Jump to content

Umber0010

Members
  • Posts

    434
  • Joined

  • Last visited

  • Days Won

    1

Umber0010 last won the day on February 18 2018

Umber0010 had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Umber0010's Achievements

Cloth Armor

Cloth Armor (2/5)

144

Reputation

  1. Hmmm, odd. Last time I got an imprint it asked for cooked meat directly. Have you tried holding H for more info? It might be hidden in the condensed UI.
  2. Word of advice, I think this would be doing a bit better with a better title. It definitely comes off as trying too hard. Would also love to see this adapted for the other DLCs if it doesn't make the cut this time. I think it would fit on most of them fairly well.
  3. Is that allowed? It's definitely cool, and I like how you turned an odd quirk of the fossil record into a unique feature. But it also feels a bit to far from a "real creature" to really count for the vote. I mean, I guess the mods haven't brought this submission behind the shed to shoot it yet. So I guess they're cool with it?
  4. Y'know, I gotta say. A mushroom of all things winning one of these votes would actually just be the funniest thing ever.
  5. Hey, did you know that some fossils are radioactive? While sadly not from the dinos themselves, the process of fossilization can often deposit radioactive minerals into the place where dinosaur bones were. So, on the map with the largest deposits of radioactive materials in the game, what better way to ignore the first point than to introduce the dinosaur scientists only discovered thanks to being radioactive? Common Name: Jimmadseni, sometimes shortened to “Jimmy” Species: Allosaurus Jimmadseni Diet: Carnivore Temperament: Aggressive Wild: Y’know, between all the flying squids, invisible dragons, and mutant demons straight from a horror movie, I had almost forgotten that the actual dinosaurs living on the ARKs where just as dangerous. Emphasis on almost there, because the Allosaurus Jimmadseni has been a well-needed reminder of this fact. Ofcourse, it probably helps that this thing’s also just as much of a monster as everything else down in the lower caverns. While many creatures have adapted to withstand the element’s radiation, Jimmadseni has completely embraced it. Greedily taking the stuff into itself and always looking for more. Jimmadseni may not have as strong of a bite as many other carnivores, but it’s hardly needed. Powerful legs mean that not much can outrun it. And just like the Komodo Dragon, noxious saliva ensures that anything which does escape won’t be going very far. Though instead of a cesspit of deadly bacteria, it’s radioactive waste that gets into the target’s bloodstream. And if all that wasn’t enough, putting the Jimmadseni under enough stress seems to trigger the element in it’s skeletal structure to go critical and put the beast into meltdown, greatly increasing it’s fighting prowess at the cost of its own body. Just being near the thing while it’s in this state is enough to poison anything unprotected. Taming: While the internal mechanisms that allow Jimmadseni to live its element-lush life make it highly resistant to tranquilizers, an oddity I’ve found is that being under meltdown seems to put its body under too much stress to fight off narcotics like it normally does. Ofcourse, just beating the beast down will make you end up with a corpse before any sort of knockout can occur. However, some persistent survivors have discovered that enough charge light will also cause the element within Jimmadseni to go critical. Just being around a charge pet won’t be enough to cause a reaction though, you need a lot more juice in way less time. Edmund’s charge lamps are able to do the trick. And some of the crackshots I’ve met have found that a well-placed plant species Z seed can be thrown down its throat and cause a reaction from the inside. Domesticated: A well-trained Jimmadseni is a sight to behold. Not only does it have a powerful bite with an even more powerful after-bite. But powerful legs make it one of the fastest creatures in it’s weight class, even able to leap across massive gaps and clamber up small cliffs. Even more than that though, Jimmadseni’s valued for its natural affinity for Element. Not only does it attack any creatures with it in their system with a hungry fervor, but its teeth are frequently shed and embedded within its prey. And while these are normally swallowed and re-incorporated, shed teeth can be gathered and used into a variety of uses. They can be ground down and the element within distilled, they can be made into a potent tincture that binds to radioactive particles in one’s bloodstream and reduces their severity, or can even be used to tip metal arrows for a bit extra bite. Plus, as a bonus, Santiago’s boys figured out how to tap into the Jimmadseni’s passive energy reserves with a saddle. Not enough to power a whole base; atleast not with an amount that’s practical. But more than enough to power a built-in floodlight and fabricator without the devil even noticing! Alright, with the flavor text out of the way, let’s talk about what this thing actually does. COMBAT Jimmadseni is a force to be reckoned with on the battlefield. While not particularly hearty compared to many of the other creatures on Aberration, it’s bite is incredibly powerful for it’s size; slightly larger than the island’s own Allosaurus; and is only made stronger by the after-effects. When attacking, Jimmadseni will apply the nuclear spit debuff onto foes. Not only does this drain a bit of stamina and health over it’s duration, but it will also lower the creature’s armor and damage resistance by 33% from all sources. So even just having one or two in your dino packs can make a massive difference. Each bite applies the debuff for 5 seconds, but the duration stacks upto a minute. Though creatures immune to radiation resistent to its effect; only gaining being debuffed for 3 seconds at a time with a cap of 45 seconds, and certain creatures like Reapers, nameless, and the various TEK creatures are completely immune to the venom’s effects. That’s not to say these creatures are safe though, because the Jimmadseni will also deal massively increased damage against any creature sufficiently imbued with element. While not a comprehensive list, think Reapers, Nameless, Seekers, Corrupted dinos, Tek dinos, those sorts of things. The Jimmadseni’s powerful legs also let it leap forward to drop-kick targets. While this doesn’t apply the debuff that it’s bite does and leaves it vulnerable for a second or two afterwards, it is however a great option to close gaps and leaves the target dazed for a moment; similar to the trike’s charge. And ofcourse, if put under enough stress, the Jimmadseni will enter a Meltdown. A massive spike in power for an already intimidating creature, at the cost of it’s own body. Like the giga, the Jimmadseni has a rage meter that fills up as it takes damage, though it won’t turn against it’s tribe once it fills up and goes supercritical. And this effect can be forced to occur by either blasting the Jimmadseni with a charge lantern, or by feeding it Plant Species Z fruits from it’s inventory. During a meltdown, the Jimmadseni will receive the following effects: Lights up like a Christmas tree, letting everything nearby know how f***** they are Bites deal significantly more damage and apply 2x the venom duration per bite. Speed and agility are greatly increased, while stamina consumption is completely removed from all actions Can break metal-tier structures It takes 50% more damage from all sources and receives 50% less protection from armor. It will begin to loose health at a moderate rate It will apply radiation sickness to any living thing nearby that isn’t immune. The dropkick attack has less recovery time and has a larger AOE The otherwise cosmetic roar will instead erupt with the force of a thousand suns and apply significant knockback to anything nearby. A Jimmadseni undergoing a meltdown may be one of the most terrifying things you can face. It is, however, not invincible. Not only does the extra damage taken mean it can quickly be overwhelmed if not careful, but it’s also still vulnerable to any form of crowd control, such as Knockback, a Reaper King’s cocooning venom, or a well-placed net gun. Mobility While not quite as agile as many of Aberration’s other denizens, that doesn’t mean Jimmadseni is being left in the dust. Powerful legs make it one of, if not the fastest creature in its weight class, able to keep up with just about anything that has legs. Said legs also make it an excellent jumper. While lacking the height or sheer distance of Karkinos and Reapers, it is still able to cover a ton of distance to cross any chasms or gaps you might come across. And if that’s not quite enough, it even has a limited climbing ability that lets it scramble up short walls, meaning it can use a lot of shortcuts inaccessible to other creatures. It’s also a decent swimmer, and is immune to the effect of element water. Utility, Taming, and Other: Per the Dossier, taming the Jimmadseni is no mean feat, as it’s normally immune to the effects of tranquilizing poison. However, forcing into a meltdown will make it vulnerable enough to tranquilize. This is best done by either blasting it with a high-powered charge lantern, or by throwing a well-placed Plant Species Z fruit down it’s throat when it roars. Unlike Reapers and Nameless, Jimmadseni stores it’s element in it’s skeletal structure, making it unaffected by passive sources of charge light such as light pets or plant species Z. Once Knocked Out, Jimmadseni eats meat and kibble like other carnivores; preferring extraordinary kibble to be specific. But it can also eat Element Ore with the effectiveness of prime meat, or refined element as a kibble alternative. It’s eggs would also be extraordinary tear, making them a good source of kibble on Aberration. Due to it’s element-hungry nature, the Jimmadseni is supremely effective at harvesting element dust from any creature that drops it, and can even find whole shards in rare instances. It also collects these resources from any creature it gets a damage boost against. Furthermore, killing any creature with the Jimmadseni can drop a few of it’s teeth; which grow and shed like Shark’s teeth. These teeth can be ground for a bit of extra dust, used to make elixirs that cure and give brief immunity to the radiation sickness and nuclear venom effects, or made into a new varient of the metal arrow that deals a bit less damage, but also bypasses a portion of enemy defense. The saddle for the Jimmadseni is also unique. Not only does it feature a floodlight on the creature’s head, but it also has a built-in fabricator, both of which are powered by the Jimmadseni’s own power reserves. These even get massively overclocked when the wearer has a meltdown, making it a great; if not moderately dangerous way to craft all those bullets you need. Oh, and sense I haven’t mentioned it yet, this thing spawns mostly in the red zone if that wasn’t obvious enough. Though you might be unfortunate enough to find one in the depths of the blue zone. A couple other notes I’d like to add separately, the Jimmadseni’s glow during meltdown would probably just be an element purple, but it could also be tied to one of the creature’s color regions, giving breeders another goal to go after. And if Wildcard wanted to be really evil, there could also be permanently-supercritical Jimmadseni on the surface. Because who said Reapers where dangerous enough? In total, while large Therapods are, admittedly, significantly overdone in these votes. I hope that Jimmadseni’s role as a true glass canon combined with it’s integrations with Aberration’s unique mechanics would make it a natural addition for the depths of ARK’s best map.
  6. You sure have a thing for massively oversized and end-game tames, huh?
  7. Fasalosuchus? Huh, definitely wasn't expecting that one. But I sure as hell ain't complaining.
  8. I don't see why there should be a creature specifically designed to be good at stealing wyvern eggs, given that stealing said eggs is the entire challenge in getting Wyverns. But being able to move faster during sandstorms is a pretty cool ability.
  9. The submissions are for Scorched Earth. Not exactly many polar regions there.
  10. Eh. I can live without Genesis 1 and 2. Remastered Aberration though? The thought is tantalizing.
  11. Well, I'm a bit disappointed that I'll have to buy the Remaster and the DLC separate. But honestly, 50 dollars for the remaster and Ark 2? I ain't gonna complain. Not disappointed by the delay though. Why? Because I've been expecting it sense day 1.
  12. Holy Frijoles! I was hoping the Rhyniognatha would end up as a surprise winner with the Gorgonopsid and Bastion beetle duking it out. But I didn't think it would actually happen! Easily the creature I've been hoping for the most the last 3 votes.
×
×
  • Create New...