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Umber0010

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Everything posted by Umber0010

  1. Hey uh, any plans to bring the updated EU4 stuff to PC? because that sounds like it would help a lot. Actually, a lot of that stuff would be cool on PC. surprised to see it's coming to the switch of all things.
  2. Y'know, I'm not usually a fan of anything that can rival a Giga. But gosh darn it this sounds awesome.
  3. Glad to see this suggestion getting a second chance with the new creature vote. It really didn't get the time to shine last time with how late it came out. That being said, as great as this suggestion is, my complaints still carry over from the last time I saw this. Taming method is to convoluted, scaling with taming effectiveness is entirely too low (Rexes should be 90% minimum), and breeding tamed ones is overcomplicated (especially now with Wyvern and Rock Drake breeding). Other than that though? This thing is hella awesome.
  4. Great art, but anything intended to counter/battle Gigas at all is a hard no from me. Literally all the Gigantosaurus has going for it is combat. It's stamina is terrible, it's immobile, it has no utility. Literally all it does is fight. So if you have a creature that counters it, then nobody's going to use the giga. People are just going to use the thing that counters it.
  5. Oh don't worry. I was being incredibly sarcastic. If any genus was added again, then I hope it's a Hadrosaur of some sort.
  6. Another creature vote, eh? Maybe the Therapod fans will actually get something this time.
  7. I'm guessing the Tek disable will just be a bonus effect. It's a pretty consistant fact in ark that fecal-based attacks slow down and drain stamina from creatures. So I'm fully expecting this to be the same. And the fact that you can throw EBMs means that you can apply that slow in an area. There was no bait and switch. Wildcard explicitly states that, just because a creature got voted in, doesn't mean that they would fully adapt the concept that was presented. Sure, the Gun Monke *would* have been a nice addition, but Wildcard was under no obligation to add said gun monke.
  8. Well strictly speaking Gigantopithici are Apes, not Monkeys. So my point still stands.
  9. Gigantopithicus is just a guy in a fur suit. It also lacks the mobility of the Dinopithicus and can't throw projectile weapons.
  10. Ok then. What did the other creatures bring to the table? The Carcha and Cerato are just more generic therapods, Half of the ocean's creatures are "Apex Predators" like the Livyatan. Gorgonopsid could be cool, I admit. You could make the "missed potential" argument for any creature. I just feel that the Dino had the most potential for what it could have introduced, and at the very least has something unique in being a proper, ridable monkey. Something that has not been in ARK prior.
  11. As excited as I was for Gun Monke, I don't blame Wildcard for skipping out on that. I mean, how would it even reload? But even then, I'm still happy with what we got. The poop toss will probably slow/drain stam like other fecal attacks in the game. They can throw grenades for ranged burst damage, they can climb and use Ziplines. And they get a pack bonus. All and all, this is exactly what I was hoping for. A Mid-sized creature with high mobility and combat potential.
  12. Well, no guns is unfortunate. Though I can't really blame y'all, given that such a mechanic would be awkward as heck to implement. I'm also curious about the pack bonus. Can any creature be the pack's Alpha? and if so, do they get a pack boost from the Monkeys? God, a Pack-boosted Gigantosaurus sounds terrifying.
  13. I tamed a high-level sarco, two frogs, and a bary. I then finally grinded out enough blood packs to get a good level Bloodstalker, only to promptly loose it while fixing a glitch because apparently you can't mount dinos while HLN-A's talking. that or the Bloodstalker hitbox is just wanky, one of the two
  14. never mind all of that, I want to know what's up with the zombie saber in the banner.
  15. as a PvE player, I'm not too fond of the snow owl changes, though considering how easy they made big creatures to tame, I do think they're fair without making the snow owl pointless. other than that though, it looks pretty good.
  16. Sweet mary mother of Joseph, That's almost everything I was hoping would be ported over! the only thing I wish was added that I don't think would cause issues is the Hitching post, I mean you can already put beetles and snails into cages
  17. Seriously though, can we please get that Gasbags model in-game?
  18. *sees the Gasbags* What the raptor
  19. Dang, Thought I was right on the money with Krampus Reaper. Ah well, These are amazing patch notes through and through, though I wouldn't have said "decreased velonasaur damage to compensate for increased accuracy". Everyone agreed that they were OP, but this makes it look like you're nerfing them because a glitch made them to powerful, similar to what happened with Rideable moschops.
  20. This... is both going to be awesome and an absolute pain in the ass to travel. Not sure about the 40k people thing with that scale though
  21. I discovered that snow owls can be used to tame Rexes in the same way you can tame managarmers. lead them through one gate, freeze them, and then place another gate behind their legs.
  22. I imagine the time limit is there so it's more of a convenience thing, so say you put something on the wrong snap point you can pick it back up, or if you're trying to align something. Also, Let's be honest. Being able to build an entire fortress and then moving it at no resource penalty would just be OP. As for the kibble rework, if those dinos only use was to sit around and make eggs to tame other dinos, they where already useless.
  23. Alright, I'm going to have to shoot straight here. Wildcard, I havn't been here for many of your downs, and Chris, I know alot of these things are out of your control, But even I admit that this is pretty bulldung. first off, I'm going to assume that the example of 10 you gave was just an example and you have closer to, I don't know, 50. and while even that number you can't even pale on how many people you have playing, but there are some things that are just, really basic issues. Titans being feedable I can forgive, But just basic testing should have keyed you in on how easy it was for Meks to raid bases, Baby managarmers being more hyperactive than a 2 year old after eating a bowl of sugar, and snow owls being really good for trolling. If I may make some suggestions. First off, Don't announce any solid release dates until you know you can hit them. Aberrations was Overshot by 2 months, and Extinction has had a ton of issues. Second, have a Beta Branch that people can play on. Have a bunch of different server variables, ranging from basic vanilla to 10x everything+bonus carry weight. And while doing this take close attention to what people are saying. This way you can have hundreds if not thousands of people testing your game for you for completely free. And third, Try to sort out some of your code as you go along. Your team has gained a metric ton of experience in the 4-5 years of development, And while I know how much of a titanic undertaking sorting out your whole code base would be, Taking small steps and sorting things out could go a long way. For example, better seperation of PvP and PvE mechanics (it is important to note that most of these are stat based, such as the glide suit and Plant species Z nerfs). And finally, A few issues for you to look into. -Baby gachas will try to fill up their entire food bar when sitting down to eat. This ends up causing them to burn through thousands (stack mod) of meat in an attempt to fill up their food when they can only bring it up so high -Cryopods are hard set to bring the imprint timer to 8 hours, regardless of the server's timers. (may effect other timers such as breeding cooldown. -In PvE mode dinos can damage the "branching" element nodes (the ones that surround the central node). Interestingly, this doesn't apply to the central node itself.
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