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nameless

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Everything posted by nameless

  1. As a cell sees a cancer cell beside it, "well this doesn't affect me anyways" it thought...….
  2. what if: Uploaded items are saved in the local servers first, and then uploaded to ark data cloud when local server is saving? Duplication can not happen if server saves right after item leaves server, is that correct? I made this suggestion exactly because I know why legacy became legacy: what is happening to legacy right now? As player population drops and server is shuted down one by one, complete removal of whole cluster is finally justified. If you really want to, you may come to the official servers I am on, check what I have, and decide for yourself how likely this can be true. When I was on official legacy, I didn't think baby taming is going to affect me either, and now legacies are legacies. When there was no transfer timers, I didn't think duplication is going to affect me either, and now transfer timers are transfer timers. Before Christmas, I didn't think meshing will affect me either, and now creatures are getting killed at random places. I am not sure what you think, but I see a pattern there and I wish bad things will not happen this time...……..
  3. why will it be a bad reason? are you suggesting that : 1, full wipe /new cluster will not happen before the game lose support or 2, partial wipe will not stop full wipe?
  4. I guess I need to clarify my attitude and the purpose of this suggestion here: Attitude: 1, I don't want any form of wipe, permanently for any reason 2, I believe at some point of time, for some reason, the current main pve cluster will be wiped, or a new cluster will form to replace it (effectively labeling the old one for future destruction) 3, If a wipe have to happen, then I prefer a partial one to a full one Purpose: To suggest a partial wipe that remove most influence of exploits, and to take away any reason for new cluster or full wipe
  5. A major reason for this suggestion is to prevent that from happening
  6. it will affect me if the server is fully wiped
  7. this reply serves to refresh the changed title
  8. This will be a very stupid suggestion if you are certain that there will be no full server wipe or a new isolated official cluster later in the future.
  9. To be honest, that is what I wished for too. But I am some how worried that all the screams that shout "wipe" will finally cause an effect, which could either be a full server wipe or a new isolated official cluster.
  10. I also wonder what if only the owner of a tribe can refresh structures..…..
  11. I guess a hidden benefit of this is that it prevents a full wipe too. "Would you rather get cowpox or risk getting smallpox?"
  12. On the launch of genesis As far as I am aware of, official pve players hate the following 4 things the most: 1, insiders/ a recruit who is not an insider but is ridiculously irresponsible 2, the mesh exploit 3, the duplication exploit 4, pillars (there are probably lots of other things, but I think the last 4 are the most hated) Due to these old issues, some of the players want to wipe all pve servers very badly, and some of them.... want no not wipe the servers, equally very badly. Thus I suggest a partial wipe: (I don't know whats the probability of this happening, but if it does happen, then it will literally be genesis for ark) day 1: (this is when all players should be informed about this, and also when the duplication issue is hopefully fixed) place log in messages and special labels on all servers affected day 15: (this is when all players upload their characters, dinos, and blueprints) perform full cluster backup incase anything goes horribly wrong alter obelisk settings: change item expire times from 24 h to 144 h change item number limit from 50 to 300 limit obelisk upload item type to blueprints and cryopods (with creature having 0 current weight/ no item in inventory when frozen) only, and possibly chibis day 16: (this is when duplicated blueprints are removed from uploaded items. By now, a list of characters, blueprints, and cryoed creatures, which are about all the hardwork for every players ) wipe and reprogram clusted servers to randomly download a part of the blueprint list of a single item type(10-20k sets of 3-datapoint datasets, information about who is the owner doesnt matter) , compare them in a random-paired fashion. If identical blueprints are found, then sent the associated information to cloud server. Cloud server add this blueprint to "duplicated" list after some reasonable amount of cycles (when most duplicated blueprints are catched by the process) cloud server scan blueprints list and remove any blueprints identical to any "duplicated" blueprints and compile a list of owners for "duplicated" blueprints (the process should require less computing power than simply comparing all the blueprints for each item type in a recombination fashion) day 17: (this is when genesis is released and clusters became playable again) anti-pillaring mchanisms can be activated from now, other mechanisms can be activated too, (such as character loss prevention) re-open official servers and allow item downloads on all non-genesis servers. allow character downloads on all servers day 22: (this is when everything ends) alter obelisk settings to default provide support and recovery for who encountered problems during this great migration have a little talk with players who is found to own more than 3 duplicated blueprints, some of them may still be innocent and they deserve a chance to explain Pros of partial wipe: not all hard work of old players are lost give new players and returning players room to build ~99.9% of duplicated blueprints are eliminated 100% of all duplicated items are eliminated (welp, in fact it is 100% of the items, duplicated or not....) minimal loss of old players and reasonable gain of new players reduce the stress for genesis severs (since people are re-starting their base everywhere, less will go to genesis on the day of launch) might be fun, for that small portion of pve players who is drowned in mundane daily tasks remove zombie players who only refresh their base once 2 weeks a new start that fits the name of "genesis" Cons: this might not be satisfactory to either pro-wipe or anti-wipe parties ~0.1% of the blueprints may escape the check (or if we are lucky, they may not) total chaos, whether there will be a mistake or not Q&A Why did you type so much when you know there is very little hope of some one that matters will read it, and even less chance that they will consider this? I have thought about this, and the conclusion is that it will be my problem if I don't say it, and it will be their problem if they don't listen Why cant we keep items? There is no way to recognize duplicated items. Same for buildings built with them. Aren't we doing anything about the creatures and the characters? Creatures are breed with food or cloned from elements (one s too troublesome to duplicate, the other can not be duplicated), they themselves have an id that prevents duplication Even when duplicated items can potentially be traded for such resources used for breeding, I believe relatively few exploiters do that There is a snow owl freezing exploit but the benefit should hardly persist after this wipe Each breed need extensive recombination and egg hatch timing, making them valuable even if one have infinite amount of resources Characters have associated ascensions and tekgrams, both of which requires dinos, equipment's, and trophies, and lots of time trophies can not be duplicated creatures can not be duplicated equipment can, but as far as i know, relatively few exploiters duplicated anything other than blueprints and tek structures Thus characters are minimally affected by duplication Other than above, they are the assets most representative of player's hard work. Why cant we allow legacy transfer to this new cluster? Baby taming exploit affected the creatures on legacy. As a side effect, characters are affected too due to exploited boss fights. What about pillaring and insiders? Pillaring: instead of instant reset decay timers, decay timer can refresh in an 1:1000 manner when owner is present. (that is, one have to stay around one's structure for 10 minutes per week to prevent decay) Insiders: include a reputation system on ark form, much like the trader reputation use cloud server to cross compare steam id, hardwear id, and IP address to recognize related accounts. (I believe very few insiders are careful enough to make multiple steam ids, hardwear ids, and IP addresses, then make them appear unrelated for a long time...…….) Neither is a perfect solution, but both are better than non. At the end, a little suggestion to prevent duplications: Why not save uploaded items in the local servers first, and then let the server transfer them to ark data cloud when it is saving? So that: No item can be gained during upload process even if there is a server crash. players don't have to carry item when waiting for transfer
  13. I have been to both. Official servers have many problems, but I chose it simply because it lasted 4 years instead of 4 weeks. I guess it is just personal preference. I would rather live a with life long of sickness than being perfectly healthy and die young.
  14. um...… Friday the 6th of Dec at 1 PM EST until Monday the 9th of Dec at 3 PM EST is long past......
  15. Chibi exp zeroed after server restart on official server, intentional or glitch?
  16. 1, Will chibis still be obtainable after the event? 2, Will obtained chibis still exist after the event? 3, If so, will we still be able to increase max level with obtained chibis after the event?
  17. This post is talking about pvp so maybe my understanding is wrong, but.... If one want to start fresh, there are hundreds private servers starting everyday. I think the isolation of legacy server is not an attempt to start fresh but to remove the effect of baby taming bug. And I think that is a mistake. This game is supposed o "evolve", and evolution happens by fixing mistakes, not by starting a new thing or total annihilation. Some one suggested to wipe the cluster once more mistakes are fixed, but as long as the game lives, there will be new contents; as long as there are new contents, there will be new mistakes. If mistakes justifies annihilation, then everything will just start over and over again with no change and no hope. Whether PVP or PVE, I think the point of this massive official cluster is to construct a story in which everyone build their experience upon the ones before them. As a player who had ark since its first appearance (I think it was exactly 4 years ago from now), it kind of surprise me every time (usually when a player scream "why is this game so difficult!!!!!") I realize how easy it has become now. Not because the game had changed (though it is apart of the reason), but because of the work of all the players in these 4 years. New players may not understand this, but in my opinion, playing in ark official cluster is like witnessing the rise of a mini civilization. Where even if you come late, you can still benefit from the people before you, and even if you leave, your work can still affect the people after you. Personally, I don't like the idea of nuking the world just because it has problems. So it would be a shame to see this story end in the way the legacies did.
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