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7 Gathering Thatch

About JB4222

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  1. I like forward to seeing the results of this. The duping on PS4 servers has been getting out of hand.
  2. The only thing that stops a cave from being raided is online defenders with mesh biting gigas. It is that simple. Many other things can be discussed but this is the one thing that makes raiding a cave base almost impossible. Titans, cryo pods, & the mesh detection are moving the meta towards the smaller hard to raid locations that were previously not as viable and that does not just include caves. I don't think caves are the problem themselves and it will be difficult to drive people back to standard land bases. Any land base will be a target for large raids over caves as you can properly push them with large numbers and titans. Caves have always been targets for offline raiding and griefs. Find a way to fix mesh biting gigas in caves and I think it will make cave raids much more viable. Make cave raids more viable and it should naturally balance out as poorly built caves will get easily wiped and well built caves will still have a chance to be properly defended.
  3. Some moderator moved the post to this dark hole of a section that nobody reads....
  4. I'd like to start off by stating this is not meant to be a complaint thread but more of a practical discussion on the topic of frame loss & server performance. I play on PS4 so this discussion is more geared toward that platform but feel free to join in from other platforms as well. In a game that allows you to have literally thousands of creatures and massive bases some performance issues are expected so again this is meant to be a practical discussion on people experiences and possible thoughts on how we can make the game a bit more playable with what we have now. If someone from Wildcard is able to involve themselves and possibly give us some more information on how things are operating on the back end that would be even better. I have played in, defended, & raided some of the largest bases on Ark PS4 in my time playing. There are primarily 2 major pain points in regards to performance as I see it. 1) Frame loss around bases 2) Server lag when a player joins the server In regards to frame loss: It is obvious that the more you pack into render range the more issues you will have. I do have a few questions based on my experience and thoughts though. 1) Why is it that some times I can play almost completely smooth other than just a bit of lag when rendering new parts of the base while most other times I completely lose frames. Once we reach this point a game restart is the only thing that will help and it happens often. This is a compounding issue onto server lag as everyone then experiences server lag each time a member restarts. 2) What in your experience causes the most issues around a base? Dinos? Structures? Turrets? Spam? These are all important parts of playing the game so I am sure it is a compounding issue but in our efforts to make the game more playable and enjoyable we want to build our base in a way that is strong in the current meta but also playable. 3) Do items in vaults, tames in cryo etc load in when you render the storage they are in? Could high density of items stored away cause great issues? 4) Are there any settings (primarily focused on ps4 here) that you have found help improve frame loss? In regards to server lag: This is an extremely noticeable issue. Whenever someone joins a server the server locks up briefly for everyone. As a server becomes more populated this becomes an even great issue. As bases begin to become large and members experience frame loss this compounds even further as members are forced to restart their applications. This is not an issue in regards to how many players are on the server. I have been to many raids and defenses that have pushed server cap well over 70. Even reaching 300+ one time and you do not experience the same time of lag at that point because no one is joining. Obviously that many players can cause performance issues but many times servers are more stable when capped out than they are under cap because of this join lag issue. This is more of a question for wildcard should they read this but I thought it was worth mentioning and discussing. Those of us that play and enjoy this game really only want 2 things. 1) A fair environment free of meshing and ddosing 2) The best performance you can give us We are not asking for miracles. We are asking for good communication from Wildcard in how we can best play in our current situation and also what plans they have going forward to make it better. Thanks for reading. Please discuss.
  5. We can no longer equip a pickaxe to mantis after today's update. Is this a bug? intentional? There was nothing in the patch notes about changing it.
  6. Losing a server we have lived on and defended since almost the beginning of new servers to ddosing scumbags. Defenders pull a titan? No problem just ddos. Defenders have too many numbers? No problem just ddos. Defenders wiping your fob? No problem just ddos. Defenders have a huge push going? No problem just ddos. Too tired? Too short on numbers? Just bored? No problem just ddos. This game is a joke. I have played through all the cheating, bugs, glitches, exploits this game has had since legacy. I have never cheated once. I have been one of the biggest proponents of clean play in every tribe and alliance i have been a part of and helped lead. I am not afraid to be wiped and welcome the pvp, but this is just complete garbage. Losing 1.5 years worth of work to cheating scumbags in the matter of a few days is just ridiculous. This has been an ongoing issue and has only become worse. Yet we have seen no resolution from wildcard. The same people who cheat are always there and unpunished. Surely you know who these people are.... You just lost yet another long time customer. I'm sure you are proud of the toxic community your inaction has allowed to continue. GG Wildcard.
  7. The cheaters have really taken over the game. They do it openly and nothing is done about it. It seems like almost all the legit players have either resorted to cheating just to defend themselves or are quitting because how bad it has become. As a leader of many hundreds of people in the ark community i see and hear about it every day. It is extremely frustrating that wildcard does not give its loyal player base the care that it deserves. All we want is for the cheaters to be removed and for us to have a fair game to play but the ddos and meshing has ruined any chances of fair pvp. The lack of enforcement hurts us now, but it will hurt your company later when you realize how many customers you have lost for any future content and games you produce.
  8. PS4 372 is offline again and has been for 5 or 6 hours.

  9. Server 372 has been offline for 4 or 5 hours. Looks like 369-371 as well. We'd all appreciate it a lot if someone could look into the issue. Thanks!

    1. AZZTECH


      Yo 353 has been down for 3 days now 

    2. Hogjr


      Ps4 server 353 has been down for almost 4 days now.

      i finally started a new character last night, in case 353 never comes back up, on ps4 server 375.

      this morning server 375 disappeared from the list too.


      you're starting to piss me off.

    3. JB4222


      372 came back up after 5 or 6 hours but was mostly just constant crashing until it completely crashed again today. Whatever is going on seems to be getting worse.

  10. I've gotten used to it but some things are definitely a bit small and hard to read.
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