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nameless

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Everything posted by nameless

  1. I wonder where all the positive review of this game came from. I had to admit ark has a good design in graphics and game mechanics, but...…... On the simply basis of its design in network and server optimization, I definitely will not recommend it to any friend or leave a positive feedback.
  2. you are already very lucky that you still have your character
  3. that is good to hear, have they ever improved character restoration? (as far as I know, nothing other than 100 levels and imprints are returned upon character loss)
  4. a topic to alert players of dangerous bugs and glitches If I didn't see this topic and started the ascension, then things may have ended up very badly for me: I don't think every player know characters can be lost. If they do, then they probably didn't expect character can be lost even if you are not transferring. Now that I knows I should not start genesis ascension, is there anything else that I should watch out for? updated 05/08/ 2020, currently known: genesis: potential mission loss (reason unknown) giga destruction when being teleported with hlna when riding the astrocetus, do not double teleport, or else you go to 50,50 on map and then it kills you and the whale.
  5. are unofficial servers also more unstable since Christmas?
  6. Don't know about the others, but this is exactly whats happening to me. It feels like I have spent a lot to buy a stock, and then it crashed. I simply cant make up the mind to sell it because I still had a little but of hope that it may come back to life. I really wish I never knew this game exists
  7. I remember there was a petition to revert mana nerf, and it ended with no end.
  8. Um... so what do they listen to? Is there ever a reliable way to propose a change in ARK, or does this forum serves only for people to vent?
  9. Go join the queue.....unless you are already in it......
  10. not speaking for everyone, but I think this is the opinion of 99% of the people who still care enough to complain
  11. a suggestion for that might help solving character loss...….
  12. also, I don't think it is because more players are online, since non of the servers has increased online players. It seems like extinction was affected the most and aberration is affected the least. I hope this can help.
  13. have you looked at the changes that happened near Christmas event? That was when all of this started. Before that there were crashes and disconnects on servers, but it was never as severe as it is today. On average, I encounter 1 crash/disconnect every 8 hours before last Christmas, and now I encounter 1 crash/disconnect every 0.3 hours.
  14. @Cedric Is it possible for the official server cluster to restart (with wild creature wipe) high disconnect incident extinction servers every 8 hours instead of every 24 hours? It seem like server is normal within 6 hour of event update, but worsen afterward.
  15. Does this valentine update address the disconnect/255pin issue started since Christmas?
  16. um..... I know you are busy, but can you make us at least not disconnect from extinction servers every 30 minutes?
  17. Without any quantified statistics, I believe 99%+ PvE players do not want a wipe. However, I am always worrying that when PvP server wipes (or becomes the next legacy), PvE servers will become the collateral damage.
  18. Um.... why were the topics merged? I was polling about partial merge for PVE and this post is polling about complete merge for PVP...……...
  19. I think the mean reason of legacy sever is baby taming. It had to be isolated because stats without exploit is indistinguishable from those without. These creatures with exploits also affected boss fights so characters are locked there too.On the other hand, duplicated blue prints can be recognized if identical blueprints are found. I don't think legacy will be the best solution for me (as a non legacy official pve player) because I saw how legacy server is shut down one by one until cluster shut down. Fishing rods, like transfer timers, legacy, and so on are just examples of how some exploits can eventually leads to changes that heavily affects players who never heard of these exploits. This are the patterns I saw for ark developers' decision making circuit. As a response to the question: and to the assumption that developers will act as if:
  20. I really hope that what the developer/ people who own the server believes, but this was not their solution when they created legacy, neither when they decided to delete all the fishing rods. it is just that legacy is created after aberration release (second dlc), I got a feeling something similar will happen after genesis (4th dlc)
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