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Logan96

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Everything posted by Logan96

  1. Logan96

    ORP Servers

    The Rant (Gotta let it out): Very surprised that there has still been no official implementation on ORP. Took a big break around the time the new game came out, due to a lack of faith in both the company this community. Now I know this game is a remaster, but I honestly expected ORP to be in it, even though it has it's flaws. At this point anything is better than nothing. The old system may have been plagued with exploiters who had nothing better to do than to troll you, but for the most part you had the opportunity to actually build up some defenses and have a proper battle, before your base fell. We aren't looking for a streamlined ORP anymore. We just want to be enjoy a bit of PvP while still working a full time job and spend time with our family. People always respond to this and say that you just need to join a decent tribe, but this is not true. Decent tribes require daily activity which is just not possible for most people. I even tried to build up a large competitive tribe on official PvP servers specifically for people like us and the majority of the old tribe members I've become friends with had already left the community due to burnout...games aren't supposed to be a chore! The Point: I got some people at work interested in the game, but once they learned that you can be attacked without even playing it became a joke and they refused to buy into it. I would love for Ark to become the next game that we all hit up after a day of work and unwind. Think of potential customers that could get into the game. In a time where other competitive PvP games demand total focus and concentration from the player, Ark was my retreat. I see modern games with all of these daily log ins and other trash to keep you coming on each day and I hate it. Ark is demanding more time from their players and removing our only PvP option is a slap in the face to all the players who have a life. It was at the very least a clear message to me. They do not want players like us in their game. Message received...guess I won't be seeing you guys in either of the new games. What a bummer.
  2. So back when HOD was banned for exposing mesh locations this community was in an uproar as well. As I recall the overall sentiment was negative as well, however the more frequent forum users and moderators came off as being fairly annoyed at the outrage, especially after HOD was unbanned. Statements such as "He is unbanned now, get over it" were made. So if we put that into the context of our current situation it would mean that the "Get over it" mentality should occur if they were to price the DLC to your value and maybe apologize. The negativity I am most upset about has been going on longer than this current outcry, and it will continue to grow even if your demands are met. I think this is because the company's reputation has been ruined for quite a while. You are right, the negativity is warranted, but what's ironic is that it's not companys failings that have pushed me away from the community, but rather this overarching negativity. I am still upset about what is happening to the game, but at the end of the day I really want to get off work and be able to come here to chat with some cool people about a game we all enjoy. I think your sentiment and points are valid and make sense as well as the rest of the communities take, however it has also turned this community into a negative part of my life, which I no longer have a desire to be a part of. Hopefully at some point that will change and I can chip in again with fun tips and stories about the game, but I doubt it. Negativity is as I've said-contagious and this forum has transformed into endless posts of rants. With all of that said it has been a pleasure, but it's time to check out.
  3. You can single me out if you want, without the passive aggressive-"not you specifically thing". I was referring to select individuals and also trying my best to avoid focusing on one person, not because I want to protect their feelings, but because there are too many to quote. Clearly you are focusing me with the quote, which is absolutely fine. We can have a chat without the nonsense. 1. I absolutely should complain about overall negativity, It's contagious and beaten by awareness, which is why I brought it up. Every bit of negativity is NOT warranted. You of all people should know how damn good this game is. To undermine past victories due to current failures sends us into a stone age. I do not dispute it is not happening for good reason, but look at the end result here. The community will end up with no servers, no ark asa and no ark 2. Is that what you want? 2. I too would like everything you listed. 3. Yeah again...doubling down on number 2 lol. Only thing different here is that you added one extra demand-stepping up. Out of curiosity what does an acceptable form of stepping up look like to you in the corporate world? 4. You either really didn't like me trying to avoid singling people and are taking an extremely passive aggressive approach, or you are genuinely concerned about my feelings. If it is the latter have no fear, I have braved the life's labyrinth on Ragnorak...no more feelings to be hurt after such a dungeon. (AKA-Lets disagree, but still be chill yeah?)
  4. Logan96

    Early game

    -For scorched earth the threat of thirst is not as present as you would think. Those little bugs you see flying around can get you a nice drink of water by running up to them. -The lyamantria (moth) will be your most accessible flyer, which is pretty crucial on scorched as the ground is pretty much littered with aggressive dinos. -On PvE focus on sandstone structures. The other buildings will overheat on the inside and make them unlivable. -Early on its worth taking the dino army approach. Tame up every dilo and raptor you see, which will help cover your butt from all the aggressive carnivores. -Move very cautiously and look around alot...its super easy to go from everything being calm to getting swarmed. With these tips in mind lets make a gameplan: There are locations that have watering holes. Keep building your dino pack as you cautiously search for one. Once you find one, use your new found pack to clear the location, then go ahead and start setting up your home. Resources such as wood are less abundant in scorched, so focus on building your essential crafting stations and a small bedroom to respawn in. After that you should spread your pack out a bit, but not too far. They will help keep your territory secure. Last thing you need is that flyer. Lyamantria aren't hard to knock out, a bola and tranq arrows will do, but with berries they take a long time so go for a low level. After that you should be setup for a fairly successful run. Keep building that dino pack as you accumulate resources and start looking at the larger carnivores to tame. Eventually you should utilize that watering hole and grow some crops for kibble production. From there it's all about expansion and upgrading to better tames/gear. Good luck!
  5. Trying hard to add some voice of positivity in a life is rough sort of way. Definitely have my own share of negative feelings to what's happened, but for months now negativity has dominated these forums. The feelings aren't unwarranted, but they also aren't inconsequential. My biggest gripe is the company's failure to say anything about the server shutdown on steam. To this very day I still see new players jumping into the online scene who are completely clueless that their hard work will disappear in a matter of month. That is absolutely unacceptable...borderline marketing fraud. Am I upset about paying for Ark Ascended? I guess so, but if the remaster can bring some life back into the community for the next 1-2 years then put me down. I've donated to kickstarters and patreons for games that I've had faith in, which never even came to fruition and the community outcry was much less than what we see here. As far as ark 2 being delayed I am actually happy. Take the time to make a good game and in the meantime do what you can to keep the first game active. The community outcry here is what bothers me the most. Everyone is so damn negative now, I want to come on here to see some fun discussions about the game and maybe some healthy criticism to influence the marketing team, but really it's just a flow of little baby gamer tears on here. If you are that broke up over the situation, then seriously just go. Your lingering negativity is killing the forums and game faster than the company's shady business practices. I would like to see these forums get back to a healthy fun state of people posting their experiences and questions again. (Not referring to anyone specific in this post. A general rant on the community as a whole right now.)
  6. I'm still interested in PvE starts as well. Don't want to exclude anybody.
  7. Hello, a few posts have been made about everyone's favorite starter tames, and it inspired me to post my favorite way to start the game, as well as a few thoughts on each one. Would love to hear your own replies on how you all prefer to start a new game as well, or how you would change my own strategy. Maybe I'll even steal a few ideas for the upcoming remaster! Step 1: Note run to level 70ish -I honestly wish this wasn't a thing. Every experienced player does this and it completely destroys the early game, as well as the variety of choosing different starting locations. Notes should be a lore thing only, that does not reward xp. Step 2: Build a 3x6 crafting/taming raft (Stone & No Power) -I usually see people go straight into a 3x3 crafting, or 2x3 taming raft. Well after many years of building rafts, I've designed my own that manages to fit all of the crafting stations up to a fabricator, along with a generator and turret coverage and still have room for a 2x6 section for taming. It's a significant time investment to get this raft fully operational, but once its assembled it allows leeds immunity and in the early stages, very few tribes have the capability of raiding a turret raft stationed in deep water. Step 3: Low level Ptera Tame -Thats right, my first tame these days is almost always a ptera. It's crucial to getting the next set of tames, without wasting time slogging around in your bus of a raft. Step 4: Anky Tame & 2x2 Den -After taming the PT I like to take it straight to the northern spawn zone and score an early ankylo. Many people opt for a stego instead, but I find that the versatility of the anky is much more useful, and its berry collection is more than adequate for the initial starter tames. Now don't forget we are a long way from home, so I also take the time to set up a 2x2 square to protect the anky, along with a bed, storage bin and some morter and pestles, before setting off. Step 5: The Argentavis -The argy in my opinion is the number one pound for pound most useful tame in the game. I have only waited this long to tame one because I have a notoriously bad record of getting both myself and the half tamed argy murdered. At this point our anky den is right in argy territory so we can safely store our PT in the taming raft and fast travel back to the den, where we have gear, a bed and the means of quickly accumulating narco berries. After 2-5 failed attempts I finally land myself an argy. Step 6: Tame Frog & Gather Dinos -This step is a breeze with an argy, I quickly haul my anky back to the raft and tame a frog. I'm now set up to secure my raft. Step 6: Metal Conversion & Turrets -I can now use my anky and argy combo to make quick efficient metal/obsidian runs. As the furnaces roar I can hit up a few beaver dams and/or take the frog out to the swamp to secure some CP. After that I'll go for a dive and grab myself a decent haul of pearls and oil. I now have everything I need to fabricate turrets and convert my primitive raft into a mobile fortress. This usually marks the end of a late night for me, so I'll move my raft out to deeper water for safekeeping and then I tend to risk the first night uploading my dinos. Finally, I can get some sleep feeling relatively secure. Step 7: Open Field -From here your options are open. I usually prefer to spend the next morning crafting up some more metal while using the taming section to tame up a small army of useful tames. I then will return to the den I built for the anky and convert it into my new home. With 2 metal spawns a short flight away, and a plethora of argy/anky spawns, my mid game is very powerful in this location. I will need to act quick though, for the raiders are usually quick to arrive by this point. My success from here will largely depend on my ability to make allies with the rest of the server. That sums up my own personal method of starting out. Curious to hear your thoughts, or your own strategies. Thanks for reading!
  8. Hi Iffycastle, Saw you were looking to tribe up for AsA and that you are on xbox. I'm leaving my old tribe behind and making the switch to xbox myself for AsA, so if you'd like to team up and try to grow a new tribe together hit me up! Getting started is always the hardest, but after getting a few more members I think we can make a solid run at it! My xbox username is LogansRetreat, if you want to chat later. I'm usually able to get on for a few hours in the morning before work and a bit more on the weekends.
  9. nah bro the cro pods in pvp was the way to go cause now we can stay hidden easier fobs aint been a thing since we got the battery turrets n super dinos that are all whack and stuff like that shadowmane cause it can do everything anywyas so y u even need a fob now also so like its still usefull but yea the tame should probably not reset if we froze it that way we can do some more flexin but ya takin a bunch of frozen cro pods to a base for raiding is pretty lame n they should do somethin to make it more balanced n we do need take more pride in ourselfs cause right now we cant do dat wit the insidin and 5x stuff like u said
  10. I'm not experienced with mods, but I definitely understand the need to have a larger threat to your base/tames in singleplayer. It's not a perfect solution, but one thing you can do is use commands to spawn in high level titans/other dinos then force tame them. Put them on aggressive/wander with raid feeding enabled so they won't starve then unclaim them some distance away from your base. They wont despawn and now you have some mega titans and such that you have to be on guard for. If you are making a new game you can turn structure decay off and reduce fuel consumption, then build PvP bases all over the place with dinos and such to defend them. After you are done, make a new character and these bases will now be hostile to you, giving you some raiding targets to play around with. If you combo this along with the dino trick, don't unclaim them and the wandering dinos won't be aggressive to the bases that you intend to raid, but they will still be aggressive your new character. Just a couple fun ideas to play around with that can shake up the experience.
  11. This 100%. These days anything short of a heavy may as well be shooting nerf darts. Now that people know how to play the game, it wont be long before we see OP tames in ASA, unless a change like your suggestion is made.
  12. We have to remember that the game is going to be radically different from ark 1, with the whole 3rd person/souls like combat being implemented. Even if oceans are present would they even feel the same? Imagine if Subnautica was 3rd person...the immersion may not be broken, but it would definitely be a different vibe. Now try to implement souls like combat underwater...lol. Personally, I think that oceans will be in the game. There was far too much emphasis on oceanic resources/tames in Ark 1 to completely abandon ocean gameplay.
  13. These are some good suggestions. I've always felt like plant x should be separate as they seem to work pretty well when supporting turrets, but they aren't really worth losing an actual heavy for. Limited breeding could also be cool-if done right. I'll have to check out your suggestion later tonight or tomorrow. It is sort of weird how we tend to mass hatch eggs and slaughter the bad stats lol. Feels more like a dino assembly line which definitely favors large tribes.
  14. Agree on the upper points. The mek felt like a great way to counter spam, but feel pretty dang cheap when someone walks one into your 3x3 starter base. As far as increasing defense capabilities...Its a tough one. I agree that heavy turrets are pretty solid deterrents once established. My problem is that getting established takes time and most small tribes hit a wall where they cannot rebuild at the rate of raids coming in. I'm not exactly looking for a more powerful base defense, but instead a solution to fill the gap between being a super defensive base and being a laughable cake walk. At the moment it seems like there is no middle ground.
  15. Platform: Xbox and PC Language: English (Required) Time Zone: Pacific (Not Required) Microphone: Preferable Playstyle: Semi-Competitive (Official PvP/PvE) Tribe Name: Azura Current Members: 1 Introduction: Hello and thank you for browsing this recruitment thread. With AsA getting closer, now is the perfect time to start coordinating for release day. I'm forming a new tribe, known as Azura, I have probably around 2k hours of official PvP experience playing both solo and in large tribes across multiple platforms, but this is my first step into xbox territory and am looking forward to starting fresh with a new set of players. The primary objective for this go-around is to create a strong server of alliances, that can support players who have other responsibilities such as full-time work, or a family. Whether you are an ark vet, or new player, If you are a mature gamer who may not have a lot of time to invest, then you are the perfect fit for this tribe. PvP Goals: While raiding is a part of the game, this is not a tribe that will blindly raid for leisure. The primary objective is to build a strong server with multiple allies and only raid targets which are a threat to the server itself. Because of this, the tribe focus is to act more like a first responder to others on the server who are being raided and helping smaller tribes build up their own defenses. My own personal theory is that a healthy active server is a strong one, which is the sort that is required to keep everyone afloat when they are off working or spending time with their family. PvE Goals: The format of this tribe works very well for PvE players as well. I've always believed that good PvE players are the backbone of any competitive PvP tribe. If you are the type of player who would rather not engage in PvP, you can still have a place in this tribe, whether it's breeding, doing boss battles or anything else you enjoy. As the tribe grows and develops, I would like us to also be open to playing a PvE server, which can help the PvPers learn more about the late game. Tribe Ranking: While this is a tribe built for people with full time jobs and families, tribe trust and ownership is still based largely on activity levels. This doesn't mean that you can't become an admin by playing 30 minutes a day, but more active players will gain rank faster, even if they were recruited later. There are other factors that play into rankings as well, such as overall maturity level and helpfulness to new players. Last but not least if you are the type of player who would rather form their own tribe, I would still encourage you to check Azura out. All growth is welcomed and I would love the chance to help you get started in tribe ownership, especially if it has the chance to create a lasting alliance. Applications/Questions: If you finished reading this thread and have more questions, or would like to apply please feel free to leave a reply here, or reach out to me on any of the following contacts below. I hope to hear from many of you soon and will see you all in Ark Survival Ascended! Email: loganspersonal96@Outlook.com Xbox: LogansRetreat Discord: Cyber Jester#7647
  16. I would be content with the artifacts being made available through alternative means and caves being made more raidable, but I really would like to see the caves become a larger part of the game. For most PvPers in smaller tribes the caves are simply a place you ignore, unless you are trying to grab a quick dung beetle or something, because they are almost always blocked. On the subject of making caves making caves either more raidable, non buildable, base defenses also need to be buffed up big time, which is why I think so many players resorted to hiding in caves. Part of the issue is that we need more defenses that are actually effective, but the biggest problem is that it takes far longer to get a defensible number of turrets, than it does to get geared for raiding. Players aren't locking down their bases anymore. They are staying hidden, while trying to wipe every other tribe on the server.
  17. So there are like what 10 artifact caves at most on a map? Since only one tribe typically occupies the cave we are talking 10 less spots to build on a map...at most. That is what you consider "way less places to build"? The only reason you would take that stance is because you understand that cave building is the meta and I will not disagree with you there. If we accept that cave building is the meta in PvP then yes, I suppose removing artifact caves from the list would shorten the number of build zones by a good amount. The cave meta in general and base strength as a whole should be addressed as well, but that is a whole separate topic. Speaking from strictly the PvP point of view, artifact caves are too powerful. Imagine building 10 turret towers around your base, but your opponent is forced to deal with every single tower before they can reach your base. Doesn't that sound powerful? Thats exactly what caves do.
  18. Yep Yep. I will say though that before I cared about the bosses and such ORP was my jam. That feeling of being vulnerable and needing to build defenses is totally there still, but being able to actually get some fortification going before the first raid as always nice. In my experience the turrets never helped much against the max level stego riders, but with ASA being a fresh wipe...who knows what a small tribe may accomplish on a level playing field.
  19. On almost every official PvP server, there is at least one (usually more) artifact cave or obelisk that is blocked. I understand that in PvP this is not against the rules, so I have not held this tactic against anyone who uses it. That being said, I think there are some improvements to be made here when ASA rolls out. For starters these areas should simply not be build zones. Caves and artifacts are a crucial part of the game in PvP too. When an alpha tribe blocks off one of the artifacts and then defends that cave with tek, they have effectively created a monopoly on that server and the only real challengers by that point are the tribes coming in from other servers who have also claimed a cave. It's a true power gap in Ark that has never been addressed and it puts a hold on your own progression unless you are in one of these larger tribes. Caves need to be rebalanced for cryopods. I think that cryopods are such a neat idea, but we should take a look at what can be thrown out inside of a cave and if it makes the cave too easy (such as bringing a megatherium into the swamp cave). Furthermore after coming up with a list of allowable tames for each cave, we should then rework the density and levels of the threats inside the caves to make sure that it is the just right level of challenge for the cave we are in. Loot rebalance for cave drops. Most of my experience of Ark has been on the Island, something about this beautiful nostalgic map keeps me from switching. I always regret making the island my home, especially when I get a ramshackle cloth hat from a loot crate, knowing full well that I could be collecting mastercraft saddles and blueprints from scorched earths desert, for a fraction of the effort. I understand that power creep is a necessary evil, but seeing as how we have already purchased the DLC and are now buying ASA, I think that its fair to buff the loot drops for some caves and tone down others, to make all maps viable to start on. Maybe even make map specific gear available on other maps as extra incentive to go spelunking! Edit: Corrected some punctuation and removed the most resource intensive suggestion, for practicality.
  20. I would join offline raid protection again in a heartbeat if they changed just one thing. It needs to implement the same mechanic in PvE, that makes artifact caves and other crucial resource locations unbuildable locations. Whether the person is cheating with an alt or not should not matter. It's extremely frustrating to have your progress in the game halted because some random who only plays 30 minutes a day decides to block one the artifact locations, or even one of the obelisk terminals. I guarantee you that if ORP is left in its current state the majority of the artifact caves will be inaccessible by the end of day 1. They absolutely must make these locations non build zones.
  21. Not trying to revive a dead thread here. Just coming back after a nice break from the game and wanted to thank you again for the effort you put into your answers. With a little bit of time to reflect I do think that your answers here make more sense to me than they did before. Sorry that I didn't read it sooner!
  22. Thank you so much for sharing your PvP experience. I completely relate and just talked about a similar 6 man experience I had with Dirkin. It annoys me so much to be beaten at something already. It is even more annoying when you know that you can out-play your opponent in every way possible, but you still lose due to sheer numbers and time investment. I can totally get behind your answer in some ways. I think that the secret is finding a group that you can relate to and genuinely enjoy chatting with. I actually did enjoy grabbing my mic in that 6 man tribe. The issue these days is that my gaming time is mostly in the morning and I much prefer to open the window and listen to the wind/birds while I sip some coffee and get fully emmersed. I'm just a different type of gamer since when ark first came out and care less about chatting with strangers. Also feeling older every day lol. So we agree that PvP played in sequence is something that is not really viable. I think the easy explanation here is power creep. In arks case I think it has less to do with the power creep on tames/gear and more to do with the power creep in terms of ability to progress on each map. I think most players tend to focus on tames and cry op. I'm guilty of this as will after my encounters trying to fight off shadowmane raiders. The true problem however is progression speed. With the mining drill and a whip a player can farm a weeks worth of island metal runs withing a few minutes on aberration. I respect your willingness to come to a middle ground here, as you are right this is something that is hard to prove. That being said, I cannot accept this answer as a conclusion, because kill on sight IS rising on officials servers and while this may be purely anecdotal evidence, I offer one last example to make my point. Wipe day on rust-I don't know how familiar you are with rust, but I'm confident you know what day is. On that day you will find that spawning in will have its fair share of nakeds clubbing eachother to death, but you will also find a massive amount of talking and communication even between groups. Day 6 on rust-Completely different experience. The beaches are empty and chat is dead. Anybody left alive before the day 7 wipe has 6 days of gear to lose now. They are not going to risk trying to chat with a random dude who may stab them in the back. Take that into the Ark formula, where wipes do not happen. General advice on forums for official servers actually recommend that you do not talk in global, because players will hunt you down simply for speaking. There is no more interaction in this game and nobody is going to risk weeks-years of progression by not killing on sight. This is not a problem in rust. And no I do not think Ark should have a wipe mechanic, even for PvP. But the lack of player interaction does need to be addressed. I can get behind this viewpoint more than the previous one. I can't argue with you about the intentions of the explorer notes, and honestly your explanation of them makes more sense than mine. The story is absolutely what each of us experience as we play. For me personally, I'm living in a timeline that is intertwined with Nerva, Mei-Yin, Helena, Rockwell and so forth. Their story for me is also a part of my own story. You may find a different story with your own survivor. All I can say is that I woke up on a beach with a strange voice (AI?) requesting that I come and find them. To do that in order on official PvP is pretty much impossible, so they should do away with the story mode on PvP all together. I have ignored NPCs that I don't care about in games before, so I understand your viewpoint. Unfortunately, I do care about these NPC's. I have refused to read about any of them because I want to draw my own conclusions based on my own experience. I have a hard time viewing the lore as a prologue, because much of it will only be discovered near the end game of each map. To bring this back into the fold of tribe vs solo play...it comes down to how your own story unfolds. For me the story is a single survivor trying to achieve their one objective of finding the mysterious AI that contacts you on the island. That survivor has to deal with both aggressive and friendly tribes, but not become too side tracked to lose sight, or else they may end up like Rockwell. Ark SP or PvE can be a co-op or single player game from beginning to end yes. And yes you are right that none of the mentioned NPC's have completed the entire story line. But these are NPCs...and where they fail, the survivor (you) are supposed to succeed. Let's not forget that while our NPC's may have not beaten all the maps they still experienced their own PvP. The issue however is that the documented PvP in the notes speaks of mei-ling riding in on a raptor fighting off squads with guns. That poop just straight up does not happen in any ark battle, let along 2v1s with a power gap. The story writers were completely clueless to how battles actually happen in this game, which is why I now claim that not just solo PvP, but PvP in general is broken. PvP is not as intended. ===================================================================================== This was a heck of a writeup, Mr. Pipingshot and to be honest I've had a few beers so there may be some lack of coherence in there. I appreciate that you put real thought and effort into your post as well. I'd love to keep this conversation going, but if we do I'm down to keep it a little shorter and maybe down to one point at a time, so we don't burn ourselves out on just the forums lol.
  23. Damn! Well considering that work was bound to get in the way I suppose it's fortunate that it happened now, rather than after a significant time investment right? lol To be honest I'm starting to re-evaluate the true power gap in Ark and honestly I don't see any healthy way to stay competitive in officials. I'm not talking about just solo either. At my peak in this game I played in a tribe of 6 and we could average about 8-10 hours a day because we were all part time loser students without jobs or families. With 6 people and that many hours you would think that you can pretty much do anything, but still we got wiped out every 1-2 weeks and we were never able to reach the point of bosses or tek. Granted...I've learned alot in this game since those days, but still it took 4-5 hours daily to hold my own now and I fell to exhaustion. It is just not reasonable to hold those hours consistently when one is also trying to progress in the non virtual world.
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