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47 Gathering Thatch

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About ShadowMage016

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  1. ShadowMage016

    New DLC Suggestion: Oceania

    Rather like this idea. Seems a little weird, but if done right it could work. Maybe this could be the highest tier oxygen pet, allowing for limitless oxygen but it would need some kind of drawback... Very nice. I like the ideas for hatzegopteryx. Just wanted to add that it should be able to switch from bipedal to quadrupedal, like Spino and Iguandodon. Quite like this idea as well. I pictured the drakes living in the mountains above the water, but I do like the idea of the drakes and hatzegopteryx living together. Maybe Hatzegopteryx eggs could be the tame item for the drakes? Another excellent idea. I don't know, would this, the wyverns, mosas, and the drakes be getting to be too many powerful tames? I don't particularly see the drakes as being apex tames necessarily, but even excluding them, that's still 4 end-game tames. Not to mention the Livyatan if added as a tame instead of a boss. Then again, variety is better so maybe it would be ok. We'd just have to make sure that each one had its special little niche. Not particularly sold on the platform sub thing, especially not this many variations. Maybe a medium-sized one if its something people wanted, but I think it would harm the mosa's place as a platform dino. I like your ideas for Livyatan and the Kraken. Fully support those. For the third boss, I'm rather fond of the electric ray idea if we could make some sort of underwater storm cloud type biome. Maybe an area that's spewing volcanic gases and ash, which creates electromagnetic discharges.
  2. ShadowMage016

    New DLC Suggestion: Oceania

    Thanks! No, I imagined them as completely passive (unless attacked, of course). I figure the threat of fighting off the remaining pack is enough to make them challenging. Then again, people would just go after the small packs that don't splinter so we might need to change that or, preferably, make their tame food something way more rare than fish. Well, Helena wrote the dossiers for creatures on Ragnarok, which isn't part of the main story-line so clearly she was on the other arks at some point. I do like the idea of having explorer notes from others, though. I think the cnidarians washed up on shore is a great idea. Don't know how common they should be, though. We could always just make some kind of aquatic substitute for narcoberries too (like the mushrooms in Aberration).
  3. Thanks! That's good to hear! Now that would be pretty cool, I'll have to admit. Especially if we put a brine pool in the bottom of this dome where the actual nests are. 😁
  4. ShadowMage016

    New DLC Suggestion: Oceania

    Tbh i was thinking the Same, but i didn't want to get greedy. plus i thought i read somewhere that due to the size, ragnarok had to sacrifice detail, something I'd like to avoid
  5. I guess i could live with water wyvern. Still prefer sea wyvern tho. As for the drakes in the brine pools, we don't need them there just because they were in a similar area in aberration. We need new and fresh. We keep doing the same things it's gonna get stale. Same goes for wyverns in volcanic areas. I think we need new (like they did with ice wyverns on ragnarok). Although i do agree that the thermal vent areas look cool. We definitely need that biome but i don't think it should be where the wyverns are. A sub would Be cool but that's kind of the role that mosa platforms are Supposed to fill. Maybe we could make vacuum chambers able to Be built on them? Instead of a sub, maybe something like the sea glide from subnautica to get around quicker in tight spaces where mounts won't fit.
  6. ShadowMage016

    New DLC Suggestion: Oceania

    General layout of map is definitely first, but i think it makes more sense to flesh out and take on individual biomes one at a time instead of trying to make all the plants for every biome, then all the creatures, etc. (Ex, start with the Mangrove Swamps and get the plants, resources and creatures there, then move onto another biome.) BTW, @Kodking194 you said your friend has started the map? Do you know roughly the size? I was aiming for something at least the size of the Center in my vision for the map.
  7. Wrote up a few more dossiers: Anomalocaris Tame method: passive (meat) Behavior: passive Role: resource harvester Wild The “abnormal shrimp” is certainly a strange-looking creature with its rather long, flat, finned body and two large feeding arms. The feeding arms of Anomalocaris canadensis are exceptionally strong, being able to tear apart trilobites and clams which form the bulk of its diet. While they aren’t immune to the toxicity of underwater brine lakes, Anomalocaris can often be found near them. They sometimes appear in shallow water as well, looking for a tasty trilobite snack. Anomalocaris are not aggressive creatures unless disturbed. If one finds themselves incurring the wrath of one these creatures, it is best to flee. They can inflict an incredibly painful bite, but will not follow long distances. Domesticated Anomalocaris are not large enough to ride, but that hasn’t stopped tribes from taming them. These creatures are not as brainless as they appear. Much like the land-dwelling Moschops, Anomalocaris can be taught to harvest specific resources. They have a particular affinity for gathering chitin and pearls, but can be taught to harvest stone or even metal! Archelon Tame method: knockout (fish and/or biotoxin) Behavior: passive Role: passive healer; resource gatherer Wild Archelon therapeftis is a truly amazing creature. It glides effortlessly through the water chasing down crustaceans and digging up clams, crushing them with its powerful jaws. I’ve even seen them munching on cnidarians, seemingly oblivious to their painful stings. In fact, Archelon appears to be able to process their toxins into an oily substance that seems to ooze from their skin, filling the water around them. This substance provides a rejuvenating effect that allows them to shrug off most adverse effects aside from direct physical damage. Interestingly, this secretion is able to heal other creatures as well. Domesticated While Archelon’s shell is not nearly as tough as that of Carbonemys, it still provides a good bit of protection, making it a durable aquatic mount. However, the real reason tribes tame these is the rejuvenating effects of the secretions they produce. The secretions break down too fast to be able to collect and keep, but Archelon can keep producing them as long as it has a steady supply of biotoxin. In addition to this healing ability, the Archelon can use its powerful beak to harvest chitin, stone, and even metal, making it an extremely useful mount. To make it even better, the extra weight doesn’t seem to affect its ability to swim, effectively reducing the weight of these materials. Moeritherium Tame Method: knockout (algae/kelp) Behavior: passive Role: algae/kelp harvester; transport Wild Equally at home in the water as it is on land, Moeritherium lyonsi spends most of its time grazing in the shallow swamps. It is not a fussy eater and will happily munch on aquatic vegetation, berries, and even mushrooms. These beasts are generally passive toward most creatures, including survivors. However, when threatened, they can become very dangerous. They may not look it, but they are surprisingly fast on land. Luckily, they are too lazy to hold a grudge and will quickly forget any attacker that decides to run. Domesticated Many tribes use Moeritherium as beasts of burden, being able to carry a fairly significant amount of weight. They are decently fast over short distances and excellent swimmers, making them superb at all-terrain transport. Some tribes also farm them for meat. Their sensitive snout also makes them very adept at gathering berries and algae. Desmatosuchus Tame method: knockout (algae/kelp/vegetables) Behavior: passive Role: algae/kelp harvester; versatile travel; loot gatherer Wild In stark contrast to both Kaprosuchus and Sarcosuchus, Desmatosuchus spurensis is a very passive animal. It prefers digging in the mud for tasty vegetation over hunting down prey like its cousins. That doesn’t mean that it isn’t a threat, however. Desmatosuchus can still deliver a rather painful bite and its strong neck muscles, which were developed for digging up roots, can fling survivors and small creatures great distances. Domesticated Desmatosuchus is about the same size as a Kaprosuchus and therefore is often used as a more easily obtained mount. Some survivors even ride bareback, due to the shoulder spikes providing a good place to grip. Though it is much less dangerous to tame, Desmatosuchus is just as efficient at traveling both land and water. Some tribes employ Desmatosuchus to assist in gathering edible wild tubers and roots from the swamps which their flat snouts and strong neck excel at doing. Left on their own to wander around, they can sometimes even dig up valuable items lost long ago to the muddy swamp. Pakasuchus Tame method: passive (meat) Behavior: aggressive (male); passive (female) Role: shoulder pet Wild Pakasuchus atromitos is a rather small crocodilian, no bigger than a common housecat. Aside from size, it is nearly identical in appearance to Kaprosuchus. Much like housecats, they have a fondness for climbing trees. Who would ever think to look up to find crocodiles! Thankfully, they are not particularly dangerous, especially the females who are generally passive. The males have an unusual lack of fear given their size and will attack just about anything that enters their territory, but even they are not really dangerous due to their small size. Domesticated Pakasuchus seem to server little purpose and most survivors will just completely ignore them, only defending themselves against the males. They provide little meat and while their hides are tough, there’s not much of that either. While they cannot be used as mounts and are not particularly strong, some tribes have found some use in their affinity for climbing. They tame or breed vast numbers of Pakasuchus and train them to climb over wood or even stone fences and walls to attack and harass unsuspecting rivals. Other survivors seem to just want a Pakasuchus for companionship. This trend has earned it the name Swamp Cat among many such survivors. Some Pakasuchus even form strong enough bonds that they will bring gifts to their masters in the form of insects, small fish, or even the occasional dodo.
  8. First of all, I want to thank you for using the right name. 🤣 I originally thought the Sea Wyvern should have a water stat to help balance it as well (or drain oxygen). But then I decided against it because this is supposed to be the apex battle mount and it didn't seem right to limit it this way. But now re-reading your post and re-thinking it a bit, I think it makes perfect sense and I am in full support of having a water stat on these guys. The idea of replenishing in the rain never occurred to me but I like it!
  9. ShadowMage016

    New DLC Suggestion: Oceania

    I really don't know why everyone is so stuck on the Sea Wyverns being stuck near volcanos and thermal vents. I mean, we already have the regular wyverns that spawn near volcanic areas. The Ice wyverns spawn in extreme cold. Rock drakes spawn in heavy radiation. Make the water wyverns unique. I mean if we have to have them spawn near thermal vents, then let this be the earlier low level spawn area. I don't know, I just feel like having them spawn in volcanic areas is just too "been there, done that" kind of thing, even if it is underwater. I'll continue to advocate for having them spawn in/near underwater brine lakes. For the water wyverns (I still think sea wyvern is a better name) I agree there should be a new item for raising them. Maybe a Brine Mussel (these live on the edges of real life underwater brine lakes). For the Sea Drakes, I had a different idea for taming:
  10. ShadowMage016

    New DLC Suggestion: Oceania

    It isn't common, but that doesn't mean it can't be done. The exact mechanics of this type of thing would definitely have to be tested and tweaked, but I think it would be a fun way to tame these creatures. Well technically you'd only be actively taming 1 at a time. The others would just follow. Like I said above, though, this would have to be thoroughly tested to make sure it stays balanced and to make sure that it is a viable taming method (ie, you don't get murdered by the un-tamed pack).
  11. ShadowMage016

    New DLC Suggestion: Oceania

    I agree, and that's why I came up with this idea for the Sea Drakes: I envision them as a much smaller and less powerful form of Rock Drake. They would be faster, though. Also, I wanted to try something a little different with taming them and also give them a little bit of appeal. My suggestion is to make them pack creatures (they receive pack buff) that spawn in groups of 3 or 4, maybe up to 6 on rare occasions. Taming would be passive using fish or prime fish. When one is tamed, the entire pack (if it is a small pack of 3 or less) will join too. If it is a larger pack, it will splinter into two packs with the ones not joining becoming hostile and attacking the player and tamed drakes.
  12. Known information section? I don't see that on the dossiers shown in the wiki. Is there a different in-game dossier? I don't think I've ever read one in-game... The common cuttlefish reference was meant to reference modern day cuttlefish, similar to how Helena references modern creatures in some of her other dossiers. It wasn't meant to reference two separate creatures. The giant cuttlefish is the only one actually in the game.
  13. ShadowMage016

    New DLC Suggestion: Oceania

    I wrote up a few dossiers for some creatures I really want to see in the map. Tried to post them here, but it says the post is hidden (maybe because I copy/pasted within a very short time after posting in the ideas thread Kodking made). So, I'll just share the link to my post in the other thread instead: EDIT: Is there a way to delete posts? I can't seem to find a way. Just want to remove the hidden post that no one else can see...
  14. Wrote up a few dossiers for some creatures that I'd really like to see in the map: Sea Wyvern Wild Like its close relatives in the desert, Draconis oceanum is a formidable foe. Unlike its relatives, however, D. oceanum lives primarily in the deep oceans. It is similar in shape to its desert dwelling relatives, though its tail is much more eel-like and it has a pair of flippers rather than legs, making it an extraordinarily good swimmer. It is also capable of sustained flight in open air. The only downfall seems to be its near inability to walk on land, due to the lack of any real legs. It is much darker in color than its cousins, appearing in deep shades of blue, purple, or black. It also has a row of bioluminescent spots running along each side of the dorsal fin and at the ends of four “whiskers” on its head, similar in fashion to the angler fish. The exact purpose of these is unclear as it appears to be a voracious and active hunter, rather than an ambush predator like the angler. Domesticated D. oceanum is as deadly as it is versatile. While in the water, it is able to emit a high-frequency sonic blast that stuns most other creatures, including survivors. While on land or in flight, it switches to attacking with a superheated stream of seawater which seeps into foes’ armor. While highly prized among warrior tribes, a beast such as this is not easy to obtain. Like its relatives, it can only be tamed by stealing an egg from a nest, which just so happen to be located in extremely toxic underwater lakes. Giant Cuttlefish Wild Sepia gigantes, or Giant Cuttlefish, are masters of disguise. Though much larger than common cuttlefish, they still possess the unique ability to change appearance rapidly. This ability is often used for camouflage. It is also useful for confusing prey and predator alike, although domesticated animals are usually trained well enough to recognize the deception. The Giant Cuttlefish is also capable of lashing out with its feeder tentacles, which are much longer than the others. It can then grab prey and pull them in to chew on them or simply hold onto them. Domesticated S. gigantes is highly prized for its surprising ability to extend its camouflage over its saddle and rider. This, combined with their ability to lash out and grab smaller creatures and survivors, makes them excellent guerilla mounts. S. gigantes is also incredibly mobile, able to move equally well forwards and backwards, even strafing side to side. Like its cousin, Tusotuethis, the Giant Cuttlefish can escape from bad situations with a quick jet of sticky black ink. Sea Drake (I envision this creature as a passive tame using fish for best implementation of the taming mechanics below) Wild Though much smaller, Draconis praeceps is no less threatening than its cave dwelling cousin. What it lacks in strength, it makes up for with speed and numbers. D. praeceps is a pack creature, commonly seen in groups of three or four individuals. It is amazingly fast at climbing and gliding among the steep cliffs where it nests and there is little hope of outrunning them on foot. Even the water is not safe, as these creatures are just as quick in the water and can seemingly hold their breath indefinitely. Fortunately, D. praeceps is not typically aggressive unless disturbed. Or you happen to be a fish, of course. Domesticated While there does not appear to be any alpha, these creatures are incredibly loyal to their pack. Often, when one is tamed, packmates will join the survivor as well. Larger packs are more likely to splinter into multiple packs, with those not joining the tamed individual becoming fiercely aggressive to those who did. Survivors who are lucky enough to survive this attack and win the loyalty of a pack will have earned themselves a formidable army of versatile mounts, whether making war or simply exploring.
  15. I'm starting to like this idea as anomalocaris as a harvester more and more. It could be like the underwater equivalent to moschops where you can train it to harvest different types of resources like chitin, pearls, coral, stone, or even metal.