When will console be treated properly?
From the ton of meshing cases in the past to some still happening now, not strictly testing updates before patch updates are shipped to live, and lack of taking responsibility when players lose progress and invested time because of updates creating bugs. As of now, many players have tames (cryopod tames and old school upload tames) uploaded to their obelisk. Many players have transferred between servers. The development team should not tell players that they will lose those items and that's the end of discussion. Instead, try to find ways to save those items in the obelisk. There has to be some way to cancel the items disappearing or increasing the timer. If there is no way, you must let players know you tried to find a way and will make up for being unable to save what they have lost.
The developers have gotten better at communicating with players, but there is still a ton of work on communication and respect for the time players invest in ARK that needs the leader(s) of the development team must look into. Many players have suggested a large breeding multiplier increase, but strongly disagree with that because the amount of dinos that will be raised will greatly outweigh the ones lost. Instead, create a token of some sort that each existing character has, that will instant raise and 100% imprint a dino. Exclude baby dinos that have a higher stat than their parents to prevent using tokens to gain raise fresh mutations. I do not know if it is too late to figure out how many dinos have despawned, but average of 5 tokens seems reasonable.
Suggestion stuff is just extra, but main point of this post is development team must strictly test patches before patches are released. If by some chance a patch release destroys the work of players, the team then needs to see if they can repair the damage done or think of ways to show players (not using words, using actions) they want to make up for losses.