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LaugherOutLoud

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  1. don't have the cords but on Valguero the spider cave has a few issues with being teleported around and killed. primarily in the artifact of the strong room where there is a hole in the mesh directly above the artifact spawn.
  2. people are really here bitching about legacy being cancelled and them not providing support, but everyone knew this the moment new cluster was released... your own fault for putting time into legacy really.
  3. A lot of people talking about how this is something that casual players want and that a lot of the problems that are giving reasons for a wipe will just come around again as its the nature of those who play. whilst this is true I feel like a wipe would HAVE to come with some prerequisites - breeding rework - mega tribe abolition - offline meta - Titan meta are all areas that could do with attention before a wipe is even discussed.
  4. idk its too small a change to be worth giving a new server type and too big a change for people to want to play imo.
  5. breeding is a really cool part of the game I just think they need to keep it good and worth while but also limit the endless nature of it. it should be capped
  6. I've been playing the official servers since it was released and before that played on what is now legacy. Ive had a pretty rounded experience of the game and am currently enjoying it but the way I see it is official servers are ruled, run and ruined by alpha / mega tribes. even if your tribe (like ours does) lets smaller tribes build up they just get taken out by a tribe from another server. the truth of the whole situation is that official servers are losing its player base. without a successful game and strong player base these servers wont be supported anyway. so whilst I am enjoying my time breeding and making good lines of Manas and such I also recognise that if a wipe doesn't happen at some point or the game doesn't go through some pretty major meta changes there wont be official servers for me to enjoy my tames on. also a lot of the stuff about it being a mistake and killing the game was also said the first time around. yet it didn't it reinvigorated the game.
  7. So I've seen a lot of activity around this topic and I thought I would post my opinion cause why not. I'm going to break this down into three parts. Reasons for a wipe, What to do before a wipe, and what this should achieve. REASONS FOR A WIPE: Many people are agreeing that the Official servers have become stale and are pretty much just a playground for tribes in the big alliances. Dino breeds have become suuper strong - good job breeders - but have gotten so strong that they remove competitiveness for smaller tribes. most servers are either getting griefed every day or have huge tribes built on them with heaps of spam. I am making these comments as someone who has played in mega tribes, started in a smaller tribe recently and am currently playing in a alpha tribe in one of the alliances. Also grand scale PvP is pretty horrible abused by DDoS attacks and server capping. the official cluster also has some pretty major points of inequality between new and old tribes. things such as the new kibble system where older tribes benefit from A) still having working old kibble that is much easier to make then new kibble and B) having already got a lot of tames such as griffins and rock eles with the easier kibble system for them NOTE: I believe this should only effect PvP, I do not play on PvE servers and can not speak for them. WHAT TO DO BEFORE A WIPE: It is important that things change before a wipe is even considered otherwise everything just goes back to where it was before. 1) limit Tribe size to 20 player tribes 2) Rework alliances to not be two ways and instead be given to individual players who have normal alliance perks within the tribe. 3) make tribes exist across all servers. example: if I was in tribe X on server 1 and then joined server 2 I would still be in tribe X with all the same people. * 4) rework the necessity for foundation spamming. foundation spamming is a pretty fundamental and defining part of ark pvp. it contributes to the unique war scenarios where you see tribes pushing against each other to gain ground. It is important to keep this fun PvP style alive but remove the server lagging foundie spam that creates it. I suggest introducing an item that has a lot of hitpoints and locks enemies out from building in the area around it, this area should be 5X the size of a single foundation. * 5) cap out a dinosaurs mutations at 20. currently there are ways to endlessly mutate dinos. * 6) reduce the cost of crafting ARBs. * 7) hard cap the player speed at 150%. im sure there are more changes that could help make ark more fun post a wipe. WHAT THIS SHOULD ACHIEVE: 1, 2, 3) These changes will shrink the sizes of tribes and a tribes effective player count when PvPing. this should almost entirely wipe the competitiveness of mega tribes and would also cap the extreme growth rate that you see some of the tribes achieving. This should hopefully also stop the Slot capping meta and without that hopefully also reduce the need for DDoS attacks. * 4) this should clear up lag on servers whilst also retaining the fun style of PvP that foundation Spam produced. I would think that the item that protected an area would also have the ability to be powered to further increase its hitpoints. * 5) this would be a soft cap on the dino stat growth rate. it would still be possible to have competitive stats as you can find wild dinos with better base stats but it would also stop any dinos from becoming too strong. 100Khp paracers come on. * 6) this should hopefully counter offline raids a bit more, offlining will always be meta as it is the easiest way to wipe a base. * 7) this shoud just make true PvP without dinos a little more interesting, we really don't need little women with underbites running around faster then any dino in the game.
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