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EmberStar last won the day on December 24 2020

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  1. Not a fan of the third person camera. But mostly, Mod.io can suck it. Thanks for the heads up on that. Guess I'll stick with the original Ark.
  2. They're adding it because it came in second place *twice.* It's clearly popular (just not as popular as the winners.) And this way, it'll stop clogging up the voting if they decide to do this again.
  3. Hopefully they can make a bunch of changes for PVP without ruining everything affected for PVE use. ... Yeah, I don't believe it either. Oh well. Since it's likely that they're going to be *just* as fair as they were for managrmr for PVE (IE, they're basically useless as far as I can tell) it saves me the frustration of having to care about taming a Void Wyrm.
  4. This is Wildcard. They can release it late *and* broken. Just like they did with Extinction, after most of them snuck off to work on Atlas. Now they've got Ark 2, which I'm guessing is the *real* reason the DLC is months and months late. They were too busy making that cinematic for the Game Awards instead of finishing the first game.
  5. Gee, they delayed it for months to secretly work on Ark 2, and STILL can't hit their release date without delaying it even more. What a massive surprise. NOT. I'd say I was extremely disappointed, but what would be the point? Literally no one cares what I think to begin with.
  6. Shout at them on Twitter. They don't pay attention to their own forums at all, but they've got plenty of time to get in pissing contests with random trolls on Twitter.
  7. I wanted to see this in single player. It apparently never triggered by itself. I tried adding the activeevent command after it clearly didn't work. Which also clearly didn't work. So... yay. Once again, singleplayer mode can apparently suck it.
  8. I'm not a programmer, but my guess is that it's not just the event assets. It's all the code that makes them work, for every event. The assets can't amount to much, otherwise they wouldn't keep adding more skins to each event and then let us keep them all. So it's either that the code that drives the event is really big, or that it kept getting hung up on stuff and causing weird bugs. Or both. Adding a bunch of new sweaters and hats clearly isn't a problem. They even let people keep the zombie wyverns this year. That leaves the code that spawns in the Event bosses, and that drives the recipes. I'm not saying it's fair, or fun. Just that their excuse for stripping everything out was that it reduced memory overhead and made things work better.
  9. I really want them to bring back the Archeology event. Or if not bring it back, do what they did with the Tek skins and add a chance for brontos and trikes and pachy's to spawn as brachiosaurs and styracosaurs and stygymolochs. The skins were really nice, and there isn't any way at all to get them now without just cheating them in. 😥
  10. If it helps: I just remembered that after the Anniversary event ended this year, I was able to turn the recipes and Party Dodos back on with the ActiveEvent command. They automatically turned off the moment the event ended on Officials, but I was able to extend it until the next hotfix (which removed all the assets.) Once they hotfixed it though, the only effect the ActiveEvent command seemed to have was that wild critters would still spawn with event colors sometimes. The recipes and Party Dodos were hard deleted, so all I had was a few stacks of Birthday Cake that I'd accidentally piled on the wrong parasaur and forgotten about. (I like parasaurs, so my excuse for keeping them around is to use them as "temporary storage" when I don't feel like sorting everything into vaults.)
  11. I guess from their point of view they were already upfront when they stripped out all the holiday assets the first time. They had a big patch that nuked everything and broke ActiveEvent for all the old holiday stuff. It flat out deleted existing zombie wyverns, and made it impossible to re-run the Archeology or -Chronicles events. It was apparently done mostly for consoles (allegedly) because of the memory savings. They only just rolled it back slightly by allowing people to keep zombie wyverns this time. But they still deleted everything else, including the zomdodos. Sorry to hear that it's so stressful. Do whatever you think is best for you, whether that's to enjoy it while it lasts or avoid it. I hope you have a safe and happy holidays. ^-^ (At the moment I'm playing singleplayer on Aberration. I get to keep all the presents I can reach... if I can open them before the ravening mob of Reapers catches up. OnO )
  12. The way they've been handling the events is that as soon as it's over and they do the next hotfix they actually *remove* all the holiday-only assets. So even if you have ActiveEvent set up, there won't be Raptor Claus or Gacha Clause because they completely remove the files for them. Ditto for all the holiday decorations. Personally I'm going to try to remember to go through and demolish all the decorations on the last day, because most of them give a small amount of coal/holly. I'll use that to craft a few extra sweaters or hats or something. Mostly because, as I said, chances are very high that as soon as the event ends all the decorations will just vanish. And half of something is better than all of nothing.
  13. Neither has an effect on Titans in singleplayer. I've checked. I have a good old titanosaur that I tamed with Immersive Taming, and that one can be fed. It won't eat by itself, but it has thousands of food and I can just top it off when I'm in the area. That doesn't work with Extinction Titans. There was a patch that forced them to starve (to make sure they eventually died on PVP servers, I think) and it broke singleplayer. They never fixed it, or (to my knowledge) even defined if them being impossible to keep as permanent tames in singleplayer was even an intentional change. And since the Forest Titan I've been testing it with has a much lower food stat and loses a point of hunger every few minutes, the only reason it's still alive is that I don't have time to play that often. Building structures on it would be completely pointless though. Adjusting how much creatures eat seems to break all kinds of other things, especially with taming and raising babies. The default food values seem to be hardcoded, and the instant an animal loads it applies the default hunger decay. *then* it checks to see how the modified values affect it. Or that's how it felt. Maybe they changed that, I don't know. In any case, the result was that if you had modified hunger/food values, there was a chance that tames would instantly starve to death before the game realized that "Oh, right. They aren't really *that* hungry yet." Especially with babies if you went out of render range for more than a few minutes. Short version: "Allow Raid Feeding" works on Titanosaurs, has no effect on Titans. Titans cannot be force fed even with it enabled. A nice Quality of Life change would be to make it work on both types of creature in singleplayer, and allow Titans to eat normally if it is enabled.
  14. Hopefully "Quality of Life" includes singleplayer. There's two longstanding issues I can think of, not even sure if one is considered a bug at this point. First: On The Island, the Artifact in one of the ice caves doesn't spawn properly. Or possibly ever. I believe it's the Artifact of the Skylord, in the cave on the ice cliffs on the northern coast. Second: In singleplayer, Extinction Titans slowly starve to death. This was changed after launch, apparently (as always) because of changes to PVP. I could swear that at one point, a dev actually made a post saying that in singleplayer games we'd have the option of keeping them permanently, which is nice for sending them to another map as a mobile base. Bonus item: Almost none of the Extinction creatures react properly with deep water. Unless "sinking like a stone and being unable to even climb back onto the land again" is how they're supposed to work, then they're all set. There's other stuff, like how shoulder pets unequip from the player (and gigantopithicus) every time you load a saved game, but that's probably an engine limitation and not something that could be fixed easily. Or fixed at all.
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