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77 First Tame

About bigfish502

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    Cloth Armor
  • Birthday 03/28/1993

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  1. Slightly Boosted PVE clusters for Genesis? Hey so I'm looking for a very specific kind of cluster that I can join to play Genesis and I'm wondering if anyone can help me out at least with where I can effectively search. I'm looking for a close to official PVE experience but without all the ridiculously slow breeding rates, gathering rates, taming rates, and pillar spam/kiting/toxicity. I don't want a cluster with level 300+ dinos or dinos that have higher base or leveled up stats higher than what you can find on official (a rex shouldn't be able to get up to 1000% melee without intensive breeding) unless it's in weight or stam which is tolerable. If the cluster has Aberration I don't want flyers or gigas enabled on it. No Fibercraft! Unlimited mindwipes are highly preferable. Gathering, taming and xp rates shouldn't exceed 10x. Community should be friendly and welcoming, and most importantly, it should be free to join. Anyone know any PVE clusters like this or know where I can go to find such a cluster?
  2. Heavy Kapro? Please reverse changes! In xbox patch v793.2 Wildcard changed the drag weights of the kapro, procoptidon, megalosaurus, and gallimimus so that they can no longer be carried by a quetzal or a karkinos. This change makes logistically no sense as creatures as large as mammoths can still be carried by a quetz. It has been suggested that this is an attempt to prevent meshing on PVP servers, and if that is true I would have to agree with others that it is a lazy fix. This change hurts legitimate players on both PVE and PVP, especially PVE players that play on unofficial servers that allow wild dino pick up. Don't let cheaters ruin the game for legitimate players on PVP and PVE Wildcard!
  3. So apparently I now can't pick up a kapro with a quetz but I can pick up a sarco which is 3 times bigger.... Stupid Wildcard Logic... If this is a matter of "pvp meshing prevention", then I agree with invincibleqc, Wildcard is being just plain lazy. The unfortunate thing is that legitimate players will suffer for this, especially PVE players on unofficial servers that allow wild dino picking (because it is a nightmare to kite some dinos into traps and then transport them all the way home if you don't have cryopods).
  4. Wildcard has already burned plenty of players by keeping the dodorex and dodowyvern to Island and Scorched Earth (something which they didn't openly admit before the event's release), adding the possibility for cluster owners to have the dodorex/dodowyvern naturally spawn with all mechanics intact is the least they can do. There is a reason Island and Scorched aren't included in many clusters, because they're poorly designed and unimpressive. Do you want to punish players for playing on clusters who don't have either of these maps because of how lackluster they are (and don't expect cluster owners to go out of their way to fork extra cash to temporarily add these maps to their clusters)?
  5. But can it spawn it in with all mechanics intact. Remember that even if the admins manually spawns in a dodorex it will not spawn zombie dodos that can be claimed after the dodorex is defeated. This ini file change would have to enable these mechanics and yet still be simple enough so that any cluster owner could replicate it without breaking their cluster. Unless you can show a video how to do all of this on another map besides Island and Scorched, I remain unconvinced.
  6. Petition to Wildcard: Dodorex/Dodowyvern on ALL Maps The Dodorex and the Dodowyvern are the mascots and the biggest highlight for many players for Fear Evolved. Unfortunately despite our hopes these centerpieces of the event have been relegated to only Spawn on Island and Scorched Earth, whether intentionally or as an oversight on Wildcard's part. While this isn't as big of an issue for official where you can easily transfer to an Island or Scorched Earth Server, this is a huge deal for unofficial clusters, especially clusters who have neither of the these maps. While the cluster owner can manually spawn in the boss it is highly inconvenient for all parties involved and spawned bosses do not spawn minions that players can claim after the boss is defeated. It is unfair to deny such players the same experience as players who have access to Scorched and Island servers, so we hereby petition Wildcard to make the Dodorex and Dodowyvern spawn on ALL maps with ALL the boss mechanics intact.
  7. @Cedric, Do you know if the dodorex and dodowyvern are going to be fixed so that they spawn on other maps besides Island and Scorched? The cluster I play on has neither of the these maps so the only way we will be able fight these open world bosses is if the owner manually spawns them in which is inconvenient for all parties involved especially for players whose time zones drastically differ from the server owner (unless the server owner is a real nice guy/gal and decides to spawn one in at 3 am in the morning his/her time). Also the loot you get from killing them is disappointing (really the only reason to kill them right now is to say that you did and to get the dermis and minions). Appreciate all the hard work you guys put into the new cosmetics!
  8. I think a simple TLC for moschops and dodec would be consistency. With a Dodec the only Obsidian nodes in the entire game where you actually get obsidian from using a dodec is the ones on the Island Volcano, which is ridiculous. As far as the moschops is concerned although it is supposed to harvest sap from Joshua Trees it only does so on the Scorched Earth Map even though there are plenty of joshua trees on Ragnorak and Extinction (it would also be extremely useful if moschops could be efficient gatherers of red and blue sap on Extinction).
  9. As an xbox player who has played Extinction on PVE I say..LEAVE THE TEK TAPY PROJECTILE DAMAGE ALONE!!! Can't emphasize enough how useful the Tek Tapy was for taming and killing Titans, especially after the Managarmr nerf. Do what you want with the projectile damage to structures, but the overall projectile damage to other targets should stay the same. Period.
  10. But then who was the original creator of element? I think there's room to investigate who the original creators of element were, not the humans who discovered it by chance and reverse engineered it.
  11. I'm not too sure about the plant Y changes, it's already hard enough to immobilize a managarmr (no amount of spider webs, ice wyvern breath, or allo bleeds can slow down a managarmr when it rocket boosts).
  12. Special creatures and/or bosses (Halloween event is the best example). Still looking forward to that dodogriffin.
  13. Aside from bringing some of the current server modes on PC such as Arkpocalypse, Classic and Supremacy to console, I would suggest new game modes that deviate from the norm. For PVP I would recommend some sort of primitive (but not primitive plus) "Bobpocalypse" server where people can only build up to wood tier, no guns, and no large tames such as gigas, wyverns, theri's, rhinos or rexes. For PVE I would recommend some sort of "zombie dino apocalypse" or other scenario which would encourage players to work together towards a win goal, so everyone either wins or loses depending on if the win conditions were met before time runs out.
  14. Advanced Dino Commands and Smarter AI It is ironic that you can have a game filled with dinosaurs and yet have them be almost useless in base defense. One of the major reasons for this is the AI. Wild and tamed dinosaurs act really dumb and enemy players can easily exploit this by kiting them away into danger or standing on top of a rock and shooting down. It is about time WildCard give the dino AI a good bit of TLC, especially to tamed dinos. My main suggestion would be to add in new advanced commands for your tamed dinos that would be as follows: -Patrol: These commands would allow you to put a series of points which you would like your dinos to follow. Dinos told to patrol will follow the route specified and only deviate to attack a target if ordered to do so (such as if they are set to aggressive). -Return: These commands allow you to set a point or target (including yourself) and tell the dinosaurs how far they can stray from that point before they have to return home (there are similar ways to do this with the current system but it is a little unreliable at times and not very user friendly). -Retreat: Give the dinos a point or target to retreat to if they are low on health. -Retrieve: Dinos with the ability to pick up other dinos/players can be ordered to pick up a target creature or player and bring it to you if they are able to. -Defend: With this command dinos can be told to defend a target or point. I know not all of these commands could be implemented whether for technical or balance reason, but the point is the same. We need to have greater control over how our dinos behave when we aren't riding them.
  15. Tek Neuroscanner, Archive, and Research Station Today I am posting my idea for 3 new Tek structures that function in conjunction with each other to revolutionize the way engrams and blueprints can be used. They are as follows: -Tek Neuroscanner- Once a player is seated in this contraption, the Neuroscanner will scan the brain of the player at the cost of element and transmit primitive blueprints of engrams that player knows to the Tek Archive.The Neuroscanner can also perform mind wipes on a player for the cost of element. Each successive mind wipe using this device will increase the element cost. -Tek Archive-An upgraded version of the bookshelf, but so much more. The Tek Archive can store 500 blueprints, notes, and recipes. As mentioned above the Archive creates primitive blueprints for Engrams that the player seated in the Neuroscanner knows. -Tek Research Station-Blueprints created in the Tek Archive (and Blueprints obtained from drops and crates) can be put into the Research station to transform them into higher quality blueprints, for a hefty element cost. Each time the research station is used it has a chance of upgrading a blueprint to the next quality tier (primitive to ramshackle, mastercraft to ascendant), but also has a chance of completely destroying the blueprint. The chance of destroying the blueprint increases with increasing quality. All blueprints created will adhere to the server settings.
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