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      ARK Sales!   12/20/17

      For those who've yet to experience the joys of ARK, nows your chance to get in as we have a huge host of discounts across various platforms and regions! The discounts and sale length may vary so please continue reading for further sales information! PlayStation 4 (EU) Winter Sale! ARK will be participating in this year's PlayStation 4 Winter Sale! Discounts may vary based on region, so please double check to ensure you can get it in time! ARK: Survival Evolved ARK: Explorer’s Edition ARK: Season pass ARK: Scorched Earth Humble Bundle Sale! ARK: Survival Evolved ARK: Scorched Earth ARK: Season Pass

Arlowa

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About Arlowa

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  1. Is there any way to turn off whatever FX they have on their glowing bugs? Whatever particle effect they have is, I think, causing my game to really slow down if there's too many around, occasionally freezing up entirely so that I have to restart the computer. It's not exactly the newest PC in the world, but it can run most anything else just fine?
  2. fatal error Fatal Error / Crash

    I found I was getting this kind of error in single player when trying to use the forcetame/dotame command while riding a tame already. Was that when it happened for you?
  3. I looked through the forums briefly but didn't see a fix. This is the error I keep getting --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 273.63 ShooterGame.exe!FArchiveRealtimeGC::ProcessObjectArray() (0x0000000140612ef2) + 37 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:740] ShooterGame.exe!TGraphTask<FArchiveRealtimeGC::FGCTask>::ExecuteTask() (0x000000014062773d) + 9 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00000001404f7f46) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00000001404f7c9e) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00000001404f675b) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00000001405d7536) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00000001405d73f8) + 8 bytes [g:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32.dll!UnknownFunction (0x0000000076cf59cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076e2a561) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076e2a561) + 0 bytes [UnknownFile:0] Different things seem to trigger it each time. Usually I'm on a flying mount at the time. I have tried all of these launch options: -USEALLAVAILABLECORES -sm4 -d3d10 -nomansky -lowmemory -nomemorybias Help? Is there a better place to submit this report? Playing single player, not online, no mods.