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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.


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4 Gathering Thatch

About Brockers

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  • Birthday 04/28/95

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  1. Numerous suggestions after 5,900 hours of Ark

    A lot of good ideas here I agree with a lot of them, may have been better to divide your posts if you were looking for yes/no feedback on specific ideas than the whole topic imo. That way discussions around the numbers/details would get more focus from those interested, just a thought
  2. When is flyer V3 coming?

    I don't think there's any indication a MK3 is coming/will come. It's down to us to provide them with information about the changes and provide suggestions, personally I wouldn't hold an expectation for this to change very soon. The nerf made flyers unplayable I think everyone can agree on that but MK2 made most flyers achieve what WC believe their primary function is and reduced the diversity of their roles. Achieving exactly what they wanted to, balance. I agree that seeing the info some tweaks are needed but it's not breaking my game, I just don't use my Quetz for much anymore and that to my understanding was the desired affect lol I can honestly see where they're coming from, they pretty much have a load of data and info on flyers and their presence in PvP from players but very little on the ground game because it's underplayed, just looking at boss fights, currently it's just breeding a tonne of Rex's? Personally I'm gunna start a breeding line of Gali and Iguanadon and see if they can keep up with what I use flyers for and provide feedback on them. The game meta has changed and people are adjusting, changing too much too quickly would be as uneducated as the initial nerf imo.
  3. How to avoid Leedsichthys?

    I'm pretty sure they changed the shallow SPAWNS for the Leeds (Might be wandering into bays/getting stuck), and nerfed the spawn rate and scaling damage. At the moment they're able to chow through embedded foundations which makes it impossible to fortify your raft. I have heard rumours this is being addressed but personally not seen anything official. One thing I do know is that the best defence is offence. Build your raft with X Plants able to shoot behind you at the Leeds, they do a knock back, I'm unsure how many you would actually need to successfully evade 1 Leeds chasing you but combining it with painfully holding down your 'W' key for dear life might just be the additional factor to getting you to a safe place. If someone knows the numbers on how many is needed to successfully keep them back I'd really like to know The video is reference to the mechanic but the build is slightly impractical and the turrets are slightly overkill. Aside that all credit to Crote as I was having similar troubles with my raft and I totally forgot about the knock back on X-Plants
  4. The Titanosaur need to be gone in PvE !

    It doesn't seem like the Titan is the problem, it's the exploits. If you don't want to play with the Titan WC gave you the option to make your own server and a config file to remove whatever dino you want. Releasing an official change to remove a Dino they put work in designing seems counter productive, and for them to really take this claim seriously you'd need a lot of the PvE community to back it because already you can see that a change like this would upset other members of the game. IMO let them work on the exploits first then look at the Titan's mechanics in PvE and if there's more cons than pros and no one thinks it's a good idea to keep it then remove it. It seems to have a place as a rare hunted dino I don't like the idea of losing content, good or bad.