Jump to content

Umber0010

Members
  • Content Count

    381
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    N/A

Umber0010 last won the day on February 18 2018

Umber0010 had the most liked content!

Community Reputation

115 Making moves

3 Followers

About Umber0010

  • Rank
    Cloth Armor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Sweet mary mother of Joseph, That's almost everything I was hoping would be ported over! the only thing I wish was added that I don't think would cause issues is the Hitching post, I mean you can already put beetles and snails into cages
  2. Seriously though, can we please get that Gasbags model in-game?
  3. *sees the Gasbags* What the raptor
  4. Dang, Thought I was right on the money with Krampus Reaper. Ah well, These are amazing patch notes through and through, though I wouldn't have said "decreased velonasaur damage to compensate for increased accuracy". Everyone agreed that they were OP, but this makes it look like you're nerfing them because a glitch made them to powerful, similar to what happened with Rideable moschops.
  5. This... is both going to be awesome and an absolute pain in the ass to travel. Not sure about the 40k people thing with that scale though
  6. I discovered that snow owls can be used to tame Rexes in the same way you can tame managarmers. lead them through one gate, freeze them, and then place another gate behind their legs.
  7. I imagine the time limit is there so it's more of a convenience thing, so say you put something on the wrong snap point you can pick it back up, or if you're trying to align something. Also, Let's be honest. Being able to build an entire fortress and then moving it at no resource penalty would just be OP. As for the kibble rework, if those dinos only use was to sit around and make eggs to tame other dinos, they where already useless.
  8. Alright, I'm going to have to shoot straight here. Wildcard, I havn't been here for many of your downs, and Chris, I know alot of these things are out of your control, But even I admit that this is pretty bulldung. first off, I'm going to assume that the example of 10 you gave was just an example and you have closer to, I don't know, 50. and while even that number you can't even pale on how many people you have playing, but there are some things that are just, really basic issues. Titans being feedable I can forgive, But just basic testing should have keyed you in on how easy it was for Meks to raid bases, Baby managarmers being more hyperactive than a 2 year old after eating a bowl of sugar, and snow owls being really good for trolling. If I may make some suggestions. First off, Don't announce any solid release dates until you know you can hit them. Aberrations was Overshot by 2 months, and Extinction has had a ton of issues. Second, have a Beta Branch that people can play on. Have a bunch of different server variables, ranging from basic vanilla to 10x everything+bonus carry weight. And while doing this take close attention to what people are saying. This way you can have hundreds if not thousands of people testing your game for you for completely free. And third, Try to sort out some of your code as you go along. Your team has gained a metric ton of experience in the 4-5 years of development, And while I know how much of a titanic undertaking sorting out your whole code base would be, Taking small steps and sorting things out could go a long way. For example, better seperation of PvP and PvE mechanics (it is important to note that most of these are stat based, such as the glide suit and Plant species Z nerfs). And finally, A few issues for you to look into. -Baby gachas will try to fill up their entire food bar when sitting down to eat. This ends up causing them to burn through thousands (stack mod) of meat in an attempt to fill up their food when they can only bring it up so high -Cryopods are hard set to bring the imprint timer to 8 hours, regardless of the server's timers. (may effect other timers such as breeding cooldown. -In PvE mode dinos can damage the "branching" element nodes (the ones that surround the central node). Interestingly, this doesn't apply to the central node itself.
  9. So I don't do PvP, but if anyone here does, Can they confirm that the Snow owl's massive damage resist buff stacks with the stego/trike's damage resist? because if it does then that's going to be like, 1-2 damage per bullet that's going to be instantly healed off by the owl.
  10. I personally really enjoy the meks. As far as what you said, The sound design could use some work, and a proper spawn animation would be epic, but really the only thing I would change mobility wise is making it so the mek doesn't do the shock absorb thing every time it falls down half an inch. That would make it much more enjoyable to ride.
  11. Not today, But I was flying around the snow dome looking for Gigas, and I saw some other people on the server (unofficial) trying to tame one, so I figured "Hek, why nto give them a hand?" so I did that, and when we finally got it into the pen, I pulled of potentially the most clutch freeze ever and managed to immobilize it long enough to lock it in. It was that moment where I knew that Snow owls where one of the best tames in the game.
  12. That makes no bloody sense. First off, There's nothing really to exploit with this, except for maybe getting a new cuddle food, But you're still loosing out on atleast 1 imprint, if not more. Second, It re-sets to official rates, meaning that your argument falls apart here because if there are people using official breeding rates then they can "exploit it". And third, If there are people that actually have the breeding to be slower for whatever reason then they're going to be able to exploit it *hard* just because they'll be able to cryo adn then uncryo a baby to *reduce* the imprint interval. TL;DR your argument doesn't work no matter how you look at it.
  13. As Kham stated, That response was just about the timer re-setting, not about them resetting to 8 hours regardless of server rates.
  14. Nono, If I have 1x breeding rates so the imprint timer is 8 hours, then an uncryod baby has 8 hours on the timer. But if the rates on the server mean that the timer is 2 hours, then when I uncryo a dino raises up to 8 hours. If the timer raised up to 32 hours on vanilla rates, then you would have been onto something. They also said on the charity stream that being able to cryo babies to imprint later is intentional, So they've already said otherwise.
  15. The timer resetting is intended, but Chris said they may revisit that. What is a bug is the timer being set to 8 hours regardless of what your breeding rates are. IE if you imprint every 10 minutes you'll still have the imprint timer set to 8 hours.
×
×
  • Create New...