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Everything posted by Umber0010
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Community Crunch 163: Structures Plus & Kibble Rework Beta This Week!
Umber0010 replied to Jen's topic in Announcements
Sweet mary mother of Joseph, That's almost everything I was hoping would be ported over! the only thing I wish was added that I don't think would cause issues is the Hitching post, I mean you can already put beetles and snails into cages -
Seriously though, can we please get that Gasbags model in-game?
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*sees the Gasbags* What the raptor
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Dang, Thought I was right on the money with Krampus Reaper. Ah well, These are amazing patch notes through and through, though I wouldn't have said "decreased velonasaur damage to compensate for increased accuracy". Everyone agreed that they were OP, but this makes it look like you're nerfing them because a glitch made them to powerful, similar to what happened with Rideable moschops.
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This... is both going to be awesome and an absolute pain in the ass to travel. Not sure about the 40k people thing with that scale though
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I discovered that snow owls can be used to tame Rexes in the same way you can tame managarmers. lead them through one gate, freeze them, and then place another gate behind their legs.
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I imagine the time limit is there so it's more of a convenience thing, so say you put something on the wrong snap point you can pick it back up, or if you're trying to align something. Also, Let's be honest. Being able to build an entire fortress and then moving it at no resource penalty would just be OP. As for the kibble rework, if those dinos only use was to sit around and make eggs to tame other dinos, they where already useless.
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Community Crunch 159: Winter Wonderland & Dev Diary!
Umber0010 replied to Jen's topic in Announcements
Alright, I'm going to have to shoot straight here. Wildcard, I havn't been here for many of your downs, and Chris, I know alot of these things are out of your control, But even I admit that this is pretty bulldung. first off, I'm going to assume that the example of 10 you gave was just an example and you have closer to, I don't know, 50. and while even that number you can't even pale on how many people you have playing, but there are some things that are just, really basic issues. Titans being feedable I can forgive, But just basic testing should have keyed you in on how easy it was for Meks to raid bases, Baby managarmers being more hyperactive than a 2 year old after eating a bowl of sugar, and snow owls being really good for trolling. If I may make some suggestions. First off, Don't announce any solid release dates until you know you can hit them. Aberrations was Overshot by 2 months, and Extinction has had a ton of issues. Second, have a Beta Branch that people can play on. Have a bunch of different server variables, ranging from basic vanilla to 10x everything+bonus carry weight. And while doing this take close attention to what people are saying. This way you can have hundreds if not thousands of people testing your game for you for completely free. And third, Try to sort out some of your code as you go along. Your team has gained a metric ton of experience in the 4-5 years of development, And while I know how much of a titanic undertaking sorting out your whole code base would be, Taking small steps and sorting things out could go a long way. For example, better seperation of PvP and PvE mechanics (it is important to note that most of these are stat based, such as the glide suit and Plant species Z nerfs). And finally, A few issues for you to look into. -Baby gachas will try to fill up their entire food bar when sitting down to eat. This ends up causing them to burn through thousands (stack mod) of meat in an attempt to fill up their food when they can only bring it up so high -Cryopods are hard set to bring the imprint timer to 8 hours, regardless of the server's timers. (may effect other timers such as breeding cooldown. -In PvE mode dinos can damage the "branching" element nodes (the ones that surround the central node). Interestingly, this doesn't apply to the central node itself. -
Not today, But I was flying around the snow dome looking for Gigas, and I saw some other people on the server (unofficial) trying to tame one, so I figured "Hek, why nto give them a hand?" so I did that, and when we finally got it into the pen, I pulled of potentially the most clutch freeze ever and managed to immobilize it long enough to lock it in. It was that moment where I knew that Snow owls where one of the best tames in the game.
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Community Crunch 124: Eggcellent Adventure Returns & ARK Sale!
Umber0010 replied to Jen's topic in Announcements
Neato, though I would have loved to see easter colors in addition to the current event, though I don't know how hard that would be for you. EDIT: I'm a bloody idiot -
Community Crunch 123: Updated TLC Dossiers & Mod Workshop #1!
Umber0010 replied to Jen's topic in Announcements
new dossiers look great! -
if there are in-game purchases, I REALLY hope they aren't P2W, that might ruin it for me TBH
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Welp, can't say i expected that.
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Community Crunch 122: Dino TLC, Extended Evo Event, & What's Coming Next!
Umber0010 replied to Jen's topic in Announcements
Holy moly, that's a lot of Crystal isles screenshots, that mod's definitely becoming official some time soontm the new Parasaur TLC looks great, though a speed buff would have been great. And did #badARTforBadARK actually work? -
and yet again, no Q&A
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hmmm, only 1 TLC reveal? alright then, Raptors needed it anyway. still waiting on a Q&A though
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welp, i was bringing my procoptodon back to base, and i accidentally dropped it onto a giga... and i should probably clarify that the server o play on has wild dino damage scaled, so this giga hit for 640 damage. and it was only level 20
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Community Crunch 117 & Sponsored Mod Program Spotlight!
Umber0010 replied to Jen's topic in Announcements
another week, another lack of community Q&A. the Map looks interesting though -
killed the brood yesterday, killing the ape today