Jump to content

DirkInSA

Members
  • Posts

    933
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by DirkInSA

  1. Seems like that was not the case - Quoted "new tribe" carries the same name as OP's old tribe? But @hazelroberts the advice to jump servers has merit! Give it a go and maybe you come good with out "ticket" intervention.
  2. Yeah - I went and had a look now @ tames at that time. There were 19 tameable animals with Piranha, Coelacanth, Boa, Arneo and Bat being non tameable. There was no even an Icthy yet ... Only tameable sea thing was the shark! I've also had a new PC since then - and moved windows versions (fresh install) ....... So I dunno?
  3. That's weird - and it prompted me to go look at my "achievements" on steam (which I have never much taken notice of up to now). And I saw this: Master Zoologist You tamed all of the domesticable creatures on the ARK! Unlocked 21 Jun, 2017 @ 2:19pm At that time there was only like 10 (yeah not true - but few compared to now) dinos in the game? I know for a fact I have never gotten a troondon, nor a mosa ... So I wonder how your stuff got lost in the wood work? After all - this is a steam function - not Ark I will say though that the achievements are bugged. I for example am noted as having "survived a full day" on the 14th June, and as a "Rex rider" on the 1st June. So something is screwy! From memory I started playing in late 2015 / early 2016 but I was not playing an "official" steam version. Maybe that messed up the order of stuff being noted.
  4. Who knows??? At least you found one. Playing (private server) on the island I have nailed I dunno how many Giga's. And I still ain't seen this mythical creature. I actually think its just and advertising gimmick, and does not really exist in game LOL Post what works / don't work / success / advice for the rest .............
  5. Not a damn will that come out to 1000 + % damage. But yeah I think OP has fiddled with "rates" somewhere. @Hellcat18 You say WILD harvested eggs are coming in at 1000+. I would agree that this is kinda equivalent to a real wild tame (no breeding involved). So your .ini settings are screwed somewhere.
  6. Isso é oficial? Oficioso? Todas as maneiras de seguir é entrar em contato com um "administrador" nesse servidor. No oficial - acho que você não terá sorte - mas você pode tentar um alojamento um bilhete. Se isso estiver no servidor que você "controla", você pode usar comandos de administrador / códigos de trapaça para levar suas coisas de volta. Sorry it that is not clear - blame google. I can do a bit of dutch, and a very little french or spanish - but Portuguese is beyond me.
  7. Ha Ha - seems like you been at a long while - I think you LIKE the pain LOL (along w the rest of us)
  8. Yeah - a bunch on discussion around that on the forum. In terms of converting your online guy / map to single player on a console platform, the outlook is not promising. Such a thing is not possible right now, and it would take some development by Wildcard to enable that. Sure on a PC platform it is currently, and will remain a way to go. I ain't so clued up w console stuff - but the consensus seems to be that as things stand, the way forward for you guys is to rent your own server. Dunno if you are aware, but Wildcard has said (and they have done this in the past) that they will make available the character / map saves for download. The catch being the a console guy can do do nothing with that save - there is no way (as far as I understand anyway) to get that save into your machine to play on. Some of the saves are actually available right now. Quite how recent they are, and if they include actual "live" servers - I cannot comment. There is a different topic here with the URL to download from along with much discussion ........ In all events - downloading and getting your existing setup to work is in contradiction to getting the new "release". By all counts the two will not be compatible.
  9. Agreed - but that is the exact definition of "cash cow". The hard yards have been done. The product is out there and has certainly paid for itself. Many times over. Running costs (compared to development costs) are trivial. The "cost" of running a bunch of servers for official is really really nothing in the big scheme of what profit has accrued from the game. And the official servers are excellent advertising (costing around the same as an advertising exec LOL). Releasing new DLC's (which are often just a copy of some guys existing mod) is a good way to keep the $'s coming in. Sure nothing like when the initial game was top of the pops and millions of people bought it, but for sure enough to keep the dudes working on Ark 2 in coffee and cigarettes. The normal course of events would be Ark 2 after a while. That built and enhanced on Ark 1. Not Ark 2 that went utterly left field in terms of the game mechanic and vision around what Ark is. (Although I guess that's guess work - because we got no clue what Ark 2 actually is )
  10. That is the crux. Sure it is possible the UE5 does all the fancy stuff without hurting hardware too badly. But as @Pipinghot sez, to date nobody (except a "demo" released directly from Epic) has been able to actually do it and release it in the wild. And in all events, the chance of Wildcard doing the hard yards of actually reengineering Ark I to be able to use all the fancy stuff in UE5 is ZERO. Why because the "work" involved in re-working an existing code base is vastly more complex than the "work" to do a complete rewrite from scratch. But no one in the corporate world will ever buy those numbers. The bean counters cannot see past "cash cow" and "sunk cost". Especially in a structure like this setup where Ark is kinda the only trick that the pony can do. So wildcard will be pressured / forced into doing a quick and dirty application of lipstick on the pig. i.e. a cut and paste and call it done. To follow that through - the game will be effectively presenting the existing polygons (imported to UE5) through an engine that ain't designed to do that (although it will do that as the engine provides backward compatibility). This is kinda like running Windows for workgroups in a VM on a modern 64bit machine so that an ancient copy of Baldur's Gate will run. Ark is HUGE. I cannot guess how much of the GigaBytes comprises graphic "assets" and how much of that is the real code or script to drive those assets. The point is that to really benefit from implementing UE5, one would likely have to rework 99% of those bits of code and a whole bunch of the graphic assets from the ground up. As a trivial example of the "scope" involved here, whenever Wildcard releases a patch to a (single) creature, ALL of the dino assets are shipped in the patch. So to adapt to UE5 each and every one of those assets will need touching to correctly inherit the "base" that changes with the introduction of UE5. Just in terms of code - never mind graphic stuff, that is daunting.
  11. Used to be ANY transfer would cure ..... I thought that the "transfer fix" fell away completely! Good to know that Scorched transfer still works!
  12. In reality only the male counts. Why - because it is much quicker to mate 1 "good" male animal with a bunch of females, whereas the other way around with one "good" female you are limited to the breeding one baby at a time. Times past it was recommended to have all the females at kinda the same level (i.e. clones of each other) because that made it easier to see when a mutation occurred in a baby. So if you have a male level 100 mating with a bunch of female level 1, then any baby with a new level of 102 is mutated. And it is easy to see which of the many babies that pop out have this level, with all that don't being "reject". Now with incubators you can see the "new" stats of the baby before it is hatched - so that advice falls away. The trick is to NOT have any mutations on any of the breeding females, and to replace the "good" breeding male with a male baby that has a mutation in the stat you want. As mentioned above somewhere, if your desired mutation happens, but it is a female baby, it is possible to mate that female with a "clean - no mutation" male until you get a male baby that carries all of the female stats, and then use that as your breeding male. The mutation count carries down from the direct parents of a baby, so even though your new male comes from a female with a bunch of mutations, any children of this male will show male mutation count - and your clean bunch of females will still give babies 0 mutations on the female line ........ Dunno if I could have said that better? In my experience, I generally carry on with breeding the "good" male and a bunch of females at the same time as trying to "switch" the new good female to a male - often as not a male baby with the desired mutation can come out of the main breeding line before the "switch" works correctly. To directly answer your question - For SURE catch it!!!!!!!!!!!!!!!! Even if its female - because you can mate that female with ANY wild male until you get a male baby that carries all of the stats from this level 300 that you want. Just note - it is possible for a (for example) level 200 wild to be a better breeding start than your max level monster that you have found. Your level 300 could have a bunch of "levels" in oxygen, food and stamina and other "useless" stats (sure this depends on what kind of animal you are breeding - in a flyer you would want stamina) with only 20 points in health, whilst a much lower level wild could come out at 50 points in health with much lower food / oxygen & etc.
  13. Its like a a modern day highway robber - "Stand and Deliver, your data or your life"
  14. mmmm that's an interesting idea. The normal way forward for me is to run "dodgy" software inside a VM = your sandbox. But that is not really viable given that this a very resource intensive game. Your comment also leads me to wonder what will be the state of the linux game client? Does OverWolf even exist in the linux space? On linux I could run the game on bare metal in a sysrooted space - and then OverWatch can scan all it like LOL ....
  15. I think that the elephant in the room here is that in order to facilitate cross platform this and overwolf mod that, the devs may be going to (again) alter the game networking code base. Like they did when Epic became a thing that could join PC hosted games. And if they do that, then the gloves are completely off and no one can know what will still be feasible. I clearly remember the earlier change (with the inclusion of Epic clients) in networking code being a HUGE mess-up for my private hosting setup. No more direct server -> client UPD, everything had to go through the Steam Network protocol, and there was no longer any way to host a pure LAN server with no internet. Steam / Ark lobbies had to be in the picture for things to work. So this contemplated change (being a much bigger alteration that inclusion of Epic clients) is likely to be very disruptive to what is the current status quo.
  16. Yeah, agreed. I ain't so familiar with console stuff - except to know the filesystem is tightly locked down from "user intervention". So the legal way forward would be to provide a separate "app" - either in game or entirely separate - that would act as a ftp file manager for Ark save files. So you could maybe click to upload your current stuff to site-x, and click to download other stuff from site-y. This however may well struggle to pass the various requirements of the console providers for accepting a "safe app"? As I sez I dunno much about console or dev for console ... But something like that will be required for a single player usage of the saves provided and @460Galaxy this will need new development by wildcard.
  17. @WeezerHOPw and @GrumpyBear and @Yggdrassil and @Joebl0w13 I just downloaded one of those saves (A current EU snapshot). The save contains all player and tribe membership. So if you wanted to run this as a Single Player game, it would be simple to rename the 123456789.arkprofile (where 123456789 is your Steam ID) to localplayer.arkprofile. And bob is your auntie - you will be "you" in single player mode. The tribe issue (who owns what and etc.) might still require some admin stuff to reclaim your "tribe" but your toon will be available in single player. As above - I really dunno how this is gonna fly for the console guys - It will either take some dev on Wildcards part, or the console guys are gonna be left out in the cold.
  18. Yeah - sarky reference to ASE maps being dropped in August ..... In terme of announcements - this is Wildcard that push a 50 gigabyte patch to fix the sound a beaver makes while eating. The announcements say very little, and mean even less (my opinion).
  19. This !!!!! I have been playing this game since 2016. Yeah the first bit I ran a "ripped" copy - just to try it out. But I liked the game - a lot - and bought the base game, and then bought Scorched when it came out. A loooong while later I bought into some "season pass" or some such that gave me all the other official DLC's. I really don't remember what the total cost of those 3 purchases was - but I have had 7 years worth of enjoyment out of the game! With tonnes of "free" stuff in the form of the unofficial DLC's like Rag and so on. From where I am sat, I would be much happier with Ark as it stands simply running on has it has been: i.e. periodic releases of new "maps" with some innovation around the contents (building kit, dinos and etc.). Sure, these do not need to be free, I don't believe any sane body would cry about paying for "development", especially after so much of good stuff over such a long period. A new "release" however does not enthral me. Likely I will need to upgrade my PC for the new stuff to run anywhere like good. And I ain't buying anything NEW. Its the same old same old existing game - with extra pixels? and some dodgy "paid for" mod system (by all accounts a very invasive mod system to boot)? and cross play with console? None of those things motivate me at all. Wildcard has in my view done very well - despite all the missed deadlines, and the persistent "bugs" that seem not to go away. In other words, the proposed road map for Ark IS a change of business model. I just don't much fancy it is all.
  20. Speaking of tangents - I think the most relevant suggestion here is "wait until August" ..... Then all pillering will be history
  21. Ark as it is shipped now has two entire copies of the assets in the game. One inside of the "Content" directory, and one inside of "SeekFreeContent". I don't know why this is so. My feeling was that SeekFreeContent was to enable console games. Other peeps on this forum have said that it is to support lower DirectX 10 rendering. But whatever the case - it is certainly within Wildcards power to do away with that double install footprint .... So whilst the new engine of itself cannot make the game smaller, the fact that the game is being reworked a bit might allow for a (roughly) 1/2 size install footprint - if Wildcard see fit to address it.
  22. This is true! And it seems that what is visible in Fortnite's attempt boils down to "not much - but it will get better in the future". So Ark ASE will maybe get to run under UE5 by August - with a bulk import of UE4 assets into the UE5 engine. But without a solid relook at how those assets are implemented the actual impact on the end user is likely to be underwhelming. I agree that given wildcards historically very poor adherence to any kind of release commitment that ASE will probably still be running (on official) after August
  23. Tame or breed a flock (like 6 or 8 is adequate) of dimorphs. Anything from level 90 upwards. After these little guys have been "trained up" with some levels in health (aim at at least 1500 health) then there is very little short of a giga on the island that will trouble you. And once you have them, yes as above start probing some of the caves with your flock. You will get more chitin than you know what to do with! 6 fair level dipmorphs will SHRED a top level Rex in next to no time. I would not throw them at an Alpha rex or a Giga until they are well high level, but for day to day they are perfect. Caving with them is a little difficult because they tend to get "stuck" with the dodgy AI path finding through the twisty tunnels. But with patience they will again 100% protect you from the denizens of the caves and get a bunch of insect chitin to boot. As above a barry is a good "companion" mount in the caves with your buzz saw flock. Despite it decaying over time, organic polly from penguin murder is good (and plentiful). Just make the polly the last thing you do before you build thing x so the decay doesn't hit too bad. Last thought - beaver den raids do bring in considerable cementing paste - just stating the obvious here (ignore me if you know this), but you need to empty the den altogether so that it will respwawn .........
  24. I speak under correction, but I think Primitive + is not really a "mod" it is a complete rework of the game (I think they call it "total conversion"). So here (from memory) you get a bunch of new crafting stations and lots of different crops and so on, but the base game Ark stuff is mostly not there ......... You may be able to get away with keeping your map save somewhere safe, installing the base version of Ark on the server, and then replacing the map save into that new install, however I really would not bank on that working ..... A bunch of stuff is different, and if you have learnt how to build say a viking axe (or anything specific to Primitive - dunno if that is even a real thing), then when the save tries to load under "normal" Ark it will not know what to do with that stuff. And this includes buildings and dinos and etc.
  25. I got the other way around issue. Been nailing Giga's on my (private) server (also the Island map), and have YET to see the new monster dino .... It has no troubled me much because it would only be to say "OK saw it now", but still, no Carcha's to date.
×
×
  • Create New...