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ZeroSeconds

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Everything posted by ZeroSeconds

  1. What are the guidelines on this? Where is the limit between Intentionally filling the server and actually using the dino's (for example 200-400 dino's that are bred at least once a week) Is this something the GM team will do pro-activly or do we have to report people first before GM's take a look at it? I got about 10 tribes divided over 4 servers with 450+ tames each which mainly are jerboa's/vultures/wolfs/sabers/rex's/dodo's etc. and all low level. And my last question: What will the sanction be for spamming? Is it going to be again like first 15 warnings before removing the tam
  2. Currently the new servers are on par with legacy servers except for rex/giga stats. The rest new server has on par or even better. If you're a bit of an effiency player you can get to the point where you are at right now in legacy in the new server well within a month. You know what to do and where to build yada yada. Still I don't blame ya
  3. Lol ur obviously a fresh soul. "Quick" is something we do not know here unless its pushing out incomplete updates
  4. So in the next 2 weeks we'll see (possible) solutions for the cap issue that has been going on to long and the pillar spamming in the community crunches? Things to keep in mind: - Dino gates protect resources and cost more than pillars (less likely to spam) - Since it is not possible to grab wild dino's with your flyers there are a lot of traps in PvE. Let traps decay faster as they're usually only used for 1 tame. Talking about the 2x2 foundation with ramp trap, not wyvern trap or w/e - To prevent waking up to a rock elemental party in your base you have to secure it wit
  5. I've said it with the last update and I'll say it again about this update: The only way this is going to work is if the enforcement team is actually gonna get their poop together and start banning people that clearly grief. Stop with the lazy fix's that is not going to solve anything at all. You guys have proven yourself over and over that coding something into the game that actually will work because of its complexity is something you can NOT do. Stop trying... seriously.. All you have to do to fix this problem is have a 1 week banning marathon on all pillaring assholes and put it
  6. @Jatheish Is it an idea to allocate all the upcoming *FRESH* servers to PvE to attack the taming cap problem? Main reason is that if you have to many PvP servers you will divide their players too much which will result in no actual PvP being done, which than in time will result in people quitting because there is not enough action. @Jen For the upcoming event if you want to have faster approval from the community with new events post some statistics for people to see, communities always like that. As for example the kings harvest event, post the amount of resources gathered on average on
  7. Yeah dat true gp, but lets be honest this wasn't the best Evo Event to start with. Start with one that will be fun 100% without impacting servers, for instance x2 damage output with x2 harvesting and x2 xp. Than you already have acceptance from the first event and the following events you'll get way better feedback. Now people are already disgusted so no matter what comes its not going to be good enough. Weak decision making by whoever that decision was honestly
  8. What the hell are we supposed to do with this? The only way this has a positive outcome is with the message: This weekend we are doing something different in the Evolution Event! In preperation of reworking the whole kibble system we'll host x3 crop growth in this weekend's Event! Make sure to make all of your eggs into kibbles as we have more surprises coming soon! You're a community manager @Jen, you've been around long enough to know what will have an impact on the players and what not. Things that do have an impact and you know people will start about on the forum it might
  9. I believe its hard coded. Island is seen as the 'normal' spoil time. than you have SE which is x0.3 and ragnarok which is x1.3 or 1.4 I believe. Center is the same as island. It's mainly about the baby phase of how long you need to handfeed it for. For instance if you leave your thyla's on island at 5% or whatever they should make it to juvy without any more feeding according to the breeding calculator. If you leave thyla's on 8% on SE they still die.
  10. We talked about it beforehand, yet somehow people were still able to download their levelled characters into the new servers. I believe you can guess how frustrating that is right? We're about 12-15 hours into the new servers, people already have unfair advantages which is against the rules. How about you wipe all of the new servers without any announcement (since people coudn't bring stuff in and if they did they were not supposed to) and delay the release a day or 2?
  11. First off thank you for your reply, appreciate that. With all due respect but I've dealt with quite some griefers, the proces for me was up untill now always the same with 1 exception. Griefer -> gather proof (usually 12-20 weeks) -> make a report -> get a reply and for the next 12+ weeks nothing happens. Don't get me wrong, I'm not talking about 1 incident or a grief action that was an accident but long term and ofcourse I understand that GM's can't go around and start banning half the playerbase but when there is solid proof it still the same e-mail awnser you get. Usually tha
  12. So if I understand it correct no items can be downloaded into the servers but you upload from it for the first 60 days. But does this only account for items or can people pull shady things and download lvl 130 characters on new servers again? Also what is the long term plan for the PvE servers to clean up all the pillars that are not even near a base (grief pillars), because we both know there will be a poopstorm after the 60 days and probably even faster Or are these extra servers for PvP only and just a few extra PvE because you have to? As only Alpha tribes are mentioned as
  13. Hey @cad I'm back again I realized this weekend the one last thing that is essential for me that I'm currently missing to be way more efficient in breeding. You probably know crumplecorn's breeding calculator (it calculates how long you need to handfeed it and how long your current buffer is. The only flaw in this app is that I've heard from some people that it is outdated but works fine for the most part, except for other maps. For example on ragnarok the spoil timers are longer and on SE the spoil time is x0.3 (which is where I play) Would you be able to incorporate somethi
  14. LOL, thanks They had a few tough questions sitting there for a while now which they skipped the last 2 digests and now they're stopping the whole thing xD. Might be better tho if they live by the words "If you don't have anything good to say, don't say anything".
  15. Post #20.000 When is Q&A community crunch coming again?
  16. Nice thank you, Isn't there an easier way around it in stead of rewriting it as a whole? Like "seperate" the clean from mutations in the library and run that same algorithm only on that part whilst seeing mutations as another category, the same way dino's are seperated. I don't know much about coding, just thinking out loud
  17. Highest current stats mutated: 53 hp; 53 stam; 41 ox; 47 food; 48 we; 48 dmg; 44 wasted Highest current stats clean: 51 hp; 51 stam; 41 ox; 45 food; 46 we; 40 dmg; 40 wasted All unavailable/dead creatures are set to not show in my library I think I've found the problem , it's the breeding score. https://gyazo.com/9bb91ba1a0d11cc984221b1338462914 Somehow this outcome gets a breeding score of 9.5438: https://imgur.com/lmCOlyV And this gets a score of 9.3188 https://gyazo.com/a8aacad4af0aa6bec52051204f3d55c1 I don't know how the breeding scores are c
  18. Breeding planner: https://gyazo.com/5b554a41d3a4e5a058f84f4c06f70a8b Clean Thyla's: https://gyazo.com/3762233989dff0902e8e531a4e0ee390 The stats that I need to get together are: 51 hp 51 stam 41 ox 45 food 46 weight 40 melee 44 speed (319 base) If I mate [WR] 31 + 40/44/45 I can get the best combination out and can get the best stats out in 3 generations, whilst now it is showing me to combine 44/45 + 35 as best stats that will come out the exact same stats as 44/45 (307 base), so no actual progress. ^^ This is what I first thought, but now that I look at it aga
  19. @cad Just came here to say thank you again and good job. The last few updates are awesome and are making breeding life so much easier. I really love the new addition that a stat lights up if they are the highest stat in the library when extracting values and the new mat/pat mutation counters. Here are a few other things that I've noticed that might need a tweak for an easier life. - Player name and Tribe name: Currently I have about 6 different players names and 4 or 5 tribe names because it reads it different every time and I forget to change them and disable the reading when
  20. @cad Here are few more idea's with things that I struggle with, some might not even be possible but I'm just 'thinking out loud': - Baby Tsunami check-box. I'm kind of a mass breeder on thylacoleo's trying to get all my top stats together and what not (which I have now; base level 329). A thing that really consumed lots of time was that I had to individually check every single baby and judge whether they should die or be spared. Criteria to kill was: no mutation, no improvement, no missing sex. So the idea is basicly that there could be a box or option where you pool all the upcoming
  21. "These issues", which issues are we talking about here? I'm afraid that the community list of issues is way off from the list of issues that Wild Card has set up. Maybe an idea to share the issues so people can add more if need be?
  22. Oke great, good to hear! I wish you the best of luck and lets make some amazing things happen!
  23. @ZenRowe Welcome, Good to have you in the community. I just have 1 question: Are you going to be the community manager on mods only or the communication manager in general (updates/events/planning/upcomings etc.) "My objective is to bring more consistent communication with the community": That is only regards to mods I take it than?
  24. @cad Hey I don't know whether I'm missing it or that its not incorporated (yet), but is it an idea to add, in the breeding plan section, a checkbox with "clean" so that you can get best breeding plan without any dino's that have mutations. Currently I'm just throwing all the mutated ones on a 2h cooldown to clear out the mutated ones to show clean dino's only
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