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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.


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About Arlowa

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  1. Is there any way to turn off whatever FX they have on their glowing bugs? Whatever particle effect they have is, I think, causing my game to really slow down if there's too many around, occasionally freezing up entirely so that I have to restart the computer. It's not exactly the newest PC in the world, but it can run most anything else just fine?
  2. fatal error Fatal Error / Crash

    I found I was getting this kind of error in single player when trying to use the forcetame/dotame command while riding a tame already. Was that when it happened for you?
  3. I looked through the forums briefly but didn't see a fix. This is the error I keep getting --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 273.63 ShooterGame.exe!FArchiveRealtimeGC::ProcessObjectArray() (0x0000000140612ef2) + 37 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:740] ShooterGame.exe!TGraphTask<FArchiveRealtimeGC::FGCTask>::ExecuteTask() (0x000000014062773d) + 9 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00000001404f7f46) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00000001404f7c9e) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00000001404f675b) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00000001405d7536) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00000001405d73f8) + 8 bytes [g:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32.dll!UnknownFunction (0x0000000076cf59cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076e2a561) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076e2a561) + 0 bytes [UnknownFile:0] Different things seem to trigger it each time. Usually I'm on a flying mount at the time. I have tried all of these launch options: -USEALLAVAILABLECORES -sm4 -d3d10 -nomansky -lowmemory -nomemorybias Help? Is there a better place to submit this report? Playing single player, not online, no mods.