For a prod, it does seem VERY short... specially when it's about Dinos lol.
But i'll think creatively and it's perhaps something like:
You have to somehow get on the back of the Titanosaurus and electrify it lol
You can fire a cable-like grapple from the prod that latches onto the dino with a limited range. If too far, the link (or weapon) breaks. (Tail swings will try and knock people away to break the link).
It only suggest that "Narcotics" won't affect it, but narcotic uses are only one of the other ways to induce Torpor. Clubs, fists, scorpions and "frog" are non-narcotic examples so this Electric Prod is rather interesting!
Perhaps it induces Torpor per second for as long as the link isn't broken. Each prod latched onto the dino will have reduced effectiveness perhaps to make it balanced.
1 Prod = 100% effective
2 Prod = 80% effective
3 Prod = 60% effective
4 Prod = 40% effective
5 Prod = 20% effective
6 or more Prods = 1% effective
With 5 guys, you can speed up the Torpor that is induced into the dino by an extra 200% (1% more from any extra guy after 5th).
Things like this would make it rather interesting, challenging and nothing like the typical methods that we already know and involves coordination and "evolved" teamwork ha!
I'm thinking and also hoping its tail swings are about the same strength as a Bronto... preferably less as it's mostly fall damage and knock backs that cause serious injuries. Just to knock people away to break links. With its real strength being that it can REFLECT back a huge portion of damage back to its aggressor hinted by the "Armoured plates of bone protrusion". With a Giganotosaurus as an example, gigs will do too much damage for its own good if it wants to chomp on the Titanosaur... Which is basically killing itself. One chomp of the Giga being deflected back to it can probably trigger its rage, throwing off the rider and killing things in the vicinity and perhaps also uncontrollably chomping even more at the Titanosaur... maybe to its own death.
My imagination is probably going nuts at this point but i'm overall super excited to see the outcome of things, and love what the devs are doing!