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76 First Tame

About Deadman

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    Cloth Armor
  • Birthday 07/02/1989

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  1. I have to disagree on Theri, its a nice and strong creature but not for gathering. Its weight is terrible, a few swings and you're encumbered. Its a cool creature to have but not needed as other creatures can do better.
  2. Have to say the announcement was really underwhelming, I was expecting much more than a re-release on the Xbox. Hope that wasn't all the hype was about!
  3. I see, I just read it off the OP post and it says 1.0 = 100% chance of it being picked lol
  4. Ahh, okay I was confused on how that worked then. What I figured that while yes I have 10 different items in a single entry, having the MinNumItems/MaxNumItems both set to 1.0 would make it choose just one item out of those 10 listed in the set, and then give me between 5-20 in quantity of that one item it chose. Your code works as I had in mind though, thanks! Just one other thing I'm confused about with the kibble portion, each entryweight is set to 1.0. So why doesn't it when the code looks at that just pick Galli kibble every time then because it has a 100% chance to be chosen and its first in the list of entries?
  5. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=3,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.33,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_RexSaddle_C", "PrimalItemArmor_SpinoSaddle_C", "PrimalItemArmor_GigantSaddle_C", "PrimalItemArmor_MosaSaddle_C", "PrimalItemArmor_QuetzSaddle_Platform_C", "PrimalItemArmor_QuetzSaddle_C", "PrimalItemArmor_MosaSaddle_Platform_C", "PrimalItemArmor_PlesiaSaddle_C", "PrimalItemArmor_PlesiSaddle_Platform_C", "PrimalItemArmor_BeaverSaddle_C"),ItemsWeights=(0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=4.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4))),(MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.33,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_IndustrialForge_C", "PrimalItemStructure_IndustrialCookingPot_C", "PrimalItemStructure_Fireplace_C","PrimalItemStructure_ChemBench_C", "PrimalItemStructure_Cannon_C", "PrimalItemStructure_Grill_C", "PrimalItemStructure_StorageBox_Huge_C", "PrimalItemStructure_MetalGate_Large_C", "PrimalItemStructure_MetalGateframe_Large_C", "PrimalItemStructure_ElevatorPlatformLarge_C"),ItemsWeights=(0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4))), (MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=0.33,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_Kibble_GalliEgg_C", "PrimalItemConsumable_Kibble_LystroEgg_C", "PrimalItemConsumable_Kibble_QuetzEgg_C","PrimalItemConsumable_Kibble_ScorpionEgg_C", "PrimalItemConsumable_Kibble_RexEgg_C", "PrimalItemConsumable_Kibble_BoaEgg_C", "PrimalItemConsumable_Kibble_DimetroEgg_C", "PrimalItemConsumable_Kibble_TerrorBirdEgg_C", "PrimalItemConsumable_Kibble_StegoEgg_C", "PrimalItemConsumable_Kibble_SpinoEgg_C"),ItemsWeights=(0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10),MinQuantity=5.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) So I'm trying to replace the red drops with that. But its doing weird stuff with the kibbles in the 3rd item set. Its giving me like 7-8 different types of kibbles per drop and in lower quantities than what I have specified (min is 5). I can't see how or why its doing that, I don't have that anywhere in the code. Am I missing something? Far as I can tell the first two items sets work just fine.
  6. Wait so how do you get it to open the menu for this? I have the program running and it shows up for a couple seconds but then it skrinks up to the top of the screen and disappears. I can't get it to show anything.
  7. I guess its not showing anything until tomorrow then. Idk why they would announce it now, should have just announced when it was starting tomorrow.
  8. Not really, PC got the parasaur saddle skin which is a joke compared to the rex skin. Xbox got a way better deal than PC did.
  9. I really hope this is for the PC and not the Xbox.
  10. Whoever does your music does an excellent job. I've been very impressed by the songs this game has and continues to come up with.
  11. I call my max lvl pachy pachman. If that counts lol
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