Jump to content

moshbeast321

Members
  • Posts

    28
  • Joined

  • Last visited

Personal Information

  • ARK Platforms Owned
    PC

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

moshbeast321's Achievements

Naked

Naked (1/5)

8

Reputation

  1. Its nauseating, disorientating, its blurry and its hard for people with poor eyesight to see much. The water is already a tedious and buggy enough place as it is, adding physical eyestrain and headaches in order to deal with it is not the path forward and will just make players not want to set foot in it. Why do SCUBA goggles do nothing? Why does TEK helmet do nothing? I suggest any of the following: Significantly reduce the fishbowl effect/add more clarity to underwater visuals. There is immersion and then there is torture, the only thing I am immersed in is a tension headache from squinting. If you do not want to do #1, then make SCUBA Goggles or TEK Helmet clear up the underwater visuals instead so that players have a way to actually see something if they farm the resources for it. Temporarily re-enable the ability to disable the postprocessing command via console in order to see underwater until solution #1 or #2 can be implemented. If all else fails then just add the Pearl and Black Pearl resources as well as more alpha creatures onto the mainland so that we don't have to set foot in the water. Its beyond bad at this point. Please just make a Wildcard dev actually sit down and go farm some pearls on an Anglerfish or something for 5 minutes and then tell me with a straight face that this gameplay should remain unchanged. I do not think that will be the case.
  2. The movement speed changes aren't good for many reasons, but I think for the ARK devs the worst reason is going to be design scope. Removing movement speed will create numerous problems than it will solve, adding more to their workload. Not only will there be many implications in PVE, such as quite literally not being able to jump far enough to complete jump puzzles or being able to run away from any dinosaur on the beach for example, it will have many more implications in PVP. Just wait until PC players are sniping crossplay console players who are running around at a laughable 100% speed. Join and spectate MTS arena for 5 minutes and you'll understand the futility of removing movement speed. It'll make players significantly weaker than dinos and have less counter-play against them. Knocking people off dinos will be the meta as players will not be able to run away, dodge, or get back on their own dinos. It will make PVP less vibrant and have less strategic/tactical depth. Furthermore, cheating remains an issue and cheaters will become even more powerful as aimbots will be even stronger against slower players and players will have less options to deal with it such as running behind cover/line of sighting. Movement speed helps newer players significantly more than it helps the old. It is their only defense and the only way they'll have a chance against some of us who have been playing for 5+ years. Now you can dig your feet in and attempt to completely redesign the game, adding 1000s of hours of development time in order to constantly fix the issues that arise or you can go with what you know that already works. This is better for the existing playerbase, it gives newer players a chance against the old and it will allow the devs to move on to ARK 2 in a timely manner (which is where big sweeping design changes like this should be instead of a remaster). At least consider a cap of 160-170% which will remove the outliers and hopefully mitigate whatever reason you think these changes need to be implemented for.
  3. Flyers: Argentavis pick works like the original Argentavis (not laggy/unreliable/more like Ptera pick). Snow Owl - Remove Freezing entirely. Allow it function only as a scout flyer with the ability to dive like a Griffin and use Snow Owl vision, or only allow it to freeze itself to heal/reduce damage. (Freezing is an unfun CC mechanic that ruins any form of fun in PvP fights). If it's not nerfed increase raise time to 7 days to better reflect the monumental power that this cancercell dino has. Water: Mosasaurus - Can turn on the spot similar to Tusoteuthis using Spacebar, immune to Tusoteuthis grab. Gestation reduced from 8 hours to 4 to be more in line with Tuso. Plesiosaur - Can turn on the spot similar to Tusoteuthis using Spacebar. Gestation reduced from 8 hours to 4 hours. Megalodon - Can turn on the spot similar to Tusoteuthis using Spacebar. Gestation reduced from 8 hours to either 2 or 4 hours. Gains Tek Helmet effect on anything below 75% hp. Baryonyx - Can no longer stun players off a Dinosaur that is being ridden (can still stun the dinosaur though), Stunning an enemy makes it immune to stuns for 20 seconds similar to Snow Owl immunity to prevent being CCed to death Eel - Allow it to be slotted into a Dinosaur's saddle via Fish Basket to function similar to HLNA for the Dinosaur, gives the Dinosaur the ability to slow targets for a few seconds (with a long cooldown) or gives it the ability to supercharge the Dinosaur increasing it's movement speed temporarily. Gestation reduced from 5 hours to 2. Angler - Can be slotted into a dinosaur's inventory via fishbasket similar to HLNA. Accompanies the dino providing a light source that scares off Eels/Cindaria. Makes the Dino immune to Eel effects. Gestation reduced from 5 hours to 2. Basilosaurus - Need's a HP nerf probably and they need to fix the surface buff not applying in caves despite those caves being more or less at surface level (because everyone lives in caves). Dunkelosteus - Weight reduction to Obsidian and Crystal. Gestation reduced from 8 hours to 4. Diplocaulus - Creates an oxygen bubble around itself that allows players to restore oxygen and stamina like the Genesis mechanic. Gives players a reduced version of the Lazarus Chowder buff for a couple of minutes after leaving the bubble. Land: Rhino - Needs to be MASSIVELY nerfed, probably the biggest problem with the game currently forcing everyone to use Meks to defend against them. Gestation increased to 8 hours. 7 day raise time. Revert Plant Z nerf to specifically effect this Dino. Daeodon - Allow them to eat basically anything organic (berries, seeds, mushrooms, etc). Allow Rare Mushrooms to return 100 food per mushroom. Pulminoscorpius - Allow it to passively generate a toxin substance that can be converted to Medical Brews, similar to how some water creatures generate Oil. Araneo - Creates temporary ziplines that last for a few hours and can be used bi-directionally without any sort of equipment, or allow the Araneo itself to craft a version of the zipline equipment similar to the Horse. Allow it to transfer to Aberration. Phiomia - Allow them to be slaughtered like the Sheep. Tamed/Raised Phiomia should give 2000-3000 meat when slaughtered. Give them a long raise time but make them very easy to raise (similar to the Gacha on Wandering). Gestation reduced from 10 hours to 4 hours. 7 day raise time. Auto-wandering allows them to forage for food to raise themselves (has to be enabled). Diplodocus - Let it function as a battering ram that can damage Metal/Tek Doors. Players riding in the saddle should be immune to player only turrets but the Diplo takes increased damage per player riding the saddle. Allosaurus - Allow the non-pack leader Allosaurus to give a damage amplification roar similar to the Yutyrannus' fear that amplifies the damage of all other Allosaurus' to the targets, including amplifying the bleed effects. This gives the supporting Allosaurus ways to support each other by buffing each others damage. Make it cap at 4 stacks so that groups of 5 Allosaurus are worth riding. Make Allo Packs cap at 5 so that more Allos creates more packs allowing a pack leader per every 5 Allos. Give the Allo an option that allows you to set a preference for being a Pack Leader or a Supporting Allo. Carno - Allow the Yutyrannus supercharge it with it's buff making it 10 times stronger. Make it deal more damage to Allosaurus and provide a "Guard" effect to nullify the effects of the above Allosaurus changes so that it functions as a counter. Allow it's right click to have a very small knockback effect so that it can bully anything the size of a Paracer or below by knocking them around. Gigantopithecus - Give it a slot for a new item called the Tek Implant. The Tek Implant massively raises the intelligence of the Gigantopithecus unlocking increased functionality. You can use the NPC AI from ATLAS to allow the Gigantopithecus to become a NPC. Let it man player mounted turrets or rocket turrets, let them farm basic resources like fiber/flint/thatch and have them return the resources to a dedicated storage, let them use melee weapons or pistols, etc, possibilities are endless. Kentrosaurus - Return it to it's glory days. Make it not effected by cryosickness and make babies return no damage. Make it one-shot kill Rhinos if they hit them fully charged. Let them Impale Rhinos. Mek - Cannot damage players. 50% movement speed reduction. MCSM cannon one shot kills Rhinos on direct hit, massive damage on splash. MRLM deals massively increased damage to small flyers such as Pteranodon, Argent, Tapejara, etc. MDSM shield removes the ability for Rhinos to charge for 30 seconds or within the shield. Roll Rat - Improve turning radius so it turns faster than a Bronto or allow it to roll backwards. Allow it to damage Tek Turrets. Rex - Redesign it's roar effect so that it's not based on dinosaur level and isn't a complete meme. Sabertooth - Let it prowl similar to Rock Drake camouflage. Gestation reduced from 4 hours to 2 hours. Moschops - Revert the organic polymer nerf so that farming Mantis is viable again. Mesopithecus - Allow it to open enemy player doors on platform saddles. Takes 90% less damage from "big" dinos. Oviraptors - Allow them to collect eggs. Titanosaur - Improve their stamina and stamina regeneration so that they can actually function and deal some sort of damage in the few minutes they have to live before they get deleted by Gigas and Meks. Thorny Dragon - Give it Turret Mode. Allow damage to massively scale it's torpor generation so it function like a Velo turret that knockouts creatures. 99% reduced effect against players. Only 1 torpor effect can work at a time so you can't spam a million of them. Thylacoleo - Increase it's damage or allow it to buff the firerate/damage of weapons shot whilst riding it. Reduce recoil sway of Fab Sniper and Longneck to Shadow Steak levels when shooting whilst riding. Reduce Arrow draw time of bows whilst riding it. Allow it to be transferred to Aberration. Giganotosaurus - Balance rage generated by other Giganotosaurus so that it takes more bites to enrage but increase the rage generated by non-Giganotosaurs dinos such as the Rex, Therizino, etc so that they can also enrage it. (make Giga fights are bit more interesting other than one two enrage you're dead or the other guy is). Dung Beetle - Auto wandering collects poop. Increase Fertilizer weight so that as they collect poop they get weighted down and can't move (to balance the automation and give the player a sign that they're ready to be collected). Dimetrodon - Reduces Gestation timer, similar to how the Oviraptor reduces the Mating Interval. Or Reduces baby food consumption. Or Allow it function as the underwater equivalent of the Oviraptor. In a similar vein of the TLC pass I think a good idea would be to add a Dino equipment slot that allows you to slot in crafted items that provide benefits to your dino. This would allow players to invest a bit more into the dino to grant them an effect that would counter something that is extremely annoying with the current meta gameplay. You could only equip 1 item at a time meaning you would have to choose between them. Here are some examples: New item: Blinders that provides the current area reduction to the Plant Z effect. Dinos are also less susceptible to fear effects. Revert the previous Plant Z nerf so that Dinos without the Blinders are effectly similar to how they were pre Z nerf. New item: Dinoshoes. Gives immunity to Plant Y effects for 20 seconds upon triggering a Plant Y trap, 5 minute cooldown. New item: Saddle Chain. Upon getting picked by a flyer you are returned to the saddle after a 2 second delay. 5 minute cooldown. New item: Thermal Emission System. Upon being frozen provides immunity to freezing effects for 1 minute. 5 minute cooldown. New item: Blademail. Returns a small amount of damage to attacking dinosaurs (5%). Provides 100% damage return to Rhino charges. New item: Anti-Radiation Dispenser. Automatically triggers Mushroom Brews inside a Dino's inventory. Extends the duration of Mushroom Brews effects to 10 minutes per Mushroom Brew.
  4. Any word on whether you guys are looking into Basiliosaurus tanking and Quetzal Hatchframing? In order to actually tank with the Basi you need to swim into the walls however when you do that now with this anti-mesh system you are teleported or killed, without being able to tank like this you can't actually tank any underwater base except for turrets set to tamed with Turtles. Same thing with the Quetzal, you need to fly up against the wall to fly up towards structures which you now can't do. I should add that these 2 methods are currently some of the very few methods of being able to actually raid caves and trees. Without them you make caves and trees even stronger than they already are.
  5. Prob not the best idea to announce enforcement action before you actually do it. People just gonna upload/move everything.
  6. You guys should disable transfers on official PC as you have done on PS4 until you've done an investigation/are able to actually fix something on official. Seems like a better alternative than allowing cheating to become excessively rampant in the meantime as well as continuing to escalate. People understand that stuff takes time however in the meantime players still have to play the game and the longer this goes on the more people quit official which doesn't benefit anyone long term as players = content.
  7. TLDR our corrupt parent company that we sold our game to has free reign to be as corrupt as they want on the 25man cluster and there is precisely nothing we can do about it. What's that? You decided to defend yourself against DSG/TEA a little too well? Guess you're globally banned from 25 man servers and your tribe is dev wiped, shoulda taken your ingame beating like the foreigner dog that you are. This is laughable honestly. If the employees at Wildcard had any form of a spine they'd buy themselves out of this mess or leave this garbage can game in the bin where it belongs. This is peak levels of cuckoldry, how people live with so little respect for themselves is beyond me. Thank you for at least having the courage to actually say and confirm for me that playing this is simply a waste of time like a lot of us have suspected for some time. F for 25 mans boys, was a good 2 weeks. F for Wildcuck Gaming.
  8. Conquest servers are a bad idea. Large scale PvP is basically what Official PvP is and you're taking players out of that pool yet again, contributing to the perception that the game is dead. Fragmenting your playerbase is generally a bad business decision, and the main deterrent to playing on Official is server lag so having permanent 2x servers with 100 slots isn't going to help that at all. You're better off shifting your attempts to solving the problems that cause players to not want to play Official such as improving server performance, disconnecting, etc if large scale battles is your goal. With these servers you're going to split the playerbase, making both clusters worse off overall.
×
×
  • Create New...