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xyks

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  1. i tried that with no luck I added this line and it still crashes on loading the map. ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Trike_Character_BP_C")),(NPCsToSpawnStrings=("Sauropod_Character_BP_C")),(NPCsToSpawnStrings=("Ptero_Character_BP_C")),(NPCsToSpawnStrings=("Dilo_Character_BP_C")),(NPCsToSpawnStrings=("Para_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Trike_Character_BP_C"),(NPCClassString="Sauropod_Character_BP_C"),(NPCClassString="Ptero_Character_BP_C"),(NPCClassString="Dilo_Character_BP_C"),(NPCClassString="Para_Character_BP_C")))
  2. Thank you so mich for helping. Anyway, when i include your fix into my ini (and only that) I CTD and get an UE4-ShooterGame error when Ioad the center
  3. I played around with teh NPC Inispawns trying to remove all jurassic dinos from my center map.. For removing a dino I figured that the command would be: ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SpawnerClassname",NPCSpawnEntries=( (NPCsToSpawnStrings=("Creature Name")) ), NPCSpawnLimits=( (NPCClassString="Creature Name") ) So after I inserted the SpawnerClassName (area of the map I want to change) and the creature names that I want to exlude from it I have no luck. I still get all the dino spawn and my ini is wiped after loading the game... Does anybody have an idea what could be wrong? Does it maybe get buggy when you try to exclude dino spawners that werent there at the first palce? Say excluding a Giga from the beach? I figured i would be smart and just substract every dino from very zone by just replacing the SpawnerClassName in excel. So this is an example of my beach entry: I would really appreciated if somebody could point out where I''m going wrong...
  4. So those Ini commands only work for procedural arks? Shame: Was hoping to built me a fantasy center by exchanging some Dinos with SE creatures
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