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cad

ARK Volunteer PC Tester
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Everything posted by cad

  1. Hi, I've never tested the app with so many creatures. Theoretically there is no limit (only system-dependant like the filesize or overflow-issues), at some point the performance probably is just too bad to use it. Maybe you can just backup the library-file and remove all unneeded creatures from the working-library. You can always readd creatures from another library with File - Load and Add…. This might result in duplicates though, which cannot be handled well yet.
  2. Hi, it's probably related to an update of the mod classic flyers. The values in Smart Breeding for that are not yet updated. Someone on the smart breeding discord server (in the news channel) created an updated file that should work. A new release with an updated file is planned for tomorrow.
  3. Hi, the breeding-value is the value that the offspring will have if it inherits the stat of this creature. It can be different to the current stat because of some boni the offspring could get (e.g. damage or food) or if the parent-creature is already leveled (these increases are not inherited). Hi, that means the OCR (the recognition of the numbers) isn't correct. You can try to adjust the labels where it reads the numbers (sometimes the labels overlap with the stat-name, especially in German, where "Bewegungsgeschwindigkeit" is a very long word). See https://github.com/cadon/ARKStatsExtractor/wiki/OCR for more infos.
  4. It's a .NET-application, so if you somehow can install the .NET-framework, it should run. There's also mono that allows to run .NET-applications on other OS like linux, maybe you can install mono on the chromebook (mono-project.com).
  5. Hi, go to the "Experimental OCR'-tab, on the right there is a button "load OCR config…", click on that and choose the file "ocr_2560x1440_100.json", which is the one you need for your resolution.
  6. Hi, there are multiple things you want to do: Automatically put in the values so you don't have to write them manually. This can be done by using the OCR, which will make a screenshot and then tries to read the numbers in the inventory. For this you need to load a specific config-file that was made for the resolution and the UI-scaling you use. The configs are in the folder json/ and start with `ocr_` followed by the resolution and the UI-scaling. If you don't find a file for your resolution, you can create one yourself, but that needs some work. See https://github.com/cadon/ARKStatsExtractor/wiki/OCR for more infos. OCR is not perfect and you might have to correct the values. using the export-function of ARK (look at creature, hold E, choose Options - Export Data) and import that file into Smart Breeding. This has the advantage of having always the correct numbers and it also has the color-infos and the parents (if they were imported in the same way). To configure this importing, see Settings - Import Exported See the creature levels directly ingame with an overlay For this you need a working OCR-config-file that can read the values (see above), and you need to enable Settings - General - Overlay - Automatically extract inventory levels Making the extraction work in general If the extraction does not work even if you put in the values manually, then you probably have not set the stat-multipliers according to the server settings.
  7. Hi @IanHighlander, thanks for the report! This will be fixed in the next release.
  8. Hi, you need to have loaded the correct ocr-config-file. You can also use the export-feature ingame and import the exported files which yields always the correct values and may be easier to use. If the stats are red, you probably have not set the stat-multipliers to the values of the server you're playing on. Consider to join the discord-server where people can probably help you faster than here.
  9. Ah, this issue. As I said, the new release will have this fixed, so it's not necessary to use the "exact"-method and guess the numbers. All you have to do is enter "99%", and ASB will figure out the correct value. It needs this starting value of 99%, without that, there wil be too many possibilities. Sorry for the delayed release of this fix, I'm still working on other things I want to release as well (translations), I hope it's ready in around 24 h.
  10. Taming effectiveness already checks all possible values that are in the given range. If you set the min and max to 0% and 100%, respecitively, all possible levels are shown. Setting a large range gives more results, though, so the best is to narrow this range to have an easier extraction. Regarding the Imprinting bonus, it's more complicated. The total wild levels depend on that which changes all possible levels. The large amount of possibilities the user had to choose from would be very confusing. Even now when the displayed imprinting bonus the game displays is entered, in some rare cases the exact imprinting bonus cannot be determined uniquely and the extraction can fail. The rounded number is given in the game, so it's not a big deal to enter it to massively reduce the possibilities.
  11. I put it on the todo-list. The loss by spoiling is a guess anyway (it depends on the stack-size), but an adjustment to the guess would be possible. What %-value do you mean, taming-effectiveness or imprinting?
  12. This rex has the following stats: Rex (Lvl 249, Impr: 77.75984%): HP: 21626.1 (42, 15); St: 1722 (31, 0); Ox: 525 (25, 0); Fo: 12826.3 (27, 0); We: 982.2 (35, 0); Dm: 436.3% (43, 0); Sp: 115.6% (30, 0); To: 26830.5 (233); With the new release you can extract it without issues. I'll probably release it on sunday (need to fix some other things first). It's probably the best to wait with other dinos that don't work until then.
  13. Thanks for that. I found the part that caused the issue, the next release will handle this correctly (without the need of the "Exactly, don't adjust"-checkbox).
  14. It's a rounding-issue with high-level creatures. Set the Imprinting-Bonus to `99.36` % and click on `Exactly, don't adjust`. The extractor adjusts it to `99.36115` % (which is the mean of the most probable exact values) which will make it fail. I'll see if I can tweak the algorithm to handle cases like this better.
  15. Hi @IanHighlander, I'll add a sorting in the next release. You can go to the library and select a creature there and go back to the pedigree for now, this could be faster in some cases.
  16. Hi, 1. If you used the Breeding Plan to see which dinos have a good chance for good offspring you can click on "These Parents just mated", and a timer in the raising-tab is added for this egg / pregnancy. When the creature is hatched / born, you can right-click on the timer-entry to have the parents already selected. 2. The speech-recognition uses an engine which is built in windows, so it probably will interprete the speech in the language your windows is set to. The words it tries to understand are the species-names in english, so you may try to pronounce the species as if you're reading the name in French 3. Translations are currently not possible, I might add them in a future version. 4. You can set some alerts in the settings, currently only for taming (starving- or wakeup-alarm) and birth of a creature. The alarm is only possible as a local sound, and only if Smart Breeding is running. I'll add it to the todo list to have other ways for an alert, I'm not sure if email etc. is possible.
  17. The Top-Stats breeding modes look for the top-stats and try to combine them. A clean-breeding like you try to do it isn't handled well. Setting the max mutations to zero just ignores the creatures with mutations for the pairings, but don't ignores their top-stats. So in your case the breeding planner can't find any creatures with top-stats (because they are all excluded due to their mutation) and suggests the remaining pairings that would give the most top-stats. E.g. the weight stat level of 46 is not a top-stat, so the Top-Stat-algorithms are not interested in it, they want the 48 of the mutated "[WR] Weight Mut". The High-Stats-mode could work better in this situation for now. I'll rewrite the top-stats-algorithms so it can handle excluded top-stats better.
  18. @ZeroSeconds I think the issue is that your creatures that have a top-stat somehow are not considered in the breeding-planner. What is your top-level for HP and Stamina? Are the creatures that have these stats marked as not available? Or are they filtered out because they have mutations and you set the max mutations in the planner to 0? Thanks
  19. Good suggestion, I'll add that in the next release. A screenshot of the breeding-planner with the unexpected suggestions would be good.
  20. Will be implemented in the next release. A nerf of speed wouldn't affect the levels. Speed is always calculated as the difference of the total levels and the spend wild levels of a creature. If one of the parents had a level marked yellow in the extraction, the levels could have been different, also affecting speed. You can try to re-extract them (in the library right-click -> copy values to extractor) and look if there are more possibilities for the level-distribution.
  21. I haven't found out why this is happening sometimes. Usually it'll fix itself if you disable and re-enable the overlay.
  22. @ZeroSecondsthanks for the suggestions, I'll put them on the todo-list. The "clean"-option has been added in one of the previous releases, in the breeding-plan you can set the max mutations for creatures to be considered in the Breeding-Mode-box. Regarding the pedigree, I don't know how to connect the family tree more efficient. If I come up with a better idea, I'll consider to add it. The tool can only guess who could be the offspring of whom, there's no certainty, so the user has to select that manually.
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