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76 First Tame

About Deadman

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    Cloth Armor
  • Birthday 07/02/1989

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  1. Deadman

    Why tame anything?

    Sounds like you're on a PVP server, you need to build protection for your dinos. if you got people dropping bombs on your stuff you likely don't even have them protected or just not very well protected.
  2. Deadman

    Mosa stats

    Generally you want to be looking for any stat that is 40+ points. Those are the good ones for breeding.
  3. this still doesn't delete the dinos like its supposed to. Server is updated and restarted but they still there.
  4. Oh so it was bugged for PVE it seems, okay. Auto decay on dinos has never been a thing for me so that's all new.
  5. How long is the decay timer? It seems unreasonably long, none of the dinos on my server have been automatically deleted, they just starve which takes a long time.
  6. Oh is that something they actually changed on purpose? They should change it back to how it used to be. Now that dinos are unclaimable the server I play on has all these abandoned bases with dinos all over the place that nobody can do anything about. And they take forever to starve to death, I've had a Ptera flying two feet over my mosa's for a month now, that tribe is long since inactive.
  7. Deadman

    Are you buying aberation?

    Not going to be buying it myself, don't buy into most DLCs in general unless they're truly exceptional. For Ark it comes down to just a map as the rest of it will be available via mods.
  8. Deadman

    Most important dinos and Farming

    I have to disagree on Theri, its a nice and strong creature but not for gathering. Its weight is terrible, a few swings and you're encumbered. Its a cool creature to have but not needed as other creatures can do better.
  9. Deadman

    ARK at E3 & Community Crunch 95!

    Have to say the announcement was really underwhelming, I was expecting much more than a re-release on the Xbox. Hope that wasn't all the hype was about!
  10. Deadman

    Leedsichthys Spawn

    Yeah I've never seen an alpha version either, but plenty of the normal ones spawning in odd spots where they can't get out.
  11. Deadman

    Leedsichthys Spawn

    I'm confused why these things spawn on the shores, the biggest thing in the ocean should surely be in deep waters no? I'm always seeing these things get beached half the time or stuck and can't move cause they spawn in a puddle deep worth of water. I can sail out to the middle of the ocean and not have to worry about them but close to land is when I have to watch out. Just seems backwards.
  12. So how does this work if you want to transition over an existing server? I have a server that I host at home, but i'm looking to move it to a hosting company instead. Would I be able to copy over all the existing mods/settings/world saves on my current server to the hosted one? Or do you have to start over?
  13. I see, I just read it off the OP post and it says 1.0 = 100% chance of it being picked lol
  14. Ahh, okay I was confused on how that worked then. What I figured that while yes I have 10 different items in a single entry, having the MinNumItems/MaxNumItems both set to 1.0 would make it choose just one item out of those 10 listed in the set, and then give me between 5-20 in quantity of that one item it chose. Your code works as I had in mind though, thanks! Just one other thing I'm confused about with the kibble portion, each entryweight is set to 1.0. So why doesn't it when the code looks at that just pick Galli kibble every time then because it has a 100% chance to be chosen and its first in the list of entries?
  15. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=3,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.33,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RexSaddle_C", "PrimalItemArmor_SpinoSaddle_C", "PrimalItemArmor_GigantSaddle_C", "PrimalItemArmor_MosaSaddle_C", "PrimalItemArmor_QuetzSaddle_Platform_C", "PrimalItemArmor_QuetzSaddle_C", "PrimalItemArmor_MosaSaddle_Platform_C", "PrimalItemArmor_PlesiaSaddle_C", "PrimalItemArmor_PlesiSaddle_Platform_C", "PrimalItemArmor_BeaverSaddle_C"),ItemsWeights=(0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=4.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4))),(MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.33,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_IndustrialForge_C", "PrimalItemStructure_IndustrialCookingPot_C", "PrimalItemStructure_Fireplace_C","PrimalItemStructure_ChemBench_C", "PrimalItemStructure_Cannon_C", "PrimalItemStructure_Grill_C", "PrimalItemStructure_StorageBox_Huge_C", "PrimalItemStructure_MetalGate_Large_C", "PrimalItemStructure_MetalGateframe_Large_C", "PrimalItemStructure_ElevatorPlatformLarge_C"),ItemsWeights=(0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4))), (MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.33,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Kibble_GalliEgg_C", "PrimalItemConsumable_Kibble_LystroEgg_C", "PrimalItemConsumable_Kibble_QuetzEgg_C","PrimalItemConsumable_Kibble_ScorpionEgg_C", "PrimalItemConsumable_Kibble_RexEgg_C", "PrimalItemConsumable_Kibble_BoaEgg_C", "PrimalItemConsumable_Kibble_DimetroEgg_C", "PrimalItemConsumable_Kibble_TerrorBirdEgg_C", "PrimalItemConsumable_Kibble_StegoEgg_C", "PrimalItemConsumable_Kibble_SpinoEgg_C"),ItemsWeights=(0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10),MinQuantity=5.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) So I'm trying to replace the red drops with that. But its doing weird stuff with the kibbles in the 3rd item set. Its giving me like 7-8 different types of kibbles per drop and in lower quantities than what I have specified (min is 5). I can't see how or why its doing that, I don't have that anywhere in the code. Am I missing something? Far as I can tell the first two items sets work just fine.