Subscription access: the solution to all problems?
Look at the forum nowadays, this is what I saw:
“Our servers are disconnecting us every 10 minutes!”
“My dinos and character are ARKed!”
“I sent video proof of exploiters and RMTers, why are they still here in my server !?”
“People are duping mechs in PvP!”
“There are pillars and huge bases everywhere in PvE and the owner only refreshed it once every 2 weeks!” (zombie tribes)
“The enforcers doesnt care about me being ARKed, but acted against me because of weaponized reports!”
I think a subscription based official cluster can solve all these problems.
A look at the problems:
Some facts i have gathered:
At least a considerable portion of the official servers are definitely abnormal ever since christmas
I have checked ARK public ban list. People who i have reported to be RMTers are not in it. (Report made with video record of ingame chat of players giving their shop’s link, and the link is leading to a website with dinos labeled with real money)
Developers focus a lot on genesis, and yet delayed it for months.
A hypothesis of what i think is going on right now:
The DEVs are running out of cash, hosting official servers cost money, hiring enforcers costs money, hiring programmers to FIX ARK need money. Yet without new DLC, the money they have earned from base game and previous DLCs are running out. To make ARK survive this winter, they have no choice but to work their heads off for new contents; and at the meantime, they also reduced the expense by downgrading the servers and hiring less enforcers.
Enforcers are outnumbered by exploiters/RMTers/insiders (can i just call them ERI from now?) ten to one, not to mention hundreds of reports for pillars, ARKed players, and server malfunctions. They have to make decisions very quickly (which is seen by many hard-playing players as a sign of irresponsibility for their hard-earned properties in game). That is why their reputation isnt exactly good.
Due to the reasons above, players are (obviously) suffering from bad servers, bad optimizations, bad ERIs, in general, bad experience. Watching their beloved dinos AKRed, their beloved bases wiped by ERIs (in PvP and PvE!!!), and their beloved servers filled by zombie tribes wont be a good experience……….. This will cause players to leave ARK, complai, or refund ARK, all of which reduce sales and exaggerates DEVs’ fund shortage. (Vicious cycle)
Now something makes it even worse, it is a theory that i think is highly a probable explanation for persistence for ERIs
And what about the player who left? Their used accounts can be traded and sold to other players at a cheaper price than ARK’s official price. Nothing wrong in itself (but once again, less money for the DEVs). The problem is these accounts can be resold over and over again, until it becomes very cheap so that the ERIs can get another account after they are banned for nearly no price. This effectively allowed them to negate most attempts to ban them. (After that, enforcers outnumbered, duping cause unfair PvP and lagging PvE, players leave…… vicious cycle again)
Now that all the problems is a single big problem, how does a subscription system solve it?
What does the system look like:
An official cluster that requires seasonally payment to log on, and a legacy cluster that does not require seasonally payment. Supports are offered on official but not legacy (as it is now). Monthly payment reduces as player buys base game and more DLCs. DLCs are not required to access the maps on official but are required on legacy/single/private games.
All items/characters/ dinos on official can be SINGLE DIRECTIONALLY transferred to legacy.
Beginner servers can be accessed with either season pass or base game.
All items/characters/ dinos on beginner's can be SINGLE DIRECTIONALLY transferred to official or legacy.
Why can it help?
It gives DEVs more funds.It gives subscribed players better supports. It gives subscribed and unsubscribed players better servers. It gives all players better server programming and client optimizations. It gives ERIs a hard time getting new accounts.
Why can it give subscribed players better supports?
As DEVs have more cash to hire enforcers. Enforcers will have more time to look into each issue and make better judgements. Besides, players are paying DEVs and DEVs are paying them, they will need to act out of consideration of players now. Zombie tribes will also reduce since payment is required for them to stay.
Why can it give subscribed and unsubscribed players better servers and all players better server programming and client optimizations?
As DEVs have more cash to run better servers, more programmers are hired to fix issues, and numbers of ERIs reduce, server performance increases. Even unofficial/single players can benefit from improved codings.
Legacy player will also benefit. Since official players may one day decide to transfer to legacy, they will watch out for the rights of legacy players, and since official players pay DEVs, DEVs will also watch out for the rights of legacy players.
Why can it give ERIs a hard time getting new accounts?
When the accounts are resold over and over again, season pass expires. These recycled accounts can not be used to access official servers.
The system tries to end vicious cycle:
As there are less ERIs duping, server performance increases. As there are less ERIs insiding, people can trust each other more and from tribes, less bases will be built for single persons and people can feel safer cryoing their dinos. Reduction in structures and creatures brings increment in server performance. Less players are ARKed after code improvement, enforcers can focus on less reports…….. It goes on and on……..
Now, do you believe it will ever work?