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PreshusRoze

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About PreshusRoze

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  1. My experience is only Official PC - and the last Alpha King we helped with, the Ice Titan would not "move" or do its attacks before the fight - though the other 2 were moving normally and performing all their attacks w/o issue. The Ice Titan was working just fine until they arrived at the arena for the King fight. They tried whistles, riding, whipping, un-claiming & claiming by a tribe-member.. claiming by an ally.. claiming by a non-ally. Last resort (because of the time involved).. was upload the Ice Titan then download it. (approx 10 minutes) Ice Titan worked perfectly for the King fight. Up-then-download has been a game process for a while, to "reset/resync" a dino. Cryo-pods are SUPPOSED to do the same thing - BUT... 1.) You can't cryo a Titan ... 2.) and using a cryo to "reset/resync" a dino doesn't always work as well (if at all) as a direct upload and download does. Hopefully this info gives you a working solution.
  2. We can't get it to work on any of our Official PC maps. At least not with things a character/toon has dropped. And it doesn't matter if we are standing back.. standing/hovering over it.. or crouching. UPDATE: The latest patch appears to have fixed the issue (Official PC) The range/radius is limited but it's now working!
  3. The lag, snag and snap-backs are still bad on 557. It's not as severe as yesterday or the days before - but it's still rather significant. I have made it across our compound a few times in the last 2 hours just to get hit with a 10-20 second pause & then suddenly find myself back where I started. It's not constant (like before) - but it's still bad.
  4. @lilpanda 557 is not quite playable. The lag iag and snapbacks.. and lag-slides are horrid. Any update would be great please!
  5. Mine are gone since the patch too.
  6. I was watching a tribe-member's stream and as you and the HLN-A pass through the area where the "note" is, there is a pulsing ring indicating that HLN-A has been triggered to release the information. The tribe-mate was not wearing a tek helm.
  7. There are no PHYSICAL objects/boxes/note-stands, etc for you to "walk over" or "open". If you do not have the HLN-A then you will not hear her babble about what "note" she is "reading". You need the HLN-A
  8. ANYTIME there is an announced patch or update: PUT AWAY THE EGGS & GROWING ONES Inevitably it will take longer than it should - or something gets jacked up (like what happened to the OP) and you don't have a happy entrance into your game. I hope your game updates quickly & w/o too many more issues, Sadie!
  9. We moved the whole of Steam onto our larger, 2ndary drives a couple DLC's ago for that reason. Just have the shortcut on the desktop leading to that drive. All we figured out is that Steam tries to put the game where IT is and not always in the game directory - if the game directory is on another drive. It just creates a new game directory on the drive Steam is on. Move it all is my suggestion.
  10. Per the CoC, as of today - 5 mins ago, this is the posted "list" & "limit".
  11. I'd LOVE it if it told you something outside of Genesis as well. I wish the Jerboas warned you of (any) weather on other maps - even though it's not near as bad on other maps like it is on SE. I also wish that shinepets would have 1 more "warning" color above/below "max level dinos". Sometimes I'm looking for the 140 or 145 (because of that damn 150 curse). lol
  12. Fractured Green Gems Will Fractured Green Gems (from Gacha crystals) EVER be made to work as the were intended? Red and Blue Crystalized Sap works just fine in place of red and blue gems - but fractured green gems have never worked in replacing the place of regular Green Gems. I've not tried it for a long time as it's irritated me to no end - so if it has been fixed - please let me know! We have a wonderful gacha that produces crystals as well as red/blue/fractured-green gems types. And though the use of regular green gems is relatively limited - it'd still be nice if the fractured green gems were usable as they were intended. And since we can't "display" things on table tops - can't even use them as paperweights.
  13. Placed the cages on catwalks and just loaded the beetles into the cages and was about to place the snail into it's cage - when we literally just were glitched through 3 floors onto the ground below.Map Mesh Hole
  14. I placed the medium crop plots on the floor and placed the cages on the plots. Loaded the 1 snail and 2 of the beetles into their respective cages, and placed them on wander.I was bringing another snail to it's cage when I and the beetle I was carrying - and the other cages-on-wander dinos - were suddenly under the floor and on the ground.Happened about 5 minutes ago.
  15. On Wander Dinos Falling Through Cages & Floors PVE-Official-Valguero557 GPS: 65.8 / 95.9 Our garden area is part of our main building and is elevated on pillars. We have 4 beetles and 1 snail, in cages, on wander. The floor was stone and starting July 5th (after several days of being set up like this) they suddenly glitched through the cages and floors. We lost one because it got killed after it's escape before we found them all. Tamed 3 more. One was placed into a cage and placed on wander. The other 2 were placed into the garden area - but are not in cages AND they are NOT on wander. There are also several jerboas and a couple of bulbdogs in the garden area. None are on wander or in cages. Starting this morning (the 6th, early hours Eastern), the caged/on-wander beetles and snail started randomly falling through their cage & floor. They once did it while I was under the garden area. We were trying to figure out something we could do to keep them contained if they fell through again when all 5 of them fell through on top of us. We've built 2 little rooms under the garden, hopeful they would get "caught". We replaced the stone under their cages with greenhouse glass (has worked well on other maps for us and others) - but they once again escaped. They were then found out behind our base - heading towards a water puddle/pond, deinons and certain death. It has since happened 3 more times - all while our tribe has been in/around the base and even in/near the garden. Now we are going to try a suggestion by another (placing large crop plots under the cages - since they tend to render before other structures). I've also been "teleported/glitched" through the garden floor 2 times so far since 12 midnight Eastern. Standing still and -suddenly I'm under the garden area. Anyone have other suggestions/solutions? Are others having this issue as well??
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