dunkah

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About dunkah

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  • ARK Platforms Owned
    PC
    Xbox
  1. Seeing this issue on NA PVP Ragnarok 205, but I've heard others see the same thing. The timer for mating, eggs and imprints doesnt seem to be accurate. This was especially evident during the event, 6x was more like 3x for breeding. You can watch the timer and see it go down then back up. This is especially frustrating on long tames like gigas, trying to have any sort of sleep during those 11 days is nearly impossible if you want a good imprint. Here's a quick example: https://i.gyazo.com/6969809fbb3483cc7c39387f189139b2.mp4
  2. Hey there, Curious why North America servers are being hosted in Germany. Specifically ragnarok ones. Ragnarok has enough problems on it's own without adding 100+ ms of latency for every call. Isn't the point of "NA" servers to be hosted near the NA userbase? Rag205 specifically shows this problem. NA-PVP-Official-Ragnarok205 - (v273.6) IP: 46.251.235.174:7783 That IP geo's to Germany. Traceroutes show the expected latency when you hop out of LA. Tracing route to 46.251.235.174 over a maximum of 30 hops 1 <1 ms <1 ms <1 ms 192.168.44.1 2 8 ms 8 ms 8 ms x.x.x.x 3 8 ms 10 ms 9 ms comcast.ip 4 9 ms 9 ms 8 ms comcast.ip2 5 10 ms 10 ms 11 ms be-225-rar01.pinole.ca.sfba.comcast.net [162.151.78.189] 6 12 ms 11 ms 11 ms hu-0-1-0-4-ar01.santaclara.ca.sfba.comcast.net [68.85.154.25] 7 23 ms 12 ms 11 ms lag-14.ear3.SanJose1.Level3.net [4.68.72.105] 8 21 ms 20 ms 25 ms 4.69.153.129 9 22 ms 22 ms 22 ms LINK-11-GMB.edge1.LosAngeles6.Level3.net [4.26.0.102] 10 158 ms 157 ms 160 ms 80.95.144.233 11 165 ms 164 ms 164 ms 80.95.144.23 12 164 ms 167 ms 163 ms 80.95.152.218 13 * * * Request timed out. 14 164 ms 164 ms 164 ms 46.251.235.174 Is this intentional, or an oversight? Would be great to have the NA servers closer.
  3. Server Dino Cap Discussion

    It would be cool to make in game solutions to this. Changing kibble to not need so many egg laying dinos is one example, that is brought up a lot. Another idea would be a "Tek Gene Storage" type structure. You take the concepts of a teleporter and a Cloning chamber and combine them. Let tribes upload their dinos into the gene bank, and pull them back out as needed. Require tek generator to run etc. That way people don't have dozens of Rex/Bronto/Para chilling just for when they are needed. I think the bulk of the problems really stem from the big "alpha" tribes that have hundreds of dinos and nobody to really stop them from making more. I'm sure you could take the idea even further will all kinds of breeding/genetic gameplay options along the same theme.
  4. I believe this was a bug from legacy that is still present. After successfully ascending; all characters and items in a player's cloud are deleted, only the new ascended character is present. This happened to multiple people today on official when we beat the Alpha cave; turning something that was a really cool thing into sadness.
  5. ARK Digest Q&A!

    What's the plan for protecting characters against being lost in transfer and rollbacks? Are there plans at least to have some way of verifying a character's level and engrams so they can be restored when lost? Losing hundreds of hours of work combined with customer supports unwillingness to restore characters is devastating to players. This game has many grinds, losing imprints on dinos that can take weeks to raise; with no way of restoration is one of the worst player experiences. Needing to wait weeks before a GM can meet you, only to be told you will wont be given anything near what you lost; is just salt on the wound.
  6. Hello! There used to be problems with bases loading on spawn, that would eventually correct themselves after a few minutes and warp you back to the correct spot. In the last week at least (maybe 2) this has become a serious constant problem. If I die near redwoods, and spawn at a base on carno the floors will never load. I've literally waited 10-15 minutes to see if it would, and it never does. To tribe mates it looks like you are standing fine, but for your player you just float. If they knock you out and drag you it will fix it. This used to happen sometimes with teleporters; but now it's happening nearly every time with respawning on beds, especially fast traveling. Relogging fixes things as well, but this isn't always a viable option (server capped being attacked for example).
  7. Fish Tanks

    Nah, will be tiers. Wood = Barrel, Metal = Glass tank, Tek = force field magic fish thing.
  8. Possible Tame cap solutions

    I need to verify, but it looked like rafts counted against the tame limit already.
  9. List of tamed dinos

    I understand the rationale behind the tribe dino limit. The limit though as created a new issue, you have no way to see what dinos you have tamed. This is mainly a big deal in larger tribes, you find yourself approaching 500 dinos and trying to figure out what is making up the tribe dinos. It also introduces new ways to grief tribes. A malicious person, once in the tribe could tame a ton of dinos to keep the dino limit high. It would be great if we could at the least get a list of how many of each dino are in the tribe. If we can get even more detail like who tamed it, that would be nice too.
  10. If you haven't already, you should report at https://docs.google.com/forms/d/e/1FAIpQLSd8Xn6z_RP7fxGgH_86VZAKDzqmbDboanrC51GSpr_1v9_PLA/viewform
  11. Yea, the modem gets one by default. Some of my pc have ipv6 disabled, some don't, but the router does have an address.
  12. Looks good so far, though my setup is far from special, standard comcast; but who knows what mayhem is going on behind the scenes.
  13. Cross-Ark Setup Different Networks

    It would be interesting to see how wildcard handles it. I imagine they used S3 at one point based on the issues when there was an outage. S3 could work out pretty well, and versioning gives you backup of sorts. If you go async route though it could get rough on updates, need something polling for changes pretty frequently.