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Esquire1980

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39 Gathering Thatch

About Esquire1980

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    Cloth Armor

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    PC

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  1. Linuex Servers Servers.io servers have been down for 2 days since the last patch. They have made an announcement that WildCard needs to put out a patch to correct the problem(s) and said they have contacted WildCard on the problem. When can we expect a patch to take care of private servers and get them back up? We're still being charged for the time as this isn't a problem caused by servers.io.
  2. We've seen this also. Back a year or so ago, WC did up the memory in their "cloud" to help this. But as more and more mods are added with engrams, that memory is fast getting used up. It's probably time to up the "cloud" yet again.
  3. Have no idea what WC would/will do in this case, but I know on my unofficial servers, your gates and walls would be destroyed via me logging into admin for 1st offense. 2nd offence, all guild structures you have would go. 3rd, is permanent ban from the cluster. I would also listen to your reasoning for doing so and the guild who drags, spams, etc into the cave would also hear from me.
  4. Any1 else falling thru Castles, Keep (CKF) mod after patch? Seems to do the same thing with S+ also. I've got all kinds of players reporting this tonight and it's happened to me once already. I have NOT used any commands. Seen the warning in the patch notes. Happening the most on Ex. EDIT, more info; I've noticed large lag spikes now on The Island as well. It's like there's a server ck and locking the server for a period. The fall thrus were kinda the same thing, ev1 on the server, that was on modded structures, fell thru at the same time. And when this happens, collision seems to be not working as well. You can run thru structures/etc. Only floor is the world map.
  5. You can on unofficial if the server is running the "ticket" mod. All of these items, and more, can be turned into tickets and then turned back when you get to the server you want them on.
  6. These kinds of stories are why I run my own unofficial 6 map cluster. PVE/PVP, offline damage turned off and damage to buildings/etc turned way, way down. To each his own, I guess, but if I had to play this way, I believe I'd hit another game. Great deal that WildCard made this game with unofficial and options to set it up as the server owner sees fit.
  7. We're on servers.io which is a different host. In order to play all the expansions, you'll need a cluster. (different maps on 1 server box which you can transfer in-game to every map in the cluster) We have every official map, The Island, SE, Ab, Ex, Center, and Rag. I've set up my cluster more like a MMORPG than a survival game with differing difficulties on each map. We go from very easy/leveling server (Island) to X20 official difficulty on EX (level 600-800 dinos which ends up mostly as a group world). It can be done but most hosts charge for the additional maps. I know my cluster is about $100 per/mo.
  8. On my unofficial cluster (all official maps), we run from The Island as our "easy/leveling" server, to The Center at official difficulty, rag at level 200 dinos, Ab at level 300, SE at level 400, and Ex at level 600 which is X20 official difficulty. Ex is the basic group world and it's turned out pretty decent. I have made balance tweaks here and there. But, I've set up my cluster as more like a MMORPG instead of a survival game. Our players seem to like it. Nice that WC has given us the options to do such as this. Player level cap is still at 135 but I do have plans to add to that. not for balance, but for more long-term content.
  9. This is not just manas that cause this. The Stargate mod is doing the same thing. The Island seems to be the most affected. Had to remove the stargate mod from my entire 6 server unofficial cluster. Glad to hear it's not the mod but a WC bug.
  10. Having a bit of trouble here. Tried re-creating the mod start up you've made step by step. But on loading PrimaGameFiles_BP, the entire dev kit locks up tight as a brick. Can't cancel, can hit anything else, have to get out of it via task manager to close. Waited a while and nothing changes. Locks at 80% when you hit the BP file showing a progress bar and doesn't move any further. EDIT: Finally got this to go thru the 2nd time, which brought up a task download bar, but somehow made another file named New World which appears next to Dinoshrine (have no idea how I did that but there is an icon in the middle of this file that leads me to believe I'm blueprinting the New World file instead of Dinoshrine) but when naming the blueprint, I do not understand what "suffics it" means and can not see what your typing there in the vid. (too small) Finally got out of the dev kit this time, appeared to be locked up again, but this time when I brought up task manager to close it out, it brought up another box to save or not save. Didn't save it. I'm using a Windows 10, 2017 Alienware Area 51, 64 ram, top of the line, so hopefully this lag/lock up in the dev kit is not caused by computing power.
  11. Thank you for the dev kit tutorial(s). Both WC and Zen. Very nice job Zen, I believe I got what you were teaching (and I barely have figured out how to turn this Alienware on). I'll be watching all of these. Hope you'll be touching on Blender also in future updates for creating new items, clothes, etc.
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