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St1ckyBandit

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St1ckyBandit last won the day on April 15

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  1. Wait... no thread closure and banishment to the bug section? Joe will not stand for this
  2. Dont worry, Joe will be visiting very soon my dear.
  3. Agree, but every map needs new content. It cant just be the remastered map itself. I personally think youre underestimating Rag. People love it. It's routinely right near the top in favorite map votes and discussions I've seen over the years. WC must be aware of its popularity and it would be a mistake not to capitalize on the hype it'll get. However, Rag is massive. It was unfinished when it first released. The map is varied and its going to take a long time to upgrade. To me its sort of pointless to even speculate about a map thats probably not coming until 2025. With WC, I try to just focus on whats immediately in front of me. Lets hope and pray the Center comes without too much of an additional delay
  4. I dont see how you can say that for sure given how frequently wc changes things around. Rags probably not coming until 2025. Thats plenty of time to do another creature vote or add an all new original creature like they did with the oasisaur. And how do you know Rag wont have new content or map changes to make it feel fresh? SE certainly did. A lot of speculation and conjecture being passed as fact here.
  5. I find this thread ironic given OPs avatar.
  6. Why not? Rag should 100% get a new creature now that the gigaraptor has been used up as WC's bandaid for screwing up the center launch.
  7. In spite of all the incessant complaining I do on here, I agree, they really did knock SE out of the park. It looks amazing. SE in ASE was a slog. The color pallette was so bland, just endless tan with a few dark rocks mixed in. SE on ASA feels more like a mountainous map than a desert if you take away the border dunes. A desert could easily be (and most times is) very one-note but SE is varied and interesting across the whole map. I dare say its the best desert environment I've seen in a game yet. The sandstorm is pretty epic. I love the wild elevation swings in the dunes. Makes them feel more natural. The cool blue hue at night is so flipping well done. My base is in the trench, which is just visually outstanding, especially with the fiery red lava contrasting with the night blue. The island was good but SE blows it out of the water imo. Cant wait for the center. If they could just chill out with the storms every 5 seconds, it would be basically flawless imo.
  8. I like to fight people. I like to raid. I like to defend from raids. I like PvP. Just because I see a glaring issue with how the game is structured doesnt mean I want to abandon PvP altogether. The very nature of PvP makes getting to end game more difficult. We dont need additional astronomical barriers like we have now. Again, all it does is screw over 90% of the playerbase and there's a very simple solution.
  9. 10 bucks isnt going to make or break anyone. Its the principle. I understand WHY they do it. Its more profit now. Cmon bruh its snail we're talking about here. Shi would try to sell a ketchup popsicle to a women in a white dress. It's just an underhanded way to squeeze us for all they can before asa completely runs into the ground. If they were confident they could deliver a worthwhile product on time they wouldn't need to charge us for stuff thats not coming until next year. All this tells me is they know the games teetering and they need to cash in now while they can.
  10. Anything that prevents most of your playerbase from reaching endgame is bad design and needs to be reworked. On Fjordur, the cave in the dragon trench was initially the only spot players could farm element. So naturally, people blocked it off and kept all the ele for themselves. There was major backlash and wildcard ended up adding additional ele spawns so one tribe couldnt easily prim lock everyone else. So there is precedent for a very similar issue. It's really no different here, just replace ele with artifacts. To suggest people should have to raid not 1, not 2, but 3 different very strong caves just to have access to the boss fights on SE is utterly ridiculous. I don't care that much if the caves are buildable or not, (I'd prefer they werent just because some of them are really cool looking and a blast to fight through with your friends) just take the artifacts out of them. It's a very easy, simple, win-win solution. The alphas get to keep their caves and no one is prim locked.
  11. I live in the wyv trench and I've seen one flying over it a few times as I was coming and going to base. Weird place for a bee.
  12. The oasisaur should absolutely be standard content. Probably the shovel too. This expansion was originally marketed as a cosmetic pack. It's absolutely not. The shovel, train, cart, and oasisaur all introduce new gameplay mechanics that in some cases drastically alter what you are capable of in-game (like bringing tames back to life). Plenty of games like Rust and Warzone offer true cosmetic packs and rake in tons of revenue. Just another lie and predatory practice from snail/wc.
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