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GrumpyBear

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Posts posted by GrumpyBear

  1. On 2/9/2024 at 1:42 AM, MasonZX10 said:

    I see them in the cosmetics tab, but it says it cannot be used so I still have no idea how to apply them on console. Why do they never tell us how to use things lol 

     

    Edit: never mind, as I posted this I realised you need the wall in your inventory to skin it lol. I'd delete this post if it had the option 🤦‍♂️

    I just clicked on the skin in inventory and selected place, it then showed green when it was on top of one of my existing walls.  It then changed the look of that wall that was already in place.  I didn't need to place the skin on a stack before hand.

    Things I did before using the skin, installed then closed the game.  Then I restarted the game and joined my server.

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  2. 1 hour ago, shafer2555 said:

    Duping anything is breaking the code of conduct.  That said  wildcard employees feel support is a privilege . Even tho the game comes with paid support . The employees feel it's a privilege . This is why wildcard and snail takes the money and not give what customers  ask for this is why they are silent on subjects like loss of characters . 

    They aren't talking about duping the character against terms.  They are talking about them(wildcard) coming up with a system where the character is backed up into the cloud so that if they are lost on a server, they can easily just grab the last version of it from WC, not some exploit. 

    Say you upload your character to the cloud from a server, now the cloud has that copy, you go to another server, upload again back to the cloud and the latest version overrides the last copy the cloud stored.  Go to a different server, lose your character.  Go back to the cloud and get your last known version.  Its not that complicated.  They could easily do it.

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  3. Has someone mentioned that ark data is shared by all characters of the account owner?  Meaning , you dont' have to go to another server with your main character.  You can make a new one on the traders server and pull the item from an obelisk.   

    Its not a great solution, but if there is a dire need - there is a way.  I would think this would hold back the trading market to a large extent, but for those who want to invest the time, it is possible to do with minimal losses.

     

    ..i'll add you don't need to mention that a lvl 1 character can't move with stacks of tek ceilings.  That's why trading would have to be done in person and not vaulted pickups.  That's why I stated, it will hold back the trading market to a large extent if character loss is too common.

    With servers crashing every couple hours guaranteed, I wouldn't move a character unless I have someone on that server letting me know when it crashes next.  So I can move over after it comes back online.  Server hopping is the dream, but its major league gambling at this point.    We went through all of this on ASE over the years.  It took them 4 years to cut the character losses down to the point we forgot about it.  Half of that is probably simply because the player population dwindled and reduced the server stress, the other half WC can take credit for.

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  4. On 11/19/2023 at 10:20 AM, ancojo said:


    Now I just have to work out why people breed dinos from level 5 to 1 before going for mutation stacks? I'm assuming its to allow more levels due to there being a max level limit?

     

    You are correct, a level 5 has 4 points that cut down on space for important stats.   There's also one other reason for doing this early on before we get incubators.   When breeding for mutations, if you got a 100 points in melee and 0 points in every other stat on that stud, then breed to females all w/ 0 points in every stat - you will be able to spot mutated babies with just a look at their over all level upon birth.

     

    You are mostly only going to see babies that will birth with levels { 1 , 3 , 101 , 103} ,  the full actual set of possibilities will be {1 , 3 , 5 , 7 , 101 , 103 , 105 , 107}

    When you see 100 babies come out with various levels, you will know right away you can kill off every level {1 , 3 , 5 , 7 , 101}.   

    You will only have to look at the babies that birth at {103 , 105 , 107}.   That saves a load of time when hatching over 200 eggs at a time.

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  5. On 11/9/2023 at 12:30 PM, wildbill said:

    There are no changes in ASA for land claiming from how it worked in ASE. You still have the same players that spam pillars too. So nothing changed there. I don't expect them to ever solve this without major changes to the game, so like maybe in a different game altogether. ASA is really just an improved version of ASE, not a whole different game. There are many games where you can't even build a base. Those games will not have this problem and that is certainly one way to solve it.

    This is one of the reasons I stopped playing official servers about 6 months after the Scorched Earth DLC was released. The griefers there that used rock golems to destroy your base was the last straw for me. 

    The issue right now is more that the servers crash every couple hours, so all pillar spam from day one keeps resetting on timers.  This is leading to the map filling w/ pillars from players who leave and then the pillars never leave. 

    Its a little different, but maybe temporary.

  6. 7 hours ago, MirageUK said:

    Welcome to the original world of ARK - where you had to have no life if you wanted the best imprinted Dinos and were up all hours of the night on a timer to feed and imprint your virtual pet babies :)

    At least they didn't revert to the old Kibble system - so you don't have to have a full farm of dinos in breeding sheds to get your egg supplies.

    dang it.  No maewings or cryopods cus they weren't there in the beginning, but they draw the line at the kibble system...  Bring back the old kibble farms!

    @Cinnamongodcryopods will show up when Extinction drops.

  7. 1 hour ago, DirkInSA said:

    I think you missing the point? 
    1) you will need to buy a copy of the game FOR EACH MAP that you want to host - in addition to your own "game client": and your kids / mates game client.
    2) It is not proven that even with multiple purchase of the game that it CAN run on a private server in your LAN, or even a private server somewhere in the cloud.

    It looks like the current "release" restricts people to exactly one map at a time - No "Cluster" no more.

    This is kind of mind blowing to me.  I'm wondering now if the product team even thought this out before now.  

    a) they did think about it, and they are blood sucking vampires who said go for it.

    b) they are incompetent , and holy DILO! they actually didn't think this through.  How much do they get paid to be this incompetent?  

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  8. 4 hours ago, Rashawn said:

    Their explanation is that (something) happened overnight that stopped the release.... I could care less about initial crossplay with steam at start. According to what was promised *release will be on all platforms at same time*...

    unfortunately for you, they weren't contractually required to get the game up and running on console by 10/30.  This is why they are rushing it out now.  If it wasn't for that, we'd all still be waiting another month or 2.

  9. 31 minutes ago, RazourBlade said:

    Does anyone know a date for when asa releases or is it gonna be delayed again? Because I need to make sure I'm off work when it drops

    I did something like that with my friends when City of Heroes launched.  It took well over 4 hrs before I could even get playing....and after that, it was a s(&*show... Luckily day 2 was better.

  10. On 8/27/2023 at 3:40 PM, SunsetErosion said:

    I dont think its really possible to have the Stamina up that high and at the same time keep it low level and low health. Its like a equation. You cant have it level 350, but at the same time have it have 400 points spend in Stamina etc. You will just have to give it a few shots and keep the ones you like. 

    I would add, to simplify this with vanilla numbers,  0 points in stamina gets you 400% stamina.   26 points in stamina gets you 405.2% stamina.  Its only 0.2% per point inherited for an increase in stamina.  

    In order to modify how stamina looks when points are spent, you would have to actually manipulate your starting settings so that stamina expresses with a much higher multiplier.

     

    Here's 2 gigas from official servers.  Have at them.

    SpawnExactDino "Blueprint'/Game/PrimalEarth/Dinos/Giganotosaurus/Gigant_Character_BP.Gigant_Character_BP'" "" 1 283 75 "64,4,1,1,61,147,4,0" "0,0,0,0,48,26,1,0" "DOnky" 0 0 "" "" "" 0 1 "8,0,0,0,20,3" 500972815349758443 0 0 20 20

     

    SpawnExactDino "Blueprint'/Game/PrimalEarth/Dinos/Giganotosaurus/Gigant_Character_BP.Gigant_Character_BP'" "" 1 362 0 "13,0,0,0,95,253,0,0" "0,0,0,0,0,0,0,0" "Domina UptonAbby" 0 0 "" "" "" 0 1 "36,0,0,0,36,36" 0 0 0 20 20

     

    Use the command to switch imprints to your character to get the added bonuses.

     

    See if this one works

    SpawnExactDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Gigant_Character_BP_Rockwell.Gigant_Character_BP_Rockwell'" "" 1 412 0 "63,0,0,0,95,253,0,0" "0,0,0,0,0,0,0,0" "Imaginary Giga" 0 0 "" "" "" 0 1 "213,0,58,0,58,213" 0 0 0 20 20

     

     

     

  11. If you run Ark Smart Breeding on your PC.  It can generate a command from the program.  You can build this imaginary animal, set its stats, then save it.  Then there's an option to generate the command to recreate that animal.  After you use it in your game, cryopod the animal and unpod it for it to look correct.  It won't be, right away, after its generated.

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