I think majority of people that has been invested in playing on the official PvP 1x/smalls/etc network for a long time would agree wether or not they wanna admit it that even if any sort of data transfers would be possible it would just not be a good idea.
Emotional attachment set aside, all the duping and rmt of endgame structures, capped teksuits, hexagons, blueprints, ridiculous meks, tames and so on has been the nail on the coffin for many of even the most dedicated players.
Server performance is just next level awful on active servers and just transfering a slotcap of items makes many servers blow up. Dataloss is so common people just shrug it off by now. Rendering and many actions in general with current engine on a full server would desync it so hard game becomes completely unplayable at times.
The hacking, botting and meshing? I don't even wanna touch that subject with a 10 mile pole, I hope that a new engine, recoding and a more active reinforcement could somehow lead to improvements to that but only time will tell.
The list of things if you look at it all for what it actually is I think makes it justifiable to just put an end to it all for good.
Yes, words are just words at the end of the day for what's to come and how they decide to tackle this mess. However, these experiences from both players and development is something we cannot overlook. Me among many wish all these bad things we suffered through could somehow be what will lead to the game becoming more enjoyable again later on, even if it means we will be back on the beach punching trees again for it.
Im gonna stay tuned for upcoming months, the thought of a more stable and legit version of Ark regardless of price tag and pixel loss is something Im genuinely looking forward to try out.