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RexxMain

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  1. Very cool! It was so much fun to do the art for this guy!
  2. Introducing Koolasuchus! I’ve submitted this creature a few times before, but this one has been revamped and almost entirely reworked from my previous iterations to make it unique among the other semi-aquatic Ark creatures, and balanced (I hope) around vanilla gameplay while still adding some new, unique gameplay mechanics that I hope you all will like! Dossier: Common Name: Koolasuchus Species: Koolasuchus titanus Time: Early Cretaceous Diet: Carnivore Temperament: Aggressive Wild These colossal amphibians lurk in the swamps and rivers of the Ark in search of food for their endless appetite. Because of their size and stature, this means that just about anything small enough to fit in their jaws is potential prey. Because of its amphibious nature, Koolasuchus, much like many modern frogs, breathes through its slimy, mucus-covered skin. This allows it to breathe both air and water, however, this mucus can dry out if it remains on land for too long. This mucus-covered skin has the side-effect of making Koolasuchus immune to the traditional tranquilizing methods. Instead, I have observed some survivors utilizing narcotic traps and grenades to release a gas that the Koolasuchus absorbs through its skin, causing it to fall unconscious and become tameable. Domesticated Because of their absorbent skin, some more technologically advanced tribes have created an alchemical saddle that can adapt this mucus to various different liquids and substances around the Ark. I’ve seen Narcotic fueled Koolasuchus that can knock out even the strongest tames with a few bites. Some braver (or stupider) survivors have given them Beer which makes them even more powerful, as long as they have a continuous supply… Being amphibians, they must breed underwater, and the young tadpoles must stay underwater for the majority of their growth to adulthood. Gameplay: So to break down what the dossier explained a bit better and explain how it might function ingame, here’s the concept that I’ve come up with. As the dossier stated, tranq arrows and darts have no effect on Koolasuchus. Instead, narcotic grenades and tripwire traps are the only way to build torpor on it to knock it out. Once it’s unconscious, it is a standard carnivore tame that uses Exceptional Kibble. The drying out idea, at least how I imagined it working ingame, would mean that Koolasuchus can only spend a certain amount of time out of the water. Maybe 5-10 minutes by default. Or maybe it's connected to the oxygen stat in some way. Always open to people’s ideas. Once this timer runs out, it would start taking damage, be heavily slowed and sluggish, and deal reduced damage, similar to Megalosaurus when it has max sleep debt. Koolasuchus’ Saddle would be fairly late-game. I imagine that it has some chemistry bench functionality/crafting built in so maybe level 82, the same as the Chemistry Bench. It would be crafted at a Fabricator, and can be equipped with ONE of the following at a time: Water (Default): Koolasuchus can stay out of water indefinitely without worry of drying out, unless the saddle runs out of water. Narcotic: Bites do a large amount of torpor damage, however the Koolasuchus is more sluggish and slow Stimulant: Koolasuchus is immune to any narcotic effects, slightly faster, and cannot run out of stamina, however it dries out 2x as fast while on land. Lesser Antidote: Koolasuchus leaves a trail of slime on the ground behind and next to it, healing allies and dinos slightly when they step in it. Oil: Bites coat the target with an oily substance that will ignite and do fire DOT when hit with fire (fire arrows, wyvern breath, etc.) Bug Repellant: Reduces the aggressiveness of insects and other related creatures towards the Koolasuchus, and gives it a 2x damage multiplier against them. Beer: For as long as there is beer in its inventory, the Koolasuchus will receive increased Attack damage and slightly reduced incoming damage, with reduced stamina and increased stamina drain. if there is no beer in its inventory for more than 5 minutes, it will receive the Beer Debuff for 5 minutes before returning to normal. Element: ??? Koolasuchus can also be fed Medical Brews and Energy Brews in the same way that the player can. Abilities: Lmb: Bite. Standard bite attack with a large range. Rmb: Grab. Koolasuchus picks up a creature in front of it, if it is within range, and begins to chomp down on it, doing DOT based on its Melee %, and draining stamina. If Koolasuchus runs out of stamina, the creature is dropped on the ground. In addition to this, much like Tropeo grab, a creature that is being ridden (or a player) can attempt to escape. If the Koolasuchus reduces the creature to 0 HP, it is swallowed whole, healing the Koolasuchus based on the max health of the creature, and transferring all harvestable resources and any items in its inventory directly into the Koolasuchus’ inventory. Koolasuchus CANNOT Bite and has incredibly reduced movement speed while it has something grabbed in its mouth. C: Tail attack. A rear-facing tailwhip attack that does less damage than the standard bite attack, but more knockback. Ctrl: Roar. No damage, Utility: Koolasuchus can fill a variety of niches for you and your tribe with its extensive utility depending on what you infuse into its saddle. Statwise, I imagine it's somewhat comparable to a Megatherium or maybe an Allo. With the right buffs paired with their ability to consume medical brews, I could maybe even see them being used in certain boss fights. Bug Repellant infused saddles make them contenders for the Broodmother fight, and Beer infused saddles allow them to possibly take on some of the stronger bosses, as long as there is water in the arena! Their Oil and Narcotic infused saddles could give them some more tactical PvP use as well, and their Antidote infused saddle, while not as strong as a Daeodon healing buff, gives them some more defensive utility. Outside of combat utility, they could be used in caving, taming (keep an eye on the HP of the creature you’re taming however!), and general crossmap travel and adventuring! Conclusion: I hope you guys enjoyed this concept! I’ve been working on it and tweaking it for a few months now making it as interesting and unique as possible. I see a lot of dossier concepts for Koolasuchus and other amphibians that look really cool but where they could very easily just be switched out with any generic extinct crocodilian like Deinosuchus or Purussaurus and still function pretty much the exact same. My goal with this one was to make a concept that could ONLY fit a giant amphibian like Koolasuchu. Which is why I used real life concepts like frogs breathing through their skin (yes frogs really do breathe through their skin…) to make it as unique and different as possible, and giving it that slight fantasy Ark twist to fit in with the wonderful world that Wildcard has created. I hope that you guys vote for this suggestion, and Koolasuchus finally makes it ingame, given that Koolasuchus, along with Gorgonopsid and some others, was originally planned to be added to Ark at some point and even has concept art done for it, but was unfortunately scrapped. Let’s give Amphibians some more love in Ark! (Original Concept Art)
  3. Love both these suggestions! The art was so much fun to make! ❤️ Glad it's in the top 10!
  4. Yes I think it would fit right in on Abberation. But imagine seeing it swimming around the rivers of the canyon and swamps on Ragnarok!
  5. And here is the original Koolasuchus Art before it was scrapped--let's get Koolasuchus into Ark!
  6. Introducing Koolasuchus! I’ve submitted this creature a few times before, but this one has been revamped and almost entirely reworked from my previous iterations to make it unique among the other semi-aquatic Ark creatures, and balanced (I hope) around vanilla gameplay while still adding some new, unique gameplay mechanics that I hope you all will like! Dossier: Common Name: Koolasuchus Species: Koolasuchus titanus Time: Early Cretaceous Diet: Carnivore Temperament: Aggressive Wild These colossal amphibians lurk in the swamps and rivers of the Ark in search of food for their endless appetite. Because of their size and stature, this means that just about anything small enough to fit in their jaws is potential prey. Because of its amphibious nature, Koolasuchus, much like many modern frogs, breathes through its slimy, mucus-covered skin. This allows it to breathe both air and water, however, this mucus can dry out if it remains on land for too long. This mucus-covered skin has the side-effect of making Koolasuchus immune to the traditional tranquilizing methods. Instead, I have observed some survivors utilizing narcotic traps and grenades to release a gas that the Koolasuchus absorbs through its skin, causing it to fall unconscious and become tameable. Domesticated Because of their absorbent skin, some more technologically advanced tribes have created an alchemical saddle that can adapt this mucus to various different liquids and substances around the Ark. I’ve seen Narcotic fueled Koolasuchus that can knock out even the strongest tames with a few bites. Some braver (or stupider) survivors have given them Beer which makes them even more powerful, as long as they have a continuous supply… Being amphibians, they must breed underwater, and the young tadpoles must stay underwater for the majority of their growth to adulthood. Gameplay: So to break down what the dossier explained a bit better and explain how it might function ingame, here’s the concept that I’ve come up with. As the dossier stated, tranq arrows and darts have no effect on Koolasuchus. Instead, narcotic grenades and tripwire traps are the only way to build torpor on it to knock it out. Once it’s unconscious, it is a standard carnivore tame that uses Exceptional Kibble. The drying out idea, at least how I imagined it working ingame, would mean that Koolasuchus can only spend a certain amount of time out of the water. Maybe 5-10 minutes by default. Or maybe it's connected to the oxygen stat in some way. Always open to people’s ideas. Once this timer runs out, it would start taking damage, be heavily slowed and sluggish, and deal reduced damage, similar to Megalosaurus when it has max sleep debt. Koolasuchus’ Saddle would be fairly late-game. I imagine that it has some chemistry bench functionality/crafting built in so maybe level 82, the same as the Chemistry Bench. It would be crafted at a Fabricator, and can be equipped with ONE of the following at a time: Water (Default): Koolasuchus can stay out of water indefinitely without worry of drying out, unless the saddle runs out of water. Narcotic: Bites do a large amount of torpor damage, however the Koolasuchus is more sluggish and slow Stimulant: Koolasuchus is immune to any narcotic effects, slightly faster, and cannot run out of stamina, however it dries out 2x as fast while on land. Lesser Antidote: Koolasuchus leaves a trail of slime on the ground behind and next to it, healing allies and dinos slightly when they step in it. Oil: Bites coat the target with an oily substance that will ignite and do fire DOT when hit with fire (fire arrows, wyvern breath, etc.) Bug Repellant: Reduces the aggressiveness of insects and other related creatures towards the Koolasuchus, and gives it a 2x damage multiplier against them. Beer: For as long as there is beer in its inventory, the Koolasuchus will receive increased Attack damage and slightly reduced incoming damage, with reduced stamina and increased stamina drain. if there is no beer in its inventory for more than 5 minutes, it will receive the Beer Debuff for 5 minutes before returning to normal. Element: ??? Koolasuchus can also be fed Medical Brews and Energy Brews in the same way that the player can. Abilities: Lmb: Bite. Standard bite attack with a large range. Rmb: Grab. Koolasuchus picks up a creature in front of it, if it is within range, and begins to chomp down on it, doing DOT based on its Melee %, and draining stamina. If Koolasuchus runs out of stamina, the creature is dropped on the ground. In addition to this, much like Tropeo grab, a creature that is being ridden (or a player) can attempt to escape. If the Koolasuchus reduces the creature to 0 HP, it is swallowed whole, healing the Koolasuchus based on the max health of the creature, and transferring all harvestable resources and any items in its inventory directly into the Koolasuchus’ inventory. Koolasuchus CANNOT Bite and has incredibly reduced movement speed while it has something grabbed in its mouth. C: Tail attack. A rear-facing tailwhip attack that does less damage than the standard bite attack, but more knockback. Ctrl: Roar. No damage, Utility: Koolasuchus can fill a variety of niches for you and your tribe with its extensive utility depending on what you infuse into its saddle. Statwise, I imagine it's somewhat comparable to a Megatherium or maybe an Allo. With the right buffs paired with their ability to consume medical brews, I could maybe even see them being used in certain boss fights. Bug Repellant infused saddles make them contenders for the Broodmother fight, and Beer infused saddles allow them to possibly take on some of the stronger bosses, as long as there is water in the arena! Their Oil and Narcotic infused saddles could give them some more tactical PvP use as well, and their Antidote infused saddle, while not as strong as a Daeodon healing buff, gives them some more defensive utility. Outside of combat utility, they could be used in caving, taming (keep an eye on the HP of the creature you’re taming however!), and general crossmap travel and adventuring! Conclusion: I hope you guys enjoyed this concept! I’ve been working on it and tweaking it for a few months now making it as interesting and unique as possible. I see a lot of dossier concepts for Koolasuchus and other amphibians that look really cool but where they could very easily just be switched out with any generic extinct crocodilian like Deinosuchus or Purussaurus and still function pretty much the exact same. My goal with this one was to make a concept that could ONLY fit a giant amphibian like Koolasuchu. Which is why I used real life concepts like frogs breathing through their skin (yes frogs really do breathe through their skin…) to make it as unique and different as possible, and giving it that slight fantasy Ark twist to fit in with the wonderful world that Wildcard has created. I hope that you guys vote for this suggestion, and Koolasuchus finally makes it ingame, given that Koolasuchus, along with Gorgonopsid and some others, was originally planned to be added to Ark at some point and even has concept art done for it, but was unfortunately scrapped. Let’s give Amphibians some more love in Ark! (Original Concept Art)
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