Jump to content

absurdlyobfuscated

Members
  • Posts

    37
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by absurdlyobfuscated

  1. I've watched it. The action is good, voice acting is good, but almost everything else is bad. Poorly written dialogue, nonsensical plotline, characters that are cartoonishly evil (even for a cartoon), more inconsistencies with the game than there are bugs which is saying a lot, and the character backstories are boring and unnecessary as well as being incredibly cringeworthy.
  2. What in the steampunk cowboy mad max hell is scorched shaping up to be? I'm actually excited now. Also any way we can get an ETA for the fix for uploaded eggs instaspoiling? And anyone else getting significantly worse performance and slight motion blur since the big update last Monday?
  3. Thanks for fixing the bug where dinos fell through teleporters. Do we have an ETA on the fix for uploaded eggs instantly spoiling? And is it safe to transfer yet without risking character loss or getting kicked from our tribe?
  4. When can we expect a fix for uploaded eggs instantly spoiling? Really makes trades difficult on official servers.
  5. TSOTF on Xbox is great! Lots of fun. I just wish I could finish a game without it crashing. Looking forward to more fixes in the coming days. Especially for the radial menu delay bug, it makes the game borderline unplayable.
  6. The new cutscenes are amazing, and the voice overs are exceptionally well done. The only problem is that I can't hear the explorer notes. They're too quiet, and their volume is based on the SFX slider so all the other noises drown them out. And the new dossiers don't actually unlock when they open. Please fix this so we can get 100% complete.
  7. Server: NA-PVE-XboxOfficial-Aberration734 X=93003.984 Y=-101325.578 Z=17405.287, and X=9312.359 Y=-101127.992 Z=17464.268 Got on my rock drake and started turning against the side of my base, then suddenly glitched underneath. The spot I was turning against had ceilings extending out past the foundations, so it seems like I glitched between the gap in the mesh and the foundation somehow. Lost my best hazard suit, among other things, and the drake had several hours worth of loot from drop farming. Would have been nice if it left a bag for me or my drake. Shouldn't the anti-meshing put you back at your last non-mesh location before killing you? Video: https://gamerdvr.com/gamer/spanktacular/video/98634637
  8. Everyone's complaining about the Genesis release date, but I just want to say that you guys should delay it as much as necessary so it's not an unplayable buggy mess whenever it finally gets released. Playing on a stable, functional map later is better than playing on a map full of invisible dinos and broken mechanics that crashes constantly now. But given your track record I'm not terribly optimistic that delays will improve the quality all that much.
  9. I keep seeing people typoing the name of the event, so I will now call this event the Turkey Trail of Tears!
  10. Regarding the beginner servers, they should have transfers enabled again as of last Friday. So you can upload your dinos before they get wiped. Thanks for that, by the way. But it shouldn't have taken that long to fix, considering the two tickets I put in about it, bug report posts on the forum, and repeatedly pestering you guys on twitter. Also, that GIF is 8.5MB and has ugly dithered colors. Every modern browser supports video, so export to mp4 or webm instead of GIF and the page will load faster and look better. Your CDN will thank you.
  11. I play on a beginner server for the challenge, ironically. And to tame level 1 dinos for breeding, but since UPLOADS HAVE BEEN DISABLED FOR OVER A MONTH I can't do anything with them. For the love of Rockwell, please turn on uploads so I can transfer all my dinos off before you wipe everything. I've put in a ticket and harassed Ced on twitter, but still nothing. Just take the 30 seconds to change the server setting before crapping over everything I've done.
  12. What exactly do you mean? Transfers of items and characters out of Valguero are already enabled on Xbox official servers. I was able to upload deino eggs and download them on my other server. And can you also re-enable item and dino uploads for the Xbox beginner servers? We used to be able to upload tames before you disabled it because of duping, but it never got enabled again along with all the other servers. I want to upload my level 1 event rexes.
  13. Why not extend the time for the whole event? Console players had two fewer days to tame event dinos and get the skins, and that's just as important as breeding rates in my opinion.
  14. So it sounds like you have to steal eggs and hatch them like drakes and wyverns, but then you can breed them, and you might have to deal with giga or gacha levels of food consumption for babies instead of getting venom or milk. And then it sounds like they might enrage giga-style around fertilized eggs. The latching attack sounds megalosaurus-like and could be a lot of fun if you can do it riding a tamed one. Just my interpretation and best guess, regardless I like how they're adding something unique and different.
  15. No offense, but those networking optimizations sound incredibly simple and rather obvious. I'd bet the change required only a few lines of code, or more likely the deletion of a few. I hope that's just one part of a larger set of optimizations. A much, much better optimization would be to implement object loading in bulk, as opposed to each one loading by itself. Like the way Minecraft loads the world in chunks. Loading in any particular structure/dino has some amount of network overhead - especially apparent when you zoom into a huge base and watch each individual wall/foundation/ceiling/etc. pop in almost sequentially. So why not group a bunch of them together in a single update to load stuff in faster? Slightly unrelated, but you also really need to maintain the physics state of objects as they're loaded in, so the client doesn't start processing fall logic and make players/dinos look like they fell halfway through the ceiling they're standing on. This results in a desynchronized client/server state. Make it work like wild dinos on trees that get destroyed, or link the player/dino to the object it's on and wait for that to load before processing physics.
  16. Allan, please add patch number. So how do the industrial cooker changes work with wells on official PvE now, or have you still not fixed that? You couldn't ever build pipes on wells, so they have always been completely useless. Still, it's fantastic that you can irrigate cookers with water tanks now. Also, does this patch fix the black triangle artifacts from lightning storms on Xbox? Never really noticed any artifacts from sandstorms.
  17. I'm ok with this. I'd rather wait a few days to play a broken, buggy mess rather than getting a broken, buggy, unplayable mess now.
  18. I appreciate the explanation about meshing and I understand that this is a very hard problem to fix. I think you're missing a significant part of the problem, though: projectile collision only works on the front face of the mesh, and being able to shoot through from the underside is a massive advantage for meshers. You don't need to add an additional reverse-facing mesh or change the way the game renders back-faced or occluded textures, just the projectile physics. I can't say for certain if it could have other potential impacts (shooting from inside a dino might be an exception you'd want to make) or how easy it would actually be, but it seems like you could simply remove the back-face detection in the collision logic for projectiles. Yes, people could still exploit and get inside bases they couldn't normally, but they couldn't snipe or plant C4 or have their turrets shoot from under the mesh. Another method of preventing this kind of thing would be to do a periodic check for back-face meshes in several directions from the player via a line-of-sight detection and record the player's location each time. If it detects more than a set threshold of back-faces within a certain range (should probably ignore very close ones for the cases where you clip into an irregular shape), it could do some more complex checks from different angles to determine that they're actually inside the mesh, and then move them back to their last known non-mesh location. This would add some overhead and depend on the ability to properly detect an undermeshed position, but it seems to me that a technique like this would address the problem far better than ad-hoc map and physics engine patches. PS: Please fix the deathtrap loot crate that's inside the kill volume in the Ruins of Nosti cave, and the inaccessible one in the middle of the wall in the Old Tunnels cave on Scorched.
  19. My prediction: it will have some kind of night vision or detection ability like light pets and will work as a functional equivalent to the argentavis. @Pigslayer9000: Sounds like you accidentally disabled item tooltips.
×
×
  • Create New...