cool maybe its a fix for the Structures and the Extinction map.
BTW the windows 10 updates are pretty much a refresh of the entire game each time while the Xbox only patch's the changes, so the update is smaller.
About time for S+ was a major annoyance to me
I am seeing Extinction dino fixes but nothing about invisible corrupted dinos and broken Oribital drops and Elemental veins.
Current Version: v793.38 - 1/14/20
Fixed S+ structure placement issues
Unattach all grapple hooks when sitting on a chair.
Disabled climbing picks from attaching to gateframes, charged lanterns, ladders, fence foundations, and railings.
Fixed 2 mesh exploit related to creatures.
Fixed 2 mesh exploits related to structures.
Fixed ice titan breath going through the mesh.
Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh).
Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes.
Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies).
Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
Enforcer blink range extended from 4000 units to 5000 units
Enforce can no longer blink onto/or very very near creatures
Fixed a bug which would sometimes cause the atmospheric fog to break
Items placed on top of water pipes will now respect enemy foundations.
Pipes can no longer be placed on enemy structures
Fixed an exploit with the snow owl that allowed it to infinitely freeze players
Fixed the enemy build radius check for the fence support