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BPP

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  1. I liked this creature, it's a shame it got eliminated do to all the multiple accounts issue etc. Just one input, give this Crab an actual prehistoric Hermit Crab name. I would suggest PaleoPagurus for an example
  2. EL SENJOR DELA NOCHEEEE memes aside, what is going on with this creature and Nexxus' community is just bad. I understand promoting a creature, even by Content Creators and WC devs themselevs, but this event is something behond. thousands of replies on just one post, all from a vast community ready to make their fav youtuber creation getting into the game, unworthly shadowing the several submission made by passionate ARK players, artists, etc. Think about it my spanish friend and ARK community fellows.
  3. I dig a lot the art as a off-topic creature design, however those fish scales are a little too much fantasy/out of place for an ARK-made otter (before you respond, yes, I'm taking in consideration that ARK creatures are genetically engenireed etc.). The design is awsome, but just not in the right place IMO, and the abilities just don't make it worth it, even if they would be somewhat decent (this for stressing on the fact that for me the biggest issue is the choice of the creature itself rather than how it was made and crafted). What's more, I think that there are a lot more interesting and prehistoric-vibes-giving creatures that could use those abilities rather than an Otter, especially if we consider that ARK already has an one. Concluding, I feel this submission a little overrated, even by devs and content creators. Personally there is quite a number of critter in the top 10 that I would prefer over otter.
  4. Hey man, I have an offer for you. Let's help eachother. I saw some good things in your submission idea that I can add to mine and viceversa. The Design I'm offering is already quite famous around the community and giving my version the first impression may actually help gorgo get some more votes. What's more the art was made by Riskybiscuits aka Fasolasuchus Creator and by Lapis Lazuly aka Sivatherium Dossier Artist.
  5. (perfect tracker) Introducing Gorgonops, ARK’s Dagger-toothed Bloodhound Tags: PvP, PvE, scrapped creature, carnivore, ignores armor, creature tracker, mount, blueprint finder, scent Common Name: Gorgonops Species: Gorgonops secutor Time: Late Permian Diet: Carnivore Temperament: Aggressive Wild: “Gorgnops secutor has the most developed sense of smell I’ve witnessed among the local wildlife. It’s a hunter in every sense of the word: once it memorizes the scent of its next prey, it will seek it out anywhere, no matter how far it runs. Gorgonops prefers to take its time to bring down its target, since it’s no fast runner. Furthermore, its sturdy physique allows it to resist venom and toxins that would knock out or even kill any other creature of the same size. That means Gorgonops doesn’t have to worry about snake bites, bug stings, poison gas and such! Good thing it’s not so ravenous to devour anything it smells!” Domesticated: “I’ve met some ingenious survivors who specialized in training their Gorgonops as bloodhounds. This beast’s smelling is so masterly, it can be taught to recognize the scent of just about anything. Wild herbivores, tamed creatures, enemy survivors, you name it! It can even learn to detect hidden traps or treasures! Moreover, tracking creatures such as Parasaurus are able to detect threats from greater distances, with a tamed Gorgonops’ help. But that’s not all: thanks to its durability, survivors can use Gorgonops to carry knocked out creatures on a special transport sledge.” Introduction: Greetings, survivors! I introduce to you the stalker of scent; the Gorgonops! The foundational ideas and selling points for this therapsid include: Role as a tracker and taming assistant Taming method involving kidnapping Ability to find max-level creatures Immunity to torpor and toxins Enhances the tracking abilities of other creatures Can drag unconscious creatures to safer locations for taming The Gorgonops has repeatedly appeared in votes and makes it to the Top 10 consistently, but hasn’t made it through. As one of ARK’s scrapped creatures and one of the few from the mainstream to have not made it into the game, this concept for Ragnarok will give it time to shine. Wild: Gorgonops most often patrol the arid zones of Ragnarok. Their incredible sense of smell allows them to detect creatures in a wide range around them. Not being very fast, they tend to go after specifically slower prey, which includes survivors. They’re patient, and will track down their targets until an opportunity presents itself. You’ll usually find Gorgonops in mated pairs, since they guard something valuable. Taming Process: To protect their offspring from the dangers of the ARK, Gorgonops will build their dens in more secure and healthy areas. In these dens, they will store food and raise their pups isolated from the outside world. Survivors can enter these dens and kidnap the pups for themselves. However, parents have increased aggression towards anything within the vicinity of their dens, gaining a parental buff. The owners of the den will need to be dealt with in whatever way a survivor desires, and ensure that they can collect the pups in relative safety. From there, survivors will need to tend to the young beast’s needs until they are satisfied and reach adulthood. Tamed: Congratulations! You’ve successfully tamed a Gorgonops! With such a fierce predator and expert tracker in your hands, its utility will be immeasurable. Actions: Primary Attack (, , ): A basic bite attack. This ignores armor. Secondary Attack (, , ): The Gorgonops raises its nose to the air and takes in a scent. A reticle will appear, allowing for aim. Creatures sniffed out by a Gorgonops will be permanently tracked until they sniff out a different target. The current target will have their level and stats revealed like HLNA. Learning the scent of a specific animal will allow the Gorgonops to passively identify others of that species in the future. They can also identify the smells of objects like traps and explorer notes. Roar (Click C, , ): A strictly cosmetic roar. Jump (Press Space, , ): A basic jump. Cannot jump with the Gorgonops Sled Saddle. Passive Abilities: Autoalert: Like a Parasaur, the Gorgonops can detect specific threats. Because of its sense of smell, it can better pinpoint specific species. However, it needs to have been exposed to the scent before in order to properly warn their masters. Immunities: Gorgonops are immune to the effects of torpor, poisons, and radiation. Gorgonops Den: In their inventory, survivors can craft a den like those found in the wild. This structure can house anything up to the size of an adult Gorgonops and can store food like a trough. Babies will be able to eat from the stored reserves, and will grow at a faster rate while in the den. There is also notable insulation. Treasure Hunting: When idle, Gorgonops have a chance to uncover rare resources, equipment, blueprints that are added to their inventory. The quality of unearthed gear is entirely random. Tracking Buff: Nearby creatures with similar tracking ability such as Parasaurs, Troodons, and Direwolves have their own detection range increased in the presence of a Gorgonops. Sled Saddle: The Gorgonops has a standard Gorgonops Saddle. A more advanced Gorgonops Sled Saddle can be constructed as well. Unconscious creatures can be placed onto the sled and transferred to a different location. Multiple Gorgonops may be required to drag larger creatures. Two for a Rex, three for a Bronto, etc. Having this saddle equipped prevents jumping. Parental Buff (Wild Only): In the presence of their own pups, wild Gorgonops receive a buff that increases damage output and damage resistance. Pups raised by survivors don’t develop this behavior. Utility & Scenarios: PvE: Gorgonops provide lots of use when it comes to taming creatures. Their scent being able to identify the levels and stats of creatures makes finding worthy tames far easier. Bringing unconscious creatures to safety as they tame is also incredibly helpful. If you need to return to a particular creature later since you don’t have the resources, you can leave the creature marked and come back once you’re ready. The Gorgonops Den is great for raising babies with the growth buff and food reserves. The den can also act as a temporary base when on the go. Digging up valuable treasure is certainly valuable in itself. Gorgonops may see use in swamps and other areas with lots of venomous insects and beasts. PvP: Gorgonops make for great base defenders. Their autoalert defining specific species is paired well with Parasaurs who identify particular groups of enemies, now at an increased range. In the midst of a fight, their fangs come into good use when ignoring armor of all kinds, allowing them to deal high damage to normally beefy targets. If a target is sent on the run, the Gorgonops can pick up on their scent and hunt them down until they’re caught. Sniffing out traps can ease raiding by helping raid parties avoid disaster. The main thing to note is that the Gorgonops isn’t a great fighter. It operates more as an ambushing assassin that ganks when opportunities present themselves. Directly involving themselves in battle leaves them vulnerable to creatures who fill those bruising roles better. Conclusion: If there is any creature that truly deserves to join the roster of ARK, it is the Gorgonops. Countless entries in previous submissions with a wide variety of ideas show that this creature can work! In the most popular map of ARK history, bringing back a scrapped creature, and a popular one at that, would give players the best gaming experience imaginable. Have fun, survivors!
  6. Hi, My son Rickypedia04 and his friends posted this: https://survivetheark.com/index.php?/forums/topic/295733-community-crunch-114-dino-tlc-console-ragnarok-sales-nvidia-freestyle/&page=5&tab=comments#comment-1744714 and now they are asking for some modifications or new features: Give to Sarcosucus better movements and animation when swimming (like Kaprosuchus) and running (Sarco is a little ridiculous). For Raptor: MORE plumage Give to Thylacoleo the ability to climb shifting on the right or on the left side (keys a & d?) Female of Mammuth must have little tusks, both male and female could grab little animals with their trunk Give to Carbonemys a variant of his saddle provided with a “slot” where you can install an auto turret or a primitive cannon. Needs ability to hide into his carapace Spynosaurus needs a tek saddle Para could alarm with their call when there are enemies/wild animals in the surroundings Thanks. Bye!!
  7. About creature TLC. Hi, My son Rickypedia04 and his friends would like to: Give to Gigantopitecus a charged jump like the Crab TRex Female has to to slightly bigger than male ------------------------------------------------------------------------------- Give to Spinosaurus statistics as TRex and to stand on only 2 feet, on 4 when running (as BossDragon) Give more strength to Sarcosucus (enough for a couple to kill a TRex) and better movements and animation when swimming and running (Sarco is a little ridiculous). Give him ability to be invisible under water to both tamed and wild creatures More weight and stamina for Raptor, less plumage and longer-tapered snout (head). As per wolves, give him a pack buff, ability scout like Troodon, ability to jump onto big animals, grabbing onto them and giving them much damage. Pressing right level on xbox (C key) has to "roar" and his pack replies (as Allosaurus) Change for Plesiosaurus his attack animation and give him a longer neck and ability to catch fish in surroundings (as Barionix) Carnotaurus - add charged attack with horns when running (like Woolly Rhino), make it taller and his back has to be more straight = less curved, with many many spikes on his back, huge horns. Change his calls and roar, roar played through right level on xbox (C key) Give better animation to Argentavis (it seems to float on air), as it's very heavy, it has to seem to use much strength when flying; give him longer neck, thinner body, ability to locate dead or dying animals and to grab animals even when not tamed ------------------------------------------------------------------------------ Give to Spyder the ability to create and use zip lines, to create great web walls (same strength as thatch walls) Sabertooth and thylacoleo: roar played through right level on xbox (C key), bite with right trigger and he harvests more meet. Left trigger scratches taking more hide (skin) Give to Sabertooth statistics as Wolves Ankylo should be 50% bigger Give to Frog the ability to pull closer to him small animals (and humans) with his tongue Diplodocus needs a secondary attach with his tail, strong as Brontosaurus. Brontosaurus needs a secondary attach with his legs which stomp on the ground (as Paracer) Paracer needs a secondary attach: pushing with his neck (as Diplo) Give to Castoroides ability to create dams with various dimensions when tamed Dilo and Packy need more speed and stamina Packy has to charge (attack) when wild as when tamed Questzal hat to attack dinos with low health and, when being attacked, has not to run away but attack too Para needs more speed under water and please no oxygen bar (no limit) Liopleurodon has to be bigger, has not to disappear when tamed (after a while) and I’d like to have no Loot booster, which I think it’s not fair, it’s too easy Give more health to Megalania, more strength, speed, slightly taller and longer Give to Deodicuros a saddle like Roll Rat’s Re-design Mesopitecus like you did to Gigantopitecus Piranha has to be less strong Pulminoscorpius need stronger poison Add to Trike a charged attack with horns when running (like Woolly Rhino), give him a better animation when running Tamed Ravagers need to provide bleeding damage through secondary attack (scratch) We are aware that most of these features can be activated trough mods, but for console users (like my son and his friends) they are not available. They think that all these improvements would be very nice to be introduced in standard console game. Thanks a lot! My son: RickyPedia04 & Friends
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