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About Hsilamot

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  1. Yeah, i'm more into the approach of having guilty people free than to have innocent people punished (meaning i'm more keen to think they are legit and need more solid grounds to ban)
  2. honestly, i wanted to see if anyone here knows if this is the "normal" aim you can expect from someone who plays a lot of pvp and a lot of arena on ark. Thing is, IF this person is using some kind of aim assist is a pretty good one, precisely because all the aiming looks pretty natural and he does miss, but we know the most expensive aimbots out there can do this and you can configure "how good" you want to be. Also, in addition to the issue, all the replies you see above are from his friends, they all saw me streaming on discord when i was posting this and immediately came to the forum to register their account and say it was legitimate. I mean, they are his friends, of course they are going to say it is legitimate.
  3. Help identifying a possible aimbotter This person was kind enough to post a video of himself playing on a server, i would like to ask for the community expertise to analyze and determine if the user is using some kind of hack or aim assist mechanism. Appreciate the help in advance.
  4. If anyone is interested here's the commands for crystal isles Gamma cheat summon BossTeleporter_CIBoss_Easy_C Beta cheat summon BossTeleporter_CIBoss_Medium_C Alpha cheat summon BossTeleporter_CIBoss_Hard_C
  5. This is a bug that has been long running and it's a problem, since even if you use something like a plugin you can't appear inside the castle
  6. I'm having the same issue VERSION: 310.36 UObject::CallFunction() (0x00007ff7e72f1066) UObject::ProcessContextOpcode() (0x00007ff7e72f33bc) UObject::ProcessInternal() (0x00007ff7e72f14bf) UObject::CallFunction() (0x00007ff7e72f1369) UObject::ProcessInternal() (0x00007ff7e72f14bf) UFunction::Invoke() (0x00007ff7e72b7d58) UObject::ProcessEvent() (0x00007ff7e72f22dc) AActor::ProcessEvent() (0x00007ff7e773b442) AActor::ReceiveTick() (0x00007ff7e7cbc7b3) AActor::Tick() (0x00007ff7e773b85e) AActor::TickActor() (0x00007ff7e773b80e) FActorTickFunction::ExecuteTick() (0x00007ff7e7739fca) TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7e79fd50c) FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7e71dcc55) FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7e71dc57e) FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7e71de454) FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7e79d00e3) FTickTaskManager::RunTickGroup() (0x00007ff7e79d2fac) UWorld::RunTickGroup() (0x00007ff7e7897b1e) UWorld::Tick() (0x00007ff7e7899113) UGameEngine::Tick() (0x00007ff7e7806401) FEngineLoop::Tick() (0x00007ff7e594b442) GuardedMain() (0x00007ff7e59472fc) GuardedMainWrapper() (0x00007ff7e594c3fa) WinMain() (0x00007ff7e594c549) __tmainCRTStartup() (0x00007ff7e881f8a9) KERNEL32.DLL!UnknownFunction (0x00007fff54e27bd4) ntdll.dll!UnknownFunction (0x00007fff5582ced1) ntdll.dll!UnknownFunction (0x00007fff5582ced1)
  7. But the question has to be asked, what happened? this is happening on this version only, not the previous ones
  8. The problem is that the server is not loading the map, it doesn't load any map that isn't TheIsland so you'll even notice that all other servers load up in record time, that's because there's no map loaded
  9. I mean, we have been running the start command for like, literally years, what makes you think the server update is gonna mess our Start command?
  10. Same here, whole cluster went down, all servers listed as "ShooterEntry" and crash uppon anyone trying to join. Server Version 304.24 and no patch notes on this version...
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