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Dodowhisperer

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  1. There's the problem. Ark PVP mode was never meant to be a solo or small group game online. People are supposed to form large tribes and alliances to defend against 24/7 threats on servers. That's just how they designed the game unfortunately. Even smalls has shadow alliances teaming regardless of the rules.
  2. The community has been voicing very thought out and valid solutions for years but WC rarely did anything to fix anything. Its obvious they don't want to support ORP if you judge actions and lack of actions taken to actually fix ORP.
  3. PVP ASA official but tbh things are very much still broken lol. I just don't want to see people thinking orp is the answer b/c it really isn't. Not to go off topic but I'd much prefer a more primitive dark souls like pvp style that ARK 2 allegedly is over what we have now.
  4. Real Money Trading. i.e people selling dinosaurs, items, land etc in game via alts over paypal or similar. The GMs were on the clusters every other day depending in addition to handling regular official servers. It was a big game of whack a mole. Hundreds of tickets. Human moderators don't scale. Automation and a better version ORP is needed
  5. lol then either you weren't paying attention, lying, allied with the culprits or completely unaware of what was going on behind the scenes with the sad no life addicts trying to control those clusters. ORP abuse was definitely happening on those clusters and in particular RMT was a driving force behind a lot of it. If you knew, you knew. ORP should not be implemented again until Wildcard can code better ORP abuse detection/prevention and start banning people by game license copy rather than player account. It seems that Wildcard has elected not to even bother with ORP though and that's perfectly valid. Trust me, its better to have no ORP at all than play the same broken variant of it.
  6. Now you're getting it. The simulation doesn't stop just because you log off. The people you describe are unfortunately a good chunk of the playerbase and nothing stops them from no lifing on orp behind a thousand alts either. That's pretty much what they do when they get tired of regular official too. On my previous ORP cluster one such no life basically took over the entire gen1 server trying to sell tames, spots etc and had 5 different alt tribes for different biomes etc. Another no life spammed off all of extinction. Every time a new map launched a no life would spam off whole sections of the map with orped gates, walls and spam so no one else could build up or get artifacts. Only a GM who played on the cluster everyday would have noticed this and been able to stop it proactively
  7. Wildcard probably doesn't want to support a half baked broken pvp game mode when the original pvp game was designed for 24/7 pvp. Taking away pin codes etc won't stop people from hiding behind ORP abuse. It's unintended gameplay for one person behind alts to control a whole server with orp spam or for a weak tribe to simply kick one offline alt to take all their exterior base structures offline to prevent annihilation from a superior force. There's so many broken ORP related exploits that GMs can't even keep up with the blatant ORP related abuse tickets on top of the other stuff they have to deal with on regular servers. All ORP means is added moderation cost for s small player base. The cost of re developing ORP code when its not even a main feature of the online pvp game is probably also too high considering other priorities. ORP moderation would be a great AI use case scenario though if Wildcard was interested in an auto ban hammer approach based on heuristics. Then again there's still a cost to that too.
  8. You're going to lose it all eventually anyways. ORP is a lie of a game mode
  9. Tribemates and I have talked about this as a concept for years after seeing pics of mules pulling artillery pieces in WW2 in game racers with cannons on the back of a platform saddle is as close as it ever came though.
  10. Or just get rid of landclaim all together and set structure ownership so that different non allied tribes can't build shared buildings. Also make it to where undefended buildings can be seized and limit how many tribe ownership flags can be placed.
  11. I've played over 6 years and I'm glad its gone. Too much exploiting, no ability to really wipe people who hide behind ORP abuse, and GMs hardly hardware ban people. People just come back on a brand new alt accounts and continue the same exploits over and over no matter how many times they're banned. Can't even fob a base because people literally use proxy tribes to place ORP spam for miles around their bases. Best part: ORP spam is considered legitimate game play. The inverse is also true. Imagine having a FOB outside your base for 6 months and a ORP spam land claim duel that eventually claims all build able space on the server. Servers wind up being laggy spam filled cancer that can't even be wiped unless you wait for a random alt to login to refresh at some odd hour and then wipe as much spam as you can for 15 minutes. Camping offline bases is also rampant (and should be considered ORP abuse too because it defeats the whole purpose of the game mode) Even if you check your base with alts before logging in and clear base campers you still have to wait days for a GM to come delete ORPed megachellons and other enemy tame garbage left on your turret towers, blocking gen access, turrets etc. People cheat and cheese nonstop. One ahole can land claim spam an entire map with alts and its completely legitimate gameplay even though in reality this should not be possible. All this culminates into a really toxic environment that gets even further from the original base dinosaur game. ORP is great on paper but garbage in reality. Have you even fought skiffs with ORPed foundations on them? LOL
  12. I'm sorry but ORP is a garbage filled cesspool. On paper its meant for casual players but in reality its not. So many ways to exploit with it and every other toxic man child who couldn't hack official pvp wind up on these clusters exploiting, meshing, orp camping, stalking and harassing casual players because they can't offline them as they normally would. Getting rid of ORP is actually a blessing for all players and reduces Wildcard's moderation/legal ticket volume. Have you had your base camped 24/7 with enemy tames and players waiting who don't care how many times they get banned? Do you know tribemates/allies who have been doxxed, received death threats or ddosed because angry man children want to wipe your tribes completely but can't? The fact that bans are easily circumvented with new accounts is a whole other topic but the worst of the worst wind up on ORP clusters. Even normal pvp is ruined by two words, "ORP SPAM". Good riddance to orp
  13. Seriously. Do it. Its very stale. PVP should be based on movements based warfare, not a tired stupid meta of tower defense with magical turrets and animals that don't die after several gunshots. People should be fighting with dinosaurs against dinosaurs mainly, not turret towers and spam. In the real world artillery would make short work of a 100 turret tower and then some. Turrets shouldn't even be able to shoot down rpgs either. I realize ark isn't very realistic and mid to late game PVP is horribly unbalanced but at least primitive/early game has catapults to take out plant x effectively. To that end I propose dinosaur pulled howitzers that would require some cost/skill to use (and would be vulnerable to anyone attacking them). Or even just revamping the cannon to actually be both destructive and useful against turret emplacements. Ark Asc should be able to handle this and server performance would improve in the long run b/c massive turret towers and fields of spam would be pointless without active player defense to counter enemy artillery AI Generated pic for reference
  14. Turrets need to be hard limited like a tame count. All turret damage needs to be buffed but heavy turrets need to insta kill anything under a giga. Plant X also needs a damage buff but it should also be limited. Plant X should also be the anti flyer meta. There also needs to be a prefabbed concrete pillbox/bunker structure to place turrets in. No more unrealistic metal towers with hundreds of turrets. We need bunker/concrete building tier that's outrageously expensive to build but also hard to destroy. make or improve better siege weapons / artillery to counter insta kill turrets.
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