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Jen

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Posts posted by Jen

  1. Welcome to another edition of Fanart Friday!

    We regularly showcase some of the incredible fanart and creations from the community in this weekly series. You can view the artwork in a short video format on our social media accounts along-side this post, which servers get a closer look at these works of AR(K)!

    Want to see your video, art, screenshot, etc, featured here? Tweet it at us and use #FanARKFriday and you could be here next week!

    Sikkenskit - Rock Drake

    large.Sikkenskit.jpg

    Slugg-o - Sarco

    large.Slugg-o.jpg

    ArkScreenshots - Zombie Wyvern

    large.ArkScreenshots.jpg

    CataXDRK - Defense Unit

    large.CataXDRK.jpg

    JellyyTurtle - Rockwell

    large.JellyyTurtle.jpg

    nebula210 - Rock Drake

    large.nebula210.jpg

    VegetaFan79 - Parasaur

    large.VegetaFan79.jpg

    xcheekypj - Mosasaurs

    large.xcheekypj.jpg

    bluedragonark - Reaper

    large.bluedragon.jpg

    Adri_0_8 - Rock Drake

    large.Adri_0_8.jpg


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  2. Welcome to another edition of Fanart Friday!

    We regularly showcase some of the incredible fanart and creations from the community in this weekly series. You can view the artwork in a short video format on our social media accounts along-side this post, which servers get a closer look at these works of AR(K)!

    Want to see your video, art, screenshot, etc, featured here? Tweet it at us and use #FanARKFriday and you could be here next week!

    Aurora and Jerry by MayaPatch

    large.MayaPatch.jpg

    War Bird by JonathanGragg

    large.JonathanGragg.jpg

    The Face of Perseverance by iron-hare

    large.iron-hare.jpg

    Velonosaur by AndieBerquist

    large.D7N5AEgWsAAH-y7.jpg

    ARK Survival Evolved by Bonniemarie

    large.Bonniemarie.jpg

    Lightning wyvern from Ark Survival Evolved by betti357

    large.betti357.jpg

    Touch The Sky by Athena--04

    large.Athena--04.jpg

    Ark Survival Evolved Jerboa: Needle Felted by Tsukumo-Felting

    large.ark_survival_evolved_jerboa__needle_felted_by_tsukumo_felting_dcl4dj8.jpg

    In the bushes (ver.1) by Scutal

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    Папонты by Gunslinger

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  3. Welcome to another edition of Fanart Friday!

    We regularly showcase some of the incredible fanart and creations from the community in this weekly series. You can view the artwork in a short video format on our social media accounts along-side this post, which servers get a closer look at these works of AR(K)!

    Want to see your video, art, screenshot, etc, featured here? Tweet it at us and use #FanARKFriday and you could be here next week!

    xxPyrospiritxx - Glowtail

    large.xxPyrospiritxx.jpg

    TehShadowdargon - Megalosaurus

    large.TehShadowdargon.jpg

    Slugg-o - Allosaurus

    large.Slugg-o.jpg

    MayaPatch - Thylacoleo

    large.MayaPatch.jpg

    MasterLuBu - Learning the Food Chain

    large.MasterLuBu.jpg

    Hallowraith - Furry Friends

    large.Hallowraith.jpg

    FluffZee - Manticore

    large.FluffZee.jpg

    DolphyDolphiana - Rock Drake and Griffin

    large.DolphyDolphiana.jpg

    cfowler7 - Riot vs Titanoboa

    large.cfowler7.jpg

    Blue Dragon - Aberration Comic

    large.bluedragonark.jpg


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  4. Welcome to another edition of Fanart Friday!

    We regularly showcase some of the incredible fanart and creations from the community in this weekly series. You can view the artwork in a short video format on our social media accounts along-side this post, which servers get a closer look at these works of AR(K)!

    Want to see your video, art, screenshot, etc, featured here? Tweet it at us and use #FanARKFriday and you could be here next week!

    Nominac - Tek Parasaur

    large.Nominac.jpg

    SJellofish - Managarmr

    large.SJellofish.jpg

    ChristinaP2011 - Rex

    large.ChristinaP2011.jpg

    Nickolonious999 - Brothers

    large.Nickolonious999.jpg

    ArcticZen - Deinotherium Dossier

    large.ArcticZen.jpg

    ArkScreenshots - Fire Wyvern

    large.ArkScreenshots.jpg

    EmirCreations - Survivors

    large.EmirCreations.jpg

    xcheekypj - Rock Drake

    large.xcheekypj.jpg

    dinodood2000 - Rock Drake

    large.dinodood2000.jpg

    UpFromTheDepths - Brachiosaurus Showcase

     


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  5. Welcome to another edition of Fanart Friday!

    We regularly showcase some of the incredible fanart and creations from the community in this weekly series. You can view the artwork in a short video format on our social media accounts along-side this post, which servers get a closer look at these works of AR(K)!

    Want to see your video, art, screenshot, etc, featured here? Tweet it at us and use #FanARKFriday and you could be here next week!

    Demonistra - Go on. Take a look

    large.Demonistra.jpg

    yba_tack - T-Rex saddle

    large.yba_tack.jpg

    MayaPatch - Giselle

    large.MayaPatch.jpg

    WyvernLang - Flying Microraptor

    large.WyvernLang---Microraptor.jpg

    ferraridoodles - Reaper Queen

    large.ferraridoodles.jpg

    QuazarShark - she lof her carno

    large.QuazarShark.jpg

    Komoty by Drake

    large.Komoty---Drake.jpg

    Kaprodonychus - AUS Skins: Storm Queen

    large.Kaprodonychus.jpg

    Calion - Bulbdog

    large.1675264525_Bulbdog-by-Calion.jpg

    ArkScreenshots - Reaching Extinction...

    large.ArkScreenshots.jpg


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  6. Welcome to another edition of Fanart Friday!

    We regularly showcase some of the incredible fanart and creations from the community in this weekly series. You can view the artwork in a short video format on our social media accounts along-side this post, which servers get a closer look at these works of AR(K)!

    Want to see your video, art, screenshot, etc, featured here? Tweet it at us and use #FanARKFriday and you could be here next week!

    xcheekypj - Clear Skies of the Center v2

    large.Violet-Clear-Skies-of-the-Center-v2.jpg

    milokamilo - Chungkingosaurus

    large.milokamilo-Chungkingosaurus.jpg

    JH_Arts - Raptor and Argent

    large.JH_Arts.jpg

    Hosscatt - Dodo and Bronto

    large.Hosscatt1.jpg

    hauntmuskie - Snow Owl

    large.hauntmuskie.jpg

    hammerboycb - Tek Survivor and Giga

    large.hammerboycb.jpg

    Djaymasi - Postosuchus Dossier

    large.Djaymasi-Postosuchus.jpg

    Blue Dragon - Galaxy Spino

    large.bluedragonark---spino.jpg

    AngelicVix3n - Winter is Here in ARK

    large.AngelicVix3n.jpg

    드찌/어찌 - Aisha(白猫)&Reaper

    large.Aisha-Reaper.jpg


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  7. Welcome to another edition of Fanart Friday!

    We regularly showcase some of the incredible fanart and creations from the community in this weekly series. You can view the artwork in a short video format on our social media accounts along-side this post, which servers get a closer look at these works of AR(K)!

    Want to see your video, art, screenshot, etc, featured here? Tweet it at us and use #FanARKFriday and you could be here next week!

    Blue Dragon - Argent

    large.blue-dragon---argent.jpg

    Chaosthief - Cosplay and Jerboa

    large.Chaosthief.jpg

    Djaymasi - Helicoprion

    large.Djaymasi---Helicoprion.jpg

    iguana12345678 - Morellatops Campfire

    large.iguana12345678.jpg

    Jaime Gago - Rex and Raptor

    large.jaimegago---rex.jpg

    milokamilo - Eotriceratops

    large.milokamilo---Eotriceratops.jpg

    Saurimys - Rock Drake

    large.Saurimys---Rock-Drake.jpg

    Scutal - Choose Your Side

    large.Scutal.jpg

    Sitharias - Castle Valguero

    large.Sitharias.jpg

    xcheekypj - Gasbags

    large.xcheekypj---Gasbags.jpg


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  8. Welcome to the very first edition of Fanart Friday!

    We'll be regularly showcasing some of the incredible fanart and creations from the community in this new weekly series. We are separating it out from the Community Crunch, which will be more specific to talking about news and important announcements surrounding ARK.

    You can view the artwork in a short video format on our social media accounts along-side this post, which servers get a closer look at these works of AR(K)!

    Want to see your video, art, screenshot, etc, featured here? Tweet it at us and use #FanARKFriday and you could be here next week!

    Violet - Battle Call

    large.xcheekypj---Battle-Call.jpg

    Sitharias - TIE Fighter Advanced Concept Build

    large.Sitharias---build.jpg

    Mateaperic51 - A vicious yutyrannus

    large.mateaperic51---yuty.jpg

    Jaime Gago - Giga

    large.jaimegago---giga.jpg

    hikigane - White Carno Repaint

    large.hikigane.jpg

    eco - Primordial Tundra Saddle Prototype

    large.eco---mammoth-saddle.jpg

    Djaymas - Hatzeg Dossier

    large.Djaymas---Hatzeg.jpg

    Demonistra---Mana

    large.Demonistra---Mana.jpg

    Blue Dragon - Baryonyx

    large.Blue-Dragon---Bary.jpg

    BulbblyLeaf - Managarmr

    large.Managarmr.jpg


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    • Like 1
  9. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Introducing... Classic PvP Game Mode!

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    Classic PvP is a new competitive player experience for PC players which focuses on the PvP experience from the days of old. This new game mode will be available specifically on our PC PvP network on April 2nd. 

    The Classic PvP servers are a Snail Games initiative to shake up the current PvP meta. To kickstart this initiative, our existing Conquest servers will be repurposed for isolated Classic PvP clusters. Increased rates on these Classic PvP servers will allow tribes to get established fast, and rebuild after potential losses in the event that everything is lost.

    We are aware that over time content and creatures added to ARK have heavily changed the previous PvP meta, and there are many players who miss that experience. Some of the best battles came from those early PvP days!  Because of this, we will be looking to make more changes over the coming months that are tailored for PvP gameplay, including prioritizing inactive servers on the Official PvP Server Network to support this new mode.

    Classic PvP Breakdown:

    • Experience gain, taming, gathering, breeding, hatching, and raising rates have been doubled compared to our standard Official Servers (2x)
    • Tribes are set to 25 players max
    • Tribe alliances are disabled, though informal alliances are allowed
    • Servers have a maximum player count of 100
    • There will be 4 servers on each cluster, for a total of >25 Classic clusters
    • Each cluster will consist of The Island, Scorched Earth, Ragnarok, and The Center
    • Server transfers are only enabled between the 4 servers on each cluster
    • Classic PvP servers are unaffected by Evolution Events
    • Tek dinos (Tek Parasaur, Tek Quetzal, Tek Rex, Tek Raptor, Tek Stego), Giga, Paracer, Quetzal, Tapejara, and the Titanosaur are not available for taming on Classic PvP
    • All Aberration and Extinction content is unavailable on Classic PvP
    • Scaling of weapon damage has been reduced
    • No TEK Engrams

    We have always been interested in the competitive aspect of ARK and are looking to try fun and exciting things to bring back the best memories of ARK in its early PvP days. As we introduce this new seasonal Classic PvP mode, we'll be looking for your valuable input throughout the duration. As these servers exist to shake up the PvP playstyle, it's possible that they may undergo change and seasonal wipes as the mode matures and we take in more feedback.

    Server Removal:
    In order to expand the Classic PvP network, we will be removing some of the inactive PvP servers from our PC network on April 2nd. The Isolated-Ragnarok and Hardcore servers now have one-way transfers enabled so that you can transfer off of your server and preserve your progress if you wish to do so. Please be aware that if you do not move to another server before the April 2nd deadline, you will lose your character, items, and creatures. Below is a list of servers that are up for removal. 

    Quote

    LEGACY-EU-TheHundredCrossArk2-Aberration
    LEGACY-EU-TheHundredCrossArk2-Ragnarok
    LEGACY-EU-TheHundredCrossArk2-ScorchedEarth
    LEGACY-EU-TheHundredCrossArk2-TheCenter
    LEGACY-EU-TheHundredCrossArk2-TheIsland
    LEGACY-Hardcore-NA-ScorchedEarth774
    LEGACY-NA-Isolated-Ragnarok10
    LEGACY-NA-Isolated-Ragnarok16
    LEGACY-NA-Isolated-Ragnarok17
    LEGACY-NA-Isolated-Ragnarok18
    LEGACY-NA-Isolated-Ragnarok19
    LEGACY-NA-Isolated-Ragnarok20
    LEGACY-NA-Isolated-Ragnarok48
    LEGACY-NA-Isolated-Ragnarok49
    LEGACY-The-EU-Isolated-Ragnarok29
    LEGACY-The-EU-Isolated-Ragnarok30
    LEGACY-The-EU-Isolated-Ragnarok36
    LEGACY-The-EU-Isolated-Ragnarok37
    LEGACY-The-EU-Isolated-Ragnarok57
    LEGACY-The-EU-Isolated-Ragnarok58

    We look forward to hearing your stories and seeing your adventures on the new Classic PvP game mode servers!

    Mod Community Updates!

    Don't forget that April 5th is the last day to submit applications for the sponsorship program for this selection period. Please be sure to get those in!

    Continuing on from last week, the latest episode of Wildcard Workshop takes our targeting list and puts in the implementation to actually direct our sentry creatures to attack specific targets.

    Happy Modding!

    Creator Feature - Jaime Gago!

    Jaime Gago is an incredibly talented illustrator who has been making artwork featured around ARK for quite some time. You may have seen his art featured on our Instagram account or over on our Reddit page. His style is whimsical and watercolor, with the ability to capture the grandeur of the ARK and the personality of every creature he paints. Check out just a few of his ARKworks below!

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    Evolution Event!

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    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 29th of March at 1 PM EST until Monday the 1st of April at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


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    • Facepalm 2
  10. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    What's Happening On The ARK!

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    We're currently busy hammering away on our bug list so there is not much new information to share with you all this week. We have been very invigorated to see all of the feedback and creations from survivors since the big Homestead patch! We are continuing to take your feedback into consideration regarding upcoming balance change as well as your bug reports, especially those related to the structure and kibble changes.

    Since the last Crunch we have:

    • Fixed hitching and stalling problem introduced in our recent major update.
    • Upgraded our servers here on SurviveTheARK.com in order to get our forums running at top notch.
    • Quickly patched a major exploit.

    You'll hear more details in the near future regarding the status of upcoming changes as we work through our task list.

    Creator Feature - IsisMasshiro!

    We're expanding our Feature of the Week to include a featured artist rather than just a single piece of work. This week we're featuring IsisMasshiro who's comic-style ARKworks never fail to make us smile. Can you relate to any of these ARK moments?

    dbsho11-ad370750-ca3e-44bd-921f-d2cdb489

    dcjv72n-c49cface-3446-4063-af06-6f51ba27

    dcvmnm4-1af8dcc4-b17c-4d79-8388-16862b7a

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 22nd of March at 1 PM EST until Monday the 25th of March at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

  11. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    ARK Developer Stream #1 VOD!

    On March 5th we had our first developer update stream in our new format! Thank you for joining us on Twitch if you were able to do so. In this stream we talked about the Homestead update, the mod program, as well as answered your questions from the Community Crunch and from chat. Going forward we will be continuing to stream when we've got new things to share with you. We won't have a dedicated schedule like we have in the past so stay tuned to the Crunch and our Twitter for information on when those take place.

    If you weren't able to catch the stream, you can watch the video on demand over on our YouTube channel.

    As previously mentioned the major topic of our stream was dedicated to discussing the new Homestead update which includes the integration of Structures Plus and the Kibble rework.

    If you're still confused about the kibble rework changes definitely check out Dododex and the ARK wiki for an in-depth dive into the new kibble system including new recipes for the new kibbles and which creatures prefer which kibble. Thank you to our community members for collecting this information for all survivors to benefit from. And we hope you have all been enjoying this quality of life update!

    Upcoming Server Maintenance!

    At 12:00pm Eastern on March 13th we will be taking down some of our Switch servers for maintenance. We expect maintenance to last for approximately 2 hours. Below is a list of all affected servers.

    Mod Community Updates!

    I've readied a new installment to our VSS project tutorials. Today we're covering the addition of a central targeting list managed by the tower. This backbone will make it possible to take the behavior of our mod in quite a few directions, so for anybody that is following along, please feel free to drop some ideas on behavior in the forum thread below. Happy Modding!

    Fan Feature of the Week!

    D1Ji1gIWsAAGmPa.jpg:large

    ARK Millennium Falcon by Sitharias

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 15th of March at 1 PM EST until Monday the 18th of March at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

  12. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Homestead Update Tomorrow!

    It's finally arrived! We're beyond thrilled to be releasing Structure Plus (S+) and the long-awaited kibble rework (now packaged together as 'Homestead') to all of our survivors March 5th 2019!

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    If you can dream it, you can build it! Homestead includes the major elements of Structures Plus (S+), a player created Sponsored Mod by Orionsun. S+ has maintained a large following of users over an extended period of time, and its move to console has long been requested. We are particularly excited to finally be able to share this with our console survivors who will be using it for the very first time.

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    Here are the new building features included in Homestead:

    • Dedicated bulk storage
    • Triangle foundations, ceilings and roof pieces
    • Four high walls
    • Fence supports for level walls
    • Flexible pipes and electrical cables
    • Double doors
    • Swappable variants for ramps/stairs
    • New visual variants for existing structures

    large.ShooterGame-2019-02-25-18-28-56-183.00_00_53_15.jpg

    large.ShooterGame-2019-02-25-18-28-56-183.00_01_01_09.jpg

    Along-side the update to structures we also have our kibble rework included in this patch! Previously the Kibble system worked like a tree, the egg of one creature being used in a kibble to tame the next creature in line. Often these kibbles didn’t make sense in terms of game progression and became more redundant with each new creature that was added to the game. Each creature now falls into one of six categories, and that creature’s egg can be used to tame any creature within that specific category. Instead of having 50+ different kibbles all requiring a different specific egg, it is drastically reduced to: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary kibbles!

    large.ShooterGame-2019-02-25-18-28-56-183.00_01_19_53.jpg

    You can expect the Homestead update to hit your respective platform around 10am PST tomorrow starting with PC and concluding with PS4. We invite you to watch our Homestead trailer to see a preview of the variety of structures that are now possible. All of the builds featured in the trailer are player-created and you can find links to how to build the structures in the video description. It has been an amazing experience for us to see our dedicated players create things we could have never imagined! 

    large.ShooterGame-2019-02-25-18-28-56-183.00_00_19_39.jpg

    We hope these changes to ARK inspire survivors to turn their wooden shack on the beach into the fortress of their dreams!

    Homestead patch notes:

    Quote

    S+

    • Variant System
      • Added Structure variant system to cycle visuals for a structure
    • Structure Pickup
      • Enabled pickup of the following structures:
        • Elevator Platforms
        • Elevator Tracks
        • Electric Generator
        • Grill
        • Industrial Forge
        • Industrial Grinder
        • Chem Bench
        • Fabricator
        • Tek Generator
        • Tek Replicator
        • Tek Transmitter
      • Disabled pickup of Bee Hives
      • Added ServerSettings ini config option StructurePickupHoldDuration to allow unofficials to configure (or disable by setting to 0) the quick-pickup hold duration
      • Changed default for quick-pickup to 0.5 seconds (from 1 second)
    • Structure Additions
      • Added 'Smooth' sidewall variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
      • Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
      • Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
      • Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
      • Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
      • Flexible pipes [Stone, Metal]
      • Flexible electrical cables
      • Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
      • Double door frames [Adobe, Metal, Stone, Tek, Wood]
      • Double doors [Adobe, Metal, Stone, Tek, Wood]
      • Tek Dedicated storage (Tek structure that allows storing a large amount of a single resource)
      • Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

    Kibble Rework

    • Categorized Kibble
    • Creatures prefer their category of Kibble or above
    • Produced
      • Allosaurus - Superior
      • Ankylosaurus - Regular
      • Archaeopteryx - Simple
      • Argentavis - Superior
      • Baryonyx - Regular
      • Basilisk - Exceptional
      • Brontosaurus - Exceptional
      • Carbonemys - Regular
      • Carnotaur - Regular
      • Compy - Simple
      • Dilophosaur - Basic
      • Dimetrodon - Regular
      • Dimorphodon - Simple
      • Diplodocus - Regular
      • Dodo - Basic
      • Featherlight - Basic
      • Gallimimus - Simple
      • Giganotosaurus - Exceptional
      • Glowtail - Basic
      • Hesperornis - Extraordinary
      • Ichthyornis - Simple
      • Iguanodon - Simple
      • Kairuku - Basic
      • Kaprosuchus - Regular
      • Kentrosaurus - Regular
      • Lystrosaurus - Basic
      • Mantis - Superior
      • Megalania - Superior
      • Megalosaurus - Superior
      • Micro Raptor - Simple
      • Morellatops - Simple
      • Moschops - Superior
      • Oviraptor - Simple
      • Snow Owl - Superior
      • Pachycephalosaurus - Simple
      • Pachyrhinosaurus - Regular
      • Parasaur - Basic
      • Pegomastax - Simple
      • Pelagornis - Regular
      • Pteranodon - Simple
      • Pulmonoscorpius - Regular
      • Quetzalcoatlus - Exceptional
      • Raptor - Simple
      • Rex - Exceptional
      • Rock Drake - Extraordinary
      • Sarcosuchus - Regular
      • Spinosaur - Superior
      • Stegosaurus - Regular
      • Tapejera - Superior
      • Terror Bird - Regular
      • Therizinosaurus - Exceptional
      • Thorny Dragon - Regular
      • Titanboa - Superior
      • Triceratops - Simple
      • Troodon - Regular
      • Velonasaur - Regular
      • Vulture - Basic
      • Wyvern - Extraordinary
      • Yutyrannus - Exceptional
    • Preferred
      • Allosaurus - Superior
      • Angler Fish - Regular
      • Ankylosaurus - Regular
      • Araneo - Simple
      • Archaeopteryx - Simple
      • Argentavis - Superior
      • Baryonyx - Regular
      • Basilosaurus - Exceptional
      • Beelzebufo - Regular
      • Brontosaurus - Exceptional
      • Carbonemys - Regular
      • Carnotaur - Regular
      • Castoroides - Superior
      • Daeodon - Superior
      • Dilophosaur - Basic
      • Dimetrodon - Regular
      • Dimorphodon - Simple
      • Diplocaulus - Simple
      • Diplodocus - Regular
      • Direbear - Superior
      • Direwolf - Superior
      • Dodo - Basic
      • Doedicurus - Regular
      • Dunkleosteus - Superior
      • Gallimimus - Simple
      • Gasbags - Superior
      • Giant Bee - Simple
      • Gigantopithecus - Regular
      • Giganotosaurus - Exceptional
      • Griffin - Extraordinary
      • Ichthyornis - Simple
      • Ichthyosaurus - Simple
      • Iguanodon - Simple
      • Kairuku - Basic
      • Kaprosuchus - Regular
      • Karkinos - Exceptional
      • Kentrosaurus - Regular
      • Lymantria - Regular
      • Mammoth - Superior
      • Managarmr - Exceptional
      • Megalania - Extraordinary
      • Megaloceros - Simple
      • Megalodon - Superior
      • Megalosaurus - Superior
      • Megatherium - Superior
      • Mesopithicus - Basic
      • Morellatops - Simple
      • Mosasaurus - Exceptional
      • Onyc - Simple
      • Snow Owl - Superior
      • Pachycephalosaurus - Simple
      • Paraceratherium - Superior
      • Parasaur - Basic
      • Pegomastax - Simple
      • Pelagornis - Regular
      • Phiomia - Basic
      • Plesiosaurus - Superior
      • Pteranodon - Regular
      • Pulmonoscorpius - Regular
      • Purlovia - Regular
      • Quetzalcoatlus - Exceptional
      • Raptor - Simple
      • Rex - Exceptional
      • Rock Elemental - Extraordinary
      • Sabertooth - Regular
      • Sarcosuchus - Regular
      • Spinosaur - Exceptional
      • Stegosaurus - Regular
      • Tapejera - Superior
      • Terror Bird - Regular
      • Therizinosaurus - Exceptional
      • Thorny Dragon - Regular
      • Thylacoleo - Extraordinary
      • Triceratops - Simple
      • Velonasaur - Regular
      • Woolly Rhino - Superior
      • Yutyrannus - Extraordinary

    Exploits

    • Fixed exploit related to water well
    • Fixed exploit related to Titan downloads
    • Fixed exploit related to Velonasaurs
    • Fixed exploit related to Platform Saddles

    Crashes

    • Fixed crash related to shoulder pets
    • Fixed crash related to Taxidermy    

    Managarmr

    • Fixed issue with Managarmr breath causing flyers to teleport
    • Fixed Managarmr's forward dash not triggering consistently when spamming it
    • When Managarmr freezes a dino with a rider, the rider will no longer be dismounted but rather frozen for 1 second
    • Character frozen visual effect should change more smoothly
    • A player frozen either standing, crouching, or prone can no longer change that state
    • Duration of frozen for player characters is now a function of health and armor rating
    • Duration of frozen for player characters is significantly reduced overall
    • Cheat spawning a dino should no longer cause you to get stuck on that dino if it dies while being frozen by Managarmar Ice breath
    • Reduced Managarmr ice breath damage ~25%
    • Added new freeze immune icon

    Environments

    • Fixed buildable space outside of bounds
    • Fixed multiple holes and meshing locations
    • Moved Desert Titan player spawn point to an area inside the structure prevention zone
    • Fixed climbable trees in Extinction

    Kairuku

    • Base affinity increased by 30% now that it has a preferred kibble

    Ice Wyverns

    • Fixed creature icon being blank

    Item Stacks

    • Fixed ConfigOverrideItemMaxQuantity issue with RawPrimeMeat

    Giganotosaurus

    • Increased damage required to enrage a giga by 55%

    Corrupted Heart

    • Fixed item to use correct icon

    Mind Wipe

    • Characters can be respeced once every 24 hours

    UI

    • Improved search filtering on inventory and crafting menus

    Elevators

    • Set Primitive Elevator Platforms and Tracks to be craftable by wood instead of requiring fungal wood

    Additional PS4/Xbox patch notes:

    Quote

    Exploits

    • Fixed exploit related to Tek Swords
    • Fixed exploit related to Rafts on Center

    Managarmr

    • Fixed managarmr space launch bug 
    • Managarmr ice breath is no longer stopped by Dino Leash
    • Speculative fix for the Managarmr breath client crash
    • Whistle Stop and Whistle Follow will interrupt the current ability
    • Ice breath freeze amount is now more significantly reduced by distance
    • Clamped forward dash movement to horizontal plane

    Cryopods

    • Disable following after releasing from Cryo
    • Now show gender in the tooltip
    • Tribe log displays the name of the cryopod owner who's cryopod broke
    • Fix for dino owner not transferring when stealing a cryopod with a dino in it

    Environments

    • Removed the Ruins of Nosti gate
    • Reduced shadow cost of some meshes

    Defenders

    • Defenders are harvestable for light robotic materials

    Bear Traps

    • Bear traps are now placeable again!

    Tek Dinos

    • Now drop electronics/metal as intended

    Movement

    • Fixed players getting stuck when walking off foundations in single player

    Mosasaurus

    • Reduced Mosasaurus speed per level up by 50%     

    Manta

    • Reduced Manta speed per level up by 75%

    Gasbags

    • Set gasbags to mature at the rate of Wooly Rhinos due to similar utility capabilities

    Desert Titan

    • Reduced tamed Desert Titan total hp by 1/3

    ARK Developer Stream Tomorrow!

    Tomorrow at 1 PM Pacific Time on March 5th, members of the ARK development team will be hosting a Developer Livestream on our Twitch channel!

    Our Community-focused livestreams went over well with the community so we decided to restructure slightly to bring even more members of our team into the mix! We invite you to join us from our Seattle office as we discuss the latest developments with ARK.

    In tomorrows stream we will be showcasing and discussing our biggest addition and change to the game: the Structures Plus and Kibble rework.

    large.DxxcZd2WkAYBJVf.jpg

    We'll also be answering questions from you--the community--in a live form Digest. 

    The developers on-camera this stream will be:

    • Cedric: Host, Gameplay Programmer
    • Chris: Lead Programmer & Lead Designer
    • Colin: Senior Producer
    • Jen: Community Manager

    We look forward to seeing you all on our Twitch channel tomorrow at 1pm PST!

    Mod Community Updates!

    We're bringing in two new projects to the Sponsored Mod Program this month, and don't forget that we have already started another round of applications for the sponsored mod program. You'll be able to submit an application until April 5th. So polish up those design documents and send them in. We love seeing the amazing projects everyone is working on.

    First up we have Additional Lighting by ReinerSCT. This mod adds a plethora of new lighting options of different colors, styles, and configurations. Ever wanted to make your own disco room, or set up a complex lighting system for your over-the-top castle? This mod will let you do it!

    large.AdditionalLighting.jpg

    We're also happy to bring in the Play as Dino mod by Finntastic. Does anybody else ever use the old mantra "Don't just hunt the raptor... Be the raptor"? No? Just me? Either way, with this mod you can! The author has a lot of cool systems being worked on for this mod and we're happy to provide some support for them.

    large.playAsDino.jpg

    Happy Modding!

    Fan Feature of the Week!

    851EE507E5328419E259B5AB87AC6755E766FE3C

    AUS Model Update: Parahelicoprion finished by Kaprodonychus

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 8th of March at 1 PM EST until Monday the 11th of March at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

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  13. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    ARK Stream Returns!

    At 1 PM Pacific Time on March 5th, members of the ARK development team will be hosting a Developer Livestream on our Twitch channel!

    Our Community-focused livestreams went over well with the community so we decided to restructure slightly to bring even more members of our team into the mix! We invite you to join us from our Seattle office as we discuss the latest developments with ARK.

    In next weeks' stream we will be showcasing and discussing our biggest addition and change to the game: the Structures Plus and Kibble rework.

    DxxcZd2WkAYBJVf.jpg:large

    We'll also be allowing questions from you--the community--in a live form Digest. We invite you to leave your ARK or development related questions in the comment section below and we will be selecting an assortment of your questions to answer live on stream.

    The developers on-camera this stream will be:

    • Cedric: Host, Gameplay Programmer
    • Chris: Lead Programmer & Lead Designer
    • Colin: Senior Producer
    • Jen: Community Manager

    We look forward to seeing you all on our Twitch channel on March 5th!

    Structures Plus (S+) & Kibble Rework Beta Closing!

    yahaqkyx7rh21.jpg

    This week is the final week to participate in the open Structures Plus and Kibble Rework beta before the testing period closes to the public. If you have not tried it out and/or given your feedback regarding the changes we invite you to do so! Please check out the post below for all of the information on how you can get involved in play testing this beta.

    Mod Community Updates!

    Get your mods ready, sponsorship program applications open again on Friday! We will also be announcing a couple of new sponsored projects next week!

    We're making some adjustments to what has been our focus for sponsored projects. Going forward we will be looking at more small scope projects as well, instead of only the large scope projects like we have been up to this point. A result of this adjustment is that you will begin to see more projects with shorter-term sponsorship's making their way into the program and, by proxy, a somewhat higher rotation rate leading to more opportunities.

    We want to encourage everyone, no matter the scale of your projects, to apply for sponsorship during each application period. Even if a project isn't selected during a given application period it helps me to keep a finger on the pulse of everyone that's interested in being sponsored and seeing how your projects and plans develop.

    Upcoming Server Maintenance!

    On February 27th beginning at 12pm EST we will be conducting a small maintenance on a portion of our Official Servers. We expect maintenance to last for approximately 1 hour. Below is a list of all affected servers.

    Fan Feature of the Week!

    germanletsplay_by_sampondu_dczdfra-pre.j

    GermanLetsPlay by SamPondu

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 1st of March at 1 PM EST until Monday the 4th of March at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

  14. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    ARK: Valentine's Day Event Concludes!

    large.Valentines_Couple_2.jpg

    Our Valentine's Day event has concluded as of February 18th midnight 12:00 UTC. However we will not be redeploying servers to officially end the event until 10am PST tomorrow, Tuesday meaning that event rates will continue until 10am PST tomorrow.

    Event items and creatures will only stop appearing after your server has been restarted. Event items such as candies and chocolate will not despawn after the event concludes.

    Upcoming Server Maintenance!

    On February 20th beginning at 7am EST we will be conducting a small maintenance on a portion of our NA Official Servers. We anticipate the full maintenance duration to take a few hours however the servers will be booted back up shortly after they are taken down, which should minimize individual downtime.

    On March 4th we will be reorganising our Switch network to better allocate servers to serve our player base. At the link below is a list of servers that will be taken down so please be sure to migrate to a server that is not present on the removal list.

    Customer Support Relocated!

    Our report abuse form here on the forums has been relocated to Zendesk to better facilitate our Customer Support's ability to communicate with players. The submission process for your reports will remain unchanged, but responses and further communication will come from Zendesk so be sure those messages do not go into your spam by mistake.

    Structures Plus (S+) & Kibble Rework Beta!

    large.image-(1).jpg

    The Structures Plus and Kibble Rework beta is still available and we're looking for additional feedback as we get closer to release of these features in the near future. We plan to have one more update to the beta for testing before the final version is released to the main game.

    Please check out the post below for all of the information on how you can get involved in play testing this beta.

    Fan Feature of the Week!

    51F94B739BE7364DF68A85E110639FC858996326

    Valentine raptors by Albina Diamond

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 22nd of February at 1 PM EST until Monday the 25th of February at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    • 2x Harvesting Rates
    • 2x Taming Rates
    • 2x EXP Rates

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

  15. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    ARK: Valentine's Day!

    large.Valentines_Couple_2.jpg

    Beginning tomorrow, February 12th until February 18th, love will fill the air as we celebrate Valentine's Day!

    The ARK will be placed under Cupid's loving spell. With this event, creatures have also been affected by Cupid's spell in the following ways:

    • Red, Pink, and White colored wild creatures can be found wandering the ARKs searching for true loves kiss.
    • When mating, creatures have a 25% chance to drop an item.  That item has a 50/50 chance to be one of the following:
      • Valentines Chocolate: Restores full HP, or knocks 40% off a creatures taming bar.
      • Valentines Candy: Gives your tame random dino colors when eaten.

    All servers official and unofficial will also experience the following bonuses (auto-activated or can be toggled manually by running ActiveEvent=vday):

    • Mate Boosted range increased by 2x
    • Mating Speed and Mating Recovery increased by 3x
    • Creature Maturing and Egg Incubation speed has been increased by 3x
    • Baby Food Consumption has been decreased by 1/3

    58a7bb07ed6ba_large.224A8465B89DC82CC7EF

    Survivors also have the opportunity to send out their own customs Valentine's Day card to their loved ones. Head over to playark.com/valentines and create your custom card! Be sure to send us a tweet with your image attached and the #MateBoosted, so that over the course of the week we can retweet your loving messages! 

    large.MateBoosted.JPG

    PC Patch Notes:

    Quote

    Valentines Day Event!

    • Auto Activates from 2/12 - 2/18 for non-TCs
    • Run with ActiveEvent=vday to toggle manually
    • Event Rates:
      • 2x Mating/Mate boost Range
      • 3x Mating Speed/Mating Recovery
      • 3x Baby/Egg Maturation Speed
      • 1/3rd Baby Food Consumption
    • Event Details:
      • Dino color spawns: Creatures have a 20% chance to spawn with holiday themed colors
      • When mating, creatures have a 25% chance to drop an item.  That item has a 50/50 chance to be one of the following:
        • Valentines Chocolate: Restore full HP, or knock 40% off a Dino's Tame Bar
        • Valentines Candy: Random dino colors

    Managarmr

    • Fix bug causing Managarmr to die randomly
    • Potential fix for client crash
    • Ice breath is no longer stopped by a Dino Leash
    • Potential fix for Managarmrs floating away
    • Whistle Stop and Whistle Follow will interrupt the current ability
    • Increased time between freeze buffs
    • Ice breath freeze amount is now more significantly reduced by distance

    Cryopods

    • Now show gender in the tooltip
    • Tribe log displays the name of the cryopod owner who's cryopod broke
    • Fix for dino owner not transfering when stealing a cryopod with a dino in it

    Trike

    • Fixed infinite trike ramming bug

    Movement    

    • Fix for players getting stuck when walking off foundations

    Bear Traps

    • Bear traps are now placeable again!

    Tek Dinos

    • Now drop electronics/metal as intended

    Exploits

    • Fix exploit related to Tek Sword

    Desert Titan

    • Reduced tamed Desert Titan total hp by 1/3

    Item Stack Config

    • Only apply the global multiplier ItemStackSizeMultiplier to items that are intended to stack. This doesn't affect ConfigOverrideItemMaxQuantity entries.

    Scorched Earth

    • Removed the Ruins of Nosti gate

    Extinction

    • Fixed a meshing location
    • Reduced shadow cost of some meshes
    • Defenders are harvestable for light robotic materials 

    The Center

    • Fix exploit related to Rafts

    Xbox & PS4 Patch Notes:

    Quote

    Valentine's Day Event!

    • Auto Activates from 2/12 - 2/18 for non-TCs
    • Run with ActiveEvent=vday to toggle manually
    • Event Rates:
      • 2x Mating/Mate boost Range
      • 3x Mating Speed/Mating Recovery
      • 3x Baby/Egg Maturation Speed
      • 1/3rd Baby Food Consumption
    • Event Details:
      • Dino color spawns: Creatures have a 20% chance to spawn with holiday themed colors
      • When mating, creatures have a 25% chance to drop an item.  That item has a 50/50 chance to be one of the following:
        • Valentines Chocolate: Restore full HP, or knock 40% off a Dino's Tame Bar
        • Valentines Candy: Random dino colors

    Managarmr

    • Ice Breath damage is now scaled by distance to the target
    • Improvements to situations where Managarmrs float away
    • Whistle Follow or Whistle Stop will order the Managarmr to stop their active ability and return to ground
    • Reduced Ice Breath freeze amount
    • Increased time between Freeze Debuffs 

    Exploits

    • Fix for exploit related to Rafts
    • Fix for exploit related to Tek Gloves
    • Fix for exploit related to Owl and babies
    • Fix for exploit related to Owl
    • Fix for exploit related to Desert Titan lightning
    • Fix for exploit related to Ladders
    • Fix for exploit related to Chairs

    Extinction    

    • Environment memory improvements

    Ice Titan

    • Have Ice Titan consider more targets as a leapable-enemy

    Desert Titan

    • Fix for Desert Titan sometimes freezing/refusing to move during boss fight
    • Fix for Desert Titan occasionally flying out of world bounds
    • Untamed Desert Titan ground targeted lightning attack will now have a variable delay
    • Removed Burning debuff that the lightning field puts on enemies

    Titans

    • Reduced damage to structures from melee attacks

    Mating

    • Added "Enable Mating" under Behavior dial on Dinos, wandering is no longer required to mate
    • Change dino hover UI to read "Enable Wander or Mating to Mate" instead of "Enable Wander to Mate"

    UI

    • Moved chatbox down to lower left corner

    Inventory    

    • Increased Bullet/Arrow stack size to 100 (from 50).

    Turrets

    • Reduced Auto/Heavy turret inventory size roughly 40%, to accommodate ammo stack change (results in slight increase of max # of bullets they can store)

    Tribes

    • Finish increasing tribe group rank limit from 5 to 10
    • A player can not accept alliance invites unless they are tribe admin
    • Alliance invites and new tribes added or removed from alliances is now logged in the Tribe Log.    

    Cryopod

    • Tooltips now contain the stats of the dino
    • Mating timer now advances while in a Cryopod unless the Cryopod is transferred, then it is reset to respect the new server's MatingIntervalMultiplier
    • Baby aging is paused while in a Cryopod
    • Baby imprinting is paused while in a Cryopod
    • Baby gestation is aborted when entering a Cryopod

    Air Conditioner

    • Reduced Air Conditioning SFX radius

    Plant Y

    • No longer affects Quetz and Karkinos

    Plant Z

    • Stun cooldown increased vs dinos, 5 seconds -> 7.5 seconds

    Megalania

    • Halved torpidity decrease rate

    Bola

    • You can now struggle to get out of bola faster

     Experimental

    • Added [ServerSettings] ItemStackSizeMultiplier to allow increasing or decreasing item stack size
    • Added [/Script/ShooterGame.ShooterGameMode] ConfigOverrideItemMaxQuantity to allow manually overriding item stack size on a per-item basis

    Mesh Memory Optimizations

    • Doedicurus
    • Parasaur Saddle
    • Rex Saddle
    • Sauropod Saddle
    • Various Particle Meshes    

    Particle Memory Optimizations

    • Dino Leash

    Skins

    • Fixed missing Bionic skins

    Upcoming Server Maintenance!

    On February 13th beginning at 7am EST we will be conducting a small maintenance on a portion of our NA Official Servers. During this time the servers will go offline in succession therefore all will not be going down promptly at 7am. The servers will not be running during this maintenance period once they are down. We anticipate the full maintenance duration to take a few hours however the servers will be booted back up shortly after they are taken down, which should minimize individual downtime.

    Also worth noting: In our next patch we will be renaming all legacy servers to include "LEGACY" in their names. This change will not affect your favorites but the name will be changed there to reflect the new name. Legacy servers will be using the following format: LEGACY-servername. Ex: LEGACY-OfficialServer2. This change applies to all platforms that have Legacy servers. Legacy servers will still be located in the Official Legacy Servers tab in the server browser.

    Attention Builders!

    Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

    Hop into the beta (details on how to do that below) and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

    Submit pictures and/or a video of your build, your map save and coordinates to your build to arkfans@studiowildcard.com so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

    Today is the LAST DAY to submit your builds! We look forward to seeing your masterpieces!

    Structures Plus (S+) & Kibble Rework Beta!

    large.image-(1).jpg

    The Structures Plus and Kibble Rework beta is still available and we're looking for additional feedback as we get closer to release of these features in the near future. We plan to have one more update to the beta for testing before the final version is released to the main game.

    Please check out the post below for all of the information on how you can get involved in play testing this beta.

    Modding Community Updates!

    It's mod tutorial time!

    Let's continue where we left off in the last tutorial and hook up our transition material to the sentry tower system. We're going to make use of some previously discussed topics and covered a new one, timelines. Don't let these handy little nodes fool you, they can be used on much more than just materials, and they can really make some aspects are your game feel much more alive!

    Happy Modding!

    Fan Feature of the Week!

    FC206836BF52641878BD8D220192FB4794714A6A

    Deep Dive by Violet

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

    • Thanks 1
  16. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Attention Builders!

    Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

    Hop into the beta (details on how to do that below) and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

    Submit pictures and/or a video of your build, your map save and coordinates to your build to arkfans@studiowildcard.com so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

    Submissions will be accepted until February 11th (extended by one week)! We look forward to seeing your masterpieces!

    Structures Plus (S+) & Kibble Rework Beta!

    large.image-(1).jpg

    The Structures Plus and Kibble Rework beta is still available and we're looking for additional feedback as we get closer to release of these features in the near future. We plan to have one more update to the beta for testing before the final version is released to the main game.

    Please check out the post below for all of the information on how you can get involved in play testing this beta.

    Modding Community Updates!

    We just want to remind all of our mod authors that tomorrow is the last day to apply for this sponsorship period. Please make sure to get any last minute applications submitted by February 5th 11:59 PM Pacific.

    You can apply for sponsorship here.

    After the application period closes we will be reviewing projects and will announce our selection at the beginning of March. Good luck, everyone!

    ARK on Sale!

    large.lunarsteam.jpg

    Fan Feature of the Week!

    34EE8240DF3F53E55FBE8E92BBAAB97F6612100D

    Rock Drake by SomniosusArcum

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 8th of February at 1 PM EST until Monday the 11th of February at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post!

    As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

  17. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Last Week on the ARK!

    Think you know everything there is to know about the ARKs? Well, did you know that the Raptor is the deadliest wild creature of all? Here are the numbers, using data collected on our official PC servers in the last week.

    large_info.jpg

    We'll be sure to share so more fun visual data in the future. And if you're curious, it is the Direwolf that is the deadliest wild critter on Extinction!

    Structures Plus (S+) & Kibble Rework Beta is Live!

    large.image-(1).jpg

    The beta for Structures Plus and the kibble rework is live! A special thanks to those of you who have already played and given feedback on the changes to us. Please check out the post below for all of the information on how you can get involved in play testing this beta.

    Fan Feature of the Week!

    1DE56A77F4B4215770B3BEE44DF062E946A6F93B

    Amazing Spino saddle by Nivea!

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 25th of January at 1 PM EST until Monday the 28th of January at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

  18. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Extinction Transfers Opening Tomorrow!

    large_12.jpg

    We will be opening server transfers on our official servers into Extinction on January 15th, which is tomorrow! This will be on all applicable platforms. Server deployments will begin at 10am PST starting with PC and concluding with Xbox at approximately 10:30am PST.

    Structures Plus (S+) & Kibble Rework Beta is Live!

    large.image-(1).jpg

    In case you missed our announcement post on Friday, the beta for Structures Plus and the kibble rework is live! A special thanks to those of you who have already played and given feedback on the changes to us. 

    Please check out the post below for all of the information on how you can get involved in play testing this beta.

    In conjunction with these changes on the beta we are also working on a patch with numerous fixes and optimisation improvements to the game, particularly for Xbox. The long list of changes will be provided when that patch is ready to go out, which will hopefully be sometime soon. :) 

    Modding Community Updates!

    Quote

    We've got another tutorial prepped! Time to unbox those creatures that we bottled up into crystals last time and get the sentry tower itself doing something. It's certainly not pretty yet, but the core functional needs now exist for us to start refining.
     

    Fanart of the Week!

    F3BE0FCFA968B4AC02A2E279279AEE987FDA25BF

    ARK Glowtail Adventure by Pau!

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 18th of January at 1 PM EST until Monday the 21st of January at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


    View full article

  19. Changes (v295.106, Feb 19th):

    Mind Wipe

    • Changed mindwipe tonic to a 24h cooldown instead of once per level

    Corrupted Heart

    • Updated Corrupted Heart to use the proper icon

    Dimetrodon

    • Brought torpidity and food loss values more in line with other creatures

    Megalania

    • Brought torpidity and food loss values more in line with other creatures

    Snap Points

    • Adjusted snap points to remove undesired snaps

    Large Wall

    • Adjusted snap points
    • Added Structure prevention collision
    • Corrected audio issues
    • Fixed placement material issues

    Foundations

    • Adjusted snap points to work with the different Ceilings
    • Fixed a placement issue with Foundations and Triangle Foundations 

    Triangle Ceiling

    • Adjusted snap points so they line up when side by side
    • Adjustments so that they no longer leave gaps in certain build scenarios
    • Adjusted Stone Triangle roof scaling to fit better
    • Fixed gaps with greenhouse triangle roofs attaching to ceilings
    • Fixed HP calculations

    Triangle Foundation

    • Fixed HP calculations

    Dedicated Storage

    • No longer auto-destroy Dedicated Storage when the floor under them is destroyed
    • Removed Withdraw/Deposit multi-use options for non-owning players when pincoded (except in the Inventory UI panel)    

    Double Door Frame

    • Fix for Stone Double Door Frame not lining up with Stone Walls properly

    Engrams

    • Added Tek Double Doors Engram to Dragon Boss (medium and hard)
    • Added S+ Tek Engrams to Island bosses

     Double Door

    • Fixed structure pickup

    Structure Variants

    • Potential fix for Destructible Mesh bug
    • Fix crash related to Tek Foundation variant
    • Structure variants now only appear in a folder if there are 3 or more variants to pick from
    • Fixed issue with Stone Stairs Destructible Mesh when using the Ramp variant
    • Set up Destructible Meshes for Square Foundation Block variants
    • Set up Destructible Meshes for Stair structures and their Ramp variants
    • Mesh Iteration

    Stairs

    • Fix issue with painting
    • Corrected audio issues

    Spawn Emitter

    • Fixed placement FX for Adobe Fence Support
    • Added Tek S+ placement FX

    Flexible Cables/Pipes

    • Overhauled how Flexible Cables and Pipes manage connections
    • Fixed visibility
    • Fixed interaction
    • Scaled down Flexible Pipes slightly
    • Mesh Iteration

    Icons

    • New Icons where necessary
    • Icon Iteration   

    UI

    • Improved inventory/crafting UI search functionality so that it splits the search input by whitespace and searches for items that contain ALL search terms

    Destructible Meshes

    • Iteration  

    Kibble

    • Connected proper dino settings class to Kairuku and Phiomia 
    • Setup new kibbles and other consumables to be global cuddle foods
    • Set Basilisk to be Extra Large
    • Replaced Cooked Prime Meat with Prime Jerky in large kibble recipe
    • Set Iguanodon egg to be Medium
    • Set Microraptor egg to be Small
    • Fixed descriptions not showing properly on Wyvern or Rock Drake eggs
    • Fixed descriptions on underwater eggs
    • Set Snow Owl egg to be Large
    • Set Velonasaur egg to be Medium

    Miscellaneous

    • Rework references between S+ structures to fix related issues

    ------------------------------

    Changes (v291.104, Jan 18th):

    • Added ServerSettings ini config option StructurePickupHoldDuration to allow unofficials to configure (or disable by setting to 0) the quick-pickup hold duration
    • Changed default for quick-pickup to 0.5 seconds (from 1 second)
    • Updated multiple S+ meshes (still need LOD pass and destructile mesh pass)
    • Updated snap points for triangle foundations and ceilings to remove some bad snaps
    • Added some variation in structure textures to break up repetition
    • Set health of triangle ceiling to half for greenhouse triangle ceiling
    • Set triangle foundations and ceilings to be half the health of a full ceiling or foundation
    • Set double door hp to 1.3x (approx) the single door variant
    • Set 4 high walls hp to be equal to 1.8 walls
    • Flexible pipes can now be picked up
    • Improved usability and reliability of flexible electrical cables and pipes
    • Fixed S+ structures not obeying the building height limit
    • Added destructible mesh support and some destructible meshes for structure variants
    • Reduced horizontal scale of stair structures slightly so they don't clip through adjacent walls
    • Disabled triangle foundation stacking
    • Disabled quick-pickup for the Tek Teleporter as soon as anyone tries teleporting with it
    • Fixed snapping issue with square foundations and ceilings and the new triangle foundations and triangle ceilings
    • Renamed wood structures from "Wood" to "Wooden" to match Ark convention
    • Set up craftability for S+ structures and items
    • Structure variant system now handles player-applied color regions while switching between variants

    Dedicated Storage:

    • Fix for dedicated storage access
    • Pincoding is now enabled
    • Allowed some items to be placed in Dedicated Storage that were previously disabled by mistake: Reinforced Window, Stone Cliff Platform, Metal Cliff Platform, Water Well, Mirror, Vessel
    • Disabled Dedicated Storage power requirement
    • Punching/shooting Dedicated Storage no longer deposits items into it
    • Dedicated Storage demolish improvements
    • Demolishing dedicated storage now gives you all items back
    • Added a "fill storage" multi-use entry (Creative Mode only)
    • Improved inventory text with multiple stacks
    • Adjusted dedicated storage costs to match Tek Tier structure costs
    • Lowered dedicated storage health

    Crashes:

    • Fixed crash caused when painting Large Walls
    • Attempted fix for crash loading a blueprint asset

    Kibble Related:

    • Fixed issues with DinoSettings not using the correct kibble, or added settings for those that were still using base classes
    • Adjusted triangle foundation and ceiling snap points for ceiling pieces to work properly
    • Adjusted egg description to match the recipes they are used for
    • Fixed many egg descriptions that were not using the proper description

    Got feedback? Please leave it on one of these two respective threads:

    Feedback about Structures Plus changes:

    Feedback about Kibble changes:

  20. Structures Plus (S+) & Kibble Rework Beta!

    It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

    As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!

    large.image.jpg

    How to access the beta:
    From your Steam games library, right-click on ARK: Survival Evolved and choose Properties. From this new window you’ll click on BETAS at the top. Here is where you’ll swap between the beta version and the live version of the game. 

    Choose the beta called qolbeta_public from the drop down list and then close the Properties window once the window says it has successfully accessed the beta. Your Steam client will begin to download the beta (at the time of this post, v290.103). 

    Depending on your internet connection this process could take some time. You can tell you are successfully on the beta when [qolbeta_public] appears next to ARK: Survival Evolved on your Steam games list. 

    Servers for testing:
    We've set up two servers with 10x rates on the beta branch for those of you who would like to test out the S+/kibble changes if you'd rather test in a more traditional environment:

    Official Server: WildcardTesting
    Unofficial Server: WildcardQA

    Providing feedback:
    In order for us to effectively analyze feedback from beta users we have set up two separate threads, one for Structures Plus related feedback and one for the Kibble changes. Please use these threads linked below when reporting issues, bugs, and feedback to us.

    Feedback about Structures Plus changes:

    Feedback about Kibble changes:

    Please see the first comment under this post for currently known issues. We will be taking your feedback into serious consideration regarding both of these changes. Once we're happy with where these features are at, we will be bringing them over to the PC main game and then to all platforms (Xbox and PS4).

    Changes on the beta include: (please check the first comment under this post for the most up-to-date patch notes).

    Structures:

    • Structure quick pickup time is now configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
    • Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
    • Improved quick pickup HUD text to avoid overlapping other text, and duration is now formatted as a timestamp if over 60 seconds to support very long timers.
    • Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

    New structures/variants:

    • 'Smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
    • Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
    • Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
    • Flexible pipe [Stone, Metal]
    • Flexible electrical cable
    • Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
    • Double door frames [Adobe, Metal, Stone, Tek, Wood]
    • Double doors [Adobe, Metal, Stone, Tek, Wood]
    • Dedicated storage (Tek structure that allows storing a large amount of a single resource)
    • Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

    The blueprint paths for the new structures are listed below so you can spawn them in for testing. You can also use creative mode for easier and faster building. With admin enabled you can type cheat gcm into the console (press Tab) to enable creative mode.

    Triangle Foundations
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Adobe/PrimalItemStructure_TriFoundation_Adobe.PrimalItemStructure_TriFoundation_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Metal/PrimalItemStructure_TriFoundation_Metal.PrimalItemStructure_TriFoundation_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Stone/PrimalItemStructure_TriFoundation_Stone.PrimalItemStructure_TriFoundation_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Tek/PrimalItemStructure_TriFoundation_Tek.PrimalItemStructure_TriFoundation_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Wood/PrimalItemStructure_TriFoundation_Wood.PrimalItemStructure_TriFoundation_Wood'" 10 0 0
    
    Triangle Ceilings
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Adobe/PrimalItemStructure_TriCeiling_Adobe.PrimalItemStructure_TriCeiling_Adobe'" 10 0 0
    cheat giveitem "/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Greenhouse/PrimalItemStructure_TriCeiling_Greenhouse.PrimalItemStructure_TriCeiling_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Metal/PrimalItemStructure_TriCeiling_Metal.PrimalItemStructure_TriCeiling_Meta'l" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Stone/PrimalItemStructure_TriCeiling_Stone.PrimalItemStructure_TriCeiling_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Tek/PrimalItemStructure_TriCeiling_Tek.PrimalItemStructure_TriCeiling_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Wood/PrimalItemStructure_TriCeiling_Wood.PrimalItemStructure_TriCeiling_Wood'" 10 0 0
    
    Triangle Roofs
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Adobe/PrimalItemStructure_TriRoof_Adobe.PrimalItemStructure_TriRoof_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Greenhouse/PrimalItemStructure_TriRoof_Greenhouse.PrimalItemStructure_TriRoof_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Metal/PrimalItemStructure_TriRoof_Metal.PrimalItemStructure_TriRoof_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Stone/PrimalItemStructure_TriRoof_Stone.PrimalItemStructure_TriRoof_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Tek/PrimalItemStructure_TriRoof_Tek.PrimalItemStructure_TriRoof_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Wood/PrimalItemStructure_TriRoof_Wood.PrimalItemStructure_TriRoof_Wood'" 10 0 0
    
    Stairs
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Adobe/PrimalItemStructure_Ramp_Adobe.PrimalItemStructure_Ramp_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Metal/PrimalItemStructure_Ramp_Metal.PrimalItemStructure_Ramp_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Stone/PrimalItemStructure_Ramp_Stone.PrimalItemStructure_Ramp_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Tek/PrimalItemStructure_Ramp_Tek.PrimalItemStructure_Ramp_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Wood/PrimalItemStructure_Ramp_Wood.PrimalItemStructure_Ramp_Wood'" 10 0 0
    
    4x Height Walls
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Adobe/PrimalItemStructure_LargeWall_Adobe.PrimalItemStructure_LargeWall_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Metal/PrimalItemStructure_LargeWall_Metal.PrimalItemStructure_LargeWall_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Stone/PrimalItemStructure_LargeWall_Stone.PrimalItemStructure_LargeWall_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Tek/PrimalItemStructure_LargeWall_Tek.PrimalItemStructure_LargeWall_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Wood/PrimalItemStructure_LargeWall_Wood.PrimalItemStructure_LargeWall_Wood'" 10 0 0
    
    Double Doorframes
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Adobe/PrimalItemStructure_DoubleDoorframe_Adobe.PrimalItemStructure_DoubleDoorframe_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Greenhouse/PrimalItemStructure_DoubleDoorframe_Greenhouse.PrimalItemStructure_DoubleDoorframe_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Metal/PrimalItemStructure_DoubleDoorframe_Metal.PrimalItemStructure_DoubleDoorframe_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Stone/PrimalItemStructure_DoubleDoorframe_Stone.PrimalItemStructure_DoubleDoorframe_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Tek/PrimalItemStructure_DoubleDoorframe_Tek.PrimalItemStructure_DoubleDoorframe_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Wood/PrimalItemStructure_DoubleDoorframe_Wood.PrimalItemStructure_DoubleDoorframe_Wood'" 10 0 0
    
    Double Doors
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Adobe/PrimalItemStructure_DoubleDoor_Adobe.PrimalItemStructure_DoubleDoor_Adobe'" 10 0 0
    cheat giveitem "/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Greenhouse/PrimalItemStructure_DoubleDoor_Greenhouse.PrimalItemStructure_DoubleDoor_Greenhouse'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Metal/PrimalItemStructure_DoubleDoor_Metal.PrimalItemStructure_DoubleDoor_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Stone/PrimalItemStructure_DoubleDoor_Stone.PrimalItemStructure_DoubleDoor_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Tek/PrimalItemStructure_DoubleDoor_Tek.PrimalItemStructure_DoubleDoor_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Wood/PrimalItemStructure_DoubleDoor_Wood.PrimalItemStructure_DoubleDoor_Wood'" 10 0 0
    
    Fence Supports
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Adobe/PrimalItemStructure_FenceSupport_Adobe.PrimalItemStructure_FenceSupport_Adobe'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Metal/PrimalItemStructure_FenceSupport_Metal.PrimalItemStructure_FenceSupport_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Stone/PrimalItemStructure_FenceSupport_Stone.PrimalItemStructure_FenceSupport_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Tek/PrimalItemStructure_FenceSupport_Tek.PrimalItemStructure_FenceSupport_Tek'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Wood/PrimalItemStructure_FenceSupport_Wood.PrimalItemStructure_FenceSupport_Wood'" 10 0 0
    
    Flex Pipes and Wires
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Metal/PrimalItemStructure_PipeFlex_Metal.PrimalItemStructure_PipeFlex_Metal'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Stone/PrimalItemStructure_PipeFlex_Stone.PrimalItemStructure_PipeFlex_Stone'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/PrimalItemStructure_Wire_Flex.PrimalItemStructure_Wire_Flex'" 10 0 0
    
    Tek Dedicated Storage
    cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Misc/DedicatedStorage/PrimalItemStructure_DedicatedStorage.PrimalItemStructure_DedicatedStorage'" 10 0 0

    Kibble:
    All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value, which are: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. 

    The blueprint paths for these new kibbles are listed below so you can spawn them in for testing:

    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XSmall.PrimalItemConsumable_Kibble_Base_XSmall'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Small.PrimalItemConsumable_Kibble_Base_Small'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Medium.PrimalItemConsumable_Kibble_Base_Medium'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Large.PrimalItemConsumable_Kibble_Base_Large'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XLarge.PrimalItemConsumable_Kibble_Base_XLarge'" 10 0 0
    cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Special.PrimalItemConsumable_Kibble_Base_Special'" 10 0 0

    The recipes for these new kibbles are as follows:

    • Basic: 5 Fiber, 5 mejoberries, 10 tintoberries, 10 amarberries, 1 cooked meat, 1 extra small egg
    • Simple: 5 Fiber, 5 mejoberries, 2 rockarrot, 1 cooked fish, 1 small egg
    • Regular: 5 Fiber, 2 savoroot, 2 longrass, 1 cooked jerky, 1 medium egg
    • Superior: 5 Fiber, 2 citronal, 2 rare mushroom, 1 cooked prime, 1 sap, 1 large egg
    • Exceptional: 5 Fiber, 10 mejoberries, 1 rare flower, 1 focal chili, 1 extra large egg
    • Extraordinary: 5 Fiber, 10 mejoberries, 1 honey, 1 lazarus chowder, 1 special egg

    Regarding previously crafted kibble:

    • Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
    • Old kibbles will still work to tame their appropriate creatures.
    • Old kibble will no longer be craftable, only the new types will be craftable.

    Further notes:
    If you have a single player or unofficial save file it is worth loading it up on the beta and checking if there are any obvious bugs or compatibility issues. Your pre-existing structures should see no changes on the beta, and kibble that is already crafted should work as normal. If there are any inconsistencies you notice, please report them to us using the threads linked above so we can address them.

    Attention builders!
    Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

    Hop into the beta and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

    Submit pictures and/or a video of your build, your map save and coordinates to your build to arkfans@studiowildcard.com so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

    Entries are due by February 4th, 2018. We look forward to seeing your masterpieces!
     


    View full article

  21. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Structures Plus (S+) & Kibble Rework!

    We're starting off 2019 strong! The promised public beta including S+ and Kibble changes will be available by the end of this week for PC players to play with. When we're ready to share the build we'll give you some more information on how to opt-in to this build through Steam.

    S+ Features that will be in the beta branch:

    large.image-(1).jpg

    Changes:

    • Made structure quick pickup time configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
    • Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
    • Improved quick pickup HUD text to avoid overlapping other text, and to format durations as timestamps if over 60 seconds to support very long times if configured for that
    • Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

    New structures/variants:

    • Added 'smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
    • Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
    • Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
    • Flexible pipe [Stone, Metal]
    • Flexible electrical cable
    • Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
    • Double door frames [Adobe, Metal, Stone, Tek, Wood]
    • Double doors [Adobe, Metal, Stone, Tek, Wood]
    • Dedicated storage (Tek structure that allows storing a large amount of a single resource)
    • Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

    Kibble changes that will be in the beta branch:

    All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures, which should greatly decrease the number of tamed creatures needed for the purposes of taming.

    Regarding previously crafted kibble:

    • Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
    • Old kibbles will still work to tame their appropriate creatures.
    • Old kibble will no longer be craftable, only the new types will be craftable.

    We will be taking your feedback into serious consideration regarding both of these changes so we invite you to communicate with us on our social media, the forums, reddit, etc with your opinions and critique. Once we're happy with where these features are at, we will be bringing them over to the PC main game and then to all platforms (Xbox and PS4).

    Modding Community Updates!

    Quote

    Hello, Modders!

    I just wanted to remind everyone that the application for the sponsored mod program is open again. There is still a month to prepare your projects and apply for the program. Remember that these sponsorships are longer-term support, so I want to see what everyone has planned for up to a year of sponsorship time. 

    Head over here to find the application: 
    https://survivetheark.com/index.php?/modding/apply-for-sponsorship/

    For anyone that isn't familiar with the program, we have a rolling set of community projects for which we provide support to the mod authors. You can check out the current sponsored projects here:
    https://survivetheark.com/index.php?/ark-sponsored-mods/

    Upcoming Server Maintenance!

    At 12:00pm Eastern on January 8th we will be taking down some of Asia servers for maintenance. We expect maintenance to last for approximately 2 hours. During this time the servers will not be running therefore time will not progress. Once the servers are back online, they will require re-adding to your favorites list as they will have new IP addresses. You can find a list of affected servers at the link below.

    Nintendo Switch servers will also be going offline for 15 min of maintenance at 12pm EST.

    Extinction Transfers Opening Soon!

    large_12.jpg

    We have been getting a lot of questions about this lately and rightfully so. We will be opening server transfers on our official servers into Extinction on January 15th! This will be on all applicable platforms. There will be no transfer restrictions on creatures (unlike Aberration).

    Winter Wonderland Over!

    large.1482456762_WW2.jpg

    This winter-themed holiday event how officially ended. The event will be turned off on official servers during a deployment tomorrow at 12pm PST, and will also automatically be disabled if your server restarts between now and then.

    If you would like to continue the event on your server, you can use the command line: -ActiveEvent=WinterWonderland

    Fanart of the Week!

    EC3D149E91EB59AD448AD0C2FB0E96C9A7C1F7EB

    Snowy Owl by Brzozeur!

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 11th of January at 1 PM EST until Monday the 14th of January at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


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  22. Hey Survivors! Welcome to the first (and also short) edition of the Community Crunch for 2019! :Jerbhi:

    2018 in Review!

    large.collage2018.jpg

    Happy New Year, Survivors! Thank you all for making us a part of your 2018. It has truly been an insane year for us. As always we are humbled by your support of all things ARK and we could not have achieved these milestones without you. 

    Let's bring in the new year with a roar, and keep on surviving in 2019!

    Structure Plus & Kibble Rework!

    We look forward to being back in the office this week and back to the grind so we can bring you more ARK this year. In case you missed our post about it, two of the main things we are currently working on in the month of January include Structures Plus and the Kibble rework, which you can read about here:

    The extra exciting news is that we will be launching a public beta on PC for the next round of S+ implementation and the kibble changes very soon. We will be relying on your feedback and making tweaks and changes during the beta process before these features make their way into the live game for everyone to enjoy. When the beta releases we invite you to break these new features as much as possible! ;) 

    Extinction Transfers Opening Soon!

    large_12.jpg

    We have been getting a lot of questions about this lately and rightfully so. We will be opening server transfers on our official servers into Extinction on January 15th! This will be on all applicable platforms. There will be no transfer restrictions on creatures (unlike Aberration).

    Xbox Game Pass!

    logo.jpg

    We're excited to announce that ARK will be joining January’s Xbox Game Pass titles today! Xbox Game Pass is a monthly subscription that lets you enjoy unlimited access to over one hundred great Xbox One and Xbox 360 titles.

    We are excited to be welcoming Game Pass holders into the world of ARK. Best of luck surviving! 

    Winter Wonderland!

    large.1482456762_WW2.jpg

    Don't forget that Winter Wonderland is here but it won't be around forever! This winter-themed holiday event ends on January 7th so be sure to get your fill of this festive event before Raptor Claus and Gacha Claus make their way back to the North Pole.

    Fanart of the Week!

    40A64C7FC663CC4CE49259D4D19AC64915FF2A8F

    Below Zero by Scutal!

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 4th of January at 1 PM EST until Monday the 7th of January at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    Much love from all of us,
    Studio Wildcard

    large.Dossier2018.jpg


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  23. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Winter Wonderland 2018!

    large.1482456762_WW2.jpg

    Winter Wonderland is almost here! This winter-themed holiday event begins tomorrow at 10am PST for PC, Xbox, and PS4 and will last through until January 7th. All of our maps are supported in both single player and multiplayer. The event will automatically activate on any map, even on your modded map servers.

    Raptor Claus will be sailing across the night sky in his sleigh, air-dropping presents filled with high-end loot as well as Mistletoe, and Coal for those naughty Survivors. 

    large.719963319_editx-masPic12b.jpg

    Raptor Claus won't be alone this year. He is joined by Gacha Claus who will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colours to help out the very busy Raptor Claus. He will be accepting your coal and in exchange will gift you holiday themed items, or you can trade in your mistletoe for weapons and armor!

    Gacha Claus will also have a random chance to gift you with a new special dino holiday candy when given mistletoe. This candy appears to have a strangely festive effect on any creature that eats it however. Better give it a try and see what happens. Bon appetit!

    large.x-mas-Pic-16b.jpg

    Survivors can stay warm this season in their festively decorated homes with the holiday lights, decorative Christmas tree, wreaths, stockings, snowmen, and wrapped presents they receive from trading with Gacha Claus. Be sure to spread the holiday cheer wherever you go while it lasts!

    large.567a30c776226_WinterWonderlandCabi

    Be sure to send us all your holiday-themed pictures, videos, and artwork here on survivetheark.com or on Twitter as we'd love to see them!

    In addition to the holiday event, we've included a bevy of fixes that we're launching simultaneously across all three platforms. We're starting to reach into the backlog and fix issues that you've been asking for starting with improvements to commanding flyers and better AI for the Manticore.

    Patch Notes:

    Quote

    Winter Wonderland!

    • Raptor Claus
      • Flies over any map between 0am and 2am in-game (with event enabled)
      • Drops Holiday Gifts     
    • Gacha Claus
      • Spawns where you'd find Parasaurs on all maps
      • Has holiday colors and wears a Santa Hat
      • Cannot be tamed
      • Doesn't like being near other wild dinos
      • Accepts Coal
        • Gives Holiday Items in return
        • Drops Dino Candy
          • Feed this to a tamed dino for a strange effect    
      • Accepts Mistletoe
        • Gives Items in return       
    • Colorization
      • 20% of wild dinos will spawn with Holiday colors
    • Uses the ActiveEvent system
      • ActiveEvent=WinterWonderland
      • Cleans up after ActiveEvent is reset
      • Auto applies to all non-TC sessions from 12/18-1/7 (UTC)
      • Run with ActiveEvent=None to disable

    Extinction

    • Fix for King Titan environmental effects starting again after boss despawned
    • Fix for other bosses interrupting King Titan environmental effects
    • Cave entrance cooldown display bug fix 
    • Increased radius of city meteor shield
    • Improvements to dome shaders
    • Reduced meteor impact damage to 750
    • Improvements to height fog in desert biome

    Titans  

    • Increased Mek sword damage to tamed titans approximately 9x
    • Increased Mek pistol damage to tamed titans approximately 3x
    • Increased turret damage multipliers to tamed Titans
    • Changes to Titan downloading
      • Titan is disabled for 15m after download
      • Titan takes increased damage during this time       
    • Increased Titan download cooldown to 6+ hours
    • Fix typo in vertical Can't Damage message

    Orbital Supply Drop

    • Buffed Legendary Drops in difficulty and quality of loot
    • Can now be claimed by a tribe in PVE
      • Only that tribe can disable shield, eject items, gather loot
    • Fixed bug that eventually only allowed 1 event at a time in a session
    • Improvements to shield behavior on low FPS servers 
    • Improvements to attacker pathing and behavior

     Element Vein

    • Can now be claimed by a tribe in PvE
      • Only that tribe can harvest element
    • Fixed bug that eventually only allowed 1 event at a time in a session
    • Improvements to attacker pathing and behavior

    Desert Titan

    • Increased damage when it strikes itself with lightning
    • Improvements to Desert Titan follow to address flying away
    • Fix for flocks not defending properly
    • Improvements to tail attack accuracy
    • Made tail attack damage consistent
    • Disabled cryoing the flock
    • Fixed encumbered movement when walking on a Desert Titan

    Dropped Items   

    • Improvements to dropped item interpolation on low fps servers (less poking through ground)
    • Prevented dropped items from falling through structures on load
    • Prevented dropped items from ghosting through structures if thrown close to them

    Eggs

    • Improvements to egg interpolation on low fps servers (less poking through ground)
    • Prevented eggs from falling through structures on load
    • Prevented eggs from ghosting through structures if thrown close to them
    • Fix for invisible Rock Drake and Wyvern eggs

    Velonasaur  

    • Increased accuracy of AOE attack
    • Reduced AOE damage to compensate for increased accuracy
    • Wild Velonasaurs will no longer shoot for too long
    • Fix for Wild Velonasaurs not doing damage in PvE
    • Improvements to desyncs between spines and damage
    • Reduced hovering when walking
    • AOE attack will no longer loot victims

     Managarmr

    • Fixed anim bug related to Ice Breath
    • Fixes for several orientation desyncs
    • Fixes for desyncs when moving on low fps server
    • Minor buff to landing damage
    • Improvements to ice breath targeting
    • Added message when you are unable to dive
    • Slowed down baby Managarmrs

     Enforcer

    • Fixed instances where Enforcer could teleport to a non-existant wall
    • Fixed instances where it could jump back to its last jump position 

    Scout

    • Improved Scout tagging accuracy
    • Improvements to player inspection mechanic
    • Scout will now show floating damage text when damaged

    Item Balloon    

    • Fixed instances of it not going to the correct destination
    • Fix for cases where balloons didn't explode after landing
    • Improvements to weight calculation

    Gacha

    • Fix for unclamped loot quality 
    • Fix for incorrect UI when taming is interrupted

    Ice Titan

    • Fix for broken dino animations related to Ice Breath
    • Increased collision radius for shoulder Corruption

    Flyers  

    • Improved flyer following when in water
    • Added Whistle Land Flyer command
      • Commands a flyer to land nearby

    Crash

    • Fix low frequency crash

    Manticore

    • Improvements to landing logic

    Performance

    • Improvements to server performance

    Map Markers

    • Add support for decimal values

    Snow Owl

    • Slowed down baby food consumption rate

    Daedon

    • Disable healing when frozen

    Xbox

    • Improvements to dino quality
    • Improvements to environment quality

    Modding Community Updates!

    Quote

    A reminder for mod authors that the sponsored mod program will be opening up applications again on January 1st. If you would like to apply for sponsorship you will have five weeks after the application period starts, so make sure that your submissions are ready!

    In the meantime, I have received a couple questions about the sponsorship applications that I would also like to address. While this is is not all encompassing of the process of selection, in regards to the application process itself I hope that this helps you ready your submissions with more confidence.

    One thing that has been a common request is for feedback on why a given project isn't selected. While I would like to be able to give feedback on projects, it is extremely time consuming to prepare these, especially with the volume of applications I receive. I want everyone to understand though that not having your project selected does not necessarily mean that there is something wrong with it, there are simply limited slots available with each application period. So don't let it discourage you from applying in the future.

    The other question I have received rather frequently is for what kind of information you should include in your applications and design documents. How you choose to organize your design documents is up to you, but here is a very general explanation of what I am looking for. First is that you have a plan for the duration of sponsorship; the more detailed this plan, the better. After looking at the design documents and learning about what you do with your project, I then look at the mods as they currently are available on the workshop and try to determine whether or not the content available shows a good probability of being able to deliver on that plan. I might also look at other projects in your workshop to help determine that information.

    I look forward to seeing what everyone puts forward in January. Happy modding!

    Fanart of the Week!

    7700EFF8D62D29CEF981D5B776A058ED1E63FC4F

    The Pegomastax who stole Christmas by Erthera!

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 21st of December at 1 PM EST until Wednesday the 26th of December at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


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  24. Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

    Future of ARK!

    large.1444839882_ARKBabyDinos.jpg

    Quote

    Given the ATLAS announcement, I wanted to stop by and share some additional insight into where we’re at and where we’re headed with ARK over the next few months!

    The ARK team is as big as it’s ever been. It’s made up of key members behind ARK (Early Access, Scorched Earth, and Aberration), hires from the mod community (Prim+, The Center, and Ragnarok), and seasoned veterans with experience working on a variety of other games and MMOs. TLC2, ARKaeology, Extinction Chronicles, Small Tribes, Enforcement, and of course, Extinction were built with this team. One of the more exciting things to us is that we’ve found ways to bring new wrinkles and ideas to ARK while continuing to refine and expand on the things that made it a hit - from the dynamic components of the ARKaeology event to the brand new mechanics created for Orbital Supply Drops and tameable Titans from Extinction.

    Currently, the ARK team is hard at work resolving issues introduced with Extinction - item bugs, creature balance (including Titans and Meks), OSD balance, console graphical quality and stability, and issues related to the DevKit. In addition, we’ve carved out key members of the team to tackle long-standing desires, starting with the integration of Structures Plus and the rework of the Kibble tree. A few other members of the team are tackling Winter Wonderland and the awaited return of Raptor Claus due next week. As we wrap up this wave of work, more and more members of the ARK team will be moving on to tackling quality of life issues and bugs.

    We love ARK as much as you do and are very excited for all of the possibilities that lay before us. Heading into the new year we will begin to plan out what's next and determine what the best steps are for the game from a content perspective. Rest assured, whether it's more TLC, new DLC, new mechanics, or new modes we will be continuing to support ARK through 2019. Beyond that, we’re starting early discussions internally about what the next generation of ARK could look like, but it’s too early to talk about that here.

    We’d like to thank everyone for their long-standing support and we look forward to the adventure ahead!

    Keep on surviving,
    Chris Willoughby
    Lead Programmer

    Console Patch Tomorrow!

    large.ExtinctionT3_final.jpg

    Console survivors, we have exciting news! Tomorrow at 10am PST there will be a Xbox and PS4 patch. Here is the long list of changed and patch notes coming to your console very soon:

    Quote

    Managarmr

    • Improved Managarmr's ice breath accuracy
    • Buffed Managarmr stamina regen slightly
    • Managarmr babies can now be trained to behave better
    • Managarmr babies will no longer lose patience 100% of the time when following

    Velonasaur

    • Velonasaur will no longer hit the area underneath large dinosaurs
    • Velonasaur head whip should no longer harvest bodies
    • Fix issue with spines not always appearing on non authoritative clients
    • Velonasaur head whip no longer shoots through walls
    • Fix Velonasaur spines shooting through shields
    • Velonasaur now grounds flyers a little faster

    Corrupt Dinos

    • Corrupted Wyverns will despawn if they get too far from a completed Element Vein or Orbital Supply Drop
    • Fade out corrupt dinos when teleporting
    • Corrupt Dinos will de-prioritize flier targets, or targets based on fliers
    • Corrupt Dinos deal more damage to Tek Shields

    Titans

    • Titans despawn timer checks only regard players within the arena
    • Potential fix for increasing timer after long cooldown scenarios
    • Remove cooldown in singleplayer
    • Increase starvation time for Titans (~30m to ~ just over an hour)
    • Consuming Kibble will not increase food for Titans

    Desert Titan

    • Prevent flocks from being able to hit through buildings/terrain
    • Prevent encumbered players from moving on Desert Titan
    • Flocks will now dismount riders (during the boss fight)

    Forest Titan

    • Fix for Forest Titan hitting things thru ground terrain
    • Forest Titan arena wyverns take damage from forest titans
    • Clean up trees after Forest Titan is despawned

    Crashes

    • Fix for crash caused by garbage collected replicated properties
    • Fix server crash when running DumpDinoStats cheat as a spectator
    • Fixed server crash related to Forest Titan and damage numbers
    • Fixed crash related to killing an Argent in Primitive Plus

    Mek

    • Fix for Mek occasionally consuming 1x element when not refueling
    • Improved accuracy of sword in all scenarios
    • Prevent the Reequip button from allowing spyglass use while riding the Mek

    Structures+ Integration

    • Can pick structures up within 30s of placing
    • Exclusions:
      • Charge Lantern
      • C4
      • Elevator Platforms
      • Elevator Tracks
      • Electric Generator
      • Grill
      • Industrial Forge
      • Industrial Grinder
      • Chem Bench
      • Fabricator
      • Tek Generator
      • Tek Replicator
      • Tek Transmitter

    Enforcers

    • Reduce damage taken from corrupted dinos by 60%

    Connection

    • Reduced disconnects

    Localization

    • Updated loc strings from CrowdIn
    • Fixed bug that breaks Cryopod, Managarmer, etc. outside of English

    Rock Drake:

    • Resurrect Tek Rockdrake saddle

    CryoPod

    • Report cryo freezing to tribe log

    Snow Owl

    • Owl is now much better at actually hitting things with their melee attacks

    Gasbags

    • Gasbags is now much better at actually hitting things with their melee attacks
    • Allow the rider to fish from Gasbags

    Element Vein

    • Fixed replication issue with secondary element vein colors

    Orbital Supply Drops

    • Crate shields take damage from Projectiles/other damage sources again

    Delivery Crate

    • Engrams no longer count towards delivery crate weight

    Maps

    • Non-crater forest Redwoods will no longer take damage and fall

    Gacha

    • Fix for Gacha sadness not resetting in SP
    • Fix for dummy items getting left in Gacha inventory

    Robots

    • Set Gnashed attack to not affect robots (allo bleed attack)

    Extinction

    • Disable flyers in Forest Titan artifact cave

    We also have a PC patch planned for later this week. Stay tuned to our Twitter account for more updates on that as the week goes on.

    Fanart of the Week!

    94ECEC73A84CF7B960F6802A4B8D0339FAFCD9C8

    Managarmr by enderdragon540!

    Evolution Event!

    large.large.EvoEvent.png.eeb58694dd9d4cb

    Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 14th of December at 1 PM EST until Monday the 17th of December at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

    2x Harvesting Rates
    2x Taming Rates
    2x EXP Rates

    That's it for this post guys! As always if you’ve got anything to share you can find us at:

    Twitter: twitter.com/survivetheark
    Facebook: facebook.com/survivetheark
    Reddit: reddit.com/r/playark
    Instagram: instagram.com/survivetheark
    Twitch: twitch.tv/survivetheark
    Steam: steamcommunity.com/app/346110
    Youtube: youtube.com/survivetheark

    All the best,
    Studio Wildcard


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