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WarDrumJordan

WarDrum
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69 First Tame

About WarDrumJordan

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    Flak Armor

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  • ARK Platforms Owned
    PC
    Xbox
    PS4

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  1. WarDrumJordan

    ARK Mobile 2.0 Reveal

    We are happy to announce that v2.0 of ARK Mobile is on track to release by June 2019. This next major update for the game introduces Dungeons, Tek items, new creatures, the Chronicling system for your tames, and more! DUNGEONS Dungeons bring a new experience to both Single Player & Multiplayer that has never been seen before in the ARK franchise. These dungeons are full of long winding pathways, numerous enemy rooms, loot chests and booby traps. If you make it to the end alive, you’ll need to defeat the Boss in order to extract your loot for use back on the Island. Dungeons rotate on a weekly basis. Every week introduces an entirely new dungeon layout that you’ve never seen before. We use procedural generation to create all-new layouts, then hand curate the best enemy and loot placement. You’ll be entering these Dungeons on foot, without the benefit of any tames coming along with you. This is the ultimate challenge - if you die, you’ll need to start over from the beginning. Health does not regenerate and there are no item caches to retrieve. You’ll need to rely only on items brought with you or resources that you find once inside. Once completed, you can continue running the Dungeons as many times as you like. Your first entry is free each day, and subsequent entries will cost an increasing amount of Ancient Amber. Primal Pass holders are granted two free entries daily. TEK Each week will introduce different Tek Blueprints that can only be acquired from loot chests in that week’s Dungeon. Searching for that elusive Tek Rifle Blueprint? You’ll need to complete the Dungeon during the week that it’s available, otherwise it goes back into the vault until it surfaces again in a future Dungeon. Loot chests will not only contain Tek Blueprints though. You will also find Premium items and resources that you’ll need to make it through to the end such as food, ammo and water. Once you defeat the Boss, all non-consumable loot comes with you and you’re able to respawn at any zone or bed back on the Island. CREATURES You will encounter many creatures in the Dungeons - both aggressive and passive. While you may recognize many creatures from the Island, you’ll notice they now have an Eerie glow to them. Additionally all new creatures that we add, such as the Troodon, will only spawn in the Dungeons. All of these creatures’ implants can be removed and revived back on the Island, where you can start your own army of Eerie tames. Aggressive enemies are only encountered in enemy rooms, where you’ll be blocked from leaving and tasked with defeating increasingly difficult waves of enemies. Other players can still join you mid-fight, but nobody can progress to the next room until all waves are cleared. BOSSES Your final task before completing the Dungeon is to defeat the Boss. We have approximately 10 different Bosses that are currently in development. Some will be familiar faces from PC & Console, such as the Megapithecus, and others will be Bosses that you’ve never seen before. Each Boss battle can accommodate up to 10 players in Multiplayer, and will begin once players have made their way to the Teleport Pad. You’ll face a time limit once the Boss battle begins, and if you’re successful, will reap Eery Element as your reward. This Eery Element can be used to craft Tek Blueprints and Chronicle your tames. CHRONICLING Chronicling is the process of forcing your tame back into its implant and freezing it until future use. Once chronicled, the implant decay timer is removed and your tame will no longer count against your personal tame slots or the server tame limit. Tames can be chronicled using Eery Element, and revived when needed for only 2 Ancient Amber, regardless of their level. We have a lot more in store for ARK Mobile 2.0, and can’t wait to share more with you over the coming weeks. Stay tuned!
  2. WarDrumJordan

    ARK Mobile 2.0 Reveal

    We are happy to announce that v2.0 of ARK Mobile is on track to release by June 2019. This next major update for the game introduces Dungeons, Tek items, new creatures, the Chronicling system for your tames, and more! DUNGEONS Dungeons bring a new experience to both Single Player & Multiplayer that has never been seen before in the ARK franchise. These dungeons are full of long winding pathways, numerous enemy rooms, loot chests and booby traps. If you make it to the end alive, you’ll need to defeat the Boss in order to extract your loot for use back on the Island. Dungeons rotate on a weekly basis. Every week introduces an entirely new dungeon layout that you’ve never seen before. We use procedural generation to create all-new layouts, then hand curate the best enemy and loot placement. You’ll be entering these Dungeons on foot, without the benefit of any tames coming along with you. This is the ultimate challenge - if you die, you’ll need to start over from the beginning. Health does not regenerate and there are no item caches to retrieve. You’ll need to rely only on items brought with you or resources that you find once inside. Once completed, you can continue running the Dungeons as many times as you like. Your first entry is free each day, and subsequent entries will cost an increasing amount of Ancient Amber. Primal Pass holders are granted two free entries daily. TEK Each week will introduce different Tek Blueprints that can only be acquired from loot chests in that week’s Dungeon. Searching for that elusive Tek Rifle Blueprint? You’ll need to complete the Dungeon during the week that it’s available, otherwise it goes back into the vault until it surfaces again in a future Dungeon. Loot chests will not only contain Tek Blueprints though. You will also find Premium items and resources that you’ll need to make it through to the end such as food, ammo and water. Once you defeat the Boss, all non-consumable loot comes with you and you’re able to respawn at any zone or bed back on the Island. CREATURES You will encounter many creatures in the Dungeons - both aggressive and passive. While you may recognize many creatures from the Island, you’ll notice they now have an Eerie glow to them. Additionally all new creatures that we add, such as the Troodon, will only spawn in the Dungeons. All of these creatures’ implants can be removed and revived back on the Island, where you can start your own army of Eerie tames. Aggressive enemies are only encountered in enemy rooms, where you’ll be blocked from leaving and tasked with defeating increasingly difficult waves of enemies. Other players can still join you mid-fight, but nobody can progress to the next room until all waves are cleared. BOSSES Your final task before completing the Dungeon is to defeat the Boss. We have approximately 10 different Bosses that are currently in development. Some will be familiar faces from PC & Console, such as the Megapithecus, and others will be Bosses that you’ve never seen before. Each Boss battle can accommodate up to 10 players in Multiplayer, and will begin once players have made their way to the Teleport Pad. You’ll face a time limit once the Boss battle begins, and if you’re successful, will reap Eery Element as your reward. This Eery Element can be used to craft Tek Blueprints and Chronicle your tames. CHRONICLING Chronicling is the process of forcing your tame back into its implant and freezing it until future use. Once chronicled, the implant decay timer is removed and your tame will no longer count against your personal tame slots or the server tame limit. Tames can be chronicled using Eery Element, and revived when needed for only 2 Ancient Amber, regardless of their level. We have a lot more in store for ARK Mobile 2.0, and can’t wait to share more with you over the coming weeks. Stay tuned! View full record
  3. WarDrumJordan

    Seriously.... Multiplayer is very messed up!

    It's hard to limit players to a certain amount of structures, as A) building cool bases is one of the reasons people play this game and B) people will just get around the limits the same way they get around tame slot limits. Instead, our team is looking at alternate ways to reduce the structure count and/or increase capacity on servers. I have nothing to announce yet, but I can tell you it's being looked at.
  4. UPDATE 2/11/19: We have temporarily disabled translations on the 9 languages already supported in the game, as we found that users were spending their time on translations which we already have. We will have updated versions of these languages back on the site soon with only new text strings to be translated. Thank you for your patience. Hello ARK Mobile Community! Starting today, we have launched a CrowdIn page to allow our community to help us translate the game into 15 additional languages, on top of the 10 languages already supported. To thank our community members for their work on this project, the top 3 translators for each language will receive the following; Your name in the credits of the game 500x Ancient Amber Exclusive Beta Than You hat skin To get started, all you need to do is visit this link and create an account. You will then see a list of all languages we are currently accepting translations for. Click on the language you'd like to translate, then the SurvivalMobileLocalization.xlsx link, and you'll be taken to the CrowdIn Editor where you can start translating strings of text from the game. If you have any questions, please consult the Help section of CrowdIn.com or join the ARK Mobile Discord and speak with a member of the War Drum team. FAQ 1. I see some languages listed that are already translated in the game. For languages which are already supported, please only translate text that is currently missing from the live game. You are also welcome to submit corrections for current translations that you believe are wrong. Already supported languages include: Chinese (Simplified), Chinese (Traditional), Korean, Portuguese, Spanish, Italian, French, German & Japanese. 2. What languages are you seeking full translations for? In addition to the currently supported languages, we are seeking full translations for the following: Czech, Danish, Dutch, Filipino, Hungarian, Indonesian, Malay, Norwegian, Polish, Russian, Swedish, Thai, Turkish, Ukrainian & Vietnamese. 3. My native language is not listed. Can I get the game translated into my language? Currently we are only looking for the languages listed on CrowdIn. These languages were selected based on the popularity of the game in these countries. If this project goes well, we will certainly consider opening up the game to more translations. 4. When will the prize winners be selected? Once a language has reached 100% translation, we will select & contact the winners for each language. 5. What's up with these weird symbols like ">" and "/" in the text strings? Anytime that you see something like "\n" or "<RichColor>", please include this text in your translation and leave it unchanged. This is how our game code identifies things like colored text or references to other items in the game. View full record
  5. UPDATE 2/11/19: We have temporarily disabled translations on the 9 languages already supported in the game, as we found that users were spending their time on translations which we already have. We will have updated versions of these languages back on the site soon with only new text strings to be translated. Thank you for your patience. Hello ARK Mobile Community! Starting today, we have launched a CrowdIn page to allow our community to help us translate the game into 15 additional languages, on top of the 10 languages already supported. To thank our community members for their work on this project, the top 3 translators for each language will receive the following; Your name in the credits of the game 500x Ancient Amber Exclusive Beta Than You hat skin To get started, all you need to do is visit this link and create an account. You will then see a list of all languages we are currently accepting translations for. Click on the language you'd like to translate, then the SurvivalMobileLocalization.xlsx link, and you'll be taken to the CrowdIn Editor where you can start translating strings of text from the game. If you have any questions, please consult the Help section of CrowdIn.com or join the ARK Mobile Discord and speak with a member of the War Drum team. FAQ 1. I see some languages listed that are already translated in the game. For languages which are already supported, please only translate text that is currently missing from the live game. You are also welcome to submit corrections for current translations that you believe are wrong. Already supported languages include: Chinese (Simplified), Chinese (Traditional), Korean, Portuguese, Spanish, Italian, French, German & Japanese. 2. What languages are you seeking full translations for? In addition to the currently supported languages, we are seeking full translations for the following: Czech, Danish, Dutch, Filipino, Hungarian, Indonesian, Malay, Norwegian, Polish, Russian, Swedish, Thai, Turkish, Ukrainian & Vietnamese. 3. My native language is not listed. Can I get the game translated into my language? Currently we are only looking for the languages listed on CrowdIn. These languages were selected based on the popularity of the game in these countries. If this project goes well, we will certainly consider opening up the game to more translations. 4. When will the prize winners be selected? Once a language has reached 100% translation, we will select & contact the winners for each language. 5. What's up with these weird symbols like ">" and "/" in the text strings? Anytime that you see something like "\n" or "<RichColor>", please include this text in your translation and leave it unchanged. This is how our game code identifies things like colored text or references to other items in the game.
  6. Hey all! We just released update v1.1.16 and we've identified an issue with unequipping collars. Currently, if you've placed a collar on a creature before today's update, you will not be able to unequip it. We are working on a fix for this now, and will be updating servers later today to fix this in multiplayer. The issue will be fixed in Single Player with an upcoming game update. In the meantime, you can workaround this issue by unclaiming and then reclaiming the creature who is wearing the collar. PLEASE NOTE that we do not recommend doing this with a Griffin, as it will become wild once unclaimed. UPDATE - Official Servers have now been updated with the fix. Unofficial Servers must be restarted to apply the fix.
  7. WarDrumJordan

    50amber Gift box error

    Did they make this purchase through our in-game store? A pack of 50 Amber costs $3, not $100 so I'm a bit confused. Assuming this was a legitimate purchase, they can fill out a Purchase Issues form here to be compensated.
  8. WarDrumJordan

    Recently moved to a now “dying server”

    Email us at [email protected] and we'll get you some Amber.
  9. Appreciate the specs, but what is the actual device name?
  10. WarDrumJordan

    Still crashing every 5 minutes

    Please let us know what device you're using, that'd help us diagnose.
  11. WarDrumJordan

    I’m lovin’ it!!!

    Glad you're enjoying the game and thanks for the suggestions. We've thought about a saddle mount, but the issue is all the varying sizes of saddles.
  12. WarDrumJordan

    Late game stuff

    We've got some more endgame activities in the works. Stay tuned...
  13. WarDrumJordan

    Shop Items and PvP

    Yes, Stations are returned to your inventory if destroyed out in the world.
  14. WarDrumJordan

    Wardrum does nothing about exploiting.

    Sorry to hear you're having issues, but we have avenues set up to deal with all of these; 1. If you believe someone is exploiting, fill out a Mobile Incident Report and provide evidence to prove your case. 2. If you're missing Amber from a purchase, fill out a Purchase Issues form. Compensation emails are sent out weekly. 3. If your Primal Pass isn't working, follow the steps in our Troubleshooting post.
  15. WarDrumJordan

    Mobile Reports

    Just gotta be patient, we're a small team and it takes time to get through Incident Reports. We always respond in the comments of the report if we need more information or if it's been dealt with.
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