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Super Fab

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About Super Fab

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  1. Game crashes every time server saves (Official) I've done some research and cant find this issue for official to be super common.. anyways every 15 minutes my game crashes (when the server saves). Wondering if anyone has any suggestions. Yes I've already verified files. Yes I've reinstalled Ark entirely
  2. I was mocked by the community mods here for saying that 3.5x was causing serious issues (see previous post history) with snide comments. THAT IS HOW WC reacts to reality. Shame on them
  3. In regard to pillars, that is Ark official PVE for you. Always will be that way. As far as one server after another becoming unplayable due to rollbacks and now once again even with cryopods - dinocaps, yeah blame that on WC. I know community mods will defend WC tooth and nail but the reality is they will never learn how to run a game properly. Did they know this influx of players was about to hit them? I mean for a bit, yes. They also have control over new servers for those new players too among many other things but you talk to their fanboys and welp its totally out of their control! Literally nothing they can do about it! If you dont like it, dont play official! And that mentality is why part of the community is the way it is too. There are some unofficial servers that've been around for years.. just gotta do your homework. A lot of my oldest Ark friends that've played for 5 years now have all gone to unofficial, they will NEVER touch official. I prefer official due to trade and volume of servers plus I hate the idea of some 14 yr old on a powertrip destroying everything I've worked months on because his friend said he doesnt like you. Anyways Ark is very much a love hate situation. I think once you accept all of the endless BS this company spews out, its a one of a kind game unlike anything out there.
  4. Ocean Platform - Allow Behemoth Gates to actually function!! Why am I not shocked that I can place behemoth gate frame but not the actual door? Ark devs best! For those that dont know, placing down ocean platforms on most maps will have you elevated high above the ocean platform. Everything so far works for me except for the gate. The frame even works. Regular small doors work but not behemoth nor dino gate doors themselves. sigh
  5. But they say that theres nothing really wrong with the servers, no major issues and certainly not due to endless 3x! I lost some stuff too.. best bet is to not transfer or transfer only to DLC servers with a lot fewer problems due to fewer bases / dinos out. Those seem to be doing fine
  6. Well they are trying to address structures.. it's structures, not dinos for most maps that's causing the issues. Like on mine over 70% of all bases are either 100% empty or there is a single flyer in the base for timers. What they've done so far: Increased slots in most structures including forges, fridges, vaults over time Created large walls which renders what'd be 4x walls to 1x thus rendering it in much faster I think they need to keep pushing with structures, its a great idea but I think matching a large wall to 4x smaller walls exactly is a mistake. If it was 10% cheaper, I think more people would bite. Nobody I know uses them. I'm only using them for the first time on 3x ocean platform.. I don't want to be part of the problem but I also am not wanting to pause while my base renders in. One guy on my server used tek gates for the walls of his base (not sure I'd use tek gates.. but still) and regular ceilings. His base is MASSIVE yet it renders in just fine. Why? Because the gates are single objects verse many objects so even though they are large, the game doesn't see them that way thus a base 4x larger than a regular comparable base will load in faster, not slower if designed properly. Anyways glad to see not everyone is blinded fanboys of WC where they can do no wrong while theres reports every single day (right now even) of peoples official servers going down for 6+ hrs. But totally nothing to do with 3x! lol
  7. Maybe shoot them up a PM and ask if there are any side effects from the boosted rates
  8. There are also endless people asking for official servers to be wiped yet they don't. I assume as a volunteer to these forums you arent in contact with the GM's that restore peoples characters which is why you dont understand how bad this is hurting players on Official PVE. I gurantee you there is a massive uptick in tickets. A guy right before writing this lost his 130 character due to a rollback and he was not the first one to lose his character. If you look at the schedule for getting a character restored its well over a month just to get someone out. I lost my character a month ago, it will still take another month just to have a GM come out. I hear openings are pushed back even further now. How about this, you go on Ragnarok 408 for a day then report back an honest opinion. Would you be willing to do that?
  9. Pro Tip: Ocean Platforms Cheap Plenty of areas to place them Safe Accessible I know pillaring sucks but I even admit I'm part of the problem because if I dont, I'll have others pillar to death around my base (as seen on my rag server). On their one game Atlas, they tried a method with flags and territories but its a total disaster last time I played it so this problem unfortunately wont go away anytime soon. Best to adapt. One really cool thing you can do though is like for example you pillar too much and some noob is looking for a base spot, ask them if they'd like to check out that area you dont need and give it to them. I've seen it done on my server, it really helps out a lot and creates an overall pleasant server vibe.
  10. LOL right so boost rates when people have nothing else to do, have more time than ever to play. Boost rates so much that its rapidly causing more and more servers to crash and rollback. So no, the fact that people can play more than ever does not conclude that its actually more logical to have 3.5x rates that're ruining the servers compared to regular 2x on weekends, 1x during the week. Perhaps you dont play on official so you might not be able to wrap your mind around servers that were perfectly find just a couple of weeks ago having crashes and rollbacks 8+ times in a single day.
  11. Can someone explain why WC keeps having insane boosted events? I've never seen Ark like this in all the years I've been playing. We get back to back 3x.. well 3.5x coming this weekend. I get logically speaking it keeps the player numbers up but what it's also doing is causing serious server issues. My rag server for example has crashed 8 times in the past 12 hours with rollbacks every time. People including myself have lost dinos that they may never get back and structures / blueprints they may never get back. For me, I lost a lot of items I had crafted on extinction along with dinos I had just bought in a trade. It might be a news flash for some but this game cannot handle inferior server stats coupled with 3.5x rates! Even 2x rates, even if we never touched 3x we'd still be in this mess. 2x before became whats not considered 1x. I hope they are not about to turn what we consider now, 2x into 1x and then 2x ontop of that. I'd just love to know what crack they're smoking. The only logical conclusion I can come up with is that if they were coming out with PVPVE servers that they knew most players would flock to but I doubt that's going to happen.. expect certain maps to just be unplayable for months. Edit: No duh they're doing this for COVID-19. Still make no sense to ruin servers in the process. Edit 2: I love how I keep seeing MORE and more post about servers going down.. but no, cant have anything to do with boosted rates!!
  12. There has always been an issue with Ark, one size fits all. It boils down to coding / time / priorities / etc. There are still MANY things that don't make sense on PVE that exist due to PVP but yeah this is a really great change, it makes the game less annoying for sure.
  13. You state that Server Health is so important yet all I ever see is horrible lag on my Rag server with fewer than 17 players at any given time. I've already written a ticket in and I realize that there are many large empty bases that're helping to contribute to the lag but I also know there are technical ways to reduce the lag via server performance on the hardware end. One would think with such a large influx of revenue lately that said studio would push hard for a solid product. Most current players on my rag server are NEW meaning this is their first go at Ark. Is this really what you want peoples first impressions to be? The heavy pillaring is bad enough. The rollbacks and constant lag is inexcusable.
  14. Existing maps need TLC, not new ones constantly | Low pops Existing maps should be reworked similar to how they rework dinos While new maps like once a year is a lot of fun, 2+ a year is a quick bandage for deeper issues with Ark Low populations are becoming the norm on Ark official. I think most people agree that playing on official is for the social aspect, otherwise people would just play single player Existing MAP TLC A prime example of maps that seem dead most of the time are Aberration, The Center, Scorched Earth. There are many reasons for each of them to why The Island keeps its population up just like Rag while they do not. I get that. What I dont get is why instead of constantly pumping out new maps, why they dont TLC the existing maps and just bring out a single new map instead. I know that the new maps creates a bandage fix for things like pillaring and it keeps end game players that have everything and are bored from quitting. It also fills in a void where one person might hate 7 maps but love 1 and that one keeps them playing. But there are also ways to make old, dead, 'boring' maps refreshed. Biomes would create new land mass but might make too big of a map, instances however can be small, fun, challenging. The thing I see everywhere are complaints about Genesis. Genesis is EXACTLY what Ark needs. Rather you hate Genesis or not, it brings fresh mechanics to Ark. Ark hasn't had major new mechanics in years. Missions was a great move and frankly I had a blast racing! It's something I can do solo too which I love. They could add something similar to existing maps via instances where instead or if they had to, demo certain areas of the map like they did back in the day when they added stuff (Basically there were tiny areas where they'd give you X amount of days to move and whatever was left after the update would be destroyed with whatever new thing they added to the map). It's not just things like adding missions but expanding on boss fights such as just you and your weapons fighting it out in the same existing boss arenas but having much easier bosses where a noob could get SOME element even if it was small. This can go on and on with possibilities - point is I really think the dead maps need a facelift without wiping them in the process (or perhaps a wipe is good.. thats another topic though). New Maps (2+ per year) This me no likey One thing it's causing is servers across the board to become less and less populated. I know from a business standpoint it makes sense because they have these mod programs, they buy the map for relatively cheap, polish it to official standards (which is still a low bar lol) then wallah everyone has a fresh start together, they can make an event out of it, have discounts, have 3x to hook new players in faster. I get it! But on the flipside whats happening now like I said before is low pops which ironically makes the game feel more dead, not more alive when every single server I'm on except whatever the newest map is, feels dead (I know there are servers out their for every map thats the contrary to being dead, I'm speaking about the ones I am on including Ragnarok even). I really think 1 map per year would be amazing instead. Make it really good, if you want to really use the mod program then perhaps hire those people onto WC's payroll like whats done in the past to have them work with the dev team to create a totally new experience. Again, I know Genesis has a lot of hate but it is exciting playing on a map that's never been seen by the public for the first time. Too Long, Didn't Read: Complaint, suggestion, rant. Call it what you like. I'm just not all 'yay' about yet another map coming out. I want higher quality across the board instead including what's been out for years. They added swamps and redwoods to The Island, surely they can revisit that same mentality.
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