. (This effect will NOT work while ridden / This creature will be more powerful than others while defending a base). From a singleplayer or soloplayer standpoint, the apathy boost will take effect when the owner is out of "render distance"... making this ability... useless in singleplayer mode. - Crush Attack (RMB): I pictured this creature having a "charge-up" based attack (No. Not exactly like the rhino... but similar). By holding the RMB while riding, the gorgo will open its mouth wider and wider. By then... the gorgo will only attack/cause damage when the RMB is released or if the "rage/attack meter" gets filled to the top (Meaning you can't hold a charged attack). At the widest range... the Gorgo will cause maximum damage. LMB is a simple bite. Both attacks can be used while sprinting and walking. It will not use this attack when wild or unridden. If the gorgo takes ANY FORM of damage while using this attack... the attack will stop charging and reset. - Bite Attack (LMB): A gorgo's attack will increase by 5% (Up to 25%) with every consecutive bite. This will only work if the gorgo can hit its target continuously (every 2 seconds). Missing or failing to attack again will bring it back to 0%. Using the RMB will also cause the attack increase to fall back down to 0%. The increasing damage effect will only work with the LMB Attack and Melee Percentage. - Jumping: So I personally think that the Gorgo should be the absolute largest creature with the ability to jump... I don't know... That's just me. Pros (Strengths): Tanky (High health and/or damage resistance). Uses very little stamina while sprinting. Can be used to defend offline bases (on normal PvP/PvE servers). Fast enough to catch players off guard. Very mobile and attack oriented. Farms ONLY Prime Meat off of creatures. High topor stat. Does not take topor damage. Has the ability to jump. Cons (Weaknesses): Attacking uses a large amount of stamina... especially the RMB attack. Low Stamina Regen. Damage done to the Gorgo during the RMB attack will cause the attack to reset. RMB attack must be timed or it will fail. Most attacks from the Gorgo are not boosted (are decreased) in an ACTIVE raid/defense (With players involved). Its normal bite attack may not be as effective on a mobile and/or small target. Chain Bolas will work on this creature. Fun Fact: "Pergomaxilla" Is also a mix of two Latin words meaning "Persistent Jaws". ---------------------------------------------------------------------------- If you don't like the idea of the dino... Perhaps check out the Apathy Mechanic... and tell me what you think of that. ----------------------------------------------------------------------------
  13. Kentrosaurus - Empathy and Vengeance Mechanic

    Topic Restored.
  14. Megaloceros (Female) Discoloration

    Problem: Female Megaloceros (Deer) seem to change color on local worlds. Description: While the problem does not (seem to) exist with any megaloceros on servers (That I know of)... It is a glitch found in local/singleplayer worlds. Female deer found in local worlds seem to have their colors (Body Region 0) changed back to their base model coloration. Regardless if tamed or wild... The bug will still take place. Reproduction: Make sure you are on "singleplayer mode". Spawn a Female Megaloceros (Taming is optional but will create the same results)(Note that the Megaloceros looks normal). Restart the local server by exiting to the main menu and entering the singleplayer world again. Check on the Megaloceros. Research: It seems like multiplayer servers don't have this problem or it is very rare. After some testing... I can confirm that it still exists... and effects all female megaloceros in the world at the time of local restart. The only way to circumvent this glitch is to either NEVER restart the local world... or learn how to use warpaint... It is unknown which patch I found this in. It is possible that the (female) megaloceros was already bugged like this since it was "added" in. This goes along the lines of Post-Restart Bugs and Glitches.
  15. Mantis Equipment Bug

    Problem: Equipping the Mantis with a weapon or tool (hands) will cause the game to completely crash. Making the mantis' ability null and void. (Has a slight chance to corrupt saves) Description: While the problem does not (seem to) exist with any tamed mantis in servers... It is a game breaking bug found in local/singleplayer worlds. Trying to equip a mantis with any tool or weapon in its hands slot will result in the game freezing and crashing (With Error Message). The tool or weapon itself never gets equipped before then. Any mantis experiencing this bug while having an item already equipped... will not show the tool model in its hands. Any attempt to re-equip the item will result in freezing and crashing. Reproduction: Make sure you are on "singleplayer mode". Spawn and Tame a mantis (Note that the mantis is fine during this part). Restart the local server by exiting to the main menu and entering the singleplayer world again. Check on the Mantis. Research: It seems like multiplayer servers don't have this problem or it is very rare. After a bit of testing... I've found out that tamed Mantis that are present during a Local Restart (Exiting the world (Turning off the local server) and entering (starting up) the world again) will get this bug. Regardless if the mantis was holding an item or not (at the time of restart). There is no way to circumvent it. While I did not experience this until Patch 246.1. It is possible that the mantis was already bugged like this since the beginning. This goes along the lines of Post-Restart Bugs and Glitches. Should I include the error message in this bug report?