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Clayco1

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  1. Pronunciation: (Kee· low· saw· ruhs) Abilities: - Quilosaurus can swim underwater indefinitely without Oxygen (Functioning much like it's cousin the Baryonyx). Quilo also does not need to be tethered to a whistle in order to keep it from floating to the surface. - Quilosaurus has no Oxygen Stat. - While swimming, Quilo Has a sweeping / swooping grab ability with it's front arms and claws which enable it to "pick" medium sized dinos underwater such as Megalodon, small / medium sized dinos, and humans. - The Sail of the Quilo provides added protection to the two riders, and is also a non vital organ to the Quilo. Additionally, a Quilo's sail takes 85% reduced damage to any incoming damage that specifically hits the sail only. - Due to the capsule shaped bamboo saddle construction, players cannot be dismounted, grabed, or picked from a Quilosaurus by any means. - On dry land, with it's thick, paddle shaped tail, the Quilosaurus can perform a tail spin slap, much like a reaper, dealing damage and knockback to enemies. (C-key) - Quilo have a primary bite attack which deals identical damage to that of a Rex. - On dry land, Quilo have a secondary attack ability to Grab on, while simultaneously letting out a roar, and locking in place Rex sized dinos and smaller, with it's front arms and long claws, allowing Quilo to bite the immobilized prey with it's primary attack at the riders discretion. - While Grabbed onto dinos, underwater, or on land, Quilosaurus can bite their prey while it has them in a grab hold. - In the Unique circumstance that a dino or player is grabbed by a Quilosaurus, and takes a bite only while grabbed, they take a 5% bleed damage to Hp that stacks with multiple bites. - On land, the Grab lock last around 8 seconds, with a 20 second grab cooldown on dinos previously grabbed. - Underwater The Grab operates like a Tuso or Wyvern, where Quilo can swim around with their held prey, and the dino or player can't escape the grab hold until released. - The Secondary rider of the Quilosaurus has the option to pull out weapons, such as bows, rifles, and other melee weapons. - The Secondary rider is positioned in the seat behind the primary rider, and both are protected from all picks and dismounts. - The (C-key) attack underwater, functions as a 180 degree direction change, as momentum for a tailspin can't be accomplished with water resistance. - Quilosaurus can traverse structures with ease, such as metal spikes, ground structure, and even small gate frames at times. - Quilosaurus has identical Hp and Damage stats to that of a Rex. - While the Quilo has raw fish meat in its inventory, it gains a 10% Damage output increase, 5% movement speed increase, and a 10% Reduction to incoming enemy Damage, due to an adrenaline rush. - Due to the spikey nature of the Quilosaurus sail, they have the unique privilege of not being able to be picked by Tuso, or Rhyniognatha. - Quilosaurus can be transported, uncryoed, and used on the Aberration map. - Quilosaurus have a 75% weight reduction to fish meat in their inventory. - The wet skin of the Quilosaurus is slippery and slick, grapples are unable to attach to the slippery skin of the Quilosaurus. Taming: - Quilosaurus are aggressive, but elusive. If found, they must be tranquilized into submission. On occasion, survivors offering minimal quantities of cooked prime fish meat, to a subdued Quilo, have been known to gain the admiration of an aggressive wild Quilosaurus, therein taming and utilizing them for their all terrain abilities and strength. Habitat: - Deep lakes, Shorelines, Oceans, and occasionally large underground caves with access to water to lay eggs and rear their young. Links: https://en.wikipedia.org/wiki/Oxalaia
  2. This game needs to return to more of a primitive set of weapons and engrams. Characters now being able to level to 190 is ridiculous because players become as strong as dinos in some respects such as weight grappling. Level 190 players can weight grappel just about any dino, especially since many end game dinos have had their weight stat reduced to 0 by breeders to boost Hp and Damage stats on end game level 500 max breedline dinos. I would suggest lowering Character max level, having only cool primitive engrams, and having a low, or no mutation limit where you just breed upon tamed stats or a 10-20 mutation cap.
  3. This is cool. I feel like the saddle and air chamber would be difficult for the developers to create.
  4. More large Sauropods like the Bronto but offensive abilities instead of defensive would be nice.
  5. I don't like this idea, but I am not a fan of skill trees and these type of things. Since the game is based around you investing a ton into one character, I just wish you couldn't lose it so easily in transfers and rollbacks. I wish everyone only could have one character, and whatever servers you log into you character is already there. I also wish Dinos did not take so much xp to max level one, especially now that you can put 88 levels into a dino.
  6. You clearly don't have a good understanding of official servers. The whole reason for playing official servers is because they do not wipe; if you cannot keep up, then play on servers that wipe every month. If official servers wipe I would no longer play official because I would have no more respect for the meaning of what official servers are.
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